modded7/overrides/config/Universal Tweaks - Tweaks.cfg
Integer Limit 5da3de0285
Update Universal Tweaks to v1.11.0 (#794)
[NO CATEGORY]

[MOD INFO]
projectID = 271009
info = "Replaced by Universal Tweaks"
[MOD INFO]
2024-07-12 17:03:26 +10:00

1254 lines
46 KiB
INI

# Configuration file
general {
blocks {
# Replaces bed obstruction checks with an improved version
B:"Bed Obstruction Replacement"=true
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
B:"Better Harvest"=false
# Sets the delay in ticks between breaking blocks
I:"Block Hit Delay"=5
# Determines how tall cacti can grow
I:"Cactus Size"=3
# Allows placing End Crystals without requiring Obsidian or Bedrock below
B:"End Crystal Placing"=false
# Determines the numerator of the block drop formula on explosions
# Formula: chance ÷ explosionSize
D:"Explosion Block Drop Chance"=1.0
# Determines how long falling blocks remain in ticks until they are dropped under normal circumstances
I:"Falling Block Lifespan"=600
# Controls when and if farmland can be trampled into dirt
# Default: Farmland is trampled normally (vanilla default)
# Never: Farmland can never be trampled
# Only Player: Prevents farmland from being trampled by a non-EntityPlayer
# Not Player: Prevents farmland from being trampled by an EntityPlayer
# Feather Falling: Prevents farmland from being trampled if the entity has the Feather Falling enchantment on equipped boots
# Valid values:
# DEFAULT
# NEVER
# ONLY_PLAYER
# NOT_PLAYER
# FEATHER_FALLING
S:"Farmland Trample"=DEFAULT
# Makes leaves decay faster when trees are chopped
B:"Fast Leaf Decay"=true
# Allows the player to jump over fences and walls
B:"Fence/Wall Jump"=true
# Allows the creation of grass paths everywhere (beneath fence gates, trapdoors, ...)
B:"Lenient Paths"=true
# Determines how tall sugar cane can grow
I:"Sugar Cane Size"=3
# Allows placing Pumpkins and Jack'O'Lanterns without a supporting block
B:"Unsupported Pumpkin Placing"=false
# Determines how long vines can grow
# 0 = Infinite (vanilla default)
I:"Vine Size"=0
"better placement" {
# Removes the delay between placing blocks
B:"[1] Better Placement Toggle"=false
# If the cursor must be moved to a new location before placing another block
B:"[2] Force New Location"=true
# Only affects block placement in creative mode
B:"[3] Creative Mode Only"=false
}
"block dispenser" {
# Allows dispensers to place blocks
B:"[1] Block Dispenser Toggle"=false
# List of blocks concerning dispensing
# Behavior depends on the list mode
# Syntax: modid:block
S:"[2] Block List" <
minecraft:water
minecraft:flowing_water
minecraft:lava
minecraft:flowing_lava
minecraft:fire
minecraft:web
botania:specialflower
thermalexpansion:strongbox
>
# Blacklist Mode: Blocks which can't be placed, others can
# Whitelist Mode: Blocks which can be placed, others can't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"breakable bedrock" {
# Allows customizable mining of bedrock
B:"[1] Breakable Bedrock Toggle"=false
# List of tools concerning mining bedrock
# Behavior depends on the list mode
# Syntax: modid:tool
S:"[2] Tool List" <
>
# Blacklist Mode: Tools which can't mine bedrock, others can
# Whitelist Mode: Tools which can mine bedrock, others can't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"finite water" {
# Prevents creation of infinite water sources
B:"[1] Finite Water Toggle"=false
# Allows creation of infinite water sources in ocean and river biomes
B:"[2] Allow Water Biomes"=true
# Inclusive minimum altitude at which water is infinite
I:"[3] Minimum Altitude"=0
# Inclusive maximum altitude at which water is infinite
I:"[4] Maximum Altitude"=63
}
"overhaul beacon" {
# Overhaul beacon construction and range
B:"[1] Overhaul Beacon Toggle"=false
# Modifier: Use per block modifier for range calculation, replacing vanilla implementation
# Enforced: Enforce usage of only 1 beacon base type per level
# Valid values:
# MODIFIER
# ENFORCED
# ENFORCED_MODIFIER
S:"[2] Mode"=ENFORCED
# Global range for block, change it by modify beacon range config
D:"[3] Global Modifier"=1.0
# Scaling beacon range per level (1 -> 4)
# Don't try add more value to this scale as this only use first 4 values
D:"[4] Level Scaling" <
1.0
0.8
0.6
0.4
>
##########################################################################################################
# [5] per block modifier
#--------------------------------------------------------------------------------------------------------#
