2022-01-23 23:35:02 +08:00
# Configuration file
##########################################################################################################
# data model mob names
#--------------------------------------------------------------------------------------------------------#
# Register entities that count towards leveling up the model
# Format is modname:entity_name
##########################################################################################################
"data model mob names" {
# Blaze
S:blaze <
minecraft:blaze
>
# Creeper
S:creeper <
minecraft:creeper
>
# Dragon
S:dragon <
minecraft:ender_dragon
>
# Enderman
S:enderman <
minecraft:enderman
deepmoblearning:trial_enderman
>
# Ghast
S:ghast <
minecraft:ghast
>
# Guardian
S:guardian <
minecraft:elder_guardian
minecraft:guardian
>
# Shulker
S:shulker <
minecraft:shulker
>
# Creeper
S:skeleton <
minecraft:stray
minecraft:skeleton
twilightforest:skeleton_druid
>
# Slime
S:slime <
minecraft:slime
minecraft:magma_cube
deepmoblearning:trial_slime
>
# Spider
S:spider <
minecraft:spider
minecraft:cave_spider
twilightforest:hedge_spider
twilightforest:king_spider
deepmoblearning:trial_spider
deepmoblearning:trial_cave_spider
>
# Thermal Elemental
S:thermalelemental <
thermalfoundation:blizz
thermalfoundation:blitz
thermalfoundation:basalz
>
# Witch
S:witch <
minecraft:witch
>
# Wither
S:wither <
minecraft:wither
>
# Wither Skeleton
S:witherskeleton <
minecraft:wither_skeleton
>
# Zombie
S:zombie <
minecraft:husk
minecraft:zombie
minecraft:zombie_villager
minecraft:zombie_pigman
>
}
##########################################################################################################
# data model simulation costs
#--------------------------------------------------------------------------------------------------------#
# Simulation costs for all the data models (in RF/t)
# Cost should not exceed a full machine buffer (Max 6666 RF/t)
# Values over the max will be set to the max
##########################################################################################################
"data model simulation costs" {
I:blaze = 1024
I:creeper = 64
I:dragon = 6666
I:enderman = 2048
I:ghast = 1024
I:guardian = 1024
I:shulker = 512
I:skeleton = 64
I:slime = 64
I:spider = 64
I:thermalelemental = 1024
I:witch = 512
I:wither = 6666
I:witherskeleton = 1024
I:zombie = 64
}
general {
# Horizontal spacing from the selected corner, values can be both positive and negative
I:guiOverlayHorizontalSpacing = 0
# Which position on the screen the Deep learner gui will appear on. (bottomleft will clash with the chat) [values: topleft/topright/bottomleft/bottomright]
S:guiOverlaySide = bottomright
# Vertical spacing from the selected corner, values can be both positive and negative
I:guiOverlayVerticalSpacing = 0
# Set to false to disable the creative flight portion of the Glitch armorset.
B:isGlitchArmorCreativeFlightEnabled = true
# Enable the Crafting of sooted redstone on Vanilla blocks of coal
B:isSootedRedstoneCraftingEnabled = false
# RF/t cost for the Loot Fabricator, roof is 18k RF/t
I:rfCostLootFabricator = 1000
}
##########################################################################################################
# matter experience
#--------------------------------------------------------------------------------------------------------#
# Experience values for the different "realm" matters, maxValue: 999
##########################################################################################################
"matter experience" {
I:extraterrestrial = 25
I:hellish = 20
I:overworldian = 10
}
##########################################################################################################
# model experience tweaks
#--------------------------------------------------------------------------------------------------------#
# DISCLAIMER: Please tweak these values responsibly if you're building modpacks for the public, This mods intent is not to be grindy or "timegated"
# Remember that a high kill multiplier devalues how much you can use the simulation chamber for leveling
# For example, a killmultiplier of 100 and 2 required kills to next tier is the equivalent of 200 simulations
# Data formula: killmultiplier * requiredKills
# Max multiplier: 100
# Max kills to next tier: 500
##########################################################################################################
