Sets Max Render Distance of Storage Drawers (32) Make Simply Jetpacks and GregTech Jetpacks' HUDs be bottom left [EXPAND] [[messages]] messageTitle = "Change Simply Jetpacks and GregTech Jetpacks' HUD Locations" messageBody = """ [BUG] [DETAILS] details = [\"Moves to the Bottom Left of the Screen.\", \"Fixes Blocking TOP HUD.\"] [DETAILS] """ [[messages]] messageTitle = "Set Max Render Distance of Storage Drawers Items to 32 Blocks" messageBody = "[PERFORMANCE]" [EXPAND]
882 lines
31 KiB
INI
882 lines
31 KiB
INI
# Configuration file
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general {
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blocks {
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# Replaces bed obstruction checks with an improved version
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B:"Bed Obstruction Replacement"=true
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# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
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B:"Better Harvest"=true
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# Sets the delay in ticks between breaking blocks
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I:"Block Hit Delay"=5
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# Determines how tall cacti can grow
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I:"Cactus Size"=3
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# Makes leaves decay faster when trees are chopped
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B:"Fast Leaf Decay"=true
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# Allows the player to jump over fences and walls
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B:"Fence/Wall Jump"=true
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# Allows the creation of grass paths everywhere (beneath fence gates, trapdoors, ...)
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B:"Lenient Paths"=true
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# Determines how tall sugar cane can grow
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I:"Sugar Cane Size"=3
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# Determines how long vines can grow
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# 0 = Infinite (vanilla default)
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I:"Vine Size"=0
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"better placement" {
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# Removes the delay between placing blocks
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B:"[1] Better Placement Toggle"=false
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# If the cursor must be moved to a new location before placing another block
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B:"[2] Force New Location"=true
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# Only affects block placement in creative mode
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B:"[3] Creative Mode Only"=false
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}
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"block dispenser" {
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# Allows dispensers to place blocks
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B:"[1] Block Dispenser Toggle"=false
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# List of blocks concerning dispensing
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# Behavior depends on the list mode
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# Syntax: modid:block
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S:"[2] Block List" <
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minecraft:water
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minecraft:flowing_water
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minecraft:lava
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minecraft:flowing_lava
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minecraft:fire
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minecraft:web
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botania:specialflower
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thermalexpansion:strongbox
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>
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# Blacklist Mode: Blocks which can't be placed, others can
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# Whitelist Mode: Blocks which can be placed, others can't
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# Valid values:
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# WHITELIST
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# BLACKLIST
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S:"[3] List Mode"=BLACKLIST
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}
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"breakable bedrock" {
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# Allows customizable mining of bedrock
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B:"[1] Breakable Bedrock Toggle"=false
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# List of tools concerning mining bedrock
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# Behavior depends on the list mode
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# Syntax: modid:tool
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S:"[2] Tool List" <
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>
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# Blacklist Mode: Tools which can't mine bedrock, others can
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# Whitelist Mode: Tools which can mine bedrock, others can't
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# Valid values:
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# WHITELIST
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# BLACKLIST
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S:"[3] List Mode"=BLACKLIST
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}
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"finite water" {
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# Prevents creation of infinite water sources
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B:"[1] Finite Water Toggle"=false
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# Allows creation of infinite water sources in ocean and river biomes
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B:"[2] Allow Water Biomes"=true
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# Inclusive minimum altitude at which water is infinite
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I:"[3] Minimum Altitude"=0
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# Inclusive maximum altitude at which water is infinite
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I:"[4] Maximum Altitude"=63
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}
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}
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entities {
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# Removes entity AI for improved server performance
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B:"AI Removal"=false