# Block modifier for range calculate, only apply for beacon base block
# Add new one required restart, modify doesn't required so
##########################################################################################################
"[5] per block modifier" {
D:"modid:example"=1.0
}
}
"sapling behavior" {
# Allows customization of sapling behavior while utilizing an optimized method
B:"[1] Sapling Behavior Toggle"=true
# Inclusive minimum light level at which saplings grow into trees
I:"[2] Minimum Light Level"=9
# Chance per update tick at which saplings grow into trees
# Note: General growth rate is still affected by the random tick speed
# Min: 0.0
# Max: 1.0
D:"[3] Growth Chance"=0.125
}
}
entities {
# Removes entity AI for improved server performance
B:"AI Removal"=false
# Replaces entity AI for improved server performance
B:"AI Replacement"=true
# Scales dropped experience from entities based on their health
# Formula: max_health * factor
# 0 for vanilla default
D:"Adaptive XP Drops"=0.0
# Enables arms for armor stands by default
B:"Armed Armor Stands"=false
# Replaces auto jump with an increased step height (singleplayer only)
B:"Auto Jump Replacement"=true
# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
B:"Better Ignition"=true
# Sets the acceleration value for controlling boats
D:"Boat Speed"=0.04
# Lets baby zombies burn in daylight as in Minecraft 1.13+
B:"Burning Baby Zombies"=true
# Sets the chance for creepers to spawn charged
# Min: 0.0
# Max: 1.0
D:"Creeper Charged Spawning Chance"=0.0
D:"Creeper Confetti Spawning Chance"=0.0
# Sets the additional damage that critical arrows deal
# -1 for vanilla random default
I:"Critical Arrow Damage"=-1
# Disables creepers dropping music discs when slain by skeletons
B:"Disable Creeper Music Discs"=false
# Disables leveling of villager careers, only allowing base level trades
B:"Disable Villager Trade Leveling"=false
# Disables restocking of villager trades, only allowing one trade per offer
B:"Disable Villager Trade Restock"=false
# Disables withers targeting animals
B:"Disable Wither Targeting AI"=false
# Sets the offset for the fire overlay in first person when the player is burning
D:"First Person Burning Overlay"=-0.3
# Lets husks and strays spawn underground like regular zombies and skeletons
B:"Husk & Stray Spawning"=true
# Mobs carrying picked up items will drop their equipment and despawn properly
B:"Mob Despawn Improvement"=true
# Backports 1.16+ knockback to 1.12: Knockback resistance is now a scale instead of a probability
B:"Modern Knockback"=true
# Prevents zombie pigmen spawning from nether portals
B:"No Portal Spawning"=false
# Stops horses wandering around when saddled
B:"No Saddled Wandering"=true
# Sets the chance for rabbits to spawn as the killer bunny variant
# Min: 0.0
# Max: 1.0
D:"Rabbit Killer Spawning Chance"=0.0
# Sets the chance for rabbits to spawn as the Toast variant
# Min: 0.0
# Max: 1.0
D:"Rabbit Toast Spawning Chance"=0.0
# Sets the exhaustion value per cm when riding mounts
# Min: 0.0
# Max: 1.0
D:"Riding Exhaustion"=0.0
# Summoned vexes will also die when their summoner is killed
B:"Soulbound Vexes"=true
# Allows creating Iron Golems with non-air blocks in the bottom corners of the structure
B:"Weaken Golem Structure Requirements"=false
# Allows creating Withers with non-air blocks in the bottom corners of the structure
B:"Weaken Wither Structure Requirements"=false
attributes {
# Sets custom ranges for entity attributes
B:"[01] Attributes Toggle"=true
D:"[02] Max Health Min"=-65536.0
D:"[03] Max Health Max"=65536.0
D:"[04] Follow Range Min"=-65536.0
D:"[05] Follow Range Max"=65536.0
D:"[06] Knockback Resistance Min"=-65536.0
D:"[07] Knockback Resistance Max"=65536.0
D:"[08] Movement Speed Min"=-65536.0
D:"[09] Movement Speed Max"=65536.0
D:"[10] Flying Speed Min"=-65536.0
D:"[11] Flying Speed Max"=65536.0
D:"[12] Attack Damage Min"=-65536.0
D:"[13] Attack Damage Max"=65536.0
D:"[14] Attack Speed Min"=-65536.0
D:"[15] Attack Speed Max"=65536.0
D:"[16] Armor Min"=-65536.0
D:"[17] Armor Max"=65536.0
D:"[18] Armor Toughness Min"=-65536.0
D:"[19] Armor Toughness Max"=65536.0
D:"[20] Luck Min"=-65536.0
D:"[21] Luck Max"=65536.0
}
"better burning" {
# Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items
B:"[1] Cooked Items"=true
# If entities have fire resistance, they get extinguished right away when on fire
B:"[2] Extinguishing"=true
