[BUG] [DETAILS] detail = "Allows GT Capes to be Unlocked Again" [DETAILS] [IGNORE] checks = { compareBefore = "1.7-beta-5" } # Only apply this if the commit being compared against is 1.7-beta-5 or newer [IGNORE]
531 lines
18 KiB
INI
Executable File
531 lines
18 KiB
INI
Executable File
# Configuration file
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general {
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abyssalcraft {
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# Disables AbyssalCraft's Plague-type mobs spawning lingering potion effects on death
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B:"Disable Plague Potion Clouds"=false
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# Optimizes AbyssalCraft's item transport system to reduce tick overhead
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B:"Optimized Item Transport"=true
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}
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"actually additions" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Fixes Laser Upgrades voiding instead of applying if there is only one item in the stack
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B:"Laser Upgrade Voiding"=true
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}
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"arcane archives" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"advent of ascension" {
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# Improves AoA player ticking by only sending inventory changes when necessary
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B:"Improved Player Tick"=true
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B:"Inventory-less GUI Compatibility"=false
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}
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"biomes o' plenty" {
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# Fixes rapid inflection of regeneration effects in hot spring water
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B:"Hot Spring Water"=true
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}
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"blood magic" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Optimizes the Hellfire/Soul Forge to reduce tick time
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B:"Optimized Hellfire Forge"=true
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# Fixes memory leak when unloading worlds/switching dimensions
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B:"World Unload Memory Leak Fix"=true
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}
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botania {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Enables the Botania Garden of Glass skybox for custom dimensions
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# Abides by Botania's 'enableFancySkybox' config option
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# Example: 43
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I:"Fancy Skybox" <
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>
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}
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chisel {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"chocolate quest repoured" {
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# Restores the golden feather behavior from the original Better Dungeons mod
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B:"Legacy Golden Feather"=true
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}
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"cofh core" {
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# Sets the damage multiplier of the Vorpal enchantment
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D:"Vorpal Enchantment Damage"=10.0
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}
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"elementary staffs" {
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# Reintroduces the 1.5 electric staff behavior along with some subtle particles
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B:"Electric Staff Port"=true
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}
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"elenai dodge 2" {
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# Chance per dodge to extinguish the player when burning
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D:"Extinguishing Dodges"=0.0
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# Fixes server-sided crashes when the Feathers Helper API is utilized
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B:"Feathers Helper API Fix"=true
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# Sets the amount of consumed half-feathers per interval when the player is sprinting
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I:"Sprinting Feather Consumption"=0
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# Sets the rate feathers are consumed in ticks when the player is sprinting
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I:"Sprinting Feather Interval"=20
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# Sets the amount of half-feathers required to start sprinting
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I:"Sprinting Feather Requirement"=6
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}
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"epic siege mod" {
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# Disables leftover debug logging inside the digger AI of the beta builds
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B:"Disable Digger AI Debug"=true
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}
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"the erebus" {
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# Fixes Cabbage not dropping the correct items in some situations
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B:"Fix Cabbage Drop"=true
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# Fixes the Quake Hammer using the incorrect config option to control its size
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B:"Fix Quake Hammer Texture"=true
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# Prevents HWYLA/TOP crashes with preserved blocks
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B:"Preserved Blocks Fix"=true
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}
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"extra utilities 2" {
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# When near some inventories, the Radar feature (find in nearby inventories) will entirely break
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# this catches the AbstractMethodException thrown, allowing other nearby inventories to be searched
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B:"Catch Radar Exception"=true
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# Fixes the Creative Mill Generator not respecting the Creative Block Breaking config
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B:"Creative Mill Harvestability"=true
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Fixes Mob Attack and Health Statistics being repeatedly doubled
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B:"Fix Deep Dark Stats"=true
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# Fixes Machine Block drops being immutable, causing a crash on attempting to remove entries from the list
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B:"Mutable Machine Block Drops"=true
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}
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forestry {
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# Adds custom emerald to germling trades to the arborist villager
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# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
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# level Level when this trade becomes available (how much trading needs to be done)
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# emeralds_min Lower random limit for emeralds
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# emeralds_max Upper random limit for emeralds
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# germlings_min Lower random limit for germlings
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# germlings_max Upper random limit for germlings
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# type Type of germling, can be either pollen or sapling
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# complexity_min Lower limit of allele complexity
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# complexity_max Upper limit of allele complexity
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#
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# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
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# 5;10;40;1;1;sapling;6;10
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S:"Arborist Villager Trades" <
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>
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# Disables damage caused by bees bypassing player armor
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B:"Disable Bee Damage Armor Bypass"=true
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Allows Forestry farms to pick up ExtraTrees fruit
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B:"Extra Trees: Gather Windfall"=true
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# Fixes broken textures for various running and landing particles
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B:"Particle Fixes"=true
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# Allows Forestry farms to automatically replant cocoa beans
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B:"Replanting Cocoa Beans"=true
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}
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"industrialcraft 2" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"industrial foregoing" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Fixes an off-by-one error where IF Machines would display the max tier of range addon as one less than the actual maximum
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B:"Machines Max Range Off-By-One Fix"=true
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}
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"infernal mobs" {