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# Replaces entity AI for improved server performance
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B:"AI Replacement"=true
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# Replaces auto jump with an increased step height (singleplayer only)
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B:"Auto Jump Replacement"=true
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# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
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B:"Better Ignition"=true
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# Sets the acceleration value for controlling boats
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D:"Boat Speed"=0.04
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# Lets baby zombies burn in daylight as in Minecraft 1.13+
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B:"Burning Baby Zombies"=true
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# Sets the chance for creepers to spawn charged
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# Min: 0.0
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# Max: 1.0
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D:"Creeper Charged Spawning Chance"=0.0
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# Sets the chance to replace deadly creeper explosions with delightful confetti
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# Min: 0.0
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# Max: 1.0
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D:"Creeper Confetti Spawning Chance"=0.0
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# Sets the additional damage that critical arrows deal
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# -1 for vanilla random default
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I:"Critical Arrow Damage"=-1
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# Disables creepers dropping music discs when slain by skeletons
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B:"Disable Creeper Music Discs"=false
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# Disables leveling of villager careers, only allowing base level trades
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B:"Disable Villager Trade Leveling"=false
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# Disables withers targeting animals
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B:"Disable Wither Targeting AI"=false
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# Lets husks and strays spawn underground like regular zombies and skeletons
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B:"Husk & Stray Spawning"=true
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# Mobs carrying picked up items will drop their equipment and despawn properly
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B:"Mob Despawn Improvement"=true
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# Stops horses wandering around when saddled
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B:"No Saddled Wandering"=true
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# Sets the chance for rabbits to spawn as the killer bunny variant
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# Min: 0.0
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# Max: 1.0
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D:"Rabbit Killer Spawning Chance"=0.0
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# Sets the chance for rabbits to spawn as the Toast variant
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# Min: 0.0
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# Max: 1.0
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D:"Rabbit Toast Spawning Chance"=0.0
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attributes {
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# Sets custom ranges for entity attributes
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B:"[01] Attributes Toggle"=true
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D:"[02] Max Health Min"=-65536.0
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D:"[03] Max Health Max"=65536.0
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D:"[04] Follow Range Min"=-65536.0
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D:"[05] Follow Range Max"=65536.0
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D:"[06] Knockback Resistance Min"=-65536.0
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D:"[07] Knockback Resistance Max"=65536.0
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D:"[08] Movement Speed Min"=-65536.0
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D:"[09] Movement Speed Max"=65536.0
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D:"[10] Flying Speed Min"=-65536.0
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D:"[11] Flying Speed Max"=65536.0
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D:"[12] Attack Damage Min"=-65536.0
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D:"[13] Attack Damage Max"=65536.0
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D:"[14] Attack Speed Min"=-65536.0
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D:"[15] Attack Speed Max"=65536.0
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D:"[16] Armor Min"=-65536.0
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D:"[17] Armor Max"=65536.0
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D:"[18] Armor Toughness Min"=-65536.0
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D:"[19] Armor Toughness Max"=65536.0
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D:"[20] Luck Min"=-65536.0
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D:"[21] Luck Max"=65536.0
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}
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"better burning" {
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# Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items
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B:"[1] Cooked Items"=true
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# If entities have fire resistance, they get extinguished right away when on fire
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B:"[2] Extinguishing"=true
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# Prevents the fire animation overlay from being displayed when the player is immune to fire
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B:"[3] Fire Overlay"=true
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# Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty)
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B:"[4] Flaming Arrows"=true
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# Allows fire to spread from entity to entity (30% chance * regional difficulty)
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B:"[5] Spreading Fire"=true
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}
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"collision damage" {
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# Applies horizontal collision damage to the player akin to elytra collision