# Prevents the fire animation overlay from being displayed when the player is immune to fire
B:"[3] Fire Overlay"=true
# Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty)
B:"[4] Flaming Arrows"=true
# Allows fire to spread from entity to entity (30% chance * regional difficulty)
B:"[5] Spreading Fire"=true
}
"collision damage" {
# Applies horizontal collision damage to the player akin to elytra collision
B:"[1] Collision Damage Toggle"=false
# The damage factor that gets multiplied with the player speed
# Vanilla default for elytra damage is 10
I:"[2] Damage Factor"=10
}
"damage velocity" {
# Enables the modification of damage sources that change the entity's velocity
B:"[1] Damage Velocity Toggle"=false
# Syntax: damagetype
S:"[2] Damage Velocity List" <
inFire
onFire
>
# Blacklist Mode: Damage sources that don't change velocity, others do
# Whitelist Mode: Damage sources that change velocity, others don't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"easy breeding" {
# Enables easy breeding of animals by tossing food on the ground
B:"[1] Easy Breeding Toggle"=false
# Determines the distance for animals to search for food
D:"[2] Search Distance"=10.0
}
"no golems" {
# Disables the manual creation of iron golems
B:"[1] Iron Golem Toggle"=false
# Disables the manual creation of snow golems
B:"[2] Snow Golem Toggle"=false
# Disables the manual creation of withers
B:"[3] Wither Toggle"=false
}
"player speed" {
# Enables the modification of base and maximum player speeds
B:"[1] Player Speed Toggle"=false
# Determines the player's base walk speed
D:"[2] Walk Speed"=0.1
# Determines the player's base fly speed
D:"[3] Fly Speed"=0.05
# Determines the player's maximum speed
# Increase if you get the infamous 'Player moved too quickly' messages
D:"[4] Max Speed"=100.0
# Determines the player's maximum speed when flying with elytra
# Increase if you get the infamous 'Player moved too quickly' messages
D:"[5] Max Elytra Speed"=300.0
# Determines the player's maximum speed when riding a vehicle or mount
# Increase if you get the infamous 'Player moved too quickly' messages
D:"[6] Max Vehicle Speed"=100.0
}
"rally health" {
# Adds Bloodborne's Rally system to Minecraft
# Regain lost health when attacking back within the risk time
B:"[1] Rally Health Toggle"=false
# Determines the risk time in ticks
I:"[2] Risk Time"=60
# Determines the chance to regain health in percent
I:"[3] Heal Chance"=80
# Plays an indication sound effect when health is regained
B:"[4] Indication Sound"=false
}
sleeping {
# Disables skipping night by using a bed while making it still able to set spawn
B:"Disable Sleeping"=false
# Determines at which time of day sleeping is allowed in ticks (0 - 23999)
# -1 for vanilla default
# Min: -1
# Max: 23999
I:"Sleeping Time"=-1
}
"spawn caps" {
# Sets maximum spawning limits for different entity types
B:"[1] Spawn Caps Toggle"=false
# Maximum amount of monsters (IMob)
I:"[2] Monster Cap"=70
# Maximum amount of creatures (EntityAnimal)
I:"[3] Creature Cap"=10
# Maximum amount of ambients (EntityAmbientCreature)
I:"[4] Ambient Cap"=15
# Maximum amount of water creatures (EntityWaterMob)
I:"[5] Water Creature Cap"=5
}
"undead horses" {
# Lets untamed undead horses burn in daylight
B:"Burning Undead Horses"=true
# Allows taming of undead horses
B:"Taming Undead Horses"=true
}
"water fall damage" {
# Re-implements an improved version of pre-1.4 fall damage in water
B:"[1] Water Fall Damage Toggle"=false
# How much fall damage gets reduced by water per tick
D:"[2] Damage Reduction"=2.0
}
"chicken shedding" {
# Enables chickens to have a chance to shed a feather
B:"[1] Chicken Shedding"=true
# How frequently feathers shed from chickens (lower means more)
I:"[2] Shed Frequency"=28000
# Allows baby chickens to also shed feathers
B:"[3] Baby Chickens Shed Feathers"=false
}
"cobweb slowness" {
# Modifies the applied slowness factor when entities are moving in cobwebs
B:"[1] Cobweb Slowness Toggle"=false
# The slowness factor that gets multiplied with the horizontal entity speed
D:"[2] Horizontal Slowness Factor"=0.25
# The slowness factor that gets multiplied with the vertical entity speed
D:"[3] Vertical Slowness Factor"=0.05000000074505806
}
"creeper confetti" {
# Sets the chance to replace deadly creeper explosions with delightful confetti
# Min: 0.0
# Max: 1.0
D:"[1] Creeper Confetti Chance"=0.0
