// THIS FILE IS AUTO-GENERATED Layer0 { shader "vr_simple.vfx" //---- Color ---- g_flModelTintAmount "1.000" g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" TextureColor "materials/default/default_color.tga" //---- Fade ---- g_flFadeExponent "1.000" //---- Fog ---- g_bFogEnabled "1" //---- Lighting ---- g_flDirectionalLightmapMinZ "0.050" g_flDirectionalLightmapStrength "1.000" //---- Metalness ---- g_flMetalness "0.000" //---- Normal ---- TextureNormal "materials/default/default_normal.tga" //---- Roughness ---- TextureRoughness "materials/default/default_rough.tga" //---- Texture Coordinates ---- g_nScaleTexCoordUByModelScaleAxis "0" g_nScaleTexCoordVByModelScaleAxis "0" g_vTexCoordOffset "[0.000 0.000]" g_vTexCoordScale "[1.000 1.000]" g_vTexCoordScrollSpeed "[0.000 0.000]" }