69 lines
3.0 KiB
INI
69 lines
3.0 KiB
INI
# Configuration file
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hookWeb {
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# Defines interation with non-playable characters. [default: true]
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B:affectsNPCs=true
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# Defines interation with players. [default: true]
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B:affectsPlayers=true
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# If true, you can hook any block regardless of its material and hardness. [default: false]
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B:canHookAnyBlock=false
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# Defines how much damage it will deal to entity on hit. [range: 0.0 ~ 100.0, default: 0.0]
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S:damage=0.0
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# Set to 'false' if you don't need this unit. [default: true]
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B:enabled=true
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# Defines how long it can be under fire influence (in seconds). [range: 0.0 ~ 60.0, default: 2.0]
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S:resistance=2.0
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# Defines how heavy duty it can withstand. [range: 0.0 ~ 20.0, default: 2.0]
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S:strength=2.0
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CraftingRecipe {
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main {
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# Amount of output units. [range: 1 ~ 64, default: 1]
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I:amount=1
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# Recipe components list.
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# Components should be represented by its ids.
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: [web], [string]]
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S:components <
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web
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string
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>
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# Output unit id.
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: adhooks:web_hook]
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S:output=adhooks:web_hook
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# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
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# Where 'n' - number of recipe component (from 1 to 9).
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# Zero value (0) is for empty slot.
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# If pattern is empty, then recipe will be treated as shapeless. [default: 001 020 200]
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S:pattern=001 020 200
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}
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}
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}
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