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B:"[1] Collision Damage Toggle"=false
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# The damage factor that gets multiplied with the player speed
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# Vanilla default for elytra damage is 10
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I:"[2] Damage Factor"=10
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}
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"damage velocity" {
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# Enables the modification of damage sources that change the entity's velocity
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B:"[1] Damage Velocity Toggle"=false
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# Syntax: damagetype
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S:"[2] Damage Velocity List" <
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inFire
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onFire
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>
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# Blacklist Mode: Damage sources that don't change velocity, others do
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# Whitelist Mode: Damage sources that change velocity, others don't
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# Valid values:
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# WHITELIST
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# BLACKLIST
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S:"[3] List Mode"=BLACKLIST
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}
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"easy breeding" {
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# Enables easy breeding of animals by tossing food on the ground
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B:"[1] Easy Breeding Toggle"=false
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# Determines the distance for animals to search for food
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D:"[2] Search Distance"=10.0
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}
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"no golems" {
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# Disables the manual creation of iron golems
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B:"[1] Iron Golem Toggle"=false
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# Disables the manual creation of snow golems
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B:"[2] Snow Golem Toggle"=false
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# Disables the manual creation of withers
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B:"[3] Wither Toggle"=false
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}
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"player speed" {
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# Enables the modification of base and maximum player speeds
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B:"[1] Player Speed Toggle"=false
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# Determines the player's base walk speed
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D:"[2] Walk Speed"=0.1
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# Determines the player's base fly speed
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D:"[3] Fly Speed"=0.05
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# Determines the player's maximum speed
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# Increase if you get the infamous 'Player moved too quickly' messages
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D:"[4] Max Speed"=100.0
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# Determines the player's maximum speed when flying with elytra
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# Increase if you get the infamous 'Player moved too quickly' messages
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D:"[5] Max Elytra Speed"=300.0
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# Determines the player's maximum speed when riding a vehicle or mount
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# Increase if you get the infamous 'Player moved too quickly' messages
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D:"[6] Max Vehicle Speed"=100.0
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}
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"rally health" {
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# Adds Bloodborne's Rally system to Minecraft
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# Regain lost health when attacking back within the risk time
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B:"[1] Rally Health Toggle"=false
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# Determines the risk time in ticks
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I:"[2] Risk Time"=60
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# Determines the chance to regain health in percent
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I:"[3] Heal Chance"=80
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# Plays an indication sound effect when health is regained
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B:"[4] Indication Sound"=false
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}
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sleeping {
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# Disables skipping night by using a bed while making it still able to set spawn
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B:"Disable Sleeping"=false
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# Determines at which time of day sleeping is allowed in ticks (0 - 23999)
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# -1 for vanilla default
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# Min: -1
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# Max: 23999
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I:"Sleeping Time"=-1
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}
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"spawn caps" {
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# Sets maximum spawning limits for different entity types
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B:"[1] Spawn Caps Toggle"=false
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# Maximum amount of monsters (IMob)
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I:"[2] Monster Cap"=70
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# Maximum amount of creatures (EntityAnimal)
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I:"[3] Creature Cap"=10
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# Maximum amount of ambients (EntityAmbientCreature)
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I:"[4] Ambient Cap"=15
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# Maximum amount of water creatures (EntityWaterMob)
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I:"[5] Water Creature Cap"=5
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}
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"undead horses" {
