# Disables the 3D tool and armor models. This is required if you want to use a 2D resource pack.
B:disable3DModels=false
# This option is mainly here in case there are conflicts with other mods.
B:disableArmorFOVCorrection=false
# If true, the custom arrow models used by DE will be replaced by the vanilla model.
B:disableCustomArrowModel=false
# If true, the item dislocator will not make the pickup sound when it collects items.
B:disableDislocatorSound=false
# If true, the range of the Celestial Manipulator's sound effect will be significantly reduced.
B:disableLoudCelestialManipulator=false
# If true, the armor shield will not render when you take damage (this is only a visual change).
B:disableShieldHitEffect=false
# If true, the armor shield hit sound will be disabled.
B:disableShieldHitSound=false
# This is where the settings for the in game hud are stored. You should not need to adjust these unless something breaks.
# Warning: Changing the number of entries in this list will crash your game.
I:hudSettings <
996
825
69
907
90
100
3
0
1
1
1
1
>
# Invert Dislocator Pedestal display name shift behavior.
B:invertDPDSB=false
# This allows you to disable just the Energy Crystal shader. This shader can be a lot lagier than the reactor's shader since there are usually a lot more of them (The fallback crystal texture is not soooo bad...).
B:useCrystalShaders=true
# Set this to false if you prefer the original look of the reactor beams.
B:useReactorBeamShaders=true
# Set this to false if your system can not handle the awesomeness that is shaders! (Warning: Will make cool things look horrible!)
# Enabling this allows boss souls to drop. Use with caution!
B:allowBossSouls=false
# Set to false to prevent the bows explosion effect from breaking blocks.
B:bowBlockDamage=true
# Allows you to tweak the chaos guardians health (will only affect new guardians).
I:chaosGuardianHealth=2000
# This allows you to prevent certain items from being placed in the draconium chest using their registry name
S:chestBlackList <
>
# Adds recipes to clear all nbt data from items such as Energy Crystals and Crafting Injectors.
B:clearDataRecipes=false
# Allows you to adjust the capacity of each energy core tier.
# Warning changing the number entries in this list will crash your game.
D:coreCapacity <
4.55E7
2.73E8
1.64E9
9.88E9
5.93E10
3.56E11
2.14E12
9.223372036854776E18
>
# If true, this will disable the destruction of chaos islands after the chaos crystal is broken.
B:disableChaosIslandExplosion=false
# (Wuss mode) Setting this to true will disable the Chaos Guardian's ability to respawn healing crystals.
B:disableGuardianCrystalRespawn=false
# If true, this will disable the massive reactor explosion and replace it with a much smaller one.
B:disableLargeReactorBoom=false
# This will disable loot cores (The "Blobs" of items dropped by the tools.).
B:disableLootCores=false
# Sets the number of teleports you get per ender pearl with the Advanced Dislocator.
I:dislocatorUsesPerPearl=1
# Allows you to adjust the cost of disenchanting items via the Disenchanter.
D:dissenchnaterCostMultiplier=1.0
# This allows you to adjust the base capacity of the Draconic Flux Capacitor.
I:draconicFluxCapBaseCap=256000000
# This can be used to adjust the amount of Draconium Dust the Ender Dragon drops when killed.
# The amount dropped will be this number +/- 10%
I:dragonDustLootModifier=1
# By default, the dragon egg only ever spawns once. This forces it to spawn every time the dragon is killed.
B:dragonEggSpawnOverride=true
# Set this to false if you would like to disable the draconic armors flight.
B:enableFlight=true
# Allows you to adjust the power requirement of the entity detector.
# Set to 0 to disable completely
D:entityDetectorPowerModifier=1.0
# Lets face it. The biggest issue with the new dragon ritual is it is too darn cheap! This modifies the recipe to make it a bit more expensive.
B:expensiveDragonRitual=true
# Use this to limit the max flight speed modifier a player can set on the draconic chestplate.
# Setting this to 200 for example would limit the flight speed to +200%.
# Default -1 removes the limit and allows the full +600% flight speed.
I:flightSpeedLimit=-1
# For some reason, Forge decided to not set the owner of an item when dropped from an inventory screen.
# DE overrides this and sets the stack owner when possible.
# If this causes issues, set this value to false.
B:forceDroppedItemOwner=true
# This allows you to prevent the mob grinder from attempting to kill specific entities.
S:grinderBlackList <
evilcraft:vengeance_spirit
>
# Sets the energy per use per heart of damage for the grinder.
I:grinderEnergyPerHeart=80
# Set to false if you dont want the guardian to be able to kill creative players.
# Alternatively... Just dont poke the guardian if you dont want to die!
B:guardianCanKillCreative=true
# When true, everything is just a little harder. (Currently only effects recipes but that will probably change in the future)
B:hardMode=true
# If true fusion crafting injectors will be set to single item mode by default.
B:injectorSingleItemDefault=true
# A list of items of items that should be ignored by the item dislocator. Use the item's registry name (e.g. minecraft:apple) You can also add a meta value after the name (e.g. minecraft:wool|4).
S:itemDislocatorBlacklist <
appliedenergistics2:crystal_seed
>
# Add ore names (e.g. oreIron) to this list to prevent them from being doubled by the DE chest.
S:oreDoublingBlacklist <
>
# When doubling ores with the Draconium Chest, the output will prioritise thermal ingots if TF is installed. This allows you to change that by specifying a different mod id to target.
S:oreDoublingOutputPriority=thermalfoundation
# Passive (Animals) Mobs have a 1 in {this number} chance to drop a soul when killed with the Reaper enchantment. Note: This is the base value; higher enchantment levels increase this chance.
I:passiveSoulDropChance=800
# Allows you to adjust the overall scale of the reactor explosion. Use "disableLargeReactorBoom" to disable explosion completely.
D:reactorExplosionScale=1.0
# Adjusts the fuel usage multiplier of the reactor.
D:reactorFuelUsageMultiplier=1.0
# Adjusts the energy output multiplier of the reactor.
# Mobs have a 1 in {this number} chance to drop a soul when killed with the Reaper enchantment. Note: This is the base value; higher enchantment levels increase this chance.
I:soulDropChance=1000
# Sets the min and max spawn delay in ticks for each spawner tier. Order is as follows.
# Basic MIN, MAX, Wyvern MIN, MAX, Draconic MIN, MAX, Chaotic MIN MAX
I:spawnerDelays <
200
800
100
400
50
200
25
100
>
# By default, any entities added to this list will not drop their souls and will not be spawnable by the Stabilized Spawner.
S:spawnerList <
>
# Changes the spawner list to a whitelist instead of a blacklist.
B:spawnerListWhiteList=false
# This allows you to adjust the base capacity of the Wyvern Flux Capacitor.
# If true, the Chaos Guardian, Crystals, and Healing Crystals will still spawn, but NO other blocks will be placed. (This only exists because someone wanted it for some reason).
B:chaosIslandVoidMode=false
# This allows you to offset the y position of Chaos Islands.
I:chaosIslandYOffset=0
# Ender Comets have a 1 in {this number} chance to spawn in each chunk.