2185 lines
66 KiB
INI
2185 lines
66 KiB
INI
# Configuration file
|
|
|
|
##########################################################################################################
|
|
# ardite
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Ardite MaterialType
|
|
##########################################################################################################
|
|
|
|
ardite {
|
|
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
|
|
# a.k.a nothing happens when player wears this armor while in water.
|
|
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
|
|
B:enableOnWaterTouchDeBuff=false
|
|
|
|
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
|
|
B:enablePieceEffects <
|
|
false
|
|
false
|
|
false
|
|
false
|
|
>
|
|
|
|
# Enable/Disable the set effect(s)
|
|
B:enableSetEffects=true
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=dark_red
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
2
|
|
3
|
|
4
|
|
2
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
empty
|
|
>
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=1.0
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
0
|
|
>
|
|
S:name <
|
|
fire_resistance
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
|
|
blocks {
|
|
|
|
##########################################################################################################
|
|
# benches
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# This includes all benches: [Workbench, High-Tech Bench, Ulti-Tech Bench, Champion Bench]
|
|
##########################################################################################################
|
|
|
|
benches {
|
|
# The harvest level of the tool required to mine this block
|
|
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
|
|
I:harvestLevel=2
|
|
|
|
# Sets whether the block can be mined or not (Like bedrock)
|
|
B:isUnbreakable=false
|
|
|
|
# The tool type required to mine this block
|
|
# Available tool types are: 'pickaxe', 'axe', 'shovel'
|
|
S:toolType=pickaxe
|
|
}
|
|
|
|
stone_bricks {
|
|
# The harvest level of the tool required to mine this block
|
|
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
|
|
I:harvestLevel=0
|
|
|
|
# Sets whether the block can be mined or not (Like bedrock)
|
|
B:isUnbreakable=false
|
|
|
|
# The tool type required to mine this block
|
|
# Available tool types are: 'pickaxe', 'axe', 'shovel'
|
|
S:toolType=pickaxe
|
|
}
|
|
|
|
ore_lava_crystal {
|
|
# The harvest level of the tool required to mine this block
|
|
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
|
|
I:harvestLevel=3
|
|
|
|
# Sets whether the block can be mined or not (Like bedrock)
|
|
B:isUnbreakable=false
|
|
|
|
# The tool type required to mine this block
|
|
# Available tool types are: 'pickaxe', 'axe', 'shovel'
|
|
S:toolType=pickaxe
|
|
}
|
|
|
|
lava_cactus {
|
|
# The harvest level of the tool required to mine this block
|
|
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
|
|
I:harvestLevel=0
|
|
|
|
# Sets whether the block can be mined or not (Like bedrock)
|
|
B:isUnbreakable=false
|
|
|
|
# The tool type required to mine this block
|
|
# Available tool types are: 'pickaxe', 'axe', 'shovel'
|
|
S:toolType=pickaxe
|
|
}
|
|
|
|
lava_infuser {
|
|
# The harvest level of the tool required to mine this block
|
|
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
|
|
I:harvestLevel=1
|
|
|
|
# Sets whether the block can be mined or not (Like bedrock)
|
|
B:isUnbreakable=false
|
|
|
|
# The tool type required to mine this block
|
|
# Available tool types are: 'pickaxe', 'axe', 'shovel'
|
|
S:toolType=pickaxe
|
|
}
|
|
|
|
##########################################################################################################
|
|
# lava_material
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# This includes: Block Lava Crystal, Block Infused Lava Crystal, Block Compressed Lava Crystal, Block Compressed Infused Lava Crystal & Block Lava Infused Obsidian
|
|
##########################################################################################################
|
|
|
|
lava_material {
|
|
# The harvest level of the tool required to mine this block
|
|
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
|
|
I:harvestLevel=2
|
|
|
|
# Sets whether the block can be mined or not (Like bedrock)
|
|
B:isUnbreakable=false
|
|
|
|
# The tool type required to mine this block
|
|
# Available tool types are: 'pickaxe', 'axe', 'shovel'
|
|
S:toolType=pickaxe
|
|
}
|
|
|
|
lava_nether_brick {
|
|
# The harvest level of the tool required to mine this block
|
|
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
|
|
I:harvestLevel=1
|
|
|
|
# Sets whether the block can be mined or not (Like bedrock)
|
|
B:isUnbreakable=false
|
|
|
|
# The tool type required to mine this block
|
|
# Available tool types are: 'pickaxe', 'axe', 'shovel'
|
|
S:toolType=pickaxe
|
|
}
|
|
|
|
block_compressed_obsidian {
|
|
# The harvest level of the tool required to mine this block
|
|
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
|
|
I:harvestLevel=3
|
|
|
|