# Sets the damage dealt by confetti explosions
D:"[2] Creeper Confetti Damage"=0.0
}
"void teleport" {
# Enables Void Teleport, where falling out below a dimension will teleport you to the top of the dimension
B:"[01] Void Teleport Toggle"=true
# Prevents taking a tick of void damage before being teleported
# If this is false, entities will take 4 damage every time Void Teleport activates, preventing infinite looping
B:"[02] Prevent Void Damage"=true
# Y-level to teleport the entity
# If the target Y-level is lower than the highest block in that coordinate, will teleport the entity to the highest location instead
I:"[03] Target Y-Level"=300
# Applies the blindness effect for 3 seconds when teleporting
B:"[04] Apply Blindness on Teleport"=true
# Prevents Y motion from being less than this
D:"[05] Clamp Falling Speed"=-1.0
# Height to override the fallDistance variable with when landing after having teleported
# When set to less than 0, [07] Fall Damage Taken applies instead
D:"[06] Fall Distance Height"=-1.0
# Amount of fall damage taken when landing on a block
# Negative numbers deal damage relative to the entity's max health
# Only applies if [06] Fall Distance Height is less than 0
D:"[07] Fall Damage Taken"=-1.0
# Sets if [07] Fall Damage Taken can kill entities
# Does not apply to fall damage taken due to [06] Fall Distance Height
B:"[08] Allow Fall Damage Taken to Kill"=true
# Maximum number of times to teleport the entity without the entity landing before no longer teleporting. Used to prevent infinite loops
I:"[09] Maximum Times to Teleport Consecutively"=500
# Controls if players are teleported by Void Teleport
B:"[10] Apply Void Teleport to Players"=true
# List of the resource location names for entities concerning Void Teleport
# Behavior depends on the list mode
S:"[11] Entity List" <
>
# Blacklist Mode: Entities that won't be impacted by Void Teleport, others will
# Whitelist Mode: Entities that will be impacted by Void Teleport, others won't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[12] Entity List Mode"=WHITELIST
# List of dimensions concerning Void Teleport
# Behavior depends on the list mode
# Can be dimension name or ID
S:"[13] Dimension List" <
>
# Blacklist Mode: Dimensions that don't have Void Teleport enabled, others do
# Whitelist Mode: Dimensions that have Void Teleport enabled, others don't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[14] Dimension List Mode"=BLACKLIST
}
}
items {
# Allows the consumption of food at any time, regardless of the hunger bar
B:"Always Eat"=true
# Switches the selected hotbar slot to a proper tool if required
B:"Auto Switch Tools"=false
B:"Bow Infinity"=true
# Sets custom rarities for items, affecting tooltip colors
# Syntax: modid:item:meta;rarity
# 'meta' is optional and defaults to 0
# Available rarities: common, uncommon, rare, epic
# Example -> minecraft:diamond;rare
S:"Custom Rarity" <
minecraft:dragon_breath;uncommon
minecraft:elytra;uncommon
minecraft:experience_bottle;uncommon
minecraft:nether_star;uncommon
minecraft:skull:0;uncommon
minecraft:skull:1;uncommon
minecraft:skull:2;uncommon
minecraft:skull:3;uncommon
minecraft:skull:4;uncommon
minecraft:skull:5;uncommon
minecraft:totem_of_undying;uncommon
minecraft:beacon;rare
minecraft:end_crystal;rare
minecraft:barrier;epic
minecraft:chain_command_block;epic
minecraft:command_block;epic
minecraft:command_block_minecart;epic
minecraft:dragon_egg;epic
minecraft:knowledge_book;epic
minecraft:repeating_command_block;epic
minecraft:structure_block;epic
minecraft:structure_void;epic
thaumcraft:thaumium_axe;uncommon
thaumcraft:thaumium_hoe;uncommon
thaumcraft:thaumium_pick;uncommon
thaumcraft:thaumium_shovel;uncommon
thaumcraft:thaumium_sword;uncommon
thaumcraft:void_axe;uncommon
thaumcraft:void_hoe;uncommon
thaumcraft:void_pick;uncommon
thaumcraft:void_shovel;uncommon
thaumcraft:void_sword;uncommon
thaumcraft:primal_crusher;epic
>
# Sets custom use durations for items like shields, affecting the maximum block time
# Syntax: modid:item:meta;duration;cooldown
# 'meta' and 'cooldown' are optional and default to 0, 'duration' and 'cooldown' in ticks
# Examples -> minecraft:shield;69
# -> custommod:customshield:1;42;69
S:"Custom Use Duration" <
>
# Prevents placing of liquid source blocks in the world
B:"Hardcore Buckets"=false
# Disables crafting recipes for repairing tools
B:"No Crafting Repair"=false
