This PR updates Nomi-Labs to 0.7.0, allowing for associate updates to GT, GCYM, GrS and Architecture Craft, as well as the removal of Random Patches, Just Enough Dimensions, and Difficulty Lock. Although GT 2.8.10 also fixed Extreme RAM Usage in Alfheim 1.3, (See PR https://github.com/GregTechCEu/GregTech/pull/2475) this PR **does not** update Alfheim to 1.3. This is because Alfheim 1.3, although not consuming large amounts of memory, still consumes more memory than 1.1.1, and causes fps spikes. Also, because Nomi-Labs now implements a native and better difficulty lock, of which works on dedicated servers, `server.properties` overrides, as well as previously changed parts in README and Pack Mode Switchers (in https://github.com/Nomi-CEu/Nomi-CEu/pull/292), have been removed. This PR also fixes an issue with corrupted images and jar files in built packs. /* Github Stuff */ [FIXUP] [[fixes]] sha = "bd58b9072f45d647734ae66168cbd27bf9b2f220" newTitle = "Update GT and Related Mods for 1.7" newBody = ''' [EXPAND] [[messages]] messageTitle = "Update GT to 2.8+, add Nomi Labs" messageBody = """ [BREAKING] [DETAILS] details = [ \"**Please DO NOT revert any saves that have been loaded in this release to 1.6.1b, 1.6.1a, or prior!**\", \"**Lots of Recipes have been moved to the Assembly Line, and now require Assembly Line Research.**\", \"Adds Assembly Line Research\", \"Adds ME Hatches and Buses, for combining Multiblocks with AE Networks\", \"Adds Filtered Output Hatches\", \"Adds EU Multiblock Power Storage\", \"Adds Multiblock Transformer and Laser Power Transfer\", \"Adds Long Distance Pipes\", \"Creating Waypoints in the Prospector\", \"Fixing many Bugs\", \"And many more!\" ] [DETAILS] [PRIORITY] priority = 100 [PRIORITY] """ [[messages]] messageTitle = "Multiblock Changes" messageBody = """ [BREAKING] [DETAILS] details = [ \"Multiblocks accept a new **maximum** of 2 Energy Hatches.\", \"All Custom Multiblocks, such as Naquadah Reactors and Multiverse Projectors, now have **minimum casing requirements** and a **maintenance hatch**.\", \"Some Custom Multiblocks now have Distinct Mode\", \"All Custom Multiblocks now have custom Front Overlays\", \"Reworked & Improved Multiblock UIs\" ] [DETAILS] [PRIORITY] priority = 50 [PRIORITY] """ [EXPAND] ''' [FIXUP] [EXPAND] [[messages]] messageTitle = "Upgrade AE2 Stuff to AE2 Stuff Unofficial" messageBody = ''' [BREAKING] [DETAILS] details = [ "Pattern Encoders have been Removed!", "Any existing Pattern Encoders, whether items, in patterns or placed, have been remapped to AE2 Interfaces.", "All Usages in Recipes have also been changed to AE2 Interfaces!", ] [DETAILS] [PRIORITY] priority=25 [PRIORITY] ''' [[messages]] messageTitle = "Update GT to 2.8.10" messageBody = ''' [BREAKING] [DETAILS] details = [ "Allows GregTech Data Sticks to Copy ME Hatch Settings", "Adds an 'Stocking' Version of ME Hatches and Buses", "Support for Displaying Power Substation on Central Monitor", ] [DETAILS] [PRIORITY] priority=20 [PRIORITY] [IGNORE] checks = { compareBefore = "1.7-alpha-4" } # Only apply this if the commit being compared against is 1.7-alpha-4 or newer [IGNORE] ''' [[messages]] messageTitle = "Update Nomi Labs to 0.7.0" messageBody = ''' [BREAKING] [DETAILS] details = [ "Improvement of DME Simulation Chamber (now increases Tiers and Data Counts of Models)", "Custom Implementation of Difficulty Lock, now works on Dedicated Servers", "Replacement of the Void Dimension, fixing issues with Difficulty Changing", "Replacement of Custom Window Titles and Logos, Allowing the Removal of Random Patches", "Improvements to FTB Utils and Effortless Building", "Allows Setting of Default Keybinds for New Players", ] [DETAILS] [PRIORITY] priority=15 [PRIORITY] [IGNORE] checks = { compareBefore = "1.7-alpha-4" } # Only apply this if the commit being compared against is 1.7-alpha-4 or newer [IGNORE] ''' [EXPAND] [MOD INFO] [[infos]] projectID = 254317 info = "Replaced by Nomi Labs" [[infos]] projectID = 285612 info = "Replaced by Nomi Labs" [[infos]] projectID = 390886 info = "Replaced by Nomi Labs" [[infos]] projectID = 538092 info = "Replaced by Betterer P2P" [MOD INFO]
Server Information File
Table Of Contents
This server information file is split into two parts:
- Server Setup (Only important for those hosting locally)
- Server Admin Information (Important regardless of your hosting method)
Server Setup (In v1.6, hosting a server locally, on GNU/Linux, is broken. Please update to a newer version.)
Downloading the Server
- Download the latest server zip file from GitHub or CurseForge.
- Extract it.
Launching The Server
- Run the
launch.bat
script (Windows) or thelaunch.sh
script (Apple/GNU/Linux) to launch the server. These two scripts are called the launchscripts. - The first time you do this, the server will crash. To fix this, open the
eula.txt
file, and change the value from false to true.
Server Options
- You can set your server RAM by changing the options in the launchscript. These are lines 16 and 17 for both launchscripts.
- You can enable the MC Server GUI by removing
nogui
in the launchscript. This is done in line 20 for both launchscripts. - There are many options of which you can change in your
server.properties
file, such as changing the description (change themotd
value). - You can change the server icon by replacing the
server-icon.png
file. Note that the icon must be 64 by 64.
Other
- If you wish to play on your server outside of your network, you will need to setup port-forwarding. That is out of the scope of this file, and you should be aware of the risks that are created when you do this.
Server Admin Information
Island Cakes (available in versions 1.6.1-beta-4+)
There are Island Cakes available, which sends each team to a different void island. To set this up:
- Setup a way for players to go to their islands. The recommend way to do this is:
- Setup a kind of hub, where players can teleport to their islands. You can do this in the void, in admin-claimed chunks.
- Place two island cakes. These cannot be crafted, simply grab them from JEI, or the creative mode menu.
- Turn one into a personal island cake, by right clicking it with a diamond.
How They Work + Options
Island Cakes and Personal Island Cakes do not get eaten. If you wish to make them be eaten, and be slowly consumed similar to Overworld, Void, Nether and End Cakes, change line 332, in /config/DimensionalEdibles.cfg
, from B:consumesFuel=false
to B:consumesFuel=true
. To refill them, Pulsating Dust is used.
Island Cakes send each FTB Team to a unique island. A player simply right-clicks the cake and will be sent to their team's island. If no such island exists, an island will first be created.
In contrast, Personal Island Cakes sends each individual to a seperate island. This is useful for individuals who want some personal space, apart from their team.
By default, Islands will be 60 Regions apart, placed in a spiral. Regions are an area of 32 by 32 chunks. You can change the spacing by changing the number value in line 343, in /config/DimensionalEdibles.cfg
, to any value between 2 and 100. Note that this value is in Regions.
In line 338, you can change the dimension the Islands are spawned in. You may have to play around. To get a list of all dimensions, do /forge dimensions
to get a list of all dimensions and their IDs. You can also change the y level the islands are spawned at, in line 354.