modded7/overrides/config/Universal Tweaks - Mod Integration.cfg
Integer Limit 5da3de0285
Update Universal Tweaks to v1.11.0 (#794)
[NO CATEGORY]

[MOD INFO]
projectID = 271009
info = "Replaced by Universal Tweaks"
[MOD INFO]
2024-07-12 17:03:26 +10:00

487 lines
16 KiB
INI

# Configuration file
general {
abyssalcraft {
# Disables AbyssalCraft's Plague-type mobs spawning lingering potion effects on death
B:"Disable Plague Potion Clouds"=false
# Optimizes AbyssalCraft's item transport system to reduce tick overhead
B:"Optimized Item Transport"=true
}
"actually additions" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes Laser Upgrades voiding instead of applying if there is only one item in the stack
B:"Laser Upgrade Voiding"=true
}
"arcane archives" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"advent of ascension" {
# Improves AoA player ticking by only sending inventory changes when necessary
B:"Improved Player Tick"=true
B:"Inventory-less GUI Compatibility"=false
}
"biomes o' plenty" {
# Fixes rapid inflection of regeneration effects in hot spring water
B:"Hot Spring Water"=true
}
"blood magic" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Optimizes the Hellfire/Soul Forge to reduce tick time
B:"Optimized Hellfire Forge"=true
# Fixes memory leak when unloading worlds/switching dimensions
B:"World Unload Memory Leak Fix"=true
}
botania {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Enables the Botania Garden of Glass skybox for custom dimensions
# Abides by Botania's 'enableFancySkybox' config option
# Example: 43
I:"Fancy Skybox" <
>
}
chisel {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"chocolate quest repoured" {
# Restores the golden feather behavior from the original Better Dungeons mod
B:"Legacy Golden Feather"=true
}
"cofh core" {
# Sets the damage multiplier of the Vorpal enchantment
D:"Vorpal Enchantment Damage"=10.0
}
"elementary staffs" {
# Reintroduces the 1.5 electric staff behavior along with some subtle particles
B:"Electric Staff Port"=true
}
"elenai dodge 2" {
# Chance per dodge to extinguish the player when burning
D:"Extinguishing Dodges"=0.0
# Fixes server-sided crashes when the Feathers Helper API is utilized
B:"Feathers Helper API Fix"=true
# Sets the amount of consumed half-feathers per interval when the player is sprinting
I:"Sprinting Feather Consumption"=0
# Sets the rate feathers are consumed in ticks when the player is sprinting
I:"Sprinting Feather Interval"=20
# Sets the amount of half-feathers required to start sprinting
I:"Sprinting Feather Requirement"=6
}
"epic siege mod" {
# Disables leftover debug logging inside the digger AI of the beta builds
B:"Disable Digger AI Debug"=true
}
"the erebus" {
# Fixes Cabbage not dropping the correct items in some situations
B:"Fix Cabbage Drop"=true
# Fixes the Quake Hammer using the incorrect config option to control its size
B:"Fix Quake Hammer Texture"=true
# Prevents HWYLA/TOP crashes with preserved blocks
B:"Preserved Blocks Fix"=true
}
"extra utilities 2" {
# Fixes the Creative Mill Generator not respecting the Creative Block Breaking config
B:"Creative Mill Harvestability"=true
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes Mob Attack and Health Statistics being repeatedly doubled
B:"Fix Deep Dark Stats"=true
# Fixes Machine Block drops being immutable, causing a crash on attempting to remove entries from the list
B:"Mutable Machine Block Drops"=true
}
forestry {
# Adds custom emerald to germling trades to the arborist villager
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
# level Level when this trade becomes available (how much trading needs to be done)
# emeralds_min Lower random limit for emeralds
# emeralds_max Upper random limit for emeralds
# germlings_min Lower random limit for germlings
# germlings_max Upper random limit for germlings
# type Type of germling, can be either pollen or sapling
# complexity_min Lower limit of allele complexity
# complexity_max Upper limit of allele complexity
#
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
# 5;10;40;1;1;sapling;6;10
S:"Arborist Villager Trades" <
>
# Disables damage caused by bees bypassing player armor
B:"Disable Bee Damage Armor Bypass"=true
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Allows Forestry farms to pick up ExtraTrees fruit
B:"Extra Trees: Gather Windfall"=true