# Sets whether the block can be mined or not (Like bedrock)
|
|
B:isUnbreakable=false
|
|
|
|
# The tool type required to mine this block
|
|
# Available tool types are: 'pickaxe', 'axe', 'shovel'
|
|
S:toolType=pickaxe
|
|
}
|
|
|
|
block_trophy {
|
|
# The harvest level of the tool required to mine this block
|
|
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
|
|
I:harvestLevel=1
|
|
|
|
# Sets whether the block can be mined or not (Like bedrock)
|
|
B:isUnbreakable=false
|
|
|
|
# The tool type required to mine this block
|
|
# Available tool types are: 'pickaxe', 'axe', 'shovel'
|
|
S:toolType=pickaxe
|
|
}
|
|
|
|
block_metal {
|
|
# The harvest level of the tool required to mine this block
|
|
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
|
|
I:harvestLevel=1
|
|
|
|
# Sets whether the block can be mined or not (Like bedrock)
|
|
B:isUnbreakable=false
|
|
|
|
# The tool type required to mine this block
|
|
# Available tool types are: 'pickaxe', 'axe', 'shovel'
|
|
S:toolType=pickaxe
|
|
}
|
|
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# chain
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Enhanced Chainmail MaterialType
|
|
##########################################################################################################
|
|
|
|
chain {
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
2
|
|
5
|
|
6
|
|
3
|
|
>
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=1.0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# chicken
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Chicken MaterialType
|
|
##########################################################################################################
|
|
|
|
chicken {
|
|
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
|
|
# a.k.a nothing happens when player wears this armor while in water.
|
|
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
|
|
B:enableOnWaterTouchDeBuff=false
|
|
|
|
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
|
|
B:enablePieceEffects <
|
|
false
|
|
false
|
|
false
|
|
false
|
|
>
|
|
|
|
# Enable/Disable the set effect(s)
|
|
B:enableSetEffects=true
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=aqua
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
1
|
|
1
|
|
2
|
|
1
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
empty
|
|
>
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=0.0
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
4
|
|
>
|
|
S:name <
|
|
speed
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# coal
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Coal MaterialType
|
|
##########################################################################################################
|
|
|
|
coal {
|
|
|
|
armor {
|
|
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
|
|
# a.k.a nothing happens when player wears this armor while in water.
|
|
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
|
|
B:enableOnWaterTouchDeBuff=false
|
|
|
|
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
|
|
B:enablePieceEffects <
|
|
false
|
|
false
|
|
false
|
|
false
|
|
>
|
|
|
|
# Enable/Disable the set effect(s)
|
|
B:enableSetEffects=true
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=gray
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
1
|
|
1
|
|
2
|
|
1
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
empty
|
|
>
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=0.0
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
0
|
|
>
|
|
S:name <
|
|
night_vision
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
weapons {
|
|
# Enable/Disable the potion effect the weapons will have
|
|
B:enableEffects=true
|
|
|
|
# Set the color name the weapons will have
|
|
S:itemNameColor=gray
|
|
|
|
# Sets the amount of seconds the entities will be set on fire after being hit
|
|
I:onFireSeconds=0
|
|
|
|
# Enable/Disable the ability for the weapons to set entities on fire
|
|
B:shouldApplyFire=false
|
|
|
|
sword {
|
|
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=0.5
|
|
|
|
# Set the amount of durability the sword will have
|
|
I:durability=24
|
|
}
|
|
|
|
battle_axe {
|
|
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=2.5
|
|
|
|
# Set the amount of durability the battle axe will have
|
|
I:durability=24
|
|
}
|
|
|
|
bow {
|
|
# Set the amount of bonus arrow damage the bow will do
|
|
D:arrowBonusDamage=-2.0
|
|
|
|
# Set the amount of durability the bow have
|
|
I:durability=24
|
|
}
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
0
|
|
>
|
|
S:name <
|
|
blindness
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
tools {
|
|
# Set the color name the tools will have
|
|
S:itemNameColor=gray
|
|
|
|
pickaxe {
|
|
# Set the amount of durability the pickaxe have
|
|
I:durability=24
|
|
|
|
# Set the breaking speed of the pickaxe
|
|
D:efficiency=2.0
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# cobalt
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Cobalt MaterialType
|
|
##########################################################################################################
