modded7/overrides/config/librarianlib.cfg

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2022-01-23 23:35:02 +08:00
# Configuration file
client {
# Whether to make enchantments use the glow handler.
# Default: true
B:enchantment_glow=true
# Items that should glow.
# Format: (block:)modid:item@meta,tintindex1,tintindex2|disableLighting, with -1 being untinted. You can have as many tintindexes as you want.
# If meta is -1, it'll act as a wildcard. If no tint indices are supplied, it'll use any.
#
# Resource packs can specify items to glow in a `liblib_glow.cfg` file under any /assets/modid/ folder.
# An example of such a file's contents:
#
# botania:resource@5
# botania:resource@14
# psi:cad,1
# botania:bifrostperm|false
# block:minecraft:grass,0
# Default: [minecraft:glowstone|false, minecraft:glowstone_dust, minecraft:blaze_rod, minecraft:blaze_powder, minecraft:sea_lantern|false, minecraft:prismarine_crystals, minecraft:end_rod|false, minecraft:experience_bottle, quark:blaze_lantern|false]
S:glowing <
minecraft:glowstone|false
minecraft:glowstone_dust
minecraft:blaze_rod
minecraft:blaze_powder
minecraft:sea_lantern|false
minecraft:prismarine_crystals
minecraft:end_rod|false
minecraft:experience_bottle
quark:blaze_lantern|false
>
# The maximum amount of particles that can exist at a time from the particle system.
# Default: 10000
I:max_particle_count=10000
# Whether to use the custom potion glow handler.
# Default: true
B:potion_glow=true
# Controls whether LibLib's shaders are used. If you're using the GLSL Shaders mod and are having graphical troubles with visuals, you may want to turn this off.
# Default: false
B:shaders=false
}
general {
# Only require one bonemeal to grow LibrarianLib saplings.
# Default: false
B:one_bonemeal=false
}