1526 lines
61 KiB
XML
1526 lines
61 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<schema targetNamespace="http://enderio.com/recipes" elementFormDefault="unqualified" attributeFormDefault="unqualified"
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xmlns="http://www.w3.org/2001/XMLSchema" xmlns:enderio="http://enderio.com/recipes">
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<element name="recipes">
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<complexType>
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<sequence maxOccurs="unbounded" minOccurs="0">
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<choice maxOccurs="1" minOccurs="1">
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<element name="alias">
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<annotation>
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<documentation>
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Adds an alias into the system. The alias can be used in following elements just like the value itself. Aliases can be replaced.
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</documentation>
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</annotation>
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<complexType>
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<sequence>
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<element minOccurs="0" maxOccurs="unbounded" name="config" type="enderio:configComplexType">
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<annotation>
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<documentation>
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Restricts this alias to only be used if the given config value has the given value.
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</documentation>
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</annotation>
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</element>
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<element minOccurs="0" maxOccurs="unbounded" name="dependency" type="enderio:dependencyComplexType">
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<annotation>
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<documentation>
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Restricts this alias to only be used if the given elements descriptor can (not) be found in the game. Use this to prevent replacing
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good aliases with bad ones.
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</documentation>
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</annotation>
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</element>
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</sequence>
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<attribute name="name" type="string" use="required">
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<annotation>
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<documentation>
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The name of the alias. You can use anything here, but be aware that you share the namespace with all other game elements.
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</documentation>
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</annotation>
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</attribute>
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<attribute name="item" type="enderio:ThingsString" use="required">
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<annotation>
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<documentation>A descriptor naming an item, block, ordict or another alias.</documentation>
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</annotation>
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</attribute>
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</complexType>
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</element>
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<element name="recipe">
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<annotation>
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<documentation>
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A single recipe. It can have any number of crafting or any number of smelting variants (no mixing), but at any time only one of them may
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be active.
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</documentation>
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</annotation>
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<complexType>
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<sequence minOccurs="1" maxOccurs="1">
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<element minOccurs="0" maxOccurs="unbounded" name="config" type="enderio:configComplexType">
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<annotation>
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<documentation>
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Restricts this recipe to only be used if the given config value has the given value.
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</documentation>
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</annotation>
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</element>
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<element minOccurs="0" maxOccurs="unbounded" name="dependency" type="enderio:dependencyComplexType">
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<annotation>
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<documentation>
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Restricts this recipe to only be used if the given game element can (not) be found in the game.
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</documentation>
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</annotation>
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</element>
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<choice minOccurs="1" maxOccurs="unbounded">
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<element minOccurs="1" maxOccurs="1" name="crafting">
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<annotation>
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<documentation>
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Crafting variants are crafted in a crafting table.
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</documentation>
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</annotation>
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<complexType>
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<sequence>
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<element minOccurs="0" maxOccurs="unbounded" name="config" type="enderio:configComplexType">
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<annotation>
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<documentation>
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Restricts this variant to only be used if the given config value has the given value.
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</documentation>
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</annotation>
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</element>
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<element minOccurs="0" maxOccurs="unbounded" name="dependency" type="enderio:dependencyComplexType">
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<annotation>
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<documentation>
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Restricts this variant to only be used if the given game element can (not) be found in the game.
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</documentation>
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</annotation>
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</element>
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<choice minOccurs="1" maxOccurs="1">
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<element minOccurs="1" maxOccurs="1" name="grid">
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<annotation>
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<documentation>
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A grid represents a shaped recipe. All items must be in the exact position they are given here. If the recipe is smaller than 3x3,
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it may be moved in the grid.
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</documentation>
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</annotation>
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<complexType>
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<sequence>
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<element minOccurs="1" maxOccurs="9" name="item" type="enderio:itemType">
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<annotation>
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<documentation>
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An item to be used for crafting.
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</documentation>
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</annotation>
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</element>
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</sequence>
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<attribute use="optional" name="size">
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<annotation>
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<documentation>
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The size of the grid in the form "width 'x' height". Default is "3x3".
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</documentation>
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</annotation>
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<simpleType>
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<restriction base="string">
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<length value="3" />
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</restriction>
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</simpleType>
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</attribute>
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</complexType>
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</element>
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<element minOccurs="1" maxOccurs="1" name="shapeless">
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<annotation>
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<documentation>
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A shapeless recipe only required the given items to be in the grid, regardless of their position.
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</documentation>
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</annotation>
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<complexType>
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<sequence>
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<element minOccurs="1" maxOccurs="9" name="item" type="enderio:itemType">
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<annotation>
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<documentation>
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An item to be used for crafting.
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</documentation>
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</annotation>
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</element>
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</sequence>
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</complexType>
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</element>
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</choice>
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<element minOccurs="1" maxOccurs="unbounded" name="output">
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<annotation>
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<documentation>
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The result of the crafting.
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</documentation>
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</annotation>
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<complexType>
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<sequence>
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<element minOccurs="0" maxOccurs="unbounded" name="config">
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<annotation>
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<documentation>
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Restricts this output to only be used if the given config value has the given value.
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</documentation>
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</annotation>
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<complexType>
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<attribute use="required" name="section" type="string" />
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<attribute use="required" name="name" type="string" />
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<attribute use="optional" name="value" type="boolean" />
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</complexType>
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</element>
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<element minOccurs="0" maxOccurs="unbounded" name="dependency" type="enderio:dependencyComplexType">
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<annotation>
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<documentation>
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Restricts this output to only be used if the given game element can (not) be found in the game.
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</documentation>
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</annotation>
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</element>
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</sequence>
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<attribute use="required" name="name" type="enderio:ThingsString" />
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<attribute use="optional" name="amount">
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<simpleType>
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<restriction base="int">
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<minInclusive value="1" />
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<maxInclusive value="64" />
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</restriction>
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</simpleType>
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</attribute>
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<attribute name="nbt" type="string" use="optional" />
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</complexType>
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</element>
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</sequence>
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<attribute use="optional" name="upgrade" type="boolean">
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<annotation>
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<documentation>
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If true, a special recipe class will be used that will copy over all nbt from the first input item of the same type.
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</documentation>
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</annotation>
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</attribute>
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</complexType>
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</element>
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<element minOccurs="1" maxOccurs="1" name="smelting">
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<annotation>
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<documentation>
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Smelting variants are crafted in a furnace (or alloy smelter in furnace mode).
