modded7/overrides/config/darkutils.cfg
2022-01-30 23:19:37 +08:00

138 lines
4.0 KiB
INI

# Configuration file
##########################################################################################################
# _features
#--------------------------------------------------------------------------------------------------------#
# Allows features to be completely disabled
##########################################################################################################
_features {
# Undo slime chunks [default: true]
B:"Anti Slime Block"=true
# A collection of charms which have unique effects [default: true]
B:Charms=true
# Material items used throughout DarkUtils [default: true]
B:"Crafting Materials"=true
# Colorful slime blocks! [default: true]
B:"Dyed Slime Blocks"=true
# A hopper which can pick up blocks within range [default: true]
B:"Ender Hopper"=true
# A block to redirect ender teleportation [default: true]
B:"Ender Tether"=true
# A safe TNT alternative [default: true]
B:"Fake TNT"=true
# A block that allows items through [default: true]
B:"Item Grate"=true
# Tags which can set the lore of items [default: true]
B:"Lore Tag"=true
# Blocks for filtering mobs [default: true]
B:"Mob Filters"=true
# Blocks with chunk based AOE effects. [default: true]
B:Monolith=true
# A block for timing redstone [default: true]
B:"Redstone Timer"=true
# Gives sheep armor when they have wool [default: true]
B:"Sheep Armor"=true
# Adds shulker pearls and related content [default: true]
B:"Shulker Pearls"=true
# Blocks that can hide as other blocks [default: true]
B:"Sneaky Blocks"=true
# Trap blocks that have certain effects when stepped on [default: true]
B:"Trap Blocks"=true
# A block for detecting block updates [default: true]
B:"Update Detector"=true
# A block that pushes entities around [default: true]
B:"Vector Plate"=true
}
charms {
# Should charms be restricted to the charm slot in baubles? [default: true]
B:restrictBaubles=true
}
crafting_materials {
# The weighting for Wither Skeletons dropping Wither Dust [range: 0 ~ 256, default: 1]
I:"Dust Drop Weight"=1
# Should wither skeletons drop wither dust? [default: true]
B:"WSkeleton Drop Dust"=true
}
ender_hopper {
# The detection range of the ender hopper. Distance in blocks outwards, starting at the hopper position, but not including it. A range of 4 does a 9x9x9 area around the hopper. [range: 0 ~ 32, default: 4]
I:Range=4
# Sneak clicking a hopper will render an outline of it's area of effect. This will render for all players. Allow this? [default: true]
B:"Render Block Bounds"=true
}
ender_tether {
# Should the Ender Tether catch players using ender teleportation? [default: true]
B:"Affect Players"=true
# The range of the effect given by the tether. Distance is measured in blocks. [range: 0.0 ~ 512.0, default: 32.0]
S:"Tether Range"=32.0
}
sheep_armor {
# How many armor points should sheep have while they have wool? [range: 0.0 ~ 512.0, default: 1.0]
S:"Armor Points"=1.0
}
shulker_pearls {
# Should pearls be harvestable from shulkers? [default: true]
B:"Harvest Pearls"=true
# The pearl harvest cooldown tile, in ticks [range: 0 ~ 2147483647, default: 6000]
I:"Shulker Cooldown"=6000
}
sneaky_blocks {
# When true, all sneaky blocks will let no light through. When disabled, all light will be let through. [default: true]
B:Opacity=true
}
vector_plate {
# Speed modifier for the fast vector plate [range: 0.0 ~ 5.0, default: 0.3]
S:"Fast Speed"=0.3
# Speed modifier for the hyper vector plate [range: 0.0 ~ 5.0, default: 1.5]
S:"Hyper Speed"=1.5
# Speed modifier for the normal vector plate [range: 0.0 ~ 5.0, default: 0.06]
S:"Normal Speed"=0.06
# Should vector plates prevent item despawn? [default: true]
B:"Prevent Item Despawn"=true
# Should vector plates prevent items from being picked up, while they are being pushed? [default: true]
B:"Prevent Item Pickup"=true
}