|
|
|
|
cobalt {
|
|
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
|
|
# a.k.a nothing happens when player wears this armor while in water.
|
|
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
|
|
B:enableOnWaterTouchDeBuff=false
|
|
|
|
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
|
|
B:enablePieceEffects <
|
|
false
|
|
false
|
|
false
|
|
false
|
|
>
|
|
|
|
# Enable/Disable the set effect(s)
|
|
B:enableSetEffects=true
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=blue
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
2
|
|
3
|
|
4
|
|
2
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
empty
|
|
>
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=1.0
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
2
|
|
>
|
|
S:name <
|
|
haste
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# diamond
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Enhanced Diamond MaterialType
|
|
##########################################################################################################
|
|
|
|
diamond {
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
4
|
|
7
|
|
9
|
|
4
|
|
>
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=3.0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# emerald
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Emerald MaterialType
|
|
##########################################################################################################
|
|
|
|
emerald {
|
|
|
|
armor {
|
|
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
|
|
# a.k.a nothing happens when player wears this armor while in water.
|
|
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
|
|
B:enableOnWaterTouchDeBuff=false
|
|
|
|
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
|
|
B:enablePieceEffects <
|
|
false
|
|
false
|
|
false
|
|
false
|
|
>
|
|
|
|
# Enable/Disable the set effect(s)
|
|
B:enableSetEffects=true
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=dark_green
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
3
|
|
6
|
|
8
|
|
3
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
empty
|
|
>
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=1.0
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
1
|
|
>
|
|
S:name <
|
|
speed
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
weapons {
|
|
# Enable/Disable the potion effect the weapons will have
|
|
B:enableEffects=true
|
|
|
|
# Set the color name the weapons will have
|
|
S:itemNameColor=dark_green
|
|
|
|
# Sets the amount of seconds the entities will be set on fire after being hit
|
|
I:onFireSeconds=0
|
|
|
|
# Enable/Disable the ability for the weapons to set entities on fire
|
|
B:shouldApplyFire=false
|
|
|
|
sword {
|
|
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=1.5
|
|
|
|
# Set the amount of durability the sword will have
|
|
I:durability=1561
|
|
}
|
|
|
|
battle_axe {
|
|
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=3.5
|
|
|
|
# Set the amount of durability the battle axe will have
|
|
I:durability=1561
|
|
}
|
|
|
|
bow {
|
|
# Set the amount of bonus arrow damage the bow will do
|
|
D:arrowBonusDamage=-0.5
|
|
|
|
# Set the amount of durability the bow have
|
|
I:durability=1561
|
|
}
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
1
|
|
>
|
|
S:name <
|
|
slowness
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
tools {
|
|
# Set the color name the tools will have
|
|
S:itemNameColor=dark_green
|
|
|
|
pickaxe {
|
|
# Set the amount of durability the pickaxe have
|
|
I:durability=1561
|
|
|
|
# Set the breaking speed of the pickaxe
|
|
D:efficiency=8.0
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
enchantments {
|
|
# Enable/Disable the ability to 'enhance' vanilla armors (Chainmail, Iron, Gold, Diamond) via the 'enhanced' enchantment
|
|
B:enableArmorEnhancement=true
|
|
|
|
# Enable/Disable the `furious` enchantment's functionality
|
|
B:enableFurious=true
|
|
|
|
# Enable/Disable the `life steal` enchantment's functionality
|
|
B:enableLifeSteal=true
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# ender_dragon
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Ender Dragon MaterialType
|
|
##########################################################################################################
|
|
|
|
ender_dragon {
|
|
|
|
armor {
|
|
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
|
|
# a.k.a nothing happens when player wears this armor while in water.
|
|
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
|
|
B:enableOnWaterTouchDeBuff=false
|
|
|
|
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
|
|
B:enablePieceEffects <
|
|
false
|
|
false
|
|
false
|
|
false
|
|
>
|
|
|
|
# Enable/Disable the set effect(s)
|
|
B:enableSetEffects=false
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=dark_purple
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
4
|
|
7
|
|
8
|
|
3
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
wither
|
|
>
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=2.0
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
0
|
|
>
|
|
I:level <
|
|
-1
|
|
>
|
|
S:name <
|
|
empty
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
weapons {
|
|
# Enable/Disable the potion effect the weapons will have
|
|
B:enableEffects=true
|
|
|
|
# Set the color name the weapons will have
|
|
S:itemNameColor=dark_purple
|
|
|
|
# Sets the amount of seconds the entities will be set on fire after being hit
|
|
I:onFireSeconds=0
|
|
|
|
# Enable/Disable the ability for the weapons to set entities on fire
|