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</documentation>
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</annotation>
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<complexType>
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<sequence>
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<element minOccurs="0" maxOccurs="unbounded" name="config" type="enderio:configComplexType">
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<annotation>
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<documentation>
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Restricts this variant to only be used if the given config value has the given value.
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</documentation>
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</annotation>
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</element>
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<element minOccurs="0" maxOccurs="unbounded" name="dependency" type="enderio:dependencyComplexType">
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<annotation>
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<documentation>
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Restricts this variant to only be used if the given game element can (not) be found in the game.
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</documentation>
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</annotation>
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</element>
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<element minOccurs="1" maxOccurs="1" name="input">
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<complexType>
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<attribute use="required" name="name" type="string" />
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<attribute name="amount" use="optional">
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<simpleType>
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<restriction base="float">
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<minExclusive value="0" />
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</restriction>
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</simpleType>
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</attribute>
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</complexType>
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</element>
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<element minOccurs="1" maxOccurs="unbounded" name="output">
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<annotation>
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<documentation>
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The result of the smelting.
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</documentation>
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</annotation>
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<complexType>
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<sequence>
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<element minOccurs="0" maxOccurs="unbounded" name="config">
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<annotation>
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<documentation>
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Restricts this output to only be used if the given config value has the given value.
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</documentation>
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</annotation>
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<complexType>
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<attribute use="required" name="section" type="string" />
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<attribute use="required" name="name" type="string" />
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<attribute use="optional" name="value" type="boolean" />
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</complexType>
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</element>
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<element minOccurs="0" maxOccurs="unbounded" name="dependency" type="enderio:dependencyComplexType">
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<annotation>
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<documentation>
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Restricts this output to only be used if the given game element can (not) be found in the game.
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</documentation>
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</annotation>
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</element>
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</sequence>
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<attribute use="required" name="name" type="enderio:ThingsString" />
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<attribute use="optional" name="amount">
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<simpleType>
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<annotation>
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<documentation>
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The number of items to smelt into.
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</documentation>
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</annotation>
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<restriction base="int">
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<maxInclusive value="64" />
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<minInclusive value="1" />
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</restriction>
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</simpleType>
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</attribute>
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</complexType>
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</element>
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</sequence>
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<attribute use="optional" name="exp">
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<annotation>
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<documentation>
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The chance to get 1 EXP from the smelting one output item. Note that this is always for one item, regardless of the recipe size. The
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number must be between 0.0 (for no EXP) and 1.0 for a 100% chance. If this attribute is missing, it's value will be taken from already existing
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smelting recipes that produce this item (really recommended for stuff that already has vanilla smelting recipes). If there's no existing smelting,
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it will be 0.
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Please note that items have the possibility to override this value.
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</documentation>
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</annotation>
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<simpleType>
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<restriction base="float">
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<minInclusive value="0" />
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<maxInclusive value="1" />
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</restriction>
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</simpleType>
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</attribute>
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<attribute name="tinkers" type="boolean" use="optional">
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<annotation>
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<documentation>
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If set to true, the recipe will be registered for the Tinkers' Smeltery. For this to work, the output item must already be
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registered with Tinkers to smelt into a fluid.
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</documentation>
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</annotation>
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</attribute>
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<attribute name="vanilla" type="boolean" use="optional">
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<annotation>
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<documentation>
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If set to true, the recipe will be registered for the Vanilla Furnace.
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</documentation>
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</annotation>
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</attribute>
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</complexType>
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</element>
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<element name="casting" minOccurs="1" maxOccurs="1">
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<annotation>
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<documentation>
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Smelting variants are crafted in Tinkers' casting table.
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</documentation>
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</annotation>
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<complexType>
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<sequence>
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<element minOccurs="0" maxOccurs="unbounded" name="config" type="enderio:configComplexType">
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<annotation>
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<documentation>
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Restricts this variant to only be used if the given config value has the given value.
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</documentation>
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</annotation>
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</element>
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<element minOccurs="0" maxOccurs="unbounded" name="dependency" type="enderio:dependencyComplexType">
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<annotation>
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<documentation>
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Restricts this variant to only be used if the given game element can (not) be found in the game.
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</documentation>
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</annotation>
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</element>
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<element minOccurs="1" maxOccurs="1" name="input">
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<annotation>
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<documentation>
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Items that represent the fluid (type and amount) that needs to be put into the cast.
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</documentation>
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</annotation>
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<complexType>
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<attribute use="required" name="name" type="enderio:ThingsString" />
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<attribute name="amount" use="optional">
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<annotation>
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<documentation>
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Only valid for Tinkers recipe. Number of input items needed for the output. Note that this is applied to the amount of fluid, not
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the number of items to smelt.
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</documentation>
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</annotation>
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<simpleType>
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<restriction base="float">
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<minExclusive value="0" />
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</restriction>
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</simpleType>
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</attribute>
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</complexType>
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</element>
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<element minOccurs="0" maxOccurs="1" name="cast">
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<annotation>
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<documentation>
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The Tinkers cast to use.
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</documentation>
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</annotation>
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<complexType>
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<attribute use="required" name="name" type="enderio:ThingsString" />
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<attribute name="consumed" type="boolean" use="optional" default="false">
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<annotation>
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<documentation>
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Should the cast be consumed?
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</documentation>
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</annotation>
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</attribute>
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</complexType>
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</element>
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<element minOccurs="1" maxOccurs="unbounded" name="output">
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<annotation>
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<documentation>
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The result of the casting process.
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</documentation>
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</annotation>
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<complexType>
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<attribute use="required" name="name" type="enderio:ThingsString" />
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</complexType>
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</element>
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</sequence>
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</complexType>
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</element>
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<element name="enchanting" minOccurs="1" maxOccurs="1">
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<annotation>
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<documentation>
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Enchantment recipes used in the Enchanter.
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</documentation>
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</annotation>
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<complexType>
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<sequence>
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<element minOccurs="0" maxOccurs="unbounded" name="config" type="enderio:configComplexType">
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<annotation>
|
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<documentation>
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Restricts this variant to only be used if the given config value has the given value.
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</documentation>
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</annotation>
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</element>
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<element minOccurs="0" maxOccurs="unbounded" name="dependency" type="enderio:dependencyComplexType">
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<annotation>
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<documentation>
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Restricts this variant to only be used if the given game element can (not) be found in the game.
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</documentation>
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</annotation>
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</element>
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<element minOccurs="1" maxOccurs="1" name="input">
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<annotation>
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<documentation>
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When this item is used in the Enchanter it will give this recipe.
