2022-01-30 23:19:37 +08:00

69 lines
3.0 KiB
INI

# Configuration file
hookPudge {
# Defines interation with non-playable characters. [default: true]
B:affectsNPCs=true
# Defines interation with players. [default: true]
B:affectsPlayers=true
# If true, you can hook any block regardless of its material and hardness. [default: false]
B:canHookAnyBlock=false
# Defines how much damage it will deal to entity on hit. [range: 0.0 ~ 100.0, default: 0.0]
S:damage=0.0
# Set to 'false' if you don't need this unit. [default: true]
B:enabled=true
# Defines how long it can be under fire influence (in seconds). [range: 0.0 ~ 60.0, default: 10.0]
S:resistance=10.0
# Defines how heavy duty it can withstand. [range: 0.0 ~ 20.0, default: 10.0]
S:strength=10.0
CraftingRecipe {
main {
# Amount of output units. [range: 1 ~ 64, default: 1]
I:amount=1
# Recipe components list.
# Components should be represented by its ids.
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: [ingotIron], [stick]]
S:components <
ingotIron
stick
>
# Output unit id.
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: adhooks:pudge_hook]
S:output=adhooks:pudge_hook
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
# Where 'n' - number of recipe component (from 1 to 9).
# Zero value (0) is for empty slot.
# If pattern is empty, then recipe will be treated as shapeless. [default: 011 101 200]
S:pattern=011 101 200
}
}
}