|
B:shouldApplyFire=false
|
|
|
|
sword {
|
|
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=8.0
|
|
|
|
# Set the amount of durability the sword will have
|
|
I:durability=2310
|
|
}
|
|
|
|
battle_axe {
|
|
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=10.0
|
|
|
|
# Set the amount of durability the battle axe will have
|
|
I:durability=2310
|
|
}
|
|
|
|
bow {
|
|
# Set the amount of bonus arrow damage the bow will do
|
|
D:arrowBonusDamage=1.5
|
|
|
|
# Set the amount of durability the bow have
|
|
I:durability=2310
|
|
}
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
3
|
|
>
|
|
S:name <
|
|
wither
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
tools {
|
|
# Set the color name the tools will have
|
|
S:itemNameColor=dark_purple
|
|
|
|
pickaxe {
|
|
# Set the amount of durability the pickaxe have
|
|
I:durability=2310
|
|
|
|
# Set the breaking speed of the pickaxe
|
|
D:efficiency=25.0
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
global_registry {
|
|
B:enableArditeArmor=true
|
|
B:enableChickenArmor=true
|
|
B:enableCoalArmor=true
|
|
B:enableCoalWeapons <
|
|
true
|
|
true
|
|
true
|
|
>
|
|
B:enableCobaltArmor=true
|
|
B:enableEmeraldArmor=true
|
|
B:enableEmeraldWeapons <
|
|
true
|
|
true
|
|
true
|
|
>
|
|
B:enableEnderDragonArmor=true
|
|
B:enableEnderDragonWeapons <
|
|
true
|
|
true
|
|
true
|
|
>
|
|
B:enableGuardianArmor=true
|
|
B:enableGuardianWeapons <
|
|
true
|
|
true
|
|
true
|
|
>
|
|
B:enableKnightSlimeArmor=true
|
|
B:enableLapisArmor=true
|
|
B:enableLapisWeapons <
|
|
true
|
|
true
|
|
true
|
|
>
|
|
B:enableLavaArmor=true
|
|
B:enableLavaWeapons <
|
|
true
|
|
true
|
|
true
|
|
>
|
|
B:enableManyullynArmor=true
|
|
B:enableObsidianArmor=true
|
|
B:enableObsidianWeapons <
|
|
true
|
|
true
|
|
true
|
|
>
|
|
B:enablePigIronArmor=true
|
|
B:enableRedstoneArmor=true
|
|
B:enableRedstoneWeapons <
|
|
true
|
|
true
|
|
true
|
|
>
|
|
B:enableSlimeArmor=true
|
|
B:enableSuperStarArmor=true
|
|
B:enableSuperStarWeapons <
|
|
true
|
|
true
|
|
true
|
|
>
|
|
B:enableTheUltimateArmor=true
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# gold
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Enhanced Gold MaterialType
|
|
##########################################################################################################
|
|
|
|
gold {
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
2
|
|
4
|
|
6
|
|
3
|
|
>
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=1.0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# guardian
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Guardian MaterialType
|
|
##########################################################################################################
|
|
|
|
guardian {
|
|
|
|
armor {
|
|
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
|
|
# a.k.a nothing happens when player wears this armor while in water.
|
|
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
|
|
B:enableOnWaterTouchDeBuff=false
|
|
|
|
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
|
|
B:enablePieceEffects <
|
|
false
|
|
false
|
|
false
|
|
false
|
|
>
|
|
|
|
# Enable/Disable the set effect(s)
|
|
B:enableSetEffects=true
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=aqua
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
4
|
|
7
|
|
8
|
|
3
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
empty
|
|
>
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=2.0
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
0
|
|
>
|
|
S:name <
|
|
water_breathing
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
weapons {
|
|
# Enable/Disable the potion effect the weapons will have
|
|
B:enableEffects=true
|
|
|
|
# Set the color name the weapons will have
|
|
S:itemNameColor=aqua
|
|
|
|
# Sets the amount of seconds the entities will be set on fire after being hit
|
|
I:onFireSeconds=0
|
|
|
|
# Enable/Disable the ability for the weapons to set entities on fire
|
|
B:shouldApplyFire=false
|
|
|
|
sword {
|
|
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=6.0
|
|
|
|
# Set the amount of durability the sword will have
|
|
I:durability=1800
|
|
}
|
|
|
|
battle_axe {
|
|
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=8.0
|
|
|
|
# Set the amount of durability the battle axe will have
|
|
I:durability=1800
|
|
}
|
|
|
|
bow {
|
|
# Set the amount of bonus arrow damage the bow will do
|
|
D:arrowBonusDamage=1.5
|
|
|
|
# Set the amount of durability the bow have
|
|
I:durability=1800
|
|
}
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
1
|
|
>
|
|
S:name <
|
|
nausea
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
tools {
|
|
# Set the color name the tools will have
|
|
S:itemNameColor=aqua
|
|
|
|
pickaxe {
|
|
# Set the amount of durability the pickaxe have
|
|
I:durability=1800
|
|
|
|
# Set the breaking speed of the pickaxe
|
|
D:efficiency=15.0
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# iron
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Enhanced Iron MaterialType
|
|
##########################################################################################################
|
|
|
|
iron {
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
3
|
|
6
|
|
8
|
|
3
|
|
>
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=1.0
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# knight_slime
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Knight Slime MaterialType
|
|
##########################################################################################################