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</documentation>
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</annotation>
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<complexType>
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<attribute use="required" name="name" type="enderio:ThingsString" />
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<attribute name="amount" use="optional">
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<annotation>
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<documentation>
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Only valid for Enchanter recipe. Number of input items needed for one level of the enchantment.
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</documentation>
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</annotation>
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<simpleType>
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<restriction base="int">
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<maxInclusive value="64" />
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<minInclusive value="1" />
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</restriction>
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</simpleType>
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</attribute>
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<attribute name="nbt" type="string" use="optional">
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<annotation>
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<documentation>
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An NBT tag in the same syntax Minecraft uses for recipes, the give command, etc.
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</documentation>
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</annotation>
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</attribute>
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</complexType>
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</element>
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<element minOccurs="1" maxOccurs="1" name="enchantment">
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<annotation>
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<documentation>
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Enchantment to produce.
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</documentation>
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</annotation>
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<complexType>
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<attribute use="required" name="name" type="string" />
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<attribute name="costMultiplier" default="1">
|
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<annotation>
|
|
<documentation>
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|
The XP cost of the recipe will be multiplied with this value.
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|
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|
Defaults to 1.
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</documentation>
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</annotation>
|
|
<simpleType>
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<restriction base="double">
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|
<minExclusive value="0" />
|
|
</restriction>
|
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</simpleType>
|
|
</attribute>
|
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</complexType>
|
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</element>
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|
</sequence>
|
|
</complexType>
|
|
</element>
|
|
<element name="spawning" maxOccurs="1" minOccurs="1">
|
|
<complexType>
|
|
<annotation>
|
|
<documentation>
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|
Spawn recipes to be used in the powered spawner.
|
|
</documentation>
|
|
</annotation>
|
|
<sequence>
|
|
<element minOccurs="0" maxOccurs="unbounded" name="config" type="enderio:configComplexType">
|
|
<annotation>
|
|
<documentation>
|
|
Restricts this variant to only be used if the given config value has the given value.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
<element minOccurs="0" maxOccurs="unbounded" name="dependency" type="enderio:dependencyComplexType">
|
|
<annotation>
|
|
<documentation>
|
|
Restricts this variant to only be used if the given game element can (not) be found in the game.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
<element minOccurs="1" maxOccurs="unbounded" name="entity">
|
|
<annotation>
|
|
<documentation>
|
|
The settings for one type of entity.
|
|
</documentation>
|
|
</annotation>
|
|
<complexType>
|
|
<attribute use="required" name="name" type="string">
|
|
<annotation>
|
|
<documentation>
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|
The ResourceLocation of the entity this entry is for.
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|
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|
Aside from a literal ResourceLocation, a number of special values can be
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used:
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"*" denotes the default entry, its values are used when there is no matching configuration.
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|
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"*boss*" matches all modded boss mobs; it can
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only be used for soul vial configuration.
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Additionally, both the modid and the mobid (the part before and after the colon) can contain a single
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asterisk as wildcard ("*:*" is an alias for "*").
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|
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If multiple entries match the same mob (only possible when using wildcards), the
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configurations combine using the most restrictive setting, i.e. if any one entry disables spawning (or
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soulvialing) it is disabled, and the
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highest cost multipier of all matching entries will be used.
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|
</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
<attribute name="costMultiplier" default="1">
|
|
<annotation>
|
|
<documentation>
|
|
The cost of the recipe will be multiplied with this value.
|
|
|
|
Defaults to 1.
|
|
</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="double">
|
|
<minExclusive value="0" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
<attribute name="disabled" type="boolean" use="optional" default="false">
|
|
<annotation>
|
|
<documentation>
|
|
Entities that are disabled cannot be spawned by powered spawners.
|
|
</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
<attribute name="clone" type="boolean" use="optional" default="false">
|
|
<annotation>
|
|
<documentation>
|
|
When set to true, the entity cannot be spawned and must be cloned from a captured entity instead (Attention: Possibility of item
|
|
duping!)
|
|
</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
<attribute name="soulvial" type="boolean" use="optional" default="true">
|
|
<annotation>
|
|
<documentation>
|
|
Specifies if this mob can be captured with a soul vial (default is yes). If an entity cannot be captured, it also cannot be
|
|
spawning by powered spawners.
|
|
</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
</complexType>
|
|
</element>
|
|
</sequence>
|
|
</complexType>
|
|
</element>
|
|
<element minOccurs="1" maxOccurs="1" name="alloying">
|
|
<annotation>
|
|
<documentation>
|
|
Alloying variants are crafted in an alloy smelter.
|
|
</documentation>
|
|
</annotation>
|
|
<complexType>
|
|
<sequence>
|
|
<element minOccurs="0" maxOccurs="unbounded" name="config" type="enderio:configComplexType">
|
|
<annotation>
|
|
<documentation>
|
|
Restricts this variant to only be used if the given config value has the given value.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
<element minOccurs="0" maxOccurs="unbounded" name="dependency" type="enderio:dependencyComplexType">
|
|
<annotation>
|
|
<documentation>
|
|
Restricts this variant to only be used if the given game element can (not) be found in the game.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
<element minOccurs="1" maxOccurs="3" name="input">
|
|
<complexType>
|
|
<attribute use="required" name="name" type="enderio:ThingsString" />
|
|
<attribute name="amount" use="optional">
|
|
<annotation>
|
|
<documentation>
|
|
Number of input items needed.
|
|
</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="int">
|
|
<maxInclusive value="64" />
|
|
<minInclusive value="1" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
<attribute name="nbt" type="string" use="optional">
|
|
<annotation>
|
|
<documentation>
|
|
An NBT tag in the same syntax Minecraft uses for recipes, the give command, etc.
|
|
</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
</complexType>
|
|
</element>
|
|
<element minOccurs="1" maxOccurs="unbounded" name="output">
|
|
<annotation>
|
|
<documentation>
|
|
The result of the alloying.
|
|
</documentation>
|
|
</annotation>
|
|
<complexType>
|
|
<sequence>
|
|
<element minOccurs="0" maxOccurs="unbounded" name="config" type="enderio:configComplexType">
|
|
<annotation>
|
|
<documentation>
|
|
Restricts this output to only be used if the given config value has the given value.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
<element minOccurs="0" maxOccurs="unbounded" name="dependency" type="enderio:dependencyComplexType">
|
|
<annotation>
|
|
<documentation>
|
|
Restricts this output to only be used if the given game element can (not) be found in the game.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
</sequence>
|
|
<attribute use="required" name="name" type="enderio:ThingsString" />
|
|
<attribute use="optional" name="amount">
|
|
<simpleType>
|
|
<annotation>
|
|
<documentation>
|
|
The number of items to smelt into.
