2022-02-05 00:52:48 +08:00

2185 lines
66 KiB
INI

# Configuration file
##########################################################################################################
# ardite
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Ardite MaterialType
##########################################################################################################
ardite {
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
# a.k.a nothing happens when player wears this armor while in water.
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
B:enableOnWaterTouchDeBuff=false
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
B:enablePieceEffects <
false
false
false
false
>
# Enable/Disable the set effect(s)
B:enableSetEffects=true
# Set the color name the armor will have
S:itemNameColor=dark_red
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
2
3
4
2
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
empty
>
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=1.0
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
0
>
S:name <
fire_resistance
>
}
}
blocks {
##########################################################################################################
# benches
#--------------------------------------------------------------------------------------------------------#
# This includes all benches: [Workbench, High-Tech Bench, Ulti-Tech Bench, Champion Bench]
##########################################################################################################
benches {
# The harvest level of the tool required to mine this block
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
I:harvestLevel=2
# Sets whether the block can be mined or not (Like bedrock)
B:isUnbreakable=false
# The tool type required to mine this block
# Available tool types are: 'pickaxe', 'axe', 'shovel'
S:toolType=pickaxe
}
stone_bricks {
# The harvest level of the tool required to mine this block
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
I:harvestLevel=0
# Sets whether the block can be mined or not (Like bedrock)
B:isUnbreakable=false
# The tool type required to mine this block
# Available tool types are: 'pickaxe', 'axe', 'shovel'
S:toolType=pickaxe
}
ore_lava_crystal {
# The harvest level of the tool required to mine this block
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
I:harvestLevel=3
# Sets whether the block can be mined or not (Like bedrock)
B:isUnbreakable=false
# The tool type required to mine this block
# Available tool types are: 'pickaxe', 'axe', 'shovel'
S:toolType=pickaxe
}
lava_cactus {
# The harvest level of the tool required to mine this block
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
I:harvestLevel=0
# Sets whether the block can be mined or not (Like bedrock)
B:isUnbreakable=false
# The tool type required to mine this block
# Available tool types are: 'pickaxe', 'axe', 'shovel'
S:toolType=pickaxe
}
lava_infuser {
# The harvest level of the tool required to mine this block
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
I:harvestLevel=1
# Sets whether the block can be mined or not (Like bedrock)
B:isUnbreakable=false
# The tool type required to mine this block
# Available tool types are: 'pickaxe', 'axe', 'shovel'
S:toolType=pickaxe
}
##########################################################################################################
# lava_material
#--------------------------------------------------------------------------------------------------------#
# This includes: Block Lava Crystal, Block Infused Lava Crystal, Block Compressed Lava Crystal, Block Compressed Infused Lava Crystal & Block Lava Infused Obsidian
##########################################################################################################
lava_material {
# The harvest level of the tool required to mine this block
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
I:harvestLevel=2
# Sets whether the block can be mined or not (Like bedrock)
B:isUnbreakable=false
# The tool type required to mine this block
# Available tool types are: 'pickaxe', 'axe', 'shovel'
S:toolType=pickaxe
}
lava_nether_brick {
# The harvest level of the tool required to mine this block
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
I:harvestLevel=1
# Sets whether the block can be mined or not (Like bedrock)
B:isUnbreakable=false
# The tool type required to mine this block
# Available tool types are: 'pickaxe', 'axe', 'shovel'
S:toolType=pickaxe
}
block_compressed_obsidian {
# The harvest level of the tool required to mine this block
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
I:harvestLevel=3
# Sets whether the block can be mined or not (Like bedrock)
B:isUnbreakable=false
# The tool type required to mine this block
# Available tool types are: 'pickaxe', 'axe', 'shovel'
S:toolType=pickaxe
}
block_trophy {
# The harvest level of the tool required to mine this block
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
I:harvestLevel=1
# Sets whether the block can be mined or not (Like bedrock)
B:isUnbreakable=false
# The tool type required to mine this block
# Available tool types are: 'pickaxe', 'axe', 'shovel'
S:toolType=pickaxe
}
block_metal {
# The harvest level of the tool required to mine this block
# Wood: 0, Stone: 1, Iron: 2, Diamond: 3, Gold: 0
I:harvestLevel=1
# Sets whether the block can be mined or not (Like bedrock)
B:isUnbreakable=false
# The tool type required to mine this block
# Available tool types are: 'pickaxe', 'axe', 'shovel'
S:toolType=pickaxe
}
}
##########################################################################################################
# chain
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Enhanced Chainmail MaterialType
##########################################################################################################
chain {
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
2
5
6
3
>
# Set the amount of toughness points the armor will have
D:toughnessPoints=1.0
}
##########################################################################################################
# chicken
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Chicken MaterialType
##########################################################################################################
