* Initial Replacement * Replaced configs and scripts * QB Update * Removed DML guide to generate DME's * Update deepmobevolution.cfg * Update DefaultQuests.json * removed lined regarding sidedness in qb * set config values Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
56 lines
1.4 KiB
INI
56 lines
1.4 KiB
INI
# Configuration file
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"deep learner gui overlay settings" {
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# Horizontal padding from selected corner
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I:"Horizontal Padding"=0
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# Overlay screen position. Valid values: topleft / topright / bottomright / bottomleft
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S:Position=topleft
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# Vertical padding from selected corner
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I:"Vertical Padding"=0
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}
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"glitch armor settings" {
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# Chance to drop Pristine Matter on Data Model mob kill with full Glitch Armor equipped
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# Min: 0
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# Max: 100
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I:"Glitch Armor Pristine Chance"=18
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# Number of Pristine Matter to drop on Data Model mob kill with full Glitch Armor equipped
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# Min: 0
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# Max: 64
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I:"Glitch Armor Pristine Count"=2
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B:"Is Glitch Armor Creative Flight Enabled?"=true
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}
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"machine settings" {
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# Use legacy sidedness (insert from top, output to all other sides)?
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B:"Legacy Machine Sidedness"=false
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# Time it takes for the Loot Fabricator to process one item (in ticks)
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# Min: 1
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# Max: 1200
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I:"Loot Fabricator Processing Time"=51
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# Energy cost of Loot Fabricator in RF/t
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# Min: 0
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# Max: 25600
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I:"Loot Fabricator RF Cost"=1000
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# Time it takes for the Simulation Chamber to run one iteration (in ticks)
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# Min: 1
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# Max: 1200
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I:"Simulation Chamber Processing Time"=301
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}
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"misc settings" {
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B:"Is Soot-Covered Redstone Crafting Enabled?"=false
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B:"Show Data Model tier in item name?"=true
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}
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