|
|
</documentation>
|
|
</annotation>
|
|
<restriction base="int">
|
|
<maxInclusive value="64" />
|
|
<minInclusive value="1" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
</complexType>
|
|
</element>
|
|
</sequence>
|
|
<attribute use="optional" name="exp">
|
|
<annotation>
|
|
<documentation>
|
|
The chance to get 1 EXP from the smelting one recipe. The number must be between 0.0 (for no EXP) and 1.0 for a 100% chance.
|
|
</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="float">
|
|
<minInclusive value="0" />
|
|
<maxInclusive value="1" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
<attribute name="energy" use="required">
|
|
<annotation>
|
|
<documentation>
|
|
The amount of energy running this recipe takes.
|
|
</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="float">
|
|
<minExclusive value="0" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
</complexType>
|
|
</element>
|
|
<element name="sagmilling" maxOccurs="1" minOccurs="1">
|
|
<annotation>
|
|
<documentation>
|
|
Sagmilling recipes are used in a Sag Mill.
|
|
</documentation>
|
|
</annotation>
|
|
<complexType>
|
|
<sequence>
|
|
<element name="config" type="enderio:configComplexType" maxOccurs="unbounded" minOccurs="0">
|
|
<annotation>
|
|
<documentation>
|
|
Restricts this variant to only be used if the given config value has the given value.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
<element name="dependency" type="enderio:dependencyComplexType" maxOccurs="unbounded" minOccurs="0">
|
|
<annotation>
|
|
<documentation>
|
|
Restricts this variant to only be used if the given game element can (not) be found in the game.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
<element minOccurs="1" maxOccurs="1" name="input">
|
|
<complexType>
|
|
<attribute use="required" name="name" type="enderio:ThingsString" />
|
|
</complexType>
|
|
</element>
|
|
<element minOccurs="1" maxOccurs="unbounded" name="output">
|
|
<annotation>
|
|
<documentation>
|
|
The result of the sagmilling.
|
|
</documentation>
|
|
</annotation>
|
|
<complexType>
|
|
<sequence>
|
|
<element minOccurs="0" maxOccurs="unbounded" name="config" type="enderio:configComplexType">
|
|
<annotation>
|
|
<documentation>
|
|
Restricts this output to only be used if the given config value has the given value.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
<element minOccurs="0" maxOccurs="unbounded" name="dependency" type="enderio:dependencyComplexType">
|
|
<annotation>
|
|
<documentation>
|
|
Restricts this output to only be used if the given game element can (not) be found in the game.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
</sequence>
|
|
<attribute use="required" name="name" type="enderio:ThingsString" />
|
|
<attribute use="optional" name="amount">
|
|
<simpleType>
|
|
<annotation>
|
|
<documentation>
|
|
The number of items to sagmill into.
|
|
</documentation>
|
|
</annotation>
|
|
<restriction base="int">
|
|
<maxInclusive value="64" />
|
|
<minInclusive value="1" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
<attribute name="chance" use="optional" default="1">
|
|
<annotation>
|
|
<documentation>
|
|
The chance that this item is produced by one run of the recipe. The chance is increased by the "chanceMultiplier" of the used
|
|
grinding ball.
|
|
</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="float">
|
|
<minExclusive value="0" />
|
|
|
|
<maxInclusive value="1" />
|
|
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
<attribute name="required" type="boolean" use="optional" default="true">
|
|
<annotation>
|
|
<documentation>
|
|
If required is false, an output for something that doesn't exist in the game is silently skipped. Use this for optional
|
|
additional outputs, as the whole recipe still needs at least one output (unless the whole recipe is optional).
|
|
</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
</complexType>
|
|
</element>
|
|
</sequence>
|
|
<attribute name="bonus" use="optional" default="multiply_output">
|
|
<annotation>
|
|
<documentation>
|
|
Use of grinding balls is restricted by the bonus type of the recipe. If it is set to "none", it will not have any grinding ball
|
|
bonuses applied and will not reduce the durability of any balls in the mill at the time it is processed. If it is set to "chance_only", the chance
|
|
and power multipliers of the grinding balls are applied, but not the grinding multiplier. If it is set to "multiply_output" (default), all
|
|
multipliers apply.
|
|
</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="string">
|
|
<enumeration value="multiply_output" />
|
|
|
|
<enumeration value="chance_only" />
|
|
|
|
<enumeration value="none" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
<attribute name="energy" use="required">
|
|
<annotation>
|
|
<documentation>
|
|
The amount of energy running this recipe takes.
|
|
</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="float">
|
|
<minExclusive value="0" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
</complexType>
|
|
</element>
|
|
<element name="slicing" type="enderio:slicingType" maxOccurs="1" minOccurs="1">
|
|
<annotation>
|
|
<documentation>
|
|
Recipe for the Slice'n'Splice
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
<element name="fermenting" type="enderio:fermentingType" maxOccurs="1" minOccurs="1">
|
|
<annotation>
|
|
<documentation>
|
|
A recipe for the VAT.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
<element name="soulbinding" type="enderio:soulbindingType" minOccurs="1" maxOccurs="1">
|
|
<annotation>
|
|
<documentation>
|
|
A recipe for the Soul Binder.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
<element name="brewing" type="enderio:brewingType" minOccurs="1" maxOccurs="1">
|
|
<annotation>
|
|
<documentation>
|
|
A recipe for the vanilla brewing stand.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
<element name="tanking" type="enderio:tankingType" minOccurs="1" maxOccurs="1">
|
|
<annotation>
|
|
<documentation>
|
|
A recipe for the Tank.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
<element name="hiding" type="enderio:hidingType" maxOccurs="1" minOccurs="1">
|
|
<annotation>
|
|
<documentation>
|
|
A pseudo-recipe for hiding items and fluids in the JEI list of ingredients.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
<element name="fuel" type="enderio:fuelType" minOccurs="1" maxOccurs="1" />
|
|
|
|
<element name="coolant" type="enderio:coolantType" minOccurs="1" maxOccurs="1" />
|
|
|
|
<element name="disabled" type="enderio:disabledType" minOccurs="1" maxOccurs="1" />
|
|
|
|
</choice>
|
|
</sequence>
|
|
<attribute use="optional" name="required" type="boolean">
|
|
<annotation>
|
|
<documentation>
|
|
If a recipe is required, it is an error if none of its variants is valid.