chicken {
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
# a.k.a nothing happens when player wears this armor while in water.
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
B:enableOnWaterTouchDeBuff=false
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
B:enablePieceEffects <
false
false
false
false
>
# Enable/Disable the set effect(s)
B:enableSetEffects=true
# Set the color name the armor will have
S:itemNameColor=aqua
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
1
1
2
1
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
empty
>
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=0.0
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
4
>
S:name <
speed
>
}
}
##########################################################################################################
# coal
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Coal MaterialType
##########################################################################################################
coal {
armor {
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
# a.k.a nothing happens when player wears this armor while in water.
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
B:enableOnWaterTouchDeBuff=false
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
B:enablePieceEffects <
false
false
false
false
>
# Enable/Disable the set effect(s)
B:enableSetEffects=true
# Set the color name the armor will have
S:itemNameColor=gray
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
1
1
2
1
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
empty
>
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=0.0
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
0
>
S:name <
night_vision
>
}
}
weapons {
# Enable/Disable the potion effect the weapons will have
B:enableEffects=true
# Set the color name the weapons will have
S:itemNameColor=gray
# Sets the amount of seconds the entities will be set on fire after being hit
I:onFireSeconds=0
# Enable/Disable the ability for the weapons to set entities on fire
B:shouldApplyFire=false
sword {
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
D:damage=0.5
# Set the amount of durability the sword will have
I:durability=24
}
battle_axe {
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
D:damage=2.5
# Set the amount of durability the battle axe will have
I:durability=24
}
bow {
# Set the amount of bonus arrow damage the bow will do
D:arrowBonusDamage=-2.0
# Set the amount of durability the bow have
I:durability=24
}
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
0
>
S:name <
blindness
>
}
}
tools {
# Set the color name the tools will have
S:itemNameColor=gray
pickaxe {
# Set the amount of durability the pickaxe have
I:durability=24
# Set the breaking speed of the pickaxe
D:efficiency=2.0
}
}
}
##########################################################################################################
# cobalt
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Cobalt MaterialType
##########################################################################################################
cobalt {
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
# a.k.a nothing happens when player wears this armor while in water.
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
B:enableOnWaterTouchDeBuff=false
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
B:enablePieceEffects <
false
false
false
false
>
# Enable/Disable the set effect(s)
B:enableSetEffects=true
# Set the color name the armor will have
S:itemNameColor=blue
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
2
3
4
2
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
empty
>
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=1.0
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
2
>
S:name <
haste
>
}
}
##########################################################################################################
# diamond
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Enhanced Diamond MaterialType
##########################################################################################################
diamond {
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
4
7
9
4
>
# Set the amount of toughness points the armor will have
D:toughnessPoints=3.0
}
##########################################################################################################
# emerald
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Emerald MaterialType
##########################################################################################################