|
|
|
|
knight_slime {
|
|
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
|
|
# a.k.a nothing happens when player wears this armor while in water.
|
|
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
|
|
B:enableOnWaterTouchDeBuff=false
|
|
|
|
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
|
|
B:enablePieceEffects <
|
|
false
|
|
false
|
|
false
|
|
false
|
|
>
|
|
|
|
# Enable/Disable the set effect(s)
|
|
B:enableSetEffects=true
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=dark_purple
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
2
|
|
3
|
|
4
|
|
3
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
empty
|
|
>
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=1.0
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
1
|
|
>
|
|
S:name <
|
|
jump_boost
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# lapis
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Lapis MaterialType
|
|
##########################################################################################################
|
|
|
|
lapis {
|
|
|
|
armor {
|
|
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
|
|
# a.k.a nothing happens when player wears this armor while in water.
|
|
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
|
|
B:enableOnWaterTouchDeBuff=false
|
|
|
|
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
|
|
B:enablePieceEffects <
|
|
false
|
|
false
|
|
false
|
|
false
|
|
>
|
|
|
|
# Enable/Disable the set effect(s)
|
|
B:enableSetEffects=true
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=dark_blue
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
1
|
|
2
|
|
3
|
|
2
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
empty
|
|
>
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=0.0
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
0
|
|
>
|
|
S:name <
|
|
water_breathing
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
weapons {
|
|
# Enable/Disable the potion effect the weapons will have
|
|
B:enableEffects=true
|
|
|
|
# Set the color name the weapons will have
|
|
S:itemNameColor=dark_blue
|
|
|
|
# Sets the amount of seconds the entities will be set on fire after being hit
|
|
I:onFireSeconds=0
|
|
|
|
# Enable/Disable the ability for the weapons to set entities on fire
|
|
B:shouldApplyFire=false
|
|
|
|
sword {
|
|
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=1.0
|
|
|
|
# Set the amount of durability the sword will have
|
|
I:durability=200
|
|
}
|
|
|
|
battle_axe {
|
|
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=3.0
|
|
|
|
# Set the amount of durability the battle axe will have
|
|
I:durability=200
|
|
}
|
|
|
|
bow {
|
|
# Set the amount of bonus arrow damage the bow will do
|
|
D:arrowBonusDamage=-1.5
|
|
|
|
# Set the amount of durability the bow have
|
|
I:durability=200
|
|
}
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
1
|
|
>
|
|
S:name <
|
|
nausea
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
tools {
|
|
# Set the color name the tools will have
|
|
S:itemNameColor=dark_blue
|
|
|
|
pickaxe {
|
|
# Set the amount of durability the pickaxe have
|
|
I:durability=200
|
|
|
|
# Set the breaking speed of the pickaxe
|
|
D:efficiency=6.0
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# lava
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Lava MaterialType
|
|
##########################################################################################################
|
|
|
|
lava {
|
|
|
|
armor {
|
|
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
|
|
# a.k.a nothing happens when player wears this armor while in water.
|
|
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
|
|
B:enableOnWaterTouchDeBuff=true
|
|
|
|
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
|
|
B:enablePieceEffects <
|
|
false
|
|
false
|
|
false
|
|
false
|
|
>
|
|
|
|
# Enable/Disable the set effect(s)
|
|
B:enableSetEffects=true
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=gold
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
3
|
|
6
|
|
8
|
|
3
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
empty
|
|
>
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=1.0
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
0
|
|
>
|
|
S:name <
|
|
fire_resistance
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
weapons {
|
|
# Enable/Disable the potion effect the weapons will have
|
|
B:enableEffects=false
|
|
|
|
# Set the color name the weapons will have
|
|
S:itemNameColor=gold
|
|
|
|
# Sets the amount of seconds the entities will be set on fire after being hit
|
|
I:onFireSeconds=8
|
|
|
|
# Enable/Disable the ability for the weapons to set entities on fire
|
|
B:shouldApplyFire=true
|
|
|
|
sword {
|
|
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=4.5
|
|
|
|
# Set the amount of durability the sword will have
|
|
I:durability=1750
|
|
}
|
|
|
|
battle_axe {
|
|
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=6.5
|
|
|
|
# Set the amount of durability the battle axe will have
|
|
I:durability=1750
|
|
}
|
|
|
|
bow {
|
|
# Set the amount of bonus arrow damage the bow will do
|
|
D:arrowBonusDamage=0.5
|
|
|
|
# Set the amount of durability the bow have
|
|
I:durability=1750
|
|
}
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
0
|
|
>
|
|
I:level <
|
|
-1
|
|
>
|
|
S:name <
|
|
empty
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
tools {
|
|
# Set the color name the tools will have
|
|
S:itemNameColor=gold
|
|
|
|
pickaxe {
|
|
# Set the amount of durability the pickaxe have
|
|
I:durability=1750
|
|
|
|
# Set the breaking speed of the pickaxe
|
|
D:efficiency=12.0
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# manyullyn
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Manyullyn MaterialType
|
|
##########################################################################################################
