54 lines
1.8 KiB
INI
54 lines
1.8 KiB
INI
# Configuration file
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client {
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# Whether to make enchantments use the glow handler.
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# Default: true
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B:enchantment_glow=true
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# Items that should glow.
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# Format: (block:)modid:item@meta,tintindex1,tintindex2|disableLighting, with -1 being untinted. You can have as many tintindexes as you want.
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# If meta is -1, it'll act as a wildcard. If no tint indices are supplied, it'll use any.
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#
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# Resource packs can specify items to glow in a `liblib_glow.cfg` file under any /assets/modid/ folder.
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# An example of such a file's contents:
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#
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# botania:resource@5
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# botania:resource@14
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# psi:cad,1
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# botania:bifrostperm|false
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# block:minecraft:grass,0
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# Default: [minecraft:glowstone|false, minecraft:glowstone_dust, minecraft:blaze_rod, minecraft:blaze_powder, minecraft:sea_lantern|false, minecraft:prismarine_crystals, minecraft:end_rod|false, minecraft:experience_bottle, quark:blaze_lantern|false]
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S:glowing <
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minecraft:glowstone|false
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minecraft:glowstone_dust
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minecraft:blaze_rod
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minecraft:blaze_powder
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minecraft:sea_lantern|false
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minecraft:prismarine_crystals
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minecraft:end_rod|false
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minecraft:experience_bottle
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quark:blaze_lantern|false
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>
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# The maximum amount of particles that can exist at a time from the particle system.
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# Default: 10000
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I:max_particle_count=10000
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# Whether to use the custom potion glow handler.
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# Default: true
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B:potion_glow=true
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# Controls whether LibLib's shaders are used. If you're using the GLSL Shaders mod and are having graphical troubles with visuals, you may want to turn this off.
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# Default: false
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B:shaders=false
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}
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general {
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# Only require one bonemeal to grow LibrarianLib saplings.
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# Default: false
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B:one_bonemeal=false
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}
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