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2022-01-23 23:35:02 +08:00
# Configuration file
Rope {
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) [default: 0xffffffff]
S:color=0xffffffff
# Defines how elastic the rope is. [range: 0.0 ~ 0.95, default: 0.95]
S:elasticity=0.95
# Defines the maximal rope length. [range: 1 ~ 80, default: 76]
I:maxLength=76
# Defines rope width. [range: 1.0 ~ 10.0, default: 6.0]
S:width=6.0
}
launcherWeb {
# Defines how high you will be thrown upward when boost is activated [range: 0.0 ~ 3.0, default: 1.0]
S:boostStrength=1.0
# Defines durability of the item. [range: 0 ~ 65535, default: 240]
I:durability=240
# Set to 'false' if you don't need this unit. [default: true]
B:enabled=true
# Defines how fast the launcher reels in the rope. [range: 0.1 ~ 4.0, default: 0.8]
S:reelingSpeed=0.8
# Defines the material for repair on an anvil. [default: string]
S:repair=string
# If true, repair cost will grow for this item after each repair on an anvil. [default: false]
B:repairCostGrow=false
CraftingRecipe {
main {
# Amount of output units. [range: 1 ~ 64, default: 1]
I:amount=1
# Recipe components list.
# Components should be represented by its ids.
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: [adhooks:prototype_launcher], [adhooks:web_hook], [string], [dyeLightBlue], [dyeWhite], [dyeWhite]]
S:components <
adhooks:prototype_launcher
adhooks:web_hook
string
dyeLightBlue
dyeWhite
dyeWhite
>
# Output unit id.
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: adhooks:web_launcher]
S:output=adhooks:web_launcher
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
# Where 'n' - number of recipe component (from 1 to 9).
# Zero value (0) is for empty slot.
# If pattern is empty, then recipe will be treated as shapeless. [default: 542 413 036]
S:pattern=542 413 036
}
}
}