# Fixes broken textures for various running and landing particles
B:"Particle Fixes"=true
# Allows Forestry farms to automatically replant cocoa beans
B:"Replanting Cocoa Beans"=true
}
"industrialcraft 2" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"industrial foregoing" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes an off-by-one error where IF Machines would display the max tier of range addon as one less than the actual maximum
B:"Machines Max Range Off-By-One Fix"=true
}
"infernal mobs" {
# Enables compatibility between Infernal Mobs' Sticky effect and Reliquary's Pedestal
B:"Sticky Pedestal Compatibility"=true
# Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment
B:"Sticky Recall Compatibility"=true
}
"iron backpacks" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"item stages" {
# Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues
B:"Ingredient Matching"=true
}
mekanism {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"mob stages" {
# Fixes mob replacement ignoring entity spawning rules
B:"Spawning Rules Fixes"=true
}
"nether chest" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
netherrocks {
# Prevents crashing with mods implementing right click crop harvesting
B:"Right Click Harvesting Fix"=true
}
nuclearcraft {
# Changes the data table of the radiation environment handler to improve tick time
# CONCURRENT_HASHMAP: NuclearCraft default
# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
# Valid values:
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
# CONCURRENT_LINKED_QUEUE
S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE
}
projectred {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
quark {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
roost {
# Improves load time by registering ContentTweaker chickens early for Roost to detect them
# Note: If you would like to use ContentTweaker's MaterialSystem Parts for the layed item, in your script you must:
# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
# 2) Use the Material Part Bracket Handler to reference the item
B:"ContentTweaker: Early Register CT Chickens"=false
S:"Custom Chickens" <
>
}
"simple difficulty" {
# Fixes the interaction of iron canteens with rain collectors
B:"Iron Canteen Interaction Fix"=true
}
"simply jetpacks" {
# Fixes a client-side memory leak associated with EntityPlayer
B:"Memory Leak Fix"=false
}
"spice of life" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"storage drawers" {
# Approximate range in blocks at which drawers render contained items
# 0 for default unlimited range
I:"Render Range"=32
}
"tardis mod" {
# Fixes a client-side memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"tech reborn" {
# Optimizes the Rolling Machine to reduce tick time
B:"Optimized Rolling Machine"=true
}
thaumcraft {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
B:"Flower Bounding Box"=true
# Stops the thaumometer from bobbing rapidly when using it to scan objects
B:"Stable Thaumometer"=true
}
"thaumcraft: entities" {
# Adds particles to firebats similar to legacy versions
B:"Firebat Particles"=true
# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
B:"Spiderlike Eldritch Crabs"=true
# Increases particle size of wisps similar to legacy versions
B:"Wisp Particles"=true
}
"thaumcraft: foci" {
"focus effects" {
# Overhauls the break focus effect cast sound
B:"[01] Break: Cast Sound Revamp"=true
# Adds an impact sound to the break focus effect
B:"[02] Break: Impact Sound"=true
# Overhauls the earth focus effect cast sound
B:"[03] Earth: Cast Sound Revamp"=true
# Adds an impact sound to the earth focus effect
B:"[04] Earth: Impact Sound"=true
# Adds an impact sound to the fire focus effect
B:"[05] Fire: Impact Sound"=true
# Adds an impact sound to the flux focus effect
B:"[06] Flux: Impact Sound"=true
# Overhauls the frost focus effect cast sound to make it a lot less plangent
B:"[07] Frost: Cast Sound Revamp"=true
# Adds an impact sound to the frost focus effect
B:"[08] Frost: Impact Sound"=true
# Overhauls the heal focus effect cast sound
B:"[09] Heal: Cast Sound Revamp"=true
# Adds an impact sound to the heal focus effect
B:"[10] Heal: Impact Sound"=true
# Overhauls the rift focus effect cast sound
B:"[11] Rift: Cast Sound Revamp"=true
# Adds an impact sound to the rift focus effect
B:"[12] Rift: Impact Sound"=true