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# Lets untamed undead horses burn in daylight
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B:"Burning Undead Horses"=true
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# Allows taming of undead horses
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B:"Taming Undead Horses"=true
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}
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"water fall damage" {
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# Re-implements an improved version of pre-1.4 fall damage in water
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B:"[1] Water Fall Damage Toggle"=false
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# How much fall damage gets reduced by water per tick
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D:"[2] Damage Reduction"=2.0
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}
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}
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items {
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# Allows the consumption of food at any time, regardless of the hunger bar
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B:"Always Eat"=true
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# Switches the selected hotbar slot to a proper tool if required
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B:"Auto Switch Tools"=false
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# Bows enchanted with Infinity no longer require arrows
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B:"Bow Infinity"=true
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# Sets custom rarities for items, affecting tooltip colors
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# Syntax: modid:item:meta;rarity
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# 'meta' is optional and defaults to 0
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# Available rarities: common, uncommon, rare, epic
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# Example -> minecraft:diamond;rare
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S:"Custom Rarity" <
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minecraft:dragon_breath;uncommon
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minecraft:elytra;uncommon
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minecraft:experience_bottle;uncommon
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minecraft:nether_star;uncommon
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minecraft:skull:0;uncommon
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minecraft:skull:1;uncommon
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minecraft:skull:2;uncommon
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minecraft:skull:3;uncommon
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minecraft:skull:4;uncommon
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minecraft:skull:5;uncommon
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minecraft:totem_of_undying;uncommon
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minecraft:beacon;rare
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minecraft:end_crystal;rare
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minecraft:barrier;epic
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minecraft:chain_command_block;epic
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minecraft:command_block;epic
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minecraft:command_block_minecart;epic
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minecraft:dragon_egg;epic
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minecraft:knowledge_book;epic
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minecraft:repeating_command_block;epic
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minecraft:structure_block;epic
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minecraft:structure_void;epic
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thaumcraft:thaumium_axe;uncommon
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thaumcraft:thaumium_hoe;uncommon
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thaumcraft:thaumium_pick;uncommon
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thaumcraft:thaumium_shovel;uncommon
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thaumcraft:thaumium_sword;uncommon
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thaumcraft:void_axe;uncommon
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thaumcraft:void_hoe;uncommon
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thaumcraft:void_pick;uncommon
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thaumcraft:void_shovel;uncommon
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thaumcraft:void_sword;uncommon
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thaumcraft:primal_crusher;epic
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>
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# Sets custom use durations for items like shields, affecting the maximum block time
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# Syntax: modid:item:meta;duration;cooldown
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# 'meta' and 'cooldown' are optional and default to 0, 'duration' and 'cooldown' in ticks
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# Examples -> minecraft:shield;69
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# -> custommod:customshield:1;42;69
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S:"Custom Use Duration" <
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>
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# Prevents placing of liquid source blocks in the world
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B:"Hardcore Buckets"=false
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# Disables crafting recipes for repairing tools
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B:"No Crafting Repair"=false
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# Disables dragon's breath from being a container item and leaving off empty bottles when a stack is brewed with
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B:"No Leftover Breath Bottles"=true
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# Enables one-time ignition of entities by hitting them with a torch
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B:"Super Hot Torch"=false
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# Sets the amount of experience spawned by bottles o' enchanting
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# -1 for vanilla default
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I:"XP Bottle Amount"=-1
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"attack cooldown" {
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# Disables the 1.9 combat update attack cooldown
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B:"[1] No Attack Cooldown Toggle"=false
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# Only removes the attack cooldown of swords to balance other weapons like axes
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B:"[2] Only Affect Swords"=false