|
|
|
|
manyullyn {
|
|
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
|
|
# a.k.a nothing happens when player wears this armor while in water.
|
|
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
|
|
B:enableOnWaterTouchDeBuff=false
|
|
|
|
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
|
|
B:enablePieceEffects <
|
|
false
|
|
false
|
|
false
|
|
false
|
|
>
|
|
|
|
# Enable/Disable the set effect(s)
|
|
B:enableSetEffects=true
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=dark_purple
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
3
|
|
5
|
|
5
|
|
3
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
empty
|
|
>
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=2.0
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
1
|
|
>
|
|
S:name <
|
|
strength
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# obsidian
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Obsidian MaterialType
|
|
##########################################################################################################
|
|
|
|
obsidian {
|
|
|
|
armor {
|
|
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
|
|
# a.k.a nothing happens when player wears this armor while in water.
|
|
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
|
|
B:enableOnWaterTouchDeBuff=false
|
|
|
|
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
|
|
B:enablePieceEffects <
|
|
false
|
|
false
|
|
false
|
|
false
|
|
>
|
|
|
|
# Enable/Disable the set effect(s)
|
|
B:enableSetEffects=true
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=dark_gray
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
3
|
|
6
|
|
7
|
|
3
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
empty
|
|
>
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=1.0
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
0
|
|
>
|
|
S:name <
|
|
resistance
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
weapons {
|
|
# Enable/Disable the potion effect the weapons will have
|
|
B:enableEffects=true
|
|
|
|
# Set the color name the weapons will have
|
|
S:itemNameColor=dark_gray
|
|
|
|
# Sets the amount of seconds the entities will be set on fire after being hit
|
|
I:onFireSeconds=0
|
|
|
|
# Enable/Disable the ability for the weapons to set entities on fire
|
|
B:shouldApplyFire=false
|
|
|
|
sword {
|
|
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=4.0
|
|
|
|
# Set the amount of durability the sword will have
|
|
I:durability=1500
|
|
}
|
|
|
|
battle_axe {
|
|
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=6.0
|
|
|
|
# Set the amount of durability the battle axe will have
|
|
I:durability=1500
|
|
}
|
|
|
|
bow {
|
|
# Set the amount of bonus arrow damage the bow will do
|
|
D:arrowBonusDamage=0.0
|
|
|
|
# Set the amount of durability the bow have
|
|
I:durability=1500
|
|
}
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
1
|
|
>
|
|
S:name <
|
|
weakness
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
tools {
|
|
# Set the color name the tools will have
|
|
S:itemNameColor=dark_gray
|
|
|
|
pickaxe {
|
|
# Set the amount of durability the pickaxe have
|
|
I:durability=5000
|
|
|
|
# Set the breaking speed of the pickaxe
|
|
D:efficiency=4.0
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# pig_iron
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Pig Iron MaterialType
|
|
##########################################################################################################