|
|
</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
<attribute use="required" name="name" type="string">
|
|
<annotation>
|
|
<documentation>
|
|
A display name. Used for error messages only.
|
|
</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
<attribute name="disabled" type="boolean" use="optional">
|
|
<annotation>
|
|
<documentation>
|
|
If a recipe is disabled it will not be registered and it will not check the validity of its content. Use this in the user file to
|
|
disable core recipes.
|
|
</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
<attribute name="level" use="optional" default="IGNORE">
|
|
<annotation>
|
|
<documentation>The minimum level a machine has to have to be able to produce this recipe. Note that not all machines have levels. Setting a level for
|
|
those would either be ignored completele (e.g. crafting, casting) or make the recipe uncraftable (e.g. slicing).
|
|
</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="string">
|
|
<enumeration value="SIMPLE" />
|
|
<enumeration value="NORMAL" />
|
|
<enumeration value="ADVANCED" />
|
|
<enumeration value="IGNORE" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
</complexType>
|
|
</element>
|
|
<element name="grindingball" type="enderio:GrindingType" />
|
|
<element name="capacitor" type="enderio:CapacitorType" />
|
|
</choice>
|
|
</sequence>
|
|
</complexType>
|
|
</element>
|
|
<complexType name="configComplexType">
|
|
<attribute use="required" name="section" type="string" />
|
|
<attribute use="required" name="name" type="string" />
|
|
<attribute use="optional" name="value" type="boolean" />
|
|
</complexType>
|
|
<complexType name="dependencyComplexType">
|
|
<annotation>
|
|
<documentation>Either item or mod or upgrade must be given. A dependency is met (or not met if reverse is set) if the item (if given) exists and the upgrade
|
|
(if given) exists and the mod (if given) is loaded.
|
|
</documentation>
|
|
</annotation>
|
|
<attribute use="optional" name="item" type="enderio:ThingsString">
|
|
<annotation>
|
|
<documentation>The ID of an item that must exist in the game</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
<attribute name="mod" type="string" use="optional">
|
|
<annotation>
|
|
<documentation>The ID of a mod that must be loaded</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
<attribute name="upgrade" type="string" use="optional">
|
|
<annotation>
|
|
<documentation>The ID of a Dark Steel Upgrade that must be loaded</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
<attribute use="optional" name="reverse" type="boolean">
|
|
<annotation>
|
|
<documentation>When set to true, the dependency is reversed, i.e. the item/mod/upgrade must not exist</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
</complexType>
|
|
<complexType name="slicingType">
|
|
<sequence>
|
|
<element name="config" type="enderio:configComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
<element name="dependency" type="enderio:dependencyComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
<element name="input" minOccurs="6" maxOccurs="6">
|
|
<complexType>
|
|
<attribute use="required" name="name" type="enderio:ThingsString" />
|
|
<attribute name="nbt" type="string" use="optional" />
|
|
</complexType>
|
|
</element>
|
|
<element name="output" minOccurs="1" maxOccurs="1">
|
|
<complexType>
|
|
<sequence>
|
|
<element minOccurs="0" maxOccurs="unbounded" name="config" type="enderio:configComplexType">
|
|
<annotation>
|
|
<documentation>
|
|
Restricts this output to only be used if the given config value has the given value.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
<element minOccurs="0" maxOccurs="unbounded" name="dependency" type="enderio:dependencyComplexType">
|
|
<annotation>
|
|
<documentation>
|
|
Restricts this output to only be used if the given game element can (not) be found in the game.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
</sequence>
|
|
<attribute use="required" name="name" type="enderio:ThingsString" />
|
|
</complexType>
|
|
</element>
|
|
</sequence>
|
|
<attribute name="energy" use="required">
|
|
<annotation>
|
|
<documentation>The amount of energy running this recipe takes.</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="int">
|
|
<minExclusive value="0" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
</complexType>
|
|
|
|
<complexType name="GrindingType">
|
|
<annotation>
|
|
<documentation> Grinding balls provide bonus outputs and reduced power use. Using the user config new grinding balls may be added and existing ones removed.
|
|
|
|
Use of the grinding ball is restricted by the bonusType of the recipe. If it is set to "none", it will not have any grinding ball bonuses applied
|
|
and will not reduce the durability of any balls in the mill at the time it is processed. If it is set to "chance_only", the chance and power
|
|
multipliers of the grinding balls are applied, but not the grinding multiplier. If it is set to "multiply_output" (default), all multipliers
|
|
apply.
|
|
</documentation>
|
|
</annotation>
|
|
<sequence>
|
|
<element name="config" type="enderio:configComplexType" minOccurs="0" maxOccurs="unbounded" />
|
|
<element name="dependency" type="enderio:dependencyComplexType" minOccurs="0" maxOccurs="unbounded" />
|
|
<element name="item" minOccurs="1" maxOccurs="1">
|
|
<complexType>
|
|
<attribute name="name" type="enderio:ThingsString" use="required" />
|
|
</complexType>
|
|
</element>
|
|
</sequence>
|
|
<attribute name="name" type="string" use="required" />
|
|
<attribute name="required" type="boolean" use="optional" default="true" />
|
|
<attribute name="disabled" type="boolean" use="optional" default="false" />
|
|
<attribute name="grinding" use="optional" default="1.0">
|
|
<annotation>
|
|
<documentation>The recipe output will be produced this many times. e.g. "3.14" would produce 3 copies of the complete output set and a 14% chance
|
|
for a forth copy.
|
|
</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="float">
|
|
<minExclusive value="0" />
|
|
<maxInclusive value="5" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
<attribute name="chance" use="optional" default="1.0">
|
|
<annotation>
|
|
<documentation>The chances for the different outputs of the recipe are multiplied with this. e.g. if a recipe specifies <output
|
|
name="cobblestone" chance="0.15" /> a chance multiplier of "3.14" would make it a 47.1% chance of getting one cobblestone.
|
|
|
|
Results of more than 100% do not give multiples.</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="float">
|
|
<minExclusive value="0" />
|
|
<maxInclusive value="5" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
<attribute name="power" use="optional" default="1.0">
|
|
<annotation>
|
|
<documentation>The "energy cost" of the recipe is multiplied with this.</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="float">
|
|
<minExclusive value="0" />
|
|
<maxInclusive value="5" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
<attribute name="durability" use="required">
|
|
<annotation>
|
|
<documentation>This specifies how long one grinding ball will last before it is used up. The unit is the amount of power used by the SAG Mill.