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# Hides attack speed tooltips of weapons
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B:"[3] Hide Attack Speed Tooltip"=true
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}
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"item entities" {
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# Enables the modification of item entity properties
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B:"[01] Item Entities Toggle"=true
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# Adds physical aspects such as collision boxes to item entities
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B:"[02] Physics"=false
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# Item entities can be picked up automatically
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# When disabled, item entities can be picked up by right-clicking (requires 'Physics' option)
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B:"[03] Automatic Pickup"=true
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# Item entities can only be picked up when sneaking
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B:"[04] Sneaking Pickup"=false
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# Tools which enable picking up items automatically
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# Example -> minecraft:bucket
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S:"[05] Collection Tool" <
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>
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# Determines the delay in ticks until item entities can be picked up
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# -1 for vanilla default
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I:"[06] Pickup Delay"=-1
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# Determines the time in ticks until item entities get despawned
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# -1 for vanilla default
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I:"[07] Lifespan"=-1
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# Stops combination of item entities
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B:"[08] No Combination"=false
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# Stops combination of item entities if their maximum stack size is reached
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B:"[09] Smart Combination"=true
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# The radius (in blocks) that dropped items should check around them for other dropped items to combine with
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# Depends on the Smart Combination toggle
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D:"[10] Smart Combination Radius"=2.0
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# Allows dropped items to also check above and below them for combination
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# Depends on the Smart Combination toggle
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B:"[11] Smart Combination Y-Axis Check"=true
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# Enables the rotation effect
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B:"[12] Rotation"=true
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# Enables the bobbing effect
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B:"[13] Bobbing"=true
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# Makes item entities flash when they're about to despawn
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B:"[14] Clear Despawn"=false
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# Determines the time in seconds item entities have left before despawn to start flashing
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I:"[15] Clear Despawn: Flashing Time"=20
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# Makes item entities flash faster as they get closer to despawning
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B:"[16] Clear Despawn: Urgent Flashing"=true
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}
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mending {
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# Implements modern mending behavior to only repair damaged equipment with XP
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B:"[1] Mending Toggle"=true
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# Determines the amount of durability mending will repair, on average, per point of experience
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D:"[2] Ratio"=2.0
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# Repairs damaged items from the entire inventory with XP
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B:"[3] Overpowered"=true
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}
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"shield parry" {
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# Allows parrying of projectiles with shields
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B:"[01] Shield Parry Toggle"=false
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# Determines the amount of time an arrow can be parried after raising the shield
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# Measured in ticks
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I:"[02] Arrow Time Window"=40
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# Determines the amount of time a fireball can be parried after raising the shield
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# Measured in ticks
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I:"[03] Fireball Time Window"=40
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# Determines the amount of time a throwable can be parried after raising the shield
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# Measured in ticks
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I:"[04] Throwable Time Window"=40
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# Syntax: modid:entity
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# Example: minecraft:arrow
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S:"[05] Projectile List" <
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>
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# Blacklist Mode: Projectiles which can't be parried, others can be parried
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# Whitelist Mode: Projectiles which can be parried, others can't be parried
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# Valid values:
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# WHITELIST
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# BLACKLIST
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S:"[06] List Mode"=BLACKLIST
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# Plays an indication sound effect when projectiles are parried
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B:"[07] Indication Sound"=false
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# Adds the Rebound enchantment for extended parry time windows
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B:"[08] Rebound Enchantment"=true