emerald {
armor {
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
# a.k.a nothing happens when player wears this armor while in water.
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
B:enableOnWaterTouchDeBuff=false
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
B:enablePieceEffects <
false
false
false
false
>
# Enable/Disable the set effect(s)
B:enableSetEffects=true
# Set the color name the armor will have
S:itemNameColor=dark_green
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
3
6
8
3
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
empty
>
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=1.0
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
1
>
S:name <
speed
>
}
}
weapons {
# Enable/Disable the potion effect the weapons will have
B:enableEffects=true
# Set the color name the weapons will have
S:itemNameColor=dark_green
# Sets the amount of seconds the entities will be set on fire after being hit
I:onFireSeconds=0
# Enable/Disable the ability for the weapons to set entities on fire
B:shouldApplyFire=false
sword {
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
D:damage=1.5
# Set the amount of durability the sword will have
I:durability=1561
}
battle_axe {
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
D:damage=3.5
# Set the amount of durability the battle axe will have
I:durability=1561
}
bow {
# Set the amount of bonus arrow damage the bow will do
D:arrowBonusDamage=-0.5
# Set the amount of durability the bow have
I:durability=1561
}
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
1
>
S:name <
slowness
>
}
}
tools {
# Set the color name the tools will have
S:itemNameColor=dark_green
pickaxe {
# Set the amount of durability the pickaxe have
I:durability=1561
# Set the breaking speed of the pickaxe
D:efficiency=8.0
}
}
}
enchantments {
# Enable/Disable the ability to 'enhance' vanilla armors (Chainmail, Iron, Gold, Diamond) via the 'enhanced' enchantment
B:enableArmorEnhancement=true
# Enable/Disable the `furious` enchantment's functionality
B:enableFurious=true
# Enable/Disable the `life steal` enchantment's functionality
B:enableLifeSteal=true
}
##########################################################################################################
# ender_dragon
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Ender Dragon MaterialType
##########################################################################################################
ender_dragon {
armor {
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
# a.k.a nothing happens when player wears this armor while in water.
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
B:enableOnWaterTouchDeBuff=false
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
B:enablePieceEffects <
false
false
false
false
>
# Enable/Disable the set effect(s)
B:enableSetEffects=false
# Set the color name the armor will have
S:itemNameColor=dark_purple
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
4
7
8
3
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
wither
>
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=2.0
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
0
>
I:level <
-1
>
S:name <
empty
>
}
}
weapons {
# Enable/Disable the potion effect the weapons will have
B:enableEffects=true
# Set the color name the weapons will have
S:itemNameColor=dark_purple
# Sets the amount of seconds the entities will be set on fire after being hit
I:onFireSeconds=0
# Enable/Disable the ability for the weapons to set entities on fire
B:shouldApplyFire=false
sword {
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
D:damage=8.0
# Set the amount of durability the sword will have
I:durability=2310
}
battle_axe {
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
D:damage=10.0
# Set the amount of durability the battle axe will have
I:durability=2310
}
bow {
# Set the amount of bonus arrow damage the bow will do
D:arrowBonusDamage=1.5
# Set the amount of durability the bow have
I:durability=2310
}
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
3
>
S:name <
wither
>
}
}
tools {
# Set the color name the tools will have
S:itemNameColor=dark_purple
pickaxe {
# Set the amount of durability the pickaxe have
I:durability=2310
# Set the breaking speed of the pickaxe
D:efficiency=25.0
}
}
}
global_registry {
B:enableArditeArmor=true
B:enableChickenArmor=true
B:enableCoalArmor=true
B:enableCoalWeapons <
true
true
true
>
B:enableCobaltArmor=true
B:enableEmeraldArmor=true
B:enableEmeraldWeapons <
true
true
true
>
B:enableEnderDragonArmor=true
B:enableEnderDragonWeapons <
true
true
true
>
B:enableGuardianArmor=true
B:enableGuardianWeapons <
true
true
true
>
B:enableKnightSlimeArmor=true
B:enableLapisArmor=true
B:enableLapisWeapons <
true
true
true
>
B:enableLavaArmor=true
B:enableLavaWeapons <
true
true
true
>
B:enableManyullynArmor=true
B:enableObsidianArmor=true
B:enableObsidianWeapons <
true
true
true
>
B:enablePigIronArmor=true
B:enableRedstoneArmor=true
B:enableRedstoneWeapons <
true
true
true
>
B:enableSlimeArmor=true
B:enableSuperStarArmor=true
B:enableSuperStarWeapons <
true
true
true
>
B:enableTheUltimateArmor=true
}
##########################################################################################################
# gold
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Enhanced Gold MaterialType
##########################################################################################################
gold {
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
2
4
6
3
>
# Set the amount of toughness points the armor will have
D:toughnessPoints=1.0
}
##########################################################################################################
# guardian
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Guardian MaterialType
##########################################################################################################