|
|
</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="int">
|
|
<minExclusive value="0" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
</complexType>
|
|
|
|
<complexType name="fermentingType">
|
|
<sequence>
|
|
<element name="config" type="enderio:configComplexType" minOccurs="0" maxOccurs="unbounded" />
|
|
<element name="dependency" type="enderio:dependencyComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
<element name="inputgroup" minOccurs="1" maxOccurs="2">
|
|
<complexType>
|
|
<sequence>
|
|
<element name="input" minOccurs="1" maxOccurs="unbounded">
|
|
<complexType>
|
|
<attribute name="name" type="enderio:ThingsString" use="required" />
|
|
<attribute name="multiplier" type="float" use="optional" default="1.0" />
|
|
</complexType>
|
|
</element>
|
|
</sequence>
|
|
</complexType>
|
|
</element>
|
|
<element name="inputfluid" maxOccurs="1" minOccurs="1">
|
|
<complexType>
|
|
<attribute name="name" type="string" use="required" />
|
|
<attribute name="multiplier" type="float" default="1.0" />
|
|
</complexType>
|
|
</element>
|
|
<element name="outputfluid" maxOccurs="1" minOccurs="1">
|
|
<complexType>
|
|
<attribute name="name" type="string" use="required" />
|
|
</complexType>
|
|
</element>
|
|
</sequence>
|
|
<attribute name="energy" use="required">
|
|
<simpleType>
|
|
<restriction base="int">
|
|
<minExclusive value="0" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
</complexType>
|
|
|
|
<complexType name="CapacitorType">
|
|
<annotation>
|
|
<documentation>Capacitor Keys</documentation>
|
|
</annotation>
|
|
<sequence>
|
|
<element name="config" type="enderio:configComplexType" minOccurs="0" maxOccurs="unbounded" />
|
|
<element name="dependency" type="enderio:dependencyComplexType" minOccurs="0" maxOccurs="unbounded" />
|
|
<choice minOccurs="0" maxOccurs="1">
|
|
<element name="scaler" minOccurs="1" maxOccurs="1">
|
|
<complexType>
|
|
<attribute name="name" use="required">
|
|
<simpleType>
|
|
<restriction base="enderio:ScalerString" />
|
|
</simpleType>
|
|
</attribute>
|
|
</complexType>
|
|
</element>
|
|
<element name="indexed" minOccurs="1" maxOccurs="1">
|
|
<complexType>
|
|
<sequence>
|
|
<element name="data" minOccurs="1" maxOccurs="unbounded">
|
|
<complexType>
|
|
<attribute name="value" type="float" use="required" />
|
|
</complexType>
|
|
</element>
|
|
</sequence>
|
|
<attribute name="step" type="float" use="optional" default="1" />
|
|
</complexType>
|
|
</element>
|
|
</choice>
|
|
</sequence>
|
|
<attribute name="key" use="required">
|
|
<simpleType>
|
|
<restriction base="string">
|
|
<pattern value="[a-z][a-z0-9]*:[^:]+" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
<attribute name="required" type="boolean" use="optional" default="true" />
|
|
<attribute name="disabled" type="boolean" use="optional" default="false" />
|
|
<attribute name="base" type="int" use="required" />
|
|
<attribute name="scaler" type="enderio:ScalerString" use="optional" />
|
|
</complexType>
|
|
<simpleType name="ScalerString">
|
|
<restriction base="string">
|
|
<pattern value="IDENTITY" />
|
|
<pattern value="LINEAR_0_8" />
|
|
<pattern value="QUADRATIC" />
|
|
<pattern value="QUADRATIC_1_8" />
|
|
<pattern value="CUBIC" />
|
|
<pattern value="OCTADIC_1_8" />
|
|
<pattern value="POWER" />
|
|
<pattern value="CHARGE" />
|
|
<pattern value="SPEED" />
|
|
<pattern value="POWER10" />
|
|
<pattern value="RANGE" />
|
|
<pattern value="FIXED" />
|
|
<pattern value="SPAWNER" />
|
|
<pattern value="BURNTIME" />
|
|
<pattern value="CHEMICAL" />
|
|
<pattern value="DROPOFF" />
|
|
<pattern value="CENT" />
|
|
<pattern value="idx:([1-9]\d*(\.\d+)?|0\.\d+)(:([1-9]\d*|0)(\.\d+)?)+" />
|
|
<pattern value="idx\(([1-9]\d*(\.\d+)?|0\.\d+)\)(:?([1-9]\d*|0)(\.\d+)?)(:([1-9]\d*|0)(\.\d+)?)*" />
|
|
</restriction>
|
|
</simpleType>
|
|
|
|
<complexType name="soulbindingType">
|
|
<annotation>
|
|
<documentation>A Soul Binder recipe.</documentation>
|
|
</annotation>
|
|
<sequence>
|
|
<element name="config" type="enderio:configComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
<element name="dependency" type="enderio:dependencyComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
<element name="input" minOccurs="1" maxOccurs="1">
|
|
<annotation>
|
|
<documentation>The item that is the input.</documentation>
|
|
</annotation>
|
|
<complexType>
|
|
<attribute use="required" name="name" type="enderio:ThingsString" />
|
|
<attribute name="nbt" type="string" use="optional" />
|
|
</complexType>
|
|
</element>
|
|
<element minOccurs="0" maxOccurs="unbounded" name="soul">
|
|
<annotation>
|
|
<documentation>
|
|
The soul that is the input. All souls must be in Soul Vials, so you only specify the soul itself here.
|
|
</documentation>
|
|
</annotation>
|
|
<complexType>
|
|
<attribute use="required" name="name" type="string" />
|
|
</complexType>
|
|
</element>
|
|
<element name="output" minOccurs="1" maxOccurs="1">
|
|
<annotation>
|
|
<documentation>The item to produce.</documentation>
|
|
</annotation>
|
|
<complexType>
|
|
<sequence>
|
|
<element minOccurs="0" maxOccurs="unbounded" name="config" type="enderio:configComplexType">
|
|
<annotation>
|
|
<documentation>Restricts this output to only be used if the given config value has the given value.</documentation>
|
|
</annotation>
|
|
</element>
|
|
<element minOccurs="0" maxOccurs="unbounded" name="dependency" type="enderio:dependencyComplexType">
|
|
<annotation>
|
|
<documentation>
|
|
Restricts this output to only be used if the given game element can (not) be found in the game.