# Disables dragon's breath from being a container item and leaving off empty bottles when a stack is brewed with
B:"No Leftover Breath Bottles"=true
# Enables one-time ignition of entities by hitting them with a torch
B:"Super Hot Torch"=false
# Sets the amount of experience spawned by bottles o' enchanting
# -1 for vanilla default
I:"XP Bottle Amount"=-1
"attack cooldown" {
# Disables the 1.9 combat update attack cooldown
B:"[1] No Attack Cooldown Toggle"=false
# Only removes the attack cooldown of swords to balance other weapons like axes
B:"[2] Only Affect Swords"=false
# Hides attack speed tooltips of weapons
B:"[3] Hide Attack Speed Tooltip"=true
}
"item entities" {
# Enables the modification of item entity properties
B:"[01] Item Entities Toggle"=true
# Adds physical aspects such as collision boxes to item entities
B:"[02] Physics"=false
# Item entities can be picked up automatically
# When disabled, item entities can be picked up by right-clicking (requires 'Physics' option)
B:"[03] Automatic Pickup"=true
# Item entities can only be picked up when sneaking
B:"[04] Sneaking Pickup"=false
# Tools which enable picking up items automatically
# Example -> minecraft:bucket
S:"[05] Collection Tool" <
>
# Determines the delay in ticks until item entities can be picked up
# -1 for vanilla default
I:"[06] Pickup Delay"=-1
# Determines the time in ticks until item entities get despawned
# -1 for vanilla default
I:"[07] Lifespan"=-1
# Stops combination of item entities
B:"[08] No Combination"=false
# Stops combination of item entities if their maximum stack size is reached
B:"[09] Smart Combination"=true
# The radius (in blocks) that dropped items should check around them for other dropped items to combine with
# Depends on the Smart Combination toggle
D:"[10] Smart Combination Radius"=2.0
# Allows dropped items to also check above and below them for combination
# Depends on the Smart Combination toggle
B:"[11] Smart Combination Y-Axis Check"=true
# Enables the rotation effect
B:"[12] Rotation"=true
# Enables the bobbing effect
B:"[13] Bobbing"=true
# Makes item entities flash when they're about to despawn
B:"[14] Clear Despawn"=false
# Determines the time in seconds item entities have left before despawn to start flashing
I:"[15] Clear Despawn: Flashing Time"=20
# Makes item entities flash faster as they get closer to despawning
B:"[16] Clear Despawn: Urgent Flashing"=true
# Slows how often item entities update their position to improve performance
B:"[17] Slowed Movement"=false
}
mending {
# Bows enchanted with Infinity no longer require arrows
B:"[1] Arrowless Infinity"=true
# Implements modern mending behavior to only repair damaged equipment with XP
B:"[1] Mending Toggle"=true
# Allows the Infinity Enchantment to be combined with Mending
B:"[2] Infinity Conflict"=true
# Determines the amount of durability mending will repair, on average, per point of experience
D:"[2] Ratio"=2.0
# Allows the Infinity Enchantment to apply to all arrows (e.g. Tipped Arrows)
B:"[3] Infinity Affects All Arrows"=true
# Repairs damaged items from the entire inventory with XP
B:"[3] Overpowered"=true
}
"shield parry" {
# Allows parrying of projectiles with shields
B:"[01] Shield Parry Toggle"=false
# Determines the amount of time an arrow can be parried after raising the shield
# Measured in ticks
I:"[02] Arrow Time Window"=40
# Determines the amount of time a fireball can be parried after raising the shield
# Measured in ticks
I:"[03] Fireball Time Window"=40
# Determines the amount of time a throwable can be parried after raising the shield
# Measured in ticks
I:"[04] Throwable Time Window"=40
# Syntax: modid:entity
# Example: minecraft:arrow
S:"[05] Projectile List" <
>
# Blacklist Mode: Projectiles which can't be parried, others can be parried
# Whitelist Mode: Projectiles which can be parried, others can't be parried
# Valid values:
# WHITELIST
# BLACKLIST
S:"[06] List Mode"=BLACKLIST
# Plays an indication sound effect when projectiles are parried
B:"[07] Indication Sound"=false
# Adds the Rebound enchantment for extended parry time windows
B:"[08] Rebound Enchantment"=true
# Makes the Rebound enchantment exclusive to enchanted books as loot
B:"[09] Rebound Treasure Enchantment"=false
# Maximum enchantment level for the Rebound enchantment
I:"[10] Rebound Max Level"=5
# Multiplier for the parry time windows
D:"[11] Rebound Multiplier"=0.25
# Requires the rebound enchantment for parrying
B:"[12] Require Rebound Enchantment"=false