guardian {
armor {
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
# a.k.a nothing happens when player wears this armor while in water.
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
B:enableOnWaterTouchDeBuff=false
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
B:enablePieceEffects <
false
false
false
false
>
# Enable/Disable the set effect(s)
B:enableSetEffects=true
# Set the color name the armor will have
S:itemNameColor=aqua
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
4
7
8
3
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
empty
>
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=2.0
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
0
>
S:name <
water_breathing
>
}
}
weapons {
# Enable/Disable the potion effect the weapons will have
B:enableEffects=true
# Set the color name the weapons will have
S:itemNameColor=aqua
# Sets the amount of seconds the entities will be set on fire after being hit
I:onFireSeconds=0
# Enable/Disable the ability for the weapons to set entities on fire
B:shouldApplyFire=false
sword {
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
D:damage=6.0
# Set the amount of durability the sword will have
I:durability=1800
}
battle_axe {
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
D:damage=8.0
# Set the amount of durability the battle axe will have
I:durability=1800
}
bow {
# Set the amount of bonus arrow damage the bow will do
D:arrowBonusDamage=1.5
# Set the amount of durability the bow have
I:durability=1800
}
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
1
>
S:name <
nausea
>
}
}
tools {
# Set the color name the tools will have
S:itemNameColor=aqua
pickaxe {
# Set the amount of durability the pickaxe have
I:durability=1800
# Set the breaking speed of the pickaxe
D:efficiency=15.0
}
}
}
##########################################################################################################
# iron
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Enhanced Iron MaterialType
##########################################################################################################
iron {
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
3
6
8
3
>
# Set the amount of toughness points the armor will have
D:toughnessPoints=1.0
}
##########################################################################################################
# knight_slime
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Knight Slime MaterialType
##########################################################################################################
knight_slime {
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
# a.k.a nothing happens when player wears this armor while in water.
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
B:enableOnWaterTouchDeBuff=false
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
B:enablePieceEffects <
false
false
false
false
>
# Enable/Disable the set effect(s)
B:enableSetEffects=true
# Set the color name the armor will have
S:itemNameColor=dark_purple
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
2
3
4
3
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
empty
>
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=1.0
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
1
>
S:name <
jump_boost
>
}
}
##########################################################################################################
# lapis
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Lapis MaterialType
##########################################################################################################
lapis {
armor {
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
# a.k.a nothing happens when player wears this armor while in water.
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
B:enableOnWaterTouchDeBuff=false
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
B:enablePieceEffects <
false
false
false
false
>
# Enable/Disable the set effect(s)
B:enableSetEffects=true
# Set the color name the armor will have
S:itemNameColor=dark_blue
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
1
2
3
2
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
empty
>
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=0.0
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
0
>
S:name <
water_breathing
>
}
}
weapons {
# Enable/Disable the potion effect the weapons will have
B:enableEffects=true
# Set the color name the weapons will have
S:itemNameColor=dark_blue
# Sets the amount of seconds the entities will be set on fire after being hit
I:onFireSeconds=0
# Enable/Disable the ability for the weapons to set entities on fire
B:shouldApplyFire=false
sword {
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
D:damage=1.0
# Set the amount of durability the sword will have
I:durability=200
}
battle_axe {
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
D:damage=3.0
# Set the amount of durability the battle axe will have
I:durability=200
}
bow {
# Set the amount of bonus arrow damage the bow will do
D:arrowBonusDamage=-1.5
# Set the amount of durability the bow have
I:durability=200
}
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
1
>
S:name <
nausea
>
}
}
tools {
# Set the color name the tools will have
S:itemNameColor=dark_blue
pickaxe {
# Set the amount of durability the pickaxe have
I:durability=200
# Set the breaking speed of the pickaxe
D:efficiency=6.0
}
}
}
##########################################################################################################
# lava
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Lava MaterialType
##########################################################################################################