|
|
</documentation>
|
|
</annotation>
|
|
</element>
|
|
</sequence>
|
|
<attribute use="required" name="name" type="enderio:ThingsString" />
|
|
</complexType>
|
|
</element>
|
|
</sequence>
|
|
<attribute name="energy" use="required">
|
|
<annotation>
|
|
<documentation>The amount of energy running this recipe takes.</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="int">
|
|
<minExclusive value="0" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
<attribute name="levels" use="required">
|
|
<annotation>
|
|
<documentation>The amount of XP levels running this recipe takes.</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="int">
|
|
<minInclusive value="1" />
|
|
<maxInclusive value="21862" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
<attribute name="logic" use="optional" default="NONE">
|
|
<simpleType>
|
|
<restriction base="string">
|
|
<enumeration value="NONE" />
|
|
<enumeration value="APPLY" />
|
|
<enumeration value="FILTER" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
<attribute name="souls" use="optional" default="LISTED">
|
|
<annotation>
|
|
<documentation>Which souls can be used with this recipe:
|
|
|
|
* LISTED: Souls will be given with the 'soul' tag
|
|
* ALL: All souls can be used
|
|
* SPAWNABLE: All souls
|
|
that can be used with the Powered Spawner can be used.
|
|
* MONSTERS: All souls that are tagged as monster.
|
|
* ANIMALS: All souls that are tagged as animals.
|
|
</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="string">
|
|
<enumeration value="LISTED" />
|
|
<enumeration value="ALL" />
|
|
<enumeration value="SPAWNABLE" />
|
|
<enumeration value="MONSTERS" />
|
|
<enumeration value="ANIMALS" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
</complexType>
|
|
|
|
<complexType name="brewingType">
|
|
<annotation>
|
|
<documentation>A Brewing recipe.</documentation>
|
|
</annotation>
|
|
<sequence>
|
|
<element name="config" type="enderio:configComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
<element name="dependency" type="enderio:dependencyComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
<element name="input" type="enderio:potionType" minOccurs="1" maxOccurs="1" />
|
|
<element name="reagent" minOccurs="1" maxOccurs="1">
|
|
<annotation>
|
|
<documentation>The item that is the input.</documentation>
|
|
</annotation>
|
|
<complexType>
|
|
<attribute use="required" name="name" type="enderio:ThingsString" />
|
|
<attribute name="nbt" type="string" use="optional" />
|
|
</complexType>
|
|
</element>
|
|
<element name="output" type="enderio:potionType" minOccurs="1" maxOccurs="1" />
|
|
</sequence>
|
|
</complexType>
|
|
|
|
<complexType name="tankingType">
|
|
<annotation>
|
|
<documentation>A filling or emptying recipe for the tank.</documentation>
|
|
</annotation>
|
|
<sequence>
|
|
<element name="config" type="enderio:configComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
<element name="dependency" type="enderio:dependencyComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
<element name="input" type="enderio:itemType" minOccurs="1" maxOccurs="1" />
|
|
<element name="fluid" type="enderio:fluidType" minOccurs="1" maxOccurs="1" />
|
|
<element name="output" type="enderio:itemType" minOccurs="0" maxOccurs="1" />
|
|
</sequence>
|
|
<attribute name="type" use="required">
|
|
<simpleType>
|
|
<restriction base="string">
|
|
<enumeration value="FILL" />
|
|
<enumeration value="EMPTY" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
<attribute name="logic" use="optional" default="NONE">
|
|
<simpleType>
|
|
<restriction base="string">
|
|
<enumeration value="NONE" />
|
|
<enumeration value="XPBOTTLE" />
|
|
<enumeration value="XP" />
|
|
<enumeration value="DSU" />
|
|
<enumeration value="LEVELS" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
</complexType>
|
|
|
|
<complexType name="disabledType">
|
|
<annotation>
|
|
<documentation>A marker to disable a recipe. Can be used together or instead of the disabled attribute.</documentation>
|
|
</annotation>
|
|
<sequence>
|
|
<element name="config" type="enderio:configComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
<element name="dependency" type="enderio:dependencyComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
</sequence>
|
|
</complexType>
|
|
|
|
<complexType name="fuelType">
|
|
<annotation>
|
|
<documentation>A fuel for usage in the combustion generators.</documentation>
|
|
</annotation>
|
|
<sequence>
|
|
<element name="config" type="enderio:configComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
<element name="dependency" type="enderio:dependencyComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
</sequence>
|
|
<attribute name="fluid" type="string" use="required" />
|
|
<attribute name="pertick" use="required">
|
|
<annotation>
|
|
<documentation>Amount of energy the fuel generates per tick (base value)</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="int">
|
|
<minExclusive value="0" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
<attribute name="ticks" use="required">
|
|
<annotation>
|
|
<documentation>Number of ticks the fuel lasts (base value)</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="int">
|
|
<minExclusive value="0" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
</complexType>
|
|
|
|
<complexType name="hidingType">
|
|
<annotation>
|
|
<documentation>Configure which items/fluids should be hidden in JEI.</documentation>
|
|
</annotation>
|
|
<sequence>
|
|
<element name="config" type="enderio:configComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
<element name="dependency" type="enderio:dependencyComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
<choice maxOccurs="unbounded" minOccurs="1">
|
|
<element name="item" type="enderio:itemHidingType" minOccurs="1" maxOccurs="1" />
|
|
<element name="fluid" type="enderio:fluidHidingType" minOccurs="1" maxOccurs="1" />
|
|
</choice>
|
|
</sequence>
|
|
</complexType>
|
|
|
|
<complexType name="coolantType">
|
|
<annotation>
|
|
<documentation>A coolant for usage in the combustion generators.</documentation>
|
|
</annotation>
|
|
<sequence>
|
|
<element name="config" type="enderio:configComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
<element name="dependency" type="enderio:dependencyComplexType" maxOccurs="unbounded" minOccurs="0" />
|
|
</sequence>
|
|
<attribute name="fluid" type="string" use="required" />
|
|
<attribute name="amount" use="required">
|
|
<annotation>
|
|
<documentation>degreesCoolingPerMB (base value)</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="float">
|
|
<minExclusive value="0" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
</complexType>
|
|
|
|
<complexType name="potionType">
|
|
<attribute name="potion" type="string" use="required">
|
|
<annotation>
|
|
<documentation>The resource ID of a potion.</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
</complexType>
|
|
|
|
<complexType name="fluidHidingType">
|
|
<attribute name="name" type="string" use="required">
|
|
<annotation>
|
|
<documentation>The ID of a fluid.</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
<attribute name="show" type="boolean" use="optional" default="false">
|
|
<annotation>
|
|
<documentation>An element will be hidden if:
|
|
|
|
(1) there exists a configuration for it. Elements that are never configured will not be hidden.