|
|
|
|
# Makes the Rebound enchantment exclusive to enchanted books as loot
|
|
B:"[09] Rebound Treasure Enchantment"=false
|
|
|
|
# Maximum enchantment level for the Rebound enchantment
|
|
I:"[10] Rebound Max Level"=5
|
|
|
|
# Multiplier for the parry time windows
|
|
D:"[11] Rebound Multiplier"=0.25
|
|
|
|
# Requires the rebound enchantment for parrying
|
|
B:"[12] Require Rebound Enchantment"=false
|
|
}
|
|
|
|
}
|
|
|
|
misc {
|
|
# Enables clicking of `/seed` world seed in chat to copy to clipboard
|
|
B:"Copy World Seed"=true
|
|
|
|
# Restores feature to tilt the camera when damaged
|
|
B:"Damage Tilt"=true
|
|
|
|
# Sets the default difficulty for newly generated worlds
|
|
# Valid values:
|
|
# PEACEFUL
|
|
# EASY
|
|
# NORMAL
|
|
# HARD
|
|
S:"Default Difficulty"=PEACEFUL
|
|
|
|
# Disables the narrator functionality entirely
|
|
B:"Disable Narrator"=true
|
|
|
|
# Re-implements parallax rendering of the end portal from 1.10 and older
|
|
B:"End Portal Parallax"=true
|
|
|
|
# Lets background music play continuously without delays
|
|
B:"Infinite Music"=false
|
|
|
|
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
|
|
# 0 for vanilla default
|
|
I:"Linear XP Amount"=0
|
|
|
|
# Disables the flashing effect when the night vision potion effect is about to run out
|
|
B:"No Night Vision Flash"=false
|
|
|
|
# Disables the inventory shift when potion effects are active
|
|
B:"No Potion Shift"=true
|
|
|
|
# Disables the experience reward when smelting items in furnaces
|
|
B:"No Smelting XP"=false
|
|
|
|
# Prevents placing offhand blocks when blocks or food are held in the mainhand
|
|
B:"Offhand Improvement"=true
|
|
|
|
# Sets the Y value of the overlay message (action bar), displayed for playing records etc.
|
|
# -4 for vanilla default
|
|
I:"Overlay Message Height"=-4
|
|
|
|
# Removes the redundant Minecraft Realms button from the main menu
|
|
# Incompatible with RandomPatches
|
|
B:"Remove Realms Button"=true
|
|
|
|
# Removes the recipe book button from GUIs
|
|
B:"Remove Recipe Book"=true
|
|
|
|
# Forcefully turns off the snooper and hides the snooper settings button from the options menu
|
|
B:"Remove Snooper"=true
|
|
|
|
# Sets the Y value of the selected item tooltip, displayed when held items are changed
|
|
# 59 for vanilla default
|
|
I:"Selected Item Tooltip Height"=59
|
|
|
|
# Skips the credits screen after the player goes through the end podium portal
|
|
B:"Skip Credits"=false
|
|
|
|
# Automatically confirms the 'Missing Registry Entries' screen on world load
|
|
# Identical to the launch parameter `-Dfml.queryResult=confirm`
|
|
B:"Skip Missing Registry Entries Screen"=false
|
|
|
|
# Adds a button to the pause menu to toggle cheats
|
|
B:"Toggle Cheats Button"=true
|
|
|
|
"armor curve" {
|
|
# Adjusts the armor scaling and degradation formulae for mobs and players
|
|
B:"[1] Armor Curve Toggle"=false
|
|
|
|
# Configure how much armor does against damage
|
|
# Valid values are 'armor', 'damage', and 'toughness'
|
|
# Set to 1 to not modify damage at this step
|
|
S:"[2] Armor Damage Reduction Formula"=damage-(damage>(40/(toughness+1)))*((40/(toughness+1)))/2
|
|
|
|
# Configure sudden death protection for armor toughness
|
|
# Valid values are 'armor', 'damage', and 'toughness'
|
|
# Set to 1 to not modify damage at this step
|
|
S:"[3] Armor Toughness Damage Reduction Formula"=damage*MAX(10/(10+armor),0.2)
|
|
|
|
# Configure the efficiency of protection enchantments
|
|
# Valid values are 'enchant' and 'damage'
|
|
# Set to 1 to not modify damage at this step
|
|
S:"[4] Enchantment Damage Reduction Formula"=damage*10/(10+enchant)
|
|
|
|
# Configure how armor degrades
|
|
# Valid values are 'remaining' and 'max'
|
|
# Set to 1 to disable
|
|
S:"[5] Armor Degradation Formula"=remaining/MAX(max,1)