lava {
armor {
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
# a.k.a nothing happens when player wears this armor while in water.
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
B:enableOnWaterTouchDeBuff=true
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
B:enablePieceEffects <
false
false
false
false
>
# Enable/Disable the set effect(s)
B:enableSetEffects=true
# Set the color name the armor will have
S:itemNameColor=gold
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
3
6
8
3
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
empty
>
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=1.0
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
0
>
S:name <
fire_resistance
>
}
}
weapons {
# Enable/Disable the potion effect the weapons will have
B:enableEffects=false
# Set the color name the weapons will have
S:itemNameColor=gold
# Sets the amount of seconds the entities will be set on fire after being hit
I:onFireSeconds=8
# Enable/Disable the ability for the weapons to set entities on fire
B:shouldApplyFire=true
sword {
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
D:damage=4.5
# Set the amount of durability the sword will have
I:durability=1750
}
battle_axe {
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
D:damage=6.5
# Set the amount of durability the battle axe will have
I:durability=1750
}
bow {
# Set the amount of bonus arrow damage the bow will do
D:arrowBonusDamage=0.5
# Set the amount of durability the bow have
I:durability=1750
}
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
0
>
I:level <
-1
>
S:name <
empty
>
}
}
tools {
# Set the color name the tools will have
S:itemNameColor=gold
pickaxe {
# Set the amount of durability the pickaxe have
I:durability=1750
# Set the breaking speed of the pickaxe
D:efficiency=12.0
}
}
}
##########################################################################################################
# manyullyn
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Manyullyn MaterialType
##########################################################################################################
manyullyn {
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
# a.k.a nothing happens when player wears this armor while in water.
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
B:enableOnWaterTouchDeBuff=false
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
B:enablePieceEffects <
false
false
false
false
>
# Enable/Disable the set effect(s)
B:enableSetEffects=true
# Set the color name the armor will have
S:itemNameColor=dark_purple
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
3
5
5
3
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
empty
>
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=2.0
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
1
>
S:name <
strength
>
}
}
##########################################################################################################
# obsidian
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Obsidian MaterialType
##########################################################################################################
obsidian {
armor {
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
# a.k.a nothing happens when player wears this armor while in water.
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
B:enableOnWaterTouchDeBuff=false
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
B:enablePieceEffects <
false
false
false
false
>
# Enable/Disable the set effect(s)
B:enableSetEffects=true
# Set the color name the armor will have
S:itemNameColor=dark_gray
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
3
6
7
3
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
empty
>
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=1.0
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
0
>
S:name <
resistance
>
}
}
weapons {
# Enable/Disable the potion effect the weapons will have
B:enableEffects=true
# Set the color name the weapons will have
S:itemNameColor=dark_gray
# Sets the amount of seconds the entities will be set on fire after being hit
I:onFireSeconds=0
# Enable/Disable the ability for the weapons to set entities on fire
B:shouldApplyFire=false
sword {
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
D:damage=4.0
# Set the amount of durability the sword will have
I:durability=1500
}
battle_axe {
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
D:damage=6.0
# Set the amount of durability the battle axe will have
I:durability=1500
}
bow {
# Set the amount of bonus arrow damage the bow will do
D:arrowBonusDamage=0.0
# Set the amount of durability the bow have
I:durability=1500
}
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
1
>
S:name <
weakness
>
}
}
tools {
# Set the color name the tools will have
S:itemNameColor=dark_gray
pickaxe {
# Set the amount of durability the pickaxe have
I:durability=5000
# Set the breaking speed of the pickaxe
D:efficiency=4.0
}
}
}
##########################################################################################################
# pig_iron
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Pig Iron MaterialType
##########################################################################################################