|
|
|
|
pig_iron {
|
|
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
|
|
# a.k.a nothing happens when player wears this armor while in water.
|
|
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
|
|
B:enableOnWaterTouchDeBuff=false
|
|
|
|
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
|
|
B:enablePieceEffects <
|
|
false
|
|
false
|
|
false
|
|
false
|
|
>
|
|
|
|
# Enable/Disable the set effect(s)
|
|
B:enableSetEffects=true
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=light_purple
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
2
|
|
3
|
|
4
|
|
3
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
empty
|
|
>
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=1.0
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
0
|
|
>
|
|
S:name <
|
|
saturation
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
|
|
recipes {
|
|
# Enable/Disable The Ardite armor Recipes
|
|
B:enableArditeArmorRecipes=true
|
|
|
|
# Enable/Disable the armorplus arrow recipes
|
|
B:enableArrowRecipes=true
|
|
|
|
# Enable/Disable ArmorPlus Battle Axes's Recipes
|
|
B:enableBattleAxesRecipes=true
|
|
|
|
# Enable/Disable ArmorPlus Bows's Recipes
|
|
B:enableBowsRecipes=true
|
|
|
|
# Enable/Disable The Chain armor Recipes
|
|
B:enableChainArmorRecipes=true
|
|
|
|
# Enable/Disable The Charcoal Coal armor Recipes
|
|
B:enableCharcoalCoalArmorRecipe=false
|
|
|
|
# Enable/Disable The Chicken armor Recipes
|
|
B:enableChickenArmorRecipes=true
|
|
|
|
# Enable/Disable The Coal armor Recipes
|
|
B:enableCoalArmorRecipes=true
|
|
|
|
# Enable/Disable The Cobalt armor Recipes
|
|
B:enableCobaltArmorRecipes=true
|
|
|
|
# Enable/Disable The Electrical Ingot Recipes
|
|
B:enableElectricalIngotRecipes=true
|
|
|
|
# Enable/Disable The Elytra Recipe
|
|
B:enableElytraRecipe=false
|
|
|
|
# Enable/Disable The Emerald armor Recipes
|
|
B:enableEmeraldArmorRecipes=true
|
|
|
|
# Enable/Disable The Ender Dragon armor Recipes
|
|
B:enableEnderDragonArmorRecipes=true
|
|
|
|
# Enable/Disable The Guardian armor Recipes
|
|
B:enableGuardianArmorRecipes=true
|
|
|
|
# Enable/Disable The Knight Slime armor Recipes
|
|
B:enableKnightSlimeArmorRecipes=true
|
|
|
|
# Enable/Disable The Lapis armor Recipes
|
|
B:enableLapisArmorRecipes=true
|
|
|
|
# Enable/Disable the armor Recipes
|
|
B:enableLavaArmorRecipes=true
|
|
|
|
# Enable/Disable The Manyullyn armor Recipes
|
|
B:enableManyullynArmorRecipes=true
|
|
|
|
# Enable/Disable The Obsidian armor Recipes
|
|
B:enableObsidianArmorRecipes=true
|
|
|
|
# Enable/Disable ArmorPlus Pickaxe's Recipes
|
|
B:enablePickaxesRecipes=true
|
|
|
|
# Enable/Disable The Pig Iron armor Recipes
|
|
B:enablePigIronArmorRecipes=true
|
|
|
|
# Enable/Disable The Redstone Apple Recipes
|
|
B:enableRedstoneAppleRecipes=true
|
|
|
|
# Enable/Disable The Redstone armor Recipes
|
|
B:enableRedstoneArmorRecipes=true
|
|
|
|
# Enable/Disable The Slime armor Recipes
|
|
B:enableSlimeArmorRecipes=true
|
|
|
|
# Enable/Disable The Steel Ingot Recipes
|
|
B:enableSteelIngotRecipes=true
|
|
|
|
# Enable/Disable The Super Star armor Recipes
|
|
B:enableSuperStarArmorRecipes=true
|
|
|
|
# Enable/Disable ArmorPlus Sword's Recipes
|
|
B:enableSwordsRecipes=true
|
|
|
|
# Enable/Disable The Ultimate armor Recipes
|
|
B:enableTheUltimateArmorRecipes=true
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# redstone
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Redstone MaterialType
|
|
##########################################################################################################
|
|
|
|
redstone {
|
|
|
|
armor {
|
|
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
|
|
# a.k.a nothing happens when player wears this armor while in water.
|
|
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
|
|
B:enableOnWaterTouchDeBuff=false
|
|
|
|
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
|
|
B:enablePieceEffects <
|
|
false
|
|
false
|
|
false
|
|
false
|
|
>
|
|
|
|
# Enable/Disable the set effect(s)
|
|
B:enableSetEffects=true
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=dark_red
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
1
|
|
2
|
|
3
|
|
2
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
empty
|
|
>
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=0.0
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
1
|
|
>
|
|
S:name <
|
|
haste
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
weapons {
|
|
# Enable/Disable the potion effect the weapons will have
|
|
B:enableEffects=true
|
|
|
|
# Set the color name the weapons will have
|
|
S:itemNameColor=dark_red
|
|
|
|
# Sets the amount of seconds the entities will be set on fire after being hit
|
|
I:onFireSeconds=0
|
|
|
|
# Enable/Disable the ability for the weapons to set entities on fire
|
|
B:shouldApplyFire=false
|
|
|
|
sword {
|
|
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=1.0
|
|
|
|
# Set the amount of durability the sword will have
|
|
I:durability=200
|
|
}
|
|
|
|
battle_axe {
|
|
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=3.0
|
|
|
|
# Set the amount of durability the battle axe will have
|
|
I:durability=200
|
|
}
|
|
|
|
bow {
|
|
# Set the amount of bonus arrow damage the bow will do
|
|
D:arrowBonusDamage=-1.5
|
|
|
|
# Set the amount of durability the bow have
|
|
I:durability=200
|
|
}
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
1
|
|
>
|
|
S:name <
|
|
mining_fatigue
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
tools {
|
|
# Set the color name the tools will have
|
|
S:itemNameColor=dark_red
|
|
|
|
pickaxe {
|
|
# Set the amount of durability the pickaxe have
|
|
I:durability=200
|
|
|
|
# Set the breaking speed of the pickaxe
|
|
D:efficiency=6.0
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# slime
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Slime MaterialType
|
|
##########################################################################################################