}
}
misc {
# Always displays the actual potion duration instead of `**:**`
B:"Accurate Potion Duration"=true
# Displays the ping in milliseconds of players when viewing the server list
B:"Better Ping Display"=true
# Enables clicking of `/seed` world seed in chat to copy to clipboard
B:"Copy World Seed"=true
# Restores feature to tilt the camera when damaged
B:"Damage Tilt"=true
# Sets the default difficulty for newly generated worlds
# Valid values:
# PEACEFUL
# EASY
# NORMAL
# HARD
S:"Default Difficulty"=PEACEFUL
# Prevents the advancement system from loading entirely
B:"Disable Advancements"=true
# Disables the narrator functionality entirely
B:"Disable Narrator"=false
# Disables all text shadowing, where text has a darker version of itself rendered behind the normal text, changing the appearance and can improve fps on some screens
B:"Disable Text Shadows"=false
# Re-implements parallax rendering of the end portal from 1.10 and older
B:"End Portal Parallax"=true
# Disables potion effect particles emitting from yourself
B:"Hide Personal Effect Particles"=false
# Provides more information to addPacket removed entity warnings
B:"Improved Entity Tracker Warning"=true
# Lets background music play continuously without delays
B:"Infinite Music"=false
# Enhance the vanilla 'Open to LAN' GUI for listening port customization, removal of enforced authentication and more
B:"LAN Server Properties"=true
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
# 0 for vanilla default
I:"Linear XP Amount"=0
# Sets the amount of applicable pattern layers for banners
# 6 for vanilla default
I:"More Banner Layers"=6
# Disables the flashing effect when the night vision potion effect is about to run out
B:"No Night Vision Flash"=true
# Disables the inventory shift when potion effects are active
B:"No Potion Shift"=true
# Disables the experience reward when smelting items in furnaces
B:"No Smelting XP"=false
# Prevents placing offhand blocks when blocks or food are held in the mainhand
B:"Offhand Improvement"=true
# Sets the Y value of the overlay message (action bar), displayed for playing records etc.
# -4 for vanilla default
I:"Overlay Message Height"=-4
# Always indent keybind entries from the screen edge, preventing them from overflowing off the left side when particularly long keybind names are present
B:"Prevent Keybinds from Overflowing Screen"=true
# Removes the 3D Anaglyph button from the video settings menu
B:"Remove 3D Anaglyph Button"=true
# Removes the redundant Minecraft Realms button from the main menu
# Incompatible with RandomPatches
B:"Remove Realms Button"=true
# Removes the recipe book button from GUIs
B:"Remove Recipe Book"=true
# Forcefully turns off the snooper and hides the snooper settings button from the options menu
B:"Remove Snooper"=true
# Sets the Y value of the selected item tooltip, displayed when held items are changed
# 59 for vanilla default
I:"Selected Item Tooltip Height"=59
# Skips the credits screen after the player goes through the end podium portal
B:"Skip Credits"=false
# Automatically confirms the 'Missing Registry Entries' screen on world load
# Identical to the launch parameter `-Dfml.queryResult=confirm`
B:"Skip Missing Registry Entries Screen"=false
# Adds a button to the pause menu to toggle cheats
B:"Toggle Cheats Button"=true
# Sets the maximum experience level players can reach
# 0 to effectively disable gaining of experience
# -1 for vanilla default
I:"XP Level Cap"=-1
"armor curve" {
# Adjusts the armor scaling and degradation formulae for mobs and players
B:"[1] Armor Curve Toggle"=false
# Configure how much armor does against damage
# Valid values are 'armor', 'damage', and 'toughness'
# Set to 1 to not modify damage at this step
S:"[2] Armor Damage Reduction Formula"=damage-(damage>(40/(toughness+1)))*((40/(toughness+1)))/2
# Configure sudden death protection for armor toughness
# Valid values are 'armor', 'damage', and 'toughness'
# Set to 1 to not modify damage at this step
S:"[3] Armor Toughness Damage Reduction Formula"=damage*MAX(10/(10+armor),0.2)
# Configure the efficiency of protection enchantments
# Valid values are 'enchant' and 'damage'
# Set to 1 to not modify damage at this step
S:"[4] Enchantment Damage Reduction Formula"=damage*10/(10+enchant)
# Configure how armor degrades
# Valid values are 'remaining' and 'max'
# Set to 1 to disable
S:"[5] Armor Degradation Formula"=remaining/MAX(max,1)