|
|
|
|
# Enables debug logging for easier config validation
|
|
B:"[6] Debug Logging"=false
|
|
}
|
|
|
|
"incurable potions" {
|
|
# Determines if potion effects are curable with curative items like buckets of milk
|
|
B:"[1] Incurable Potions Toggle"=true
|
|
|
|
# Syntax: modid:potioneffect
|
|
S:"[2] Potion Effect List" <
|
|
>
|
|
|
|
# Blacklist Mode: Potion effects incurable by curative items, others are curable
|
|
# Whitelist Mode: Potion effects curable by curative items, others are incurable
|
|
# Valid values:
|
|
# WHITELIST
|
|
# BLACKLIST
|
|
S:"[3] List Mode"=BLACKLIST
|
|
}
|
|
|
|
lightning {
|
|
# Sets the damage lightning bolts deal to entities
|
|
D:"Lightning Damage"=5.0
|
|
|
|
# Sets the duration in ticks lightning bolts set entities on fire
|
|
I:"Lightning Fire Ticks"=8
|
|
|
|
# Disables the creation of fire around lightning strikes
|
|
B:"No Lightning Fire"=false
|
|
|
|
# Disables the flashing of skybox and ground brightness on lightning bolt strikes
|
|
B:"No Lightning Flash"=false
|
|
}
|
|
|
|
"load sounds" {
|
|
# Play load sound on...
|
|
# Valid values:
|
|
# NOTHING
|
|
# MINECRAFT
|
|
# WORLD
|
|
# MINECRAFT_AND_WORLD
|
|
S:"[1] Mode"=NOTHING
|
|
|
|
# Sounds to play when Minecraft is loaded
|
|
# Syntax: eventname;pitch
|
|
S:"[2] Minecraft Loaded Sounds" <
|
|
entity.experience_orb.pickup;1.0
|
|
entity.player.levelup;1.0
|
|
>
|
|
|
|
# Sounds to play when the world is loaded
|
|
# Syntax: eventname;pitch
|
|
S:"[3] World Loaded Sounds" <
|
|
entity.experience_orb.pickup;1.0
|
|
entity.player.levelup;1.0
|
|
>
|
|
}
|
|
|
|
"pickup notification" {
|
|
# Displays notifications when the player obtains or loses items
|
|
B:"[01] Pickup Notification Toggle"=false
|
|
|
|
# Displays item additions when a player obtains an item
|
|
B:"[02] Display Item Additions"=true
|
|
|
|
# Displays item removals when a player loses an item
|
|
B:"[03] Display Item Removals"=true
|
|
|
|
# Displays changes in player experience
|
|
B:"[04] Display Experience"=true
|
|
|
|
# Displays the icon of the respective item
|
|
B:"[05] Display Icon"=true
|
|
|
|
# Displays the name of the respective item
|
|
B:"[06] Display Name"=true
|
|
|
|
# Displays a dark rectangle behind changed items
|
|
B:"[07] Display Background"=false
|
|
|
|
# Sets the horizontal offset of the notification
|
|
I:"[08] Display Offset Horizontal"=0
|
|
|
|
# Sets the vertical offset of the notification
|
|
I:"[09] Display Offset Vertical"=18
|
|
|
|
# Sets the edge/corner of the screen to use as the base location
|
|
# Valid values:
|
|
# BOTTOM_RIGHT
|
|
# BOTTOM
|
|
# BOTTOM_LEFT
|
|
# LEFT
|
|
# TOP_LEFT
|
|
# TOP
|
|
# TOP_RIGHT
|
|
# RIGHT
|
|
# CENTER
|
|
S:"[10] Snap Position"=BOTTOM_RIGHT
|
|
|
|
# Sets the scaling of item names
|
|
D:"[11] Name Scale"=0.8
|
|
|
|
# Sets the scaling of item icons
|
|
D:"[12] Icon Scale"=0.8
|
|
|
|
# Sets the maximum number of items in the queue before they start fading out artificially
|
|
I:"[13] Soft Limit"=6
|
|
|
|
# Sets the number of items that will be faded out after the soft limit is reached
|
|
I:"[14] Fade Limit"=3
|
|
|
|
# Sets the duration in ticks how long the notification will be displayed
|
|
I:"[15] Display Duration"=120
|
|
|
|
# Sets the duration in ticks how long the notification fades out
|
|
I:"[16] Fade Duration"=20
|
|
|
|
# List of item registry names to ignore when displaying changes
|
|
# Syntax: modid:item
|
|
S:"[17] Blacklist: Ignore Item Changes" <
|
|
>
|
|
|
|
# List of item registry names for which to ignore subitem changes
|
|
# Syntax: modid:item
|
|
S:"[18] Blacklist: Ignore Subitem Changes" <
|
|
>
|
|
}
|
|
|
|
"smooth scrolling" {
|
|
# Adds smooth scrolling to in-game lists
|
