modded7/overrides/config/torchmaster.cfg
2022-01-30 23:19:37 +08:00

124 lines
4.6 KiB
INI

# Configuration file
general {
# Adds additional information about torchmaster items into the tooltip
B:BeginnerTooltips=true
# Same as the mega torch block list override, just for the dread lamp
# Block squid: +minecraft:squid
# Allow pigs: -minecraft:pig
S:DreadLampEntityBlockListOverrides <
>
# The radius of the spawn prevention. (Passive Animals)
# Min: 0
# Max: 512
I:DreadLampRange=64
# The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement.
# Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption!
# (Badly compressed packet error)
# Min: 0
# Max: 2147483647
I:FeralFlareLanternLightCountHardcap=255
# If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius
B:LycanitesMobsBlockAll=true
# Allows to get the lit torch when harvested with silk touch. Has no effect if MegaTorchExtinguishOnHarvest is false)
B:MegaTorchAllowSilkTouch=true
# Controls if the mega torch should allow mob spawning from vanilla spawners
B:MegaTorchAllowVanillaSpawners=true
# The speed at which the torch will extinguish. Set to 0 to disable.
# Min: 0
# Max: 2147483647
I:MegaTorchBurnoutRate=0
# The burnout value. This value is removed by the amount of burnout rate per tick
# Min: 0
# Max: 2147483647
I:MegaTorchBurnoutValue=1
# Use this setting to override the internal lists for entity blocking
# You can use this to block more entities or even allow certain entities to still spawn
# The + prefix will add the entity to the list, effectivly denying its spawns
# The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns
# Block zombies: +minecraft:zombie
# Allow creepers: -minecraft:creeper
S:MegaTorchEntityBlockListOverrides <
>
# If set to true, the mega torch will drop as an unlit torch when harvesting it
B:MegaTorchExtinguishOnHarvest=false
# The lighter item to light an unlit torch, see https://github.com/Xalcon/TorchMaster/wiki/Torch-Burnout for more info.
S:MegaTorchLighterItems <
minecraft:flint_and_steel
>
# The radius of the spawn prevention. (Monster)
# Min: 0
# Max: 512
I:MegaTorchRange=64
# If this setting is enabled, the mega torch will block all natural spawn attempts from MoCreatures in its radius
B:MoCreaturesBlockAll=true
# The spacing between each torch. Distance of 5 means there will be a torch every 5 blocks with 4 blocks space in between.
# Min: 0
# Max: 2147483647
I:TerrainLighterSpacing=5
# The amount of torches to place in each direction. The effective range is multiplied by the torch spacing (32 * 5 = 160 blocks, default 7 * 5 = 35 blocks)
# Min: 0
# Max: 2147483647
I:TerrainLighterTorchCount=7
# This controls which torches are supported by the terrain lighter
# Min: 0
# Max: 512
S:TerrainLighterTorches <
minecraft:torch
tconstruct:stone_torch
>
# Controls the amount of blocks between each segment in the visualizer
# You can increase this value in case you prefer less lines in the volume visualization
# or if the visualization causes a big FPS hit to your potato.
# Do not increase this value above the torch range or you might break the rendering.
# Higher values will render less lines. 1.0 = 1 block per segment, 2.0 = 2 blocks per segment
# Min: 0.5
# Max: 1.7976931348623157E308
D:TorchVisualizerSegmentationFactor=2.0
# If false, lights decay slowly after the lantern has been removed. If true, the lights will be removed instantly
B:feralFlareLightDecayInstantly=false
# The target minimum light level to place lights for
# Min: 1
# Max: 15
I:feralFlareMinLightLevel=10
# The radius in which the feral flare should try to place lights
# Min: 0
# Max: 2147483647
I:feralFlareRadius=16
# Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc
# Min: 1
# Max: 2147483647
I:feralFlareTickRate=5
# Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
# Min: 0
# Max: 2147483647
I:frozenPearlDurability=1024
# Some mods override the same method as torchmaster to handle mob spawning. Setting this to true might help with certain mods still being able to spawn things. (Unlikely though)
B:slighlyMoreAggressiveBlocking=false
}