pig_iron {
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
# a.k.a nothing happens when player wears this armor while in water.
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
B:enableOnWaterTouchDeBuff=false
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
B:enablePieceEffects <
false
false
false
false
>
# Enable/Disable the set effect(s)
B:enableSetEffects=true
# Set the color name the armor will have
S:itemNameColor=light_purple
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
2
3
4
3
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
empty
>
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=1.0
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
0
>
S:name <
saturation
>
}
}
recipes {
# Enable/Disable The Ardite armor Recipes
B:enableArditeArmorRecipes=true
# Enable/Disable the armorplus arrow recipes
B:enableArrowRecipes=true
# Enable/Disable ArmorPlus Battle Axes's Recipes
B:enableBattleAxesRecipes=true
# Enable/Disable ArmorPlus Bows's Recipes
B:enableBowsRecipes=true
# Enable/Disable The Chain armor Recipes
B:enableChainArmorRecipes=true
# Enable/Disable The Charcoal Coal armor Recipes
B:enableCharcoalCoalArmorRecipe=false
# Enable/Disable The Chicken armor Recipes
B:enableChickenArmorRecipes=true
# Enable/Disable The Coal armor Recipes
B:enableCoalArmorRecipes=true
# Enable/Disable The Cobalt armor Recipes
B:enableCobaltArmorRecipes=true
# Enable/Disable The Electrical Ingot Recipes
B:enableElectricalIngotRecipes=true
# Enable/Disable The Elytra Recipe
B:enableElytraRecipe=false
# Enable/Disable The Emerald armor Recipes
B:enableEmeraldArmorRecipes=true
# Enable/Disable The Ender Dragon armor Recipes
B:enableEnderDragonArmorRecipes=true
# Enable/Disable The Guardian armor Recipes
B:enableGuardianArmorRecipes=true
# Enable/Disable The Knight Slime armor Recipes
B:enableKnightSlimeArmorRecipes=true
# Enable/Disable The Lapis armor Recipes
B:enableLapisArmorRecipes=true
# Enable/Disable the armor Recipes
B:enableLavaArmorRecipes=true
# Enable/Disable The Manyullyn armor Recipes
B:enableManyullynArmorRecipes=true
# Enable/Disable The Obsidian armor Recipes
B:enableObsidianArmorRecipes=true
# Enable/Disable ArmorPlus Pickaxe's Recipes
B:enablePickaxesRecipes=true
# Enable/Disable The Pig Iron armor Recipes
B:enablePigIronArmorRecipes=true
# Enable/Disable The Redstone Apple Recipes
B:enableRedstoneAppleRecipes=true
# Enable/Disable The Redstone armor Recipes
B:enableRedstoneArmorRecipes=true
# Enable/Disable The Slime armor Recipes
B:enableSlimeArmorRecipes=true
# Enable/Disable The Steel Ingot Recipes
B:enableSteelIngotRecipes=true
# Enable/Disable The Super Star armor Recipes
B:enableSuperStarArmorRecipes=true
# Enable/Disable ArmorPlus Sword's Recipes
B:enableSwordsRecipes=true
# Enable/Disable The Ultimate armor Recipes
B:enableTheUltimateArmorRecipes=true
}
##########################################################################################################
# redstone
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Redstone MaterialType
##########################################################################################################
redstone {
armor {
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
# a.k.a nothing happens when player wears this armor while in water.
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
B:enableOnWaterTouchDeBuff=false
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
B:enablePieceEffects <
false
false
false
false
>
# Enable/Disable the set effect(s)
B:enableSetEffects=true
# Set the color name the armor will have
S:itemNameColor=dark_red
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
1
2
3
2
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
empty
>
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=0.0
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
1
>
S:name <
haste
>
}
}
weapons {
# Enable/Disable the potion effect the weapons will have
B:enableEffects=true
# Set the color name the weapons will have
S:itemNameColor=dark_red
# Sets the amount of seconds the entities will be set on fire after being hit
I:onFireSeconds=0
# Enable/Disable the ability for the weapons to set entities on fire
B:shouldApplyFire=false
sword {
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
D:damage=1.0
# Set the amount of durability the sword will have
I:durability=200
}
battle_axe {
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
D:damage=3.0
# Set the amount of durability the battle axe will have
I:durability=200
}
bow {
# Set the amount of bonus arrow damage the bow will do
D:arrowBonusDamage=-1.5
# Set the amount of durability the bow have
I:durability=200
}
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
1
>
S:name <
mining_fatigue
>
}
}
tools {
# Set the color name the tools will have
S:itemNameColor=dark_red
pickaxe {
# Set the amount of durability the pickaxe have
I:durability=200
# Set the breaking speed of the pickaxe
D:efficiency=6.0
}
}
}
##########################################################################################################
# slime
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Slime MaterialType
##########################################################################################################