|
|
|
|
slime {
|
|
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
|
|
# a.k.a nothing happens when player wears this armor while in water.
|
|
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
|
|
B:enableOnWaterTouchDeBuff=false
|
|
|
|
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
|
|
B:enablePieceEffects <
|
|
false
|
|
false
|
|
false
|
|
false
|
|
>
|
|
|
|
# Enable/Disable the set effect(s)
|
|
B:enableSetEffects=true
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=green
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
1
|
|
1
|
|
2
|
|
1
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
empty
|
|
>
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=0.0
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
2
|
|
>
|
|
S:name <
|
|
jump_boost
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# super_star
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Super Star MaterialType
|
|
##########################################################################################################
|
|
|
|
super_star {
|
|
|
|
armor {
|
|
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
|
|
# a.k.a nothing happens when player wears this armor while in water.
|
|
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
|
|
B:enableOnWaterTouchDeBuff=false
|
|
|
|
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
|
|
B:enablePieceEffects <
|
|
false
|
|
false
|
|
false
|
|
false
|
|
>
|
|
|
|
# Enable/Disable the set effect(s)
|
|
B:enableSetEffects=true
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=white
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
4
|
|
7
|
|
8
|
|
3
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
wither
|
|
>
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=2.0
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
1
|
|
>
|
|
S:name <
|
|
regeneration
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
weapons {
|
|
# Enable/Disable the potion effect the weapons will have
|
|
B:enableEffects=true
|
|
|
|
# Set the color name the weapons will have
|
|
S:itemNameColor=white
|
|
|
|
# Sets the amount of seconds the entities will be set on fire after being hit
|
|
I:onFireSeconds=0
|
|
|
|
# Enable/Disable the ability for the weapons to set entities on fire
|
|
B:shouldApplyFire=false
|
|
|
|
sword {
|
|
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=7.0
|
|
|
|
# Set the amount of durability the sword will have
|
|
I:durability=1950
|
|
}
|
|
|
|
battle_axe {
|
|
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
|
|
D:damage=9.0
|
|
|
|
# Set the amount of durability the battle axe will have
|
|
I:durability=1950
|
|
}
|
|
|
|
bow {
|
|
# Set the amount of bonus arrow damage the bow will do
|
|
D:arrowBonusDamage=1.5
|
|
|
|
# Set the amount of durability the bow have
|
|
I:durability=1950
|
|
}
|
|
|
|
##########################################################################################################
|
|
# abilities
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
|
|
##########################################################################################################
|
|
|
|
abilities {
|
|
I:duration <
|
|
12
|
|
>
|
|
I:level <
|
|
1
|
|
>
|
|
S:name <
|
|
wither
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
tools {
|
|
# Set the color name the tools will have
|
|
S:itemNameColor=white
|
|
|
|
pickaxe {
|
|
# Set the amount of durability the pickaxe have
|
|
I:durability=1950
|
|
|
|
# Set the breaking speed of the pickaxe
|
|
D:efficiency=15.0
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# ultimate
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Configurations for the Ultimate MaterialType
|
|
##########################################################################################################
|
|
|
|
ultimate {
|
|
|
|
armor {
|
|
# Adds the potion effects the armor will have (to disable the effect set the effects 'false')
|
|
S:addPotionEffects <
|
|
regeneration
|
|
water_breathing
|
|
>
|
|
|
|
# Set the duration for the effect(s) by the armor. (in seconds)
|
|
I:effectDurations <
|
|
12
|
|
12
|
|
>
|
|
|
|
# Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
|
|
I:effectLevels <
|
|
1
|
|
0
|
|
>
|
|
|
|
# Enable/Disable the armor's de-buffs (when a non complete set is equiped)
|
|
B:enableDeBuffs=true
|
|
|
|
# Set the color name the armor will have
|
|
S:itemNameColor=green
|
|
|
|
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
|
|
I:protectionPoints <
|
|
4
|
|
8
|
|
9
|
|
4
|
|
>
|
|
|
|
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
|
|
S:removePotionEffects <
|
|
wither
|
|
>
|
|
|
|
# Enable/Disable the armor's invincibility
|
|
B:setInvincible=false
|
|
|
|
# Sets the armor unbreakable
|
|
B:setUnbreakable=false
|
|
|
|
# Set the amount of toughness points the armor will have
|
|
D:toughnessPoints=3.0
|
|
}
|
|
|
|
}
|
|
|
|
|