fixed minor things
Signed-off-by: qsnow1845 <qrs01@snowtx.com>
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parent
01de291094
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f68b9d1ae3
@ -16,7 +16,7 @@ public class Main extends Applet {
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private Rectangle rBtn = new Rectangle(660, 240, 150, 80); // Rectangle that the player presses to move player to the right
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private Rectangle rBtn = new Rectangle(660, 240, 150, 80); // Rectangle that the player presses to move player to the right
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private Rectangle lpBtn = new Rectangle(480, 640, 150, 80); // Rectangle that the player presses to move player to the power left
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private Rectangle lpBtn = new Rectangle(480, 640, 150, 80); // Rectangle that the player presses to move player to the power left
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private Rectangle rpBtn = new Rectangle(660, 640, 150, 80); // Rectangle that the player presses to move player to the power right
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private Rectangle rpBtn = new Rectangle(660, 640, 150, 80); // Rectangle that the player presses to move player to the power right
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private boolean alive = true; // Used to stop score from increasing
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private boolean alive = false; // Used to stop score from increasing
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private boolean powerUsed = true; // Sets default value for power availability
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private boolean powerUsed = true; // Sets default value for power availability
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private static void npcLocomotion(Graphics g) { // Logic for spawning NPC objects
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private static void npcLocomotion(Graphics g) { // Logic for spawning NPC objects
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@ -45,7 +45,7 @@ public class Main extends Applet {
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private static void playerLocomotion(Graphics g) {
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private static void playerLocomotion(Graphics g) {
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Player.make(g, Px, 427); // Draw the player according to its Px
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Player.make(g, Px, 427); // Draw the player according to its Px
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if (Px <= 107 || Px >= 375) { // Logic to detect if player has it the shoulder of road
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if (Px <= 107 || Px >= 365) { // Logic to detect if player has it the shoulder of road
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playerHitShoulder = true;
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playerHitShoulder = true;
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}
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}
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}
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}
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@ -55,6 +55,7 @@ public class Main extends Applet {
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if (start && !NPC1.collision && !NPC2.collision && !NPC3.collision && !NPC4.collision && !NPC5.collision && !NPC6.collision && !NPC7.collision && !playerHitShoulder) { // Start and keep game running if 1. startBtn has been pressed. 2. No NPCs have detected a collision and player hasn't hit shoulder.
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if (start && !NPC1.collision && !NPC2.collision && !NPC3.collision && !NPC4.collision && !NPC5.collision && !NPC6.collision && !NPC7.collision && !playerHitShoulder) { // Start and keep game running if 1. startBtn has been pressed. 2. No NPCs have detected a collision and player hasn't hit shoulder.
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if (score % 50 == 0) {
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if (score % 50 == 0) {
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powerUsed = false;
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powerUsed = false;
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alive = true;
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}
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}
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Draw.begin(g, score, powerUsed);
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Draw.begin(g, score, powerUsed);
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playerLocomotion(g);
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playerLocomotion(g);
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