slime {
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
# a.k.a nothing happens when player wears this armor while in water.
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
B:enableOnWaterTouchDeBuff=false
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
B:enablePieceEffects <
false
false
false
false
>
# Enable/Disable the set effect(s)
B:enableSetEffects=true
# Set the color name the armor will have
S:itemNameColor=green
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
1
1
2
1
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
empty
>
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=0.0
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
2
>
S:name <
jump_boost
>
}
}
##########################################################################################################
# super_star
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Super Star MaterialType
##########################################################################################################
super_star {
armor {
# Enables/Disables the de-buffs that the armor will get when touching water without Water Breathing potion
# a.k.a nothing happens when player wears this armor while in water.
# CURRENTLY ONLY WORKS FOR THE INFUSED LAVA ARMOR
B:enableOnWaterTouchDeBuff=false
# Enable/Disable the piece effect(s) (Boots, Leggings, Chestplate, Helmet)
B:enablePieceEffects <
false
false
false
false
>
# Enable/Disable the set effect(s)
B:enableSetEffects=true
# Set the color name the armor will have
S:itemNameColor=white
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
4
7
8
3
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
wither
>
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=2.0
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the armor will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
1
>
S:name <
regeneration
>
}
}
weapons {
# Enable/Disable the potion effect the weapons will have
B:enableEffects=true
# Set the color name the weapons will have
S:itemNameColor=white
# Sets the amount of seconds the entities will be set on fire after being hit
I:onFireSeconds=0
# Enable/Disable the ability for the weapons to set entities on fire
B:shouldApplyFire=false
sword {
# Set the amount of damage the sword will do (Additional +4 damage will be added automatically by minecraft)
D:damage=7.0
# Set the amount of durability the sword will have
I:durability=1950
}
battle_axe {
# Set the amount of damage the battle axe will do (Additional +4 damage will be added automatically by minecraft)
D:damage=9.0
# Set the amount of durability the battle axe will have
I:durability=1950
}
bow {
# Set the amount of bonus arrow damage the bow will do
D:arrowBonusDamage=1.5
# Set the amount of durability the bow have
I:durability=1950
}
##########################################################################################################
# abilities
#--------------------------------------------------------------------------------------------------------#
# Adds the potion effect the weapons will have (to disable the effect set the effects 'false')
##########################################################################################################
abilities {
I:duration <
12
>
I:level <
1
>
S:name <
wither
>
}
}
tools {
# Set the color name the tools will have
S:itemNameColor=white
pickaxe {
# Set the amount of durability the pickaxe have
I:durability=1950
# Set the breaking speed of the pickaxe
D:efficiency=15.0
}
}
}
##########################################################################################################
# ultimate
#--------------------------------------------------------------------------------------------------------#
# Configurations for the Ultimate MaterialType
##########################################################################################################
ultimate {
armor {
# Adds the potion effects the armor will have (to disable the effect set the effects 'false')
S:addPotionEffects <
regeneration
water_breathing
>
# Set the duration for the effect(s) by the armor. (in seconds)
I:effectDurations <
12
12
>
# Set the amplifier level for the effect(s) by the armor. (0 = level 1, 1 = level 2 etc.)
I:effectLevels <
1
0
>
# Enable/Disable the armor's de-buffs (when a non complete set is equiped)
B:enableDeBuffs=true
# Set the color name the armor will have
S:itemNameColor=green
# Set the amount of protection points the armor will have (boots, leggings, chestplate, helmet)
I:protectionPoints <
4
8
9
4
>
# The potion effect(s) that the armor will be removing (to disable the effect set the effects 'empty')
S:removePotionEffects <
wither
>
# Enable/Disable the armor's invincibility
B:setInvincible=false
# Sets the armor unbreakable
B:setUnbreakable=false
# Set the amount of toughness points the armor will have
D:toughnessPoints=3.0
}
}