}
"focus mediums" {
# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
B:"[1] Bolt: Cast Sound"=true
# Plays an additional cast sound when using any cloud focus medium
B:"[2] Cloud: Cast Sound"=true
# Adds additional cast, despawn, and setup sounds when using any mine focus medium
B:"[3] Mine: Sound Overhaul"=true
# Plays an additional cast sound when summoning any type of spellbat
B:"[4] Spellbat: Cast Sound"=true
}
}
"thaumic wonders" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"the farlanders" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"thermal expansion" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
# (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser())
# Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function
B:"Insolator Custom Monoculture"=true
}
"tinkers' construct" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Excludes gaseous fluids from being transferable via faucets
B:"Gaseous Fluids"=false
# Hides tool/bow materials in the 'Materials and You' book
# Syntax: material
# Enabling debug logging prints all materials on game launch
S:"Material Blacklist" <
>
# Determines the maximum number of possible items to display before not rendering any to prevent substantial lag
# 0 to disable rendering items in the smeltery entirely
# -1 for the default, which is always rendering items
I:"Maximum Items to Render in Smeltery"=-1
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
B:"Offhand Shuriken"=true
# Caches all ore dictionary smelting recipes to speed up game loading
B:"Ore Dictionary Cache"=true
# Despawns unbreakable projectiles faster to improve framerates
B:"Projectile Despawning"=true
# Enables usage of tweaks in below category to customize Tinkers' tools stats
B:"Tool Customization"=true
"tool customization" {
# Sets the rate at which a tool's attack damage incrementally decays depending on its damage cutoff
# Default value: 0.9
# Range: 0.0 - 1.0
# Note: A rate of 1.0 means there is no damage decay
# Note: The damage curve will cap the maximum value to (tool's damage cutoff)/(1 - decay rate)
S:"Attack Damage Decay Rate"=0.9
# Sets the attack damage cutoff at which diminishing returns start for the cleaver
# Default value: 25.0
D:"Cleaver Attack Damage Cutoff"=25.0
# Sets the attack damage cutoff at which diminishing returns start for any Tinkers' tool not listed here
# Default value: 15.0
D:"General Attack Damage Cutoff"=15.0
# Sets the attack damage cutoff at which diminishing returns start for the longsword
# Default value: 18.0
D:"Longsword Attack Damage Cutoff"=18.0
# Sets the attack damage cutoff at which diminishing returns start for the PlusTiC katana
# Default value: 22.0
D:"PlusTiC: Katana Attack Damage Cutoff"=22.0
# Sets the attack damage cutoff at which diminishing returns start for the rapier
# Default value: 13.0
D:"Rapier Attack Damage Cutoff"=13.0
}
}
"tiny progressions" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"astral sorcery" {
# Fixes a bug where particle effects would continue to render after changing dimensions
B:"Clear Particle Effects"=true
# Downgrades the message when completing a recipe without an initializing player from a warning to a debug
B:"Downgrade Missing Player Log Level"=true
# Fixes Sooty Marble Pillar blocking the proper rendering of adjacent fluids due to inverted logic
B:"Sooty Marble Rendering Fix"=true
}
"cb multipart/forge multipart cbe" {
# Fixes a memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"compact machines" {
# Fixes some compact machine walls being invisible if Nothirium 0.2.x (and up) or Vintagium is installed
B:"Invisible Wall Render Fix"=true
}
"effortless building" {
# Fixes Effortless Building ignoring Metadata when checking for items in inventory
B:"Block Transmutation Fix"=false
}
"modular routers" {
# Fixes particles being added from the wrong thread which corrupted the particle manager
B:"Particle Thread Fix"=true
}
mrtjpcore {
# Fixes a memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
railcraft {
# Disables the beta message warning on world join
B:"No Beta Warning"=true
}
"rftools dimensions" {
# Fixes a bug where joining a world or server with any RFTools Dimension registered would disallow entering another world without that dimension until restarting
B:"Fully Unregister Dimensions"=true
}
}