124 lines
4.6 KiB
INI
124 lines
4.6 KiB
INI
# Configuration file
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general {
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# Adds additional information about torchmaster items into the tooltip
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B:BeginnerTooltips=true
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# Same as the mega torch block list override, just for the dread lamp
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# Block squid: +minecraft:squid
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# Allow pigs: -minecraft:pig
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S:DreadLampEntityBlockListOverrides <
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>
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# The radius of the spawn prevention. (Passive Animals)
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# Min: 0
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# Max: 512
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I:DreadLampRange=64
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# The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement.
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# Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption!
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# (Badly compressed packet error)
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# Min: 0
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# Max: 2147483647
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I:FeralFlareLanternLightCountHardcap=255
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# If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius
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B:LycanitesMobsBlockAll=true
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# Allows to get the lit torch when harvested with silk touch. Has no effect if MegaTorchExtinguishOnHarvest is false)
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B:MegaTorchAllowSilkTouch=true
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# Controls if the mega torch should allow mob spawning from vanilla spawners
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B:MegaTorchAllowVanillaSpawners=true
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# The speed at which the torch will extinguish. Set to 0 to disable.
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# Min: 0
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# Max: 2147483647
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I:MegaTorchBurnoutRate=0
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# The burnout value. This value is removed by the amount of burnout rate per tick
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# Min: 0
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# Max: 2147483647
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I:MegaTorchBurnoutValue=1
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# Use this setting to override the internal lists for entity blocking
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# You can use this to block more entities or even allow certain entities to still spawn
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# The + prefix will add the entity to the list, effectivly denying its spawns
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# The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns
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# Block zombies: +minecraft:zombie
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# Allow creepers: -minecraft:creeper
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S:MegaTorchEntityBlockListOverrides <
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>
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# If set to true, the mega torch will drop as an unlit torch when harvesting it
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B:MegaTorchExtinguishOnHarvest=false
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# The lighter item to light an unlit torch, see https://github.com/Xalcon/TorchMaster/wiki/Torch-Burnout for more info.
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S:MegaTorchLighterItems <
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minecraft:flint_and_steel
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>
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# The radius of the spawn prevention. (Monster)
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# Min: 0
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# Max: 512
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I:MegaTorchRange=64
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# If this setting is enabled, the mega torch will block all natural spawn attempts from MoCreatures in its radius
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B:MoCreaturesBlockAll=true
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# The spacing between each torch. Distance of 5 means there will be a torch every 5 blocks with 4 blocks space in between.
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# Min: 0
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# Max: 2147483647
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I:TerrainLighterSpacing=5
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# The amount of torches to place in each direction. The effective range is multiplied by the torch spacing (32 * 5 = 160 blocks, default 7 * 5 = 35 blocks)
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# Min: 0
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# Max: 2147483647
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I:TerrainLighterTorchCount=7
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# This controls which torches are supported by the terrain lighter
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# Min: 0
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# Max: 512
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S:TerrainLighterTorches <
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minecraft:torch
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tconstruct:stone_torch
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>
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# Controls the amount of blocks between each segment in the visualizer
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# You can increase this value in case you prefer less lines in the volume visualization
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# or if the visualization causes a big FPS hit to your potato.
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# Do not increase this value above the torch range or you might break the rendering.
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# Higher values will render less lines. 1.0 = 1 block per segment, 2.0 = 2 blocks per segment
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# Min: 0.5
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# Max: 1.7976931348623157E308
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D:TorchVisualizerSegmentationFactor=2.0
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# If false, lights decay slowly after the lantern has been removed. If true, the lights will be removed instantly
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B:feralFlareLightDecayInstantly=false
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# The target minimum light level to place lights for
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# Min: 1
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# Max: 15
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I:feralFlareMinLightLevel=10
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# The radius in which the feral flare should try to place lights
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# Min: 0
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# Max: 2147483647
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I:feralFlareRadius=16
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# Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc
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# Min: 1
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# Max: 2147483647
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I:feralFlareTickRate=5
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# Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
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# Min: 0
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# Max: 2147483647
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I:frozenPearlDurability=1024
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# Some mods override the same method as torchmaster to handle mob spawning. Setting this to true might help with certain mods still being able to spawn things. (Unlikely though)
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B:slighlyMoreAggressiveBlocking=false
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}
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