|
B:"[1] Smooth Scrolling Toggle"=true
|
|
D:"[2] Bounce Back Multiplier"=0.24
|
|
I:"[3] Scroll Duration"=600
|
|
D:"[4] Scroll Step"=19.0
|
|
}
|
|
|
|
"swing through grass" {
|
|
# Allows hitting entities through grass instead of breaking it
|
|
B:"[1] Swing Through Grass Toggle"=true
|
|
|
|
# Excludes blocks from the swing through grass tweak
|
|
# Syntax: modid:block
|
|
S:"[2] Blacklist" <
|
|
>
|
|
|
|
# Includes blocks in the swing through grass tweak
|
|
# Syntax: modid:block
|
|
S:"[3] Whitelist" <
|
|
>
|
|
}
|
|
|
|
"toast control" {
|
|
# Enables the control of toasts (pop-up text boxes)
|
|
B:"[1] Toast Control Toggle"=true
|
|
|
|
# Determines if advancement toasts are blocked. Enabling will block ALL advancements.
|
|
B:"[2] Disable Advancement Toasts"=true
|
|
|
|
# Determines if recipe unlock toasts are blocked. Blocks "you have unlocked a new recipe" toasts.
|
|
B:"[3] Disable Recipe Toasts"=true
|
|
|
|
# Determines if system toasts are blocked. This is used only for the narrator toggle notification right now.
|
|
B:"[4] Disable System Toasts"=true
|
|
|
|
# Determines if tutorial toasts are blocked. Blocks useless things like use WASD to move.
|
|
B:"[5] Disable Tutorial Toasts"=true
|
|
}
|
|
|
|
}
|
|
|
|
performance {
|
|
# Determines the interval in ticks between world auto saves
|
|
I:"Auto Save Interval"=900
|
|
|
|
# Improves model load times by checking if an animated model exists before trying to load it
|
|
B:"Check Animated Models"=true
|
|
|
|
# Adds an IRecipe cache to improve recipe performance in larger modpacks
|
|
B:"Crafting Cache"=true
|
|
|
|
# Improves loading times by removing debug code for missing sounds and subtitles
|
|
B:"Disable Audio Debug"=true
|
|
|
|
# Improves rendering performance by removing the resource location text on missing models
|
|
B:"Disable Fancy Missing Model"=true
|
|
|
|
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
|
|
B:"Fast Dye Blending"=true
|
|
|
|
# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
|
|
B:"Fast Prefix Checking"=true
|
|
|
|
# Skips initial world chunk loading & garbage collection to speed up world loading
|
|
# May have side effects such as slower chunk generation
|
|
B:"Fast World Loading"=false
|
|
|
|
# Fixes slow background startup edge case caused by checking tooltips during the loading process
|
|
B:"Faster Background Startup"=true
|
|
|
|
# Disables lighting of active redstone, repeaters, and comparators to improve performance
|
|
B:"No Redstone Lighting"=false
|
|
|
|
# Removes the hardcoded 30 FPS limit in screens like the main menu
|
|
B:"Uncap FPS"=true
|
|
}
|
|
|
|
world {
|
|
# Sets the default height of the overworld's sea level
|
|
# Vanilla default is 63
|
|
I:"Sea Level"=63
|
|
|
|
# Replaces stronghold generation with a safer variant
|
|
B:"Stronghold Replacement"=true
|
|
|
|
# Tidies newly generated chunks by removing scattered item entities
|
|
B:"Tidy Chunk"=false
|
|
|
|
"chunk gen limit" {
|
|
# Limits maximum chunk generation per tick for improved server performance
|
|
B:"[1] Chunk Gen Limit Toggle"=false
|
|
|
|
# Maximum chunks to generate per tick per dimension
|
|
I:"[2] Ticks"=2
|
|
|
|
# Maximum time in ms to spend generating chunks per tick per dimension
|
|
I:"[3] Time"=5
|
|
}
|
|
|
|
"dimension unload" {
|
|
# Unloads dimensions not in use to free up resources
|
|
B:"[1] Dimension Unload Toggle"=true
|
|
|
|
# Time (in ticks) to wait before checking dimensions
|
|
I:"[2] Interval"=600
|
|
|
|
# List of dimensions which should not be unloaded
|
|
# Can be dimension name or ID
|
|
# Uses regular expressions
|
|
S:"[3] Blacklist" <
|
|
0
|
|
overworld
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|