modded7/overrides/config/EffortlessBuilding.cfg
ProTriforcer 352cd22687
Slightly Increase EB Reach (#662)
New Reach:
Base: 8x8 (previously 6x6)
Upgrade 1: 16x16 (previously 15x15)
Upgrade 2: 32x32 (previously 30x30)
Upgrade 3/Creative: 64x64 (previously 60x60)

[FEATURE]
[DETAILS]
detail = "Makes Computed Reach Powers of Two."
[DETAILS]

/* Fixup of Previous Commits */
[FIXUP]
[[fixes]]
sha = "3f1bc638e6cafc52d17512561827a046b8764ed2"
newTitle = "Add SerilizationIsBad Fallback JSON (#666)"
newBody = "[SKIP]"

[[fixes]]
sha = "f11d1790a6d5153ba9938963f590dde2251cf2f2"
newTitle = "Update BQu from v4.1.0 to v4.2.1 (#646)"
newBody = "[NO CATEGORY]"
[FIXUP]
2024-03-19 21:20:25 +11:00

81 lines
2.7 KiB
INI

# Configuration file
reach {
# Reach: how far away the player can place blocks using mirror/array etc.
# Enable the crafting of reach upgrades to increase reach.
# If disabled, reach is set to level 3 for survival players.
B:enableReachUpgrades=true
# Maximum reach in creative
# Keep in mind that chunks need to be loaded to be able to place blocks inside.
I:maxReachCreative=211
# Maximum reach in survival without upgrades
# Reach upgrades are craftable consumables that permanently increase reach.
# Set to 0 to disable Effortless Building until the player has consumed a reach upgrade.
I:maxReachLevel0=24
# Maximum reach in survival with one upgrade
I:maxReachLevel1=51
# Maximum reach in survival with two upgrades
I:maxReachLevel2=104
# Maximum reach in survival with three upgrades
I:maxReachLevel3=211
}
survivalbalancers {
# Allows a survival player to break blocks that are far away, in addition to placing blocks.
# Note: this allows insta-breaking of blocks in survival.
B:breakFar=false
# Increases the time to mine a block when breaking multiple at once.
# Mining time depends on how many blocks, what type of blocks, and the percentage below.
# Example: breaking 1 dirt + 1 obsidian takes the time of breaking 1 dirt + 1 obsidian.
B:increasedMiningTime=true
# How much the mining time of each additional block counts towards an increased mining time.
# A percentage between 0% and 100%, where 0% is the same as disabling it,
# and 100% takes as much time as breaking each block individually.
# The block in front of you always counts as 100%.
# Min: 0
# Max: 200
I:miningTimePercentage=50
# Determines what blocks can be replaced in survival.
# -1: only blocks that can be harvested by hand (default)
# 0: blocks that can be harvested with wooden or gold tools
# 1: blocks that can be harvested with stone tools
# 2: blocks that can be harvested with iron tools
# 3: blocks that can be harvested with diamond tools
# Min: -1
# Max: 3
I:quickReplaceMiningLevel=-1
# How many placements are remembered for the undo functionality.
I:undoStackSize=5
}
visuals {
# Show a block preview if you have a block in hand on build mode NORMAL
B:alwaysShowBlockPreview=false
# How long the dissolve effect takes when placing blocks.
# Default between 30 and 60 ticks, you can multiply that here.
# Recommended values:
# Snappy: 0.7
# Relaxing: 1.5
D:dissolveTimeMultiplier=1.0
# Switch to using the simple performance shader when placing more than this many blocks.
I:shaderTreshold=1500
# Use fancy shaders while placing blocks
B:useShaders=true
}