|
|
|
|
(2) There is no
|
|
configuration that sets "show" to true OR
|
|
|
|
(3) There is at least one configuration that sets "hide" to true.
|
|
|
|
Ender IO itself will never set "hide" to true and
|
|
will only use "show" internally. Modpack makers (and players) are expected to only use "hide" to hide stuff and use "show" to unhide stuff that Ender IO
|
|
has hidden.
|
|
</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
<attribute name="hide" type="boolean" use="optional" default="false">
|
|
<annotation>
|
|
<documentation>An element will be hidden if:
|
|
|
|
(1) there exists a configuration for it. Elements that are never configured will not be hidden.
|
|
|
|
(2) There is no
|
|
configuration that sets "show" to true OR
|
|
|
|
(3) There is at least one configuration that sets "hide" to true.
|
|
|
|
Ender IO itself will never set "hide" to true and
|
|
will only use "show" internally. Modpack makers (and players) are expected to only use "hide" to hide stuff and use "show" to unhide stuff that Ender IO
|
|
has hidden.
|
|
</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
</complexType>
|
|
<complexType name="itemHidingType">
|
|
<attribute use="required" name="name" type="enderio:ThingsString" />
|
|
<attribute name="show" type="boolean" use="optional" default="false">
|
|
<annotation>
|
|
<documentation>An element will be hidden if:
|
|
|
|
(1) there exists a configuration for it. Elements that are never configured will not be hidden.
|
|
|
|
(2) There is no
|
|
configuration that sets "show" to true OR
|
|
|
|
(3) There is at least one configuration that sets "hide" to true.
|
|
|
|
Ender IO itself will never set "hide" to true and
|
|
will only use "show" internally. Modpack makers (and players) are expected to only use "hide" to hide stuff and use "show" to unhide stuff that Ender IO
|
|
has hidden.
|
|
</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
<attribute name="hide" type="boolean" use="optional" default="false">
|
|
<annotation>
|
|
<documentation>An element will be hidden if:
|
|
|
|
(1) there exists a configuration for it. Elements that are never configured will not be hidden.
|
|
|
|
(2) There is no
|
|
configuration that sets "show" to true OR
|
|
|
|
(3) There is at least one configuration that sets "hide" to true.
|
|
|
|
Ender IO itself will never set "hide" to true and
|
|
will only use "show" internally. Modpack makers (and players) are expected to only use "hide" to hide stuff and use "show" to unhide stuff that Ender IO
|
|
has hidden.
|
|
</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
</complexType>
|
|
<complexType name="fluidType">
|
|
<attribute name="name" type="string" use="required">
|
|
<annotation>
|
|
<documentation>The ID of a fluid.</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
<attribute name="nbt" type="string" use="optional">
|
|
<annotation>
|
|
<documentation>NBT for the fluid stack.</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
<attribute name="amount" use="optional" default="1000">
|
|
<annotation>
|
|
<documentation>Amount of fluid in mB.</documentation>
|
|
</annotation>
|
|
<simpleType>
|
|
<restriction base="int">
|
|
<minInclusive value="0" />
|
|
</restriction>
|
|
</simpleType>
|
|
</attribute>
|
|
</complexType>
|
|
<complexType name="itemType">
|
|
<attribute use="optional" name="name" type="enderio:ThingsString" />
|
|
<attribute name="nbt" type="string" use="optional" />
|
|
<attribute name="potion" type="string" use="optional">
|
|
<annotation>
|
|
<documentation>The registry name of a potion effect. If this is given, a potion bottle with this effect is created. Cannot be used together with name or
|
|
nbt.
|
|
</documentation>
|
|
</annotation>
|
|
</attribute>
|
|
</complexType>
|
|
<simpleType name="ThingsString">
|
|
<annotation>
|
|
<documentation>A string that specifies one or more items, consisting of a comma-separated list of item specifiers. Specifiers may be prefixed with a "+" or
|
|
"-", the latter removes that item from the list.
|
|
|
|
If this is used as an input, all items in the list will be used. If it is used as an output, only the first
|
|
one is used. The list can contain non-existing items as long as there also is at least one existing one.
|
|
|
|
Each specifuer can be one of 4 things:
|
|
|
|
(1) An alias,
|
|
e.g. "IRON"
|
|
|
|
(2) An oredict name, e.g. "ingotIron". Oredict names can be prefixed with "oredict:" to prevent confusion, e.g. "oredict:ingotIron"
|
|
|
|
(3) The
|
|
resource location of a block, e.g. "minecraft:stone". Block resource locations may be prefixed with "block:" to prevent confusion, e.g.
|
|
"block:minecraft:stone". In recipes these will only work if that block has a corresponding item that is internally linked to the block.
|
|
|
|
(4) The resource
|
|
location of an item, e.g. "minecraft:iron_ingot". Item resource locations may be prefixed with "item:" to prevent confusion, e.g.
|
|
"item:minecraft:iron_ingot". A number of items have blocks with the same name that are NOT linked, for them the "item:" prefix is required. Items can
|
|
further be limited to specific meta values by postfixing with ":(number)", e.g. "item:minecraft:stone:3".
|
|
|
|
</documentation>
|
|
</annotation>
|
|
<restriction base="string">
|
|
<pattern
|
|
value="((\+|\-)?(([A-Z0-9_]+)|(((item:)?([a-z][a-z0-9_-]*:)?[a-z][a-z0-9_-]*(:(\*|\d+))?))|((block:)?([a-z][a-z0-9_-]*:)?[a-z][a-z0-9_-]*)|((oredict:)?[a-zA-Z][A-Za-z0-9_-]*)))(,\s*(\+|\-)?(([A-Z0-9_]+)|(((item:)?([a-z][a-z0-9_-]*:)?[a-z][a-z0-9_-]*(:(\*|\d+))?))|((block:)?([a-z][a-z0-9_-]*:)?[a-z][a-z0-9_-]*)|((oredict:)?[a-zA-Z][A-Za-z0-9_-]*)))*" />
|
|
<whiteSpace value="collapse" />
|
|
</restriction>
|
|
</simpleType>
|
|
|
|
</schema> |