"model experience tweaks" {
# How much data you get per kill on the Faulty tier (It's Best to leave this at 1, as a baseline)
I:killMultiplierTier0 = 1
# How much data you get per kill on the Basic tier
I:killMultiplierTier1 = 1
# How much data you get per kill on the Advanced tier
I:killMultiplierTier2 = 1
# How much data you get per kill on the Superior tier
I:killMultiplierTier3 = 1
# Number of kills to reach the Basic tier.
I:killsToTier1 = 0
# Number of kills to reach the Advanced tier.
I:killsToTier2 = 50
# Number of kills to reach the Superior tier.
I:killsToTier3 = 250
# Number of kills to reach the Self Aware tier.
I:killsToTier4 = 500
}
##########################################################################################################
# pristine matter chance
#--------------------------------------------------------------------------------------------------------#
# The chance to output pristine matter from the various tiers
# Starts at basic since faulty models can't be used in the simulation chamber
##########################################################################################################
"pristine matter chance" {
I:tier1 = 5
I:tier2 = 10
I:tier3 = 20
I:tier4 = 30
}
##########################################################################################################
# pristine output items
#--------------------------------------------------------------------------------------------------------#
# Entries for Loot fabricator outputs from the different pristine items.
# Input format "minecraft:coal,64,0"
# Where minecraft:coal is the registryName, 64 is the amount and 0 is the damagevalue/meta. "," is the delimiter.
# Optionally supports NBT tags, example:
# deepmoblearning:glitch_infused_sword,1,0,{display:{Name:"Not a sword really"}}
##########################################################################################################
"pristine output items" {
# Blaze
S:blaze <
minecraft:blaze_rod,10,0
gregtech:meta_dust,32,103
minecraft:magma,32,0
>
# Creeper
S:creeper <
minecraft:gunpowder,32,0
minecraft:coal,32,0
minecraft:skull,6,4
>
# Dragon
S:dragon <
armorplus:material,1,3
minecraft:dragon_breath,1,0
contenttweaker:dragonlairdata,1,0
>
# Enderman
S:enderman <
minecraft:ender_pearl,6,0
minecraft:emerald,6,0
enderio:block_enderman_skull,2,0
contenttweaker:impossiblerealmdata,1,0
>
# Ghast
S:ghast <
minecraft:ghast_tear,2,0
gregtech:meta_ingot,12,100
>
# Guardian
S:guardian <
minecraft:prismarine_shard,32,0
minecraft:prismarine_crystals,32,0
minecraft:fish,64,0
minecraft:gold_ingot,8,0
gregtech:meta_dust,12,2
armorplus:material,4,1
>
# Shulker
S:shulker <
minecraft:shulker_shell,6,0
minecraft:diamond,6,0
>
# Skeleton
S:skeleton <
minecraft:bone,64,0
minecraft:arrow,64,0
minecraft:skull,6,0
gregtech:meta_ingot,8,112
>
# Slime
S:slime <
minecraft:slime_ball,32,0
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gregtech:meta_ingot,4,69
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thermalfoundation:coin,8,64
thermalfoundation:coin,6,66
thermalfoundation:coin,2,1
thermalfoundation:coin,1,70
>
# Spider
S:spider <
minecraft:spider_eye,8,0
minecraft:string,32,0
gregtech:meta_ingot,12,25
>
# Thermal Elemental
S:thermalelemental <
gregtech:meta_dust,16,313
gregtech:meta_dust,16,297
minecraft:snowball,64,0
thermalfoundation:material,8,2050
thermalfoundation:material,8,2052
thermalfoundation:material,8,2048
>
# Witch
S:witch <
minecraft:redstone,16,0
minecraft:glowstone_dust,16,0
minecraft:sugar,16,0
>
# Wither
S:wither <
armorplus:material,1,2
extrautils2:ingredients,1,10
contenttweaker:witherrealmdata,1,0
>
# Wither Skeleton
S:witherskeleton <
minecraft:skull,4,1
gregtech:meta_ingot,12,55
>
# Zombie
S:zombie <
minecraft:rotten_flesh,64,0
minecraft:iron_ingot,12,0
minecraft:carrot,32,0
minecraft:potato,32,0
minecraft:skull,6,2
>
}
##########################################################################################################
# trial max tier rewards
#--------------------------------------------------------------------------------------------------------#
# Rewards for the Max tier of trials.
# CAUTION: Max 3 items per list, anything after that will be trimmed.
# Input format "minecraft:coal,64,0"
# Where minecraft:coal is the registryName, 64 is the amount and 0 is the damagevalue/meta. "," is the delimiter.
# Optionally supports NBT tags, example:
# deepmoblearning:glitch_infused_sword,1,0,{display:{Name:"Not a sword really"}}
##########################################################################################################
"trial max tier rewards" {
# Enderman Trial Reward
S:enderman <
deepmoblearning:glitch_heart,5,0
>
# Skeleton Trial Reward
S:skeleton <
deepmoblearning:glitch_heart,3,0
>
# Slime Trial Reward
S:slime <
deepmoblearning:glitch_heart,3,0
>
# Spider Trial Reward
S:spider <
deepmoblearning:glitch_heart,4,0
>
# Witch Trial Reward
S:witch <
deepmoblearning:glitch_heart,6,0
>
# Slime Trial Reward
S:witherskeleton <
deepmoblearning:glitch_heart,5,0
>
# Zombie Trial Reward
S:zombie <
deepmoblearning:glitch_heart,3,0
>
}