# Enables debug logging for easier config validation
B:"[6] Debug Logging"=false
}
"incurable potions" {
# Determines if potion effects are curable with curative items like buckets of milk
B:"[1] Incurable Potions Toggle"=true
# Syntax: modid:potioneffect
S:"[2] Potion Effect List" <
>
# Blacklist Mode: Potion effects incurable by curative items, others are curable
# Whitelist Mode: Potion effects curable by curative items, others are incurable
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
lightning {
# Sets the damage lightning bolts deal to entities
D:"Lightning Damage"=5.0
# Sets the duration in ticks lightning bolts set entities on fire
I:"Lightning Fire Ticks"=8
# Disables the creation of fire around lightning strikes
B:"No Lightning Fire"=false
# Disables the flashing of skybox and ground brightness on lightning bolt strikes
B:"No Lightning Flash"=false
# Prevents lightning bolts from destroying items
B:"No Lightning Item Destruction"=false
}
"load sounds" {
# Play load sound on...
# Valid values:
# NOTHING
# MINECRAFT
# WORLD
# MINECRAFT_AND_WORLD
S:"[1] Mode"=NOTHING
# Sounds to play when Minecraft is loaded
# Syntax: eventname;pitch
S:"[2] Minecraft Loaded Sounds" <
entity.experience_orb.pickup;1.0
entity.player.levelup;1.0
>
# Sounds to play when the world is loaded
# Syntax: eventname;pitch
S:"[3] World Loaded Sounds" <
entity.experience_orb.pickup;1.0
entity.player.levelup;1.0
>
}
"pickup notification" {
# Displays notifications when the player obtains or loses items
B:"[01] Pickup Notification Toggle"=false
# Displays item additions when a player obtains an item
B:"[02] Display Item Additions"=true
# Displays item removals when a player loses an item
B:"[03] Display Item Removals"=true
# Displays changes in player experience
B:"[04] Display Experience"=true
# Displays the icon of the respective item
B:"[05] Display Icon"=true
# Displays the name of the respective item
B:"[06] Display Name"=true
# Displays a dark rectangle behind changed items
B:"[07] Display Background"=false
# Sets the horizontal offset of the notification
I:"[08] Display Offset Horizontal"=0
# Sets the vertical offset of the notification
I:"[09] Display Offset Vertical"=18
# Sets the edge/corner of the screen to use as the base location
# Valid values:
# BOTTOM_RIGHT
# BOTTOM
# BOTTOM_LEFT
# LEFT
# TOP_LEFT
# TOP
# TOP_RIGHT
# RIGHT
# CENTER
S:"[10] Snap Position"=BOTTOM_RIGHT
# Sets the scaling of item names
D:"[11] Name Scale"=0.8
# Sets the scaling of item icons
D:"[12] Icon Scale"=0.8
# Sets the maximum number of items in the queue before they start fading out artificially
I:"[13] Soft Limit"=6
# Sets the number of items that will be faded out after the soft limit is reached
I:"[14] Fade Limit"=3
# Sets the duration in ticks how long the notification will be displayed
I:"[15] Display Duration"=120
# Sets the duration in ticks how long the notification fades out
I:"[16] Fade Duration"=20
# List of item registry names to ignore when displaying changes
# Syntax: modid:item
S:"[17] Blacklist: Ignore Item Changes" <
>
# List of item registry names for which to ignore subitem changes
# Syntax: modid:item
S:"[18] Blacklist: Ignore Subitem Changes" <
>
}
"smooth scrolling" {
# Adds smooth scrolling to in-game lists
B:"[1] Smooth Scrolling Toggle"=true
D:"[2] Bounce Back Multiplier"=0.24
I:"[3] Scroll Duration"=600
D:"[4] Scroll Step"=19.0
}
"swing through grass" {
# Allows hitting entities through grass instead of breaking it
B:"[1] Swing Through Grass Toggle"=true
# Excludes blocks from the swing through grass tweak
# Syntax: modid:block
S:"[2] Blacklist" <
>
# Includes blocks in the swing through grass tweak
# Syntax: modid:block
S:"[3] Whitelist" <
>
}
"toast control" {
# Enables the control of toasts (pop-up text boxes)
B:"[1] Toast Control Toggle"=true
# Determines if advancement toasts are blocked. Enabling will block ALL advancements.
B:"[2] Disable Advancement Toasts"=true
# Determines if recipe unlock toasts are blocked. Blocks "you have unlocked a new recipe" toasts.
B:"[3] Disable Recipe Toasts"=true
# Determines if system toasts are blocked. This is used only for the narrator toggle notification right now.
B:"[4] Disable System Toasts"=true
# Determines if tutorial toasts are blocked. Blocks useless things like use WASD to move.
B:"[5] Disable Tutorial Toasts"=true
# List of class names of Toasts to prevent displaying
# Behavior depends on the list mode
# Syntax: full class name
S:"[6] Toast Control List" <
>
# Blacklist Mode: Toast classes which can't be added to the queue, others can
# Whitelist Mode: Toast classes which can be added to the queue, others can't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[7] List Mode"=BLACKLIST
# Enables debug logging to log class names of displayed toasts to the log
B:"[8] Debug Logging"=false
# Enables a keybind (default: CTRL+0) to clear all active toasts
B:"[9] Clear Toast Keybind"=true
}
chat {
# Sets the maximum number of chat lines to display
# 100 is the vanilla default
# 0 or less functionally disables the chat
I:"[1] Chat Lines"=100
