swivler = script.Parent function rotateMod(mod, center, rotation) local parts = {} local function scan(parent) for _, obj in pairs(parent:GetChildren()) do if (obj:IsA("BasePart")) then table.insert(parts, obj) end scan(obj) end end scan(mod) for _, part in pairs(parts) do part.CFrame = (center * rotation * (center:inverse() * part.CFrame)) end end function Right() script.Parent.Left.Use.MaxActivationDistance = 0 script.Parent.Right.Use.MaxActivationDistance = 0 if script.Parent.Swivelspot.Value == 1 then if script.Parent.Parent.ScreenA.Swivelspot.Value == 6 then else script.Parent.Base.Move:Play() script.Parent.Swivelspot.Value = 6 local mod = swivler local step = 1 for i = 0, 13.5, step do rotateMod(mod, mod:GetModelCFrame(), CFrame.Angles(0, 0.075, 0)) wait() end end else if script.Parent.Swivelspot.Value == 6 then if script.Parent.Parent.ScreenA.Swivelspot.Value == 5 then else script.Parent.Base.Move:Play() script.Parent.Swivelspot.Value = 5 local mod = swivler local step = 1 for i = 0, 13.5, step do rotateMod(mod, mod:GetModelCFrame(), CFrame.Angles(0, 0.075, 0)) wait() end end else if script.Parent.Swivelspot.Value == 5 then if script.Parent.Parent.ScreenA.Swivelspot.Value == 4 then else script.Parent.Base.Move:Play() script.Parent.Swivelspot.Value = 4 local mod = swivler local step = 1 for i = 0, 13.5, step do rotateMod(mod, mod:GetModelCFrame(), CFrame.Angles(0, 0.075, 0)) wait() end end else if script.Parent.Swivelspot.Value == 4 then if script.Parent.Parent.ScreenA.Swivelspot.Value == 3 then else script.Parent.Base.Move:Play() script.Parent.Swivelspot.Value = 3 local mod = swivler local step = 1 for i = 0, 13.5, step do rotateMod(mod, mod:GetModelCFrame(), CFrame.Angles(0, 0.075, 0)) wait() end end else if script.Parent.Swivelspot.Value == 3 then if script.Parent.Parent.ScreenA.Swivelspot.Value == 2 then else script.Parent.Base.Move:Play() script.Parent.Swivelspot.Value = 2 local mod = swivler local step = 1 for i = 0, 13.5, step do rotateMod(mod, mod:GetModelCFrame(), CFrame.Angles(0, 0.075, 0)) wait() end end else if script.Parent.Swivelspot.Value == 2 then if script.Parent.Parent.ScreenA.Swivelspot.Value == 1 then else script.Parent.Base.Move:Play() script.Parent.Swivelspot.Value = 1 local mod = swivler local step = 1 for i = 0, 13.5, step do rotateMod(mod, mod:GetModelCFrame(), CFrame.Angles(0, 0.075, 0)) wait() end end end end end end end end script.Parent.Left.Use.MaxActivationDistance = 10 script.Parent.Right.Use.MaxActivationDistance = 10 end script.Parent.Right.Use.MouseClick:connect(Right)