modded7/overrides/config/enderio/enderioinvpanel.cfg

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2022-01-23 23:35:02 +08:00
# Configuration file
invpanel {
# Internal power used per item extracted (not a stack of items) (synced from server) [range: 0.0 ~ 3.4028235E38, default: 12.0]
D:inventoryPanelExtractCostPerItem=12.0
# Internal power used per extract operation (independent of stack size) (synced from server) [range: 0.0 ~ 3.4028235E38, default: 32.0]
D:inventoryPanelExtractCostPerOperation=32.0
# If true, the inv panel will not accept fluids and will be active permanently. (synced from server) [default: false]
B:inventoryPanelFree=false
# Internal power generated per mB. The default of 800/mB matches the RF generation of the Zombie generator. A panel tries to refill only once every second - setting this value too low slows down the scanning speed. (synced from server) [range: 1.0 ~ 3.4028235E38, default: 800.0]
D:inventoryPanelPowerPerMB=800.0
# If true stack sizes will be drawn at a smaller size with a little more detail. [default: true]
B:inventoryPanelScaleText=true
# Internal power used for scanning a slot (synced from server) [range: 0.0 ~ 3.4028235E38, default: 0.1]
D:inventoryPanelScanCostPerSlot=0.10000000149011612
# The type of fluid required (synced from server) [default: nutrient_distillation]
S:remoteInventoryFluidTypesTier0=nutrient_distillation
# The type of fluid required (synced from server) [default: ender_distillation]
S:remoteInventoryFluidTypesTier1=ender_distillation
# The type of fluid required (synced from server) [default: vapor_of_levity]
S:remoteInventoryFluidTypesTier2=vapor_of_levity
# Capacity of the internal tank in MB (synced from server) [range: 0 ~ 2147483647, default: 2000]
I:remoteInventoryMBCapacityTier0=2000
# Capacity of the internal tank in MB (synced from server) [range: 0 ~ 2147483647, default: 1000]
I:remoteInventoryMBCapacityTier1=1000
# Capacity of the internal tank in MB (synced from server) [range: 0 ~ 2147483647, default: 1500]
I:remoteInventoryMBCapacityTier2=1500
# MB required to open the panel (synced from server) [range: 0 ~ 2147483647, default: 100]
I:remoteInventoryMBPerOpenTier0=100
# MB required to open the panel (synced from server) [range: 0 ~ 2147483647, default: 25]
I:remoteInventoryMBPerOpenTier1=25
# MB required to open the panel (synced from server) [range: 0 ~ 2147483647, default: 15]
I:remoteInventoryMBPerOpenTier2=15
# Capacity of the internal energy storage (synced from server) [range: 0 ~ 2147483647, default: 60000]
I:remoteInventoryRFCapacityTier0=60000
# Capacity of the internal energy storage (synced from server) [range: 0 ~ 2147483647, default: 120000]
I:remoteInventoryRFCapacityTier1=120000
# Capacity of the internal energy storage (synced from server) [range: 0 ~ 2147483647, default: 150000]
I:remoteInventoryRFCapacityTier2=150000
# RF used per tick when the panel is open (synced from server) [range: 0 ~ 2147483647, default: 4]
I:remoteInventoryRFPerTickTier0=4
# RF used per tick when the panel is open (synced from server) [range: 0 ~ 2147483647, default: 6]
I:remoteInventoryRFPerTickTier1=6
# RF used per tick when the panel is open (synced from server) [range: 0 ~ 2147483647, default: 8]
I:remoteInventoryRFPerTickTier2=8
# If true, the inv panel will respect gravity and fall like an anvil when not attached to a block. (synced from server) [default: true]
B:respectsGravity=true
}