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# Enables compatibility between Infernal Mobs' Sticky effect and Reliquary's Pedestal
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B:"Sticky Pedestal Compatibility"=true
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# Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment
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B:"Sticky Recall Compatibility"=true
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}
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"iron backpacks" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"item stages" {
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# Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues
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B:"Ingredient Matching"=true
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}
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mekanism {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"mob stages" {
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# Fixes mob replacement ignoring entity spawning rules
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B:"Spawning Rules Fixes"=true
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}
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"nether chest" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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netherrocks {
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# Prevents crashing with mods implementing right click crop harvesting
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B:"Right Click Harvesting Fix"=true
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}
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nuclearcraft {
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# Changes the data table of the radiation environment handler to improve tick time
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# CONCURRENT_HASHMAP: NuclearCraft default
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# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
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# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
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# Valid values:
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# CONCURRENT_HASHMAP
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# CONCURRENT_LINKED_HASHMAP
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# CONCURRENT_LINKED_QUEUE
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S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE
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}
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projectred {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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quark {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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roost {
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# Improves load time by registering ContentTweaker chickens early for Roost to detect them
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# Note: If you would like to use ContentTweaker's MaterialSystem Parts for the layed item, in your script you must:
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# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
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# 2) Use the Material Part Bracket Handler to reference the item
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B:"ContentTweaker: Early Register CT Chickens"=false
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S:"Custom Chickens" <
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>
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}
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"simple difficulty" {
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# Fixes the interaction of iron canteens with rain collectors
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B:"Iron Canteen Interaction Fix"=true
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}
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"simply jetpacks" {
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# Fixes a client-side memory leak associated with EntityPlayer
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B:"Memory Leak Fix"=false
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}
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"spice of life" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"storage drawers" {
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# Approximate range in blocks at which drawers render contained items
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# 0 for default unlimited range
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I:"Render Range"=32
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}
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"tardis mod" {
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# Fixes a client-side memory leak associated with EntityPlayer
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B:"Memory Leak Fix"=true
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}
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"tech reborn" {
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# Optimizes the Rolling Machine to reduce tick time
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B:"Optimized Rolling Machine"=true
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}
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thaumcraft {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
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B:"Flower Bounding Box"=true
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# Stops the thaumometer from bobbing rapidly when using it to scan objects
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B:"Stable Thaumometer"=true
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}
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"thaumcraft: entities" {
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# Adds particles to firebats similar to legacy versions
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B:"Firebat Particles"=true
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# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
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B:"Spiderlike Eldritch Crabs"=true
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# Increases particle size of wisps similar to legacy versions
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B:"Wisp Particles"=true
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}
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"thaumcraft: foci" {
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"focus effects" {
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# Overhauls the break focus effect cast sound
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B:"[01] Break: Cast Sound Revamp"=true
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# Adds an impact sound to the break focus effect
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B:"[02] Break: Impact Sound"=true
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# Overhauls the earth focus effect cast sound
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B:"[03] Earth: Cast Sound Revamp"=true
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# Adds an impact sound to the earth focus effect
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B:"[04] Earth: Impact Sound"=true
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# Adds an impact sound to the fire focus effect
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B:"[05] Fire: Impact Sound"=true
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# Adds an impact sound to the flux focus effect
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B:"[06] Flux: Impact Sound"=true
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# Overhauls the frost focus effect cast sound to make it a lot less plangent
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B:"[07] Frost: Cast Sound Revamp"=true
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# Adds an impact sound to the frost focus effect
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B:"[08] Frost: Impact Sound"=true
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# Overhauls the heal focus effect cast sound
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B:"[09] Heal: Cast Sound Revamp"=true
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# Adds an impact sound to the heal focus effect
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B:"[10] Heal: Impact Sound"=true
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# Overhauls the rift focus effect cast sound
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B:"[11] Rift: Cast Sound Revamp"=true
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# Adds an impact sound to the rift focus effect
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B:"[12] Rift: Impact Sound"=true
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# Overhauls the exchange focus effect cast sound
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B:"[13] Exchange: Cast Sound Revamp"=true
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# Adds an impact sound to the exchange focus effect
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B:"[14] Exchange: Impact Sound"=true
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}
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"focus mediums" {
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# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
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B:"[1] Bolt: Cast Sound"=true
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# Plays an additional cast sound when using any cloud focus medium
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B:"[2] Cloud: Cast Sound"=true
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# Adds additional cast, despawn, and setup sounds when using any mine focus medium
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B:"[3] Mine: Sound Overhaul"=true
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# Plays an additional cast sound when summoning any type of spellbat
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B:"[4] Spellbat: Cast Sound"=true
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}
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}
