40 lines
1.5 KiB
INI
40 lines
1.5 KiB
INI
# Configuration file
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"colored light shader options" {
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# Enables shader support in dependant mods [default: true]
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B:EnableShaders=false
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# If true, then colored lighting effects will be added to vanilla items, blocks, and tile entities. [default: true]
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B:EnableVanillaLightingEffects=false
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# Maximum Number of lights to be rendered on the screen at once [range: 4 ~ 256, default: 64]
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I:MaxLights=64
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# Maximum Distance to render a colored light [range: 4.0 ~ 128.0, default: 128.0]
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S:MaxRenderDist=128.0
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# Skips sending light updates to the card some frames. This can speed up fps greatly when bandwidth is a problem. 0 always sends data. [range: 0 ~ 160, default: 10]
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I:NumFramesToSkipWhenRenderingShaders=10
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}
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"misc client options" {
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# Enable the contributor cosmetics (Only useful if u are a contributor, but don't want the cosmetics to override other cosmetics) [default: true]
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B:EnableContributorCosmetics=false
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# Enable (true0 or disable (false) particle effects that result from contriutor cosmetics for other players [default: true]
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B:EnableContributorParticleEffectsOthers=false
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# Enable (true0 or disable (false) particle effects that result from contriutor cosmetics for current player [default: true]
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B:EnableContributorParticleEffectsSelf=false
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}
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options {
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B:EnableContributorCosmetics=false
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B:EnableContributorParticleEffectsOthers=false
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B:EnableContributorParticleEffectsSelf=false
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}
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