modded7/overrides/config/ProjectRed.cfg
pat2rome 265e5e1248 Addition of Project Red
This commit integrates Project Red with the main pack. Several things have been done to make the integration seamless, and the addition leaves progression and balance fully intact.

Any duplicate and/or unused items have been removed from JEI, and GT silicon wafers have been substituted for the relevant recipes. No worldgen is added, so this update causes no problems with existing worlds.
2022-08-08 23:13:28 -04:00

127 lines
4.9 KiB
INI

# Configuration file
##########################################################################################################
# compatibility
#--------------------------------------------------------------------------------------------------------#
# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed.
##########################################################################################################
compatibility {
# Registers ProjectRed decorative blocks with Chisel.
B:"Chisel: Decorative Blocks"=false
# This allows computers to connect to bundled cables with the RS API.
B:"ComputerCraft: Bundled Cables"=false
# This allows gem axes to work with treecapitator.
B:"Treecapitator: Gem Axe"=false
}
##########################################################################################################
# general settings
#--------------------------------------------------------------------------------------------------------#
# Contains basic settings for the mod.
##########################################################################################################
"general settings" {
# If set to false, logic gates will not make sounds.
B:"Logic Sounds"=false
# Minimum amount of ticks the timer gates can be set to. Cannot be lower than 4.
I:"Minimum Timer Ticks"=4
# Ticks between router searches.
I:"Routed Pipes: Detection Frequency"=40
# Max number of pipes to explore when connecting to other routers.
I:"Routed Pipes: Max Detection Count"=100
# Maximum distance an item may aimlessly wander in a pipe before being erased. 0 for unlimited.
I:"Routed Pipes: Max Wander Distance"=0
# Number of active route table update threads.
I:"Routed Pipes: Update Threads"=4
# If set to true, sticks will be used instead of wood strips in framed wire recipes.
B:"Simple Framed Wire Recipe"=true
# If set to true, the basic screwdriver will not take damage.
B:"Unbreakable Screwdriver"=true
}
##########################################################################################################
# machine settings
#--------------------------------------------------------------------------------------------------------#
# Contains settings related to machines and devices.
##########################################################################################################
"machine settings" {
# Allow the Diamond Block Breaker to be crafted.
B:"Enable the Diamond Block Breaker"=false
}
##########################################################################################################
# render settings
#--------------------------------------------------------------------------------------------------------#
# Contains settings related to how things render in-game.
##########################################################################################################
"render settings" {
# If set to false, flat wire textures will be used for logic gates. Significant performance improvement.
B:"3D Logic Wires"=true
# Number of lights to render, -1 for unlimited
I:"Light Halo Render Count"=-1
# If set to false, routed pipes will not render routing fx such as bubbles and lasers.
B:"Routed Pipe FX"=true
# If set to false, gates will be rendered in the TESR rather than the WorldRenderer.
B:"Static Gates"=true
# If set to false, wires will be rendered in the TESR rather than the WorldRenderer.
B:"Static Wires"=true
}
##########################################################################################################
# world gen
#--------------------------------------------------------------------------------------------------------#
# Contains settings related to world gen. You can enable/disable each ore or strucure, change retro generation settings, and increase how rare something is by increasing the resistance value.
##########################################################################################################
"world gen" {
B:"Copper Ore"=false
I:"Copper Ore resistance"=0
B:"Copper Ore retrogen"=false
B:"Electrotine Ore"=false
I:"Electrotine Ore resistance"=0
B:"Electrotine Ore retrogen"=false
B:"Marble Caves"=false
I:"Marble Caves resistance"=0
B:"Marble Caves retrogen"=false
B:"Peridot Ore"=false
I:"Peridot Ore resistance"=0
B:"Peridot Ore retrogen"=false
B:"Ruby Ore"=false
I:"Ruby Ore resistance"=0
B:"Ruby Ore retrogen"=false
B:"Sapphire Ore"=false
I:"Sapphire Ore resistance"=0
B:"Sapphire Ore retrogen"=false
B:"Silver Ore"=false
I:"Silver Ore resistance"=0
B:"Silver Ore retrogen"=false
B:"Tin Ore"=false
I:"Tin Ore resistance"=0
B:"Tin Ore retrogen"=false
I:"Volcano resistance"=0
B:"Volcano retrogen"=false
B:Volcanos=false
}