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"thaumic wonders" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"the farlanders" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"thermal expansion" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
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# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
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# (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser())
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# Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function
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B:"Insolator Custom Monoculture"=true
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}
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"tinkers' construct" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Excludes gaseous fluids from being transferable via faucets
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B:"Gaseous Fluids"=false
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# Hides tool/bow materials in the 'Materials and You' book
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# Syntax: material
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# Enabling debug logging prints all materials on game launch
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S:"Material Blacklist" <
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>
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# Determines the maximum number of possible items to display before not rendering any to prevent substantial lag
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# 0 to disable rendering items in the smeltery entirely
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# -1 for the default, which is always rendering items
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I:"Maximum Items to Render in Smeltery"=-1
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# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
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B:"Offhand Shuriken"=true
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# Caches all ore dictionary smelting recipes to speed up game loading
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B:"Ore Dictionary Cache"=true
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# Fixes server world being leaked to various particles
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B:"Particle Fixes"=true
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# Despawns unbreakable projectiles faster to improve framerates
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B:"Projectile Despawning"=true
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# Enables usage of tweaks in below category to customize Tinkers' tools stats
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B:"Tool Customization"=true
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"tool customization" {
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# Sets the rate at which a tool's attack damage incrementally decays depending on its damage cutoff
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# Default value: 0.9
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# Range: 0.0 - 1.0
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# Note: A rate of 1.0 means there is no damage decay
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# Note: The damage curve will cap the maximum value to (tool's damage cutoff)/(1 - decay rate)
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S:"Attack Damage Decay Rate"=0.9
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# Sets the attack damage cutoff at which diminishing returns start for the cleaver
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# Default value: 25.0
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D:"Cleaver Attack Damage Cutoff"=25.0
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# Sets the attack damage cutoff at which diminishing returns start for any Tinkers' tool not listed here
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# Default value: 15.0
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D:"General Attack Damage Cutoff"=15.0
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# Sets the attack damage cutoff at which diminishing returns start for the longsword
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# Default value: 18.0
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D:"Longsword Attack Damage Cutoff"=18.0
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# Sets the attack damage cutoff at which diminishing returns start for the PlusTiC katana
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# Default value: 22.0
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D:"PlusTiC: Katana Attack Damage Cutoff"=22.0
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# Sets the attack damage cutoff at which diminishing returns start for the rapier
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# Default value: 13.0
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D:"Rapier Attack Damage Cutoff"=13.0
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}
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}
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"tiny progressions" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"astral sorcery" {
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# Fixes a bug where particle effects would continue to render after changing dimensions
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B:"Clear Particle Effects"=true
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# Downgrades the message when completing a recipe without an initializing player from a warning to a debug
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B:"Downgrade Missing Player Log Level"=true
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# Fixes Sooty Marble Pillar blocking the proper rendering of adjacent fluids due to inverted logic
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B:"Sooty Marble Rendering Fix"=true
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}
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"cb multipart/forge multipart cbe" {
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# Fixes a memory leak associated with EntityPlayer
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B:"Memory Leak Fix"=true
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}
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"compact machines" {
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# Fixes some compact machine walls being invisible if Nothirium 0.2.x (and up) or Vintagium is installed
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B:"Invisible Wall Render Fix"=true
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}
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"effortless building" {
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# Fixes Effortless Building ignoring Metadata when checking for items in inventory
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B:"Block Transmutation Fix"=false
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}
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"modular routers" {
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# Fixes particles being added from the wrong thread which corrupted the particle manager
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B:"Particle Thread Fix"=true
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}
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mrtjpcore {
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# Fixes a memory leak associated with EntityPlayer
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B:"Memory Leak Fix"=true
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}
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railcraft {
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# Disables the beta message warning on world join
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B:"No Beta Warning"=true
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}
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"rftools dimensions" {
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# Fixes a bug where joining a world or server with any RFTools Dimension registered would disallow entering another world without that dimension until restarting
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B:"Fully Unregister Dimensions"=true
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}
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"codechicken lib" {
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# Fixes network ByteBuf leaks from PacketCustom
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B:"Packet Leak Fix"=true
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}
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"ender storage" {
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# Fixes storage frequencies being tracked multiple times
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B:"Fix Frequency Tracking"=true
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}
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openblocks {
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# Fixes the Last Stand enchantment triggering too early on pre-mitigation damage (before enchants, potions, etc)
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# instead of on post-mitigation damage.
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B:"Last Stand Trigger Fix"=true
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}
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opencomputers {
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# Fixes network ByteBuf leaks from PacketHandler
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B:"Packet Leak Fix"=true
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}
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"requious frakto" {
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# Fixes server world being leaked to various particles
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B:"Particle Fixes"=true
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}
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steamworld {
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# Fixes a Stack Overflow crash when entering the Sky of Old Dimension
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B:"Sky of Old Dimension Fix"=true
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}
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}
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