# Don't clear sent message history on leaving the world
B:"[2] Keep Sent Messages"=false
# Removes duplicate messages and instead put a number behind the message how often it was repeated
B:"[3] Compact Messages"=true
}
}
performance {
# Determines the interval in ticks between world auto saves
I:"Auto Save Interval"=900
# Improves model load times by checking if an animated model exists before trying to load it
B:"Check Animated Models"=true
# Adds an IRecipe cache to improve recipe performance in larger modpacks
B:"Crafting Cache"=true
# Improves loading times by removing debug code for missing sounds and subtitles
B:"Disable Audio Debug"=true
# Improves rendering performance by removing the resource location text on missing models
B:"Disable Fancy Missing Model"=true
# Improves rendering performance by disabling rendering the entity inside mob spawners
B:"Disable Mob Spawner Entity"=false
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
B:"Fast Dye Blending"=true
# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
B:"Fast Prefix Checking"=true
# Skips initial world chunk loading & garbage collection to speed up world loading
# May have side effects such as slower chunk generation
B:"Fast World Loading"=false
# Fixes slow background startup edge case caused by checking tooltips during the loading process
B:"Faster Background Startup"=true
# Silences advancement errors
B:"Mute Advancement Errors"=false
# Silences ore dictionary errors
B:"Mute Ore Dictionary Errors"=false
# Silences texture map errors
B:"Mute Texture Map Errors"=false
# Disables mob pathfinding from loading new/unloaded chunks when building chunk caches
B:"No Pathfinding Chunk Loading"=true
# Disables lighting of active redstone, repeaters, and comparators to improve performance
B:"No Redstone Lighting"=false
# Removes the hardcoded 30 FPS limit in screens like the main menu
B:"Uncap FPS"=true
"entity radius check" {
# Toggles all tweaks in this category
# IMPORTANT: These tweaks are only effective if you have mod(s) that increase World.MAX_ENTITY_RADIUS!
# (Lycanites Mobs, Advanced Rocketry, Immersive Railroading, etc.)
B:"[1] Entity Radius Check Toggle"=true
# Reduces the search size of various AABB functions for specified entity types
B:"[2] Reduce Search Size Toggle"=true
# The entity types to reduce the search size for
# Syntax - modid:name
S:"[3] Reduce Search Size Targets" <
minecraft:item
minecraft:player
>
# Reduces size of collision checks for most vanilla and specified entity types
B:"[4] Less Collisions Toggle"=true
# The extra entity types to reduce the size of collision checks for
# Syntax - modid:name;radius
# Vanilla ids aren't allowed because they are already included
# Most types should be specified with the vanilla default radius: 2.0
S:"[5] Less Collisions Extra Targets" <
>
}
}
world {
# Sets the default height of the overworld's sea level
# Vanilla default is 63
I:"Sea Level"=63
# Enforces stronghold generation to generate all blocks, regardless of air
B:"Stronghold Enforcement"=true
B:"Stronghold Replacement"=true
# Tidies newly generated chunks by removing scattered item entities
B:"Tidy Chunk"=false
# Sets the village generation distance in chunks
# Vanilla default is 32
I:"Village Distance"=32
"chunk gen limit" {
# Limits maximum chunk generation per tick for improved server performance
B:"[1] Chunk Gen Limit Toggle"=false
# Maximum chunks to generate per tick per dimension
I:"[2] Ticks"=2
# Maximum time in ms to spend generating chunks per tick per dimension
I:"[3] Time"=5
}
"dimension unload" {
# Unloads dimensions not in use to free up resources
B:"[1] Dimension Unload Toggle"=true
# Time (in ticks) to wait before checking dimensions
I:"[2] Interval"=600
# List of dimensions which should not be unloaded
# Can be dimension name or ID
# Uses regular expressions
S:"[3] Blacklist" <
0
overworld
>
}
"void fog" {
# Determines the amount of iterations for checking void particle spawns per animate tick
I:"[10] Particle Spawn Iterations"=1000
# Re-implements pre-1.8 void fog and void particles
B:"[1] Void Fog Toggle"=false
# List of dimensions concerning void fog and particles
# Behavior depends on the list mode
# Can be dimension name or ID
S:"[2] Dimension List" <
overworld
>
# Blacklist Mode: Dimensions that don't have void fog and particles enabled, others do
# Whitelist Mode: Dimensions that have void fog and particles enabled, others don't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] Dimension List Mode"=WHITELIST
# Renders void fog in creative and spectator mode
B:"[4] Fog In Creative/Spectator"=false
# Renders void fog in the superflat world type
B:"[5] Fog In Superflat"=false
# Renders void fog when the player has night vision
B:"[6] Fog On Night Vision"=false
# Renders void particles in creative and spectator mode
B:"[7] Particles In Creative/Spectator"=true
# Renders void particles in the superflat world type
B:"[8] Particles In Superflat"=false
# Determines the maximum Y level of the player at which void particles are spawned
I:"[9] Particle Spawn Y Level"=8
}
}
}