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#priority 997
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import mods.gregtech.material.Material;
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import crafttweaker.item.IItemStack;
import crafttweaker.item.IIngredient;
import crafttweaker.item.IItemCondition;
import crafttweaker.data.IData;
import crafttweaker.liquid.ILiquidStack;
import crafttweaker.recipes.IRecipeFunction;
import crafttweaker.recipes.IRecipeAction;
global isBasic as IItemCondition = function(stack as IItemStack) { return stack.tag has {Level: 0 as byte} as IData && !(stack.tag has {Creative: 1 as byte} as IData); };
global isHardened as IItemCondition = function(stack as IItemStack) { return stack.tag has {Level: 1 as byte} as IData && !(stack.tag has {Creative: 1 as byte} as IData); };
global isReinforced as IItemCondition = function(stack as IItemStack) { return stack.tag has {Level: 2 as byte} as IData && !(stack.tag has {Creative: 1 as byte} as IData); };
global isSignalum as IItemCondition = function(stack as IItemStack) { return stack.tag has {Level: 3 as byte} as IData && !(stack.tag has {Creative: 1 as byte} as IData); };
global isResonant as IItemCondition = function(stack as IItemStack) { return stack.tag has {Level: 4 as byte} as IData && !(stack.tag has {Creative: 1 as byte} as IData); };
global isCreative as IItemCondition = function(stack as IItemStack) { return stack.tag has {Creative: 1 as byte, Level: 4 as byte} as IData; };
/* CofH Core Items - recipe ingredient defs */
// Portable tanks
global basictank as IItemStack = <thermalexpansion:tank>.withTag({RSControl: 0 as byte, Creative: 0 as byte, Level: 0 as byte}, false);
global hardenedtank as IItemStack = <thermalexpansion:tank>.withTag({RSControl: 0 as byte, Creative: 0 as byte, Level: 1 as byte}, false);
global reinforcedtank as IItemStack = <thermalexpansion:tank>.withTag({RSControl: 0 as byte, Creative: 0 as byte, Level: 2 as byte}, false);
global signalumtank as IItemStack = <thermalexpansion:tank>.withTag({RSControl: 0 as byte, Creative: 0 as byte, Level: 3 as byte}, false);
global resonanttank as IItemStack = <thermalexpansion:tank>.withTag({RSControl: 0 as byte, Creative: 0 as byte, Level: 4 as byte}, false);
global basictankIng as IIngredient = basictank.only(isBasic);
global hardenedtankIng as IIngredient = hardenedtank.only(isHardened);
global reinforcedtankIng as IIngredient = reinforcedtank.only(isReinforced);
global signalumtankIng as IIngredient = signalumtank.only(isSignalum);
global resonanttankIng as IIngredient = resonanttank.only(isResonant);
// Energy Cells
global basiccell as IItemStack = <thermalexpansion:cell>.withTag({Creative: 0 as byte, Level: 0 as byte}, false);
global hardenedcell as IItemStack = <thermalexpansion:cell>.withTag({Creative: 0 as byte, Level: 1 as byte}, false);
global reinforcedcell as IItemStack = <thermalexpansion:cell>.withTag({Creative: 0 as byte, Level: 2 as byte}, false);
global signalumcell as IItemStack = <thermalexpansion:cell>.withTag({Creative: 0 as byte, Level: 3 as byte}, false);
global resonantcell as IItemStack = <thermalexpansion:cell>.withTag({Creative: 0 as byte, Level: 4 as byte}, false);
global basiccellIng as IIngredient = basiccell.only(isBasic);
global hardenedcellIng as IIngredient = hardenedcell.only(isHardened);
global reinforcedcellIng as IIngredient = reinforcedcell.only(isReinforced);
global signalumcellIng as IIngredient = signalumcell.only(isSignalum);
global resonantcellIng as IIngredient = resonantcell.only(isResonant);
// Compressed capacitors
global compressedoctadiccap as IItemStack = <contenttweaker:compressedoctadiccapacitor>.withTag({display: {Name: "Compressed Octadic RF Capacitor", Lore: ["This is what is known as a Compressed Octadic Capacitor.", "Or, you could just call this an Octadic Capacitor Two.", "Can be inserted into EnderIO machines.", "Level: 4"]}, eiocap: {level: 4 as float}}, false);
global doublecompressedoctadiccap as IItemStack = <contenttweaker:doublecompressedoctadiccapacitor>.withTag({display: {Name: "Double Compressed Octadic RF Capacitor", Lore: ["AND THIS IS TO GO EVEN FURTHER BEYOND!", "Can be inserted into EnderIO machines.", "Level: 9.001", "Just kidding, it's only 5."]}, eiocap: {level: 5 as float}}, false);
// EIO Jetpacks
global conductiveironjetpack as IItemStack = <simplyjetpacks:itemjetpack:1>.withTag({Energy: 0, JetpackParticleType: 0}, false);
global electricalsteeljetpack as IItemStack = <simplyjetpacks:itemjetpack:2>.withTag({Energy: 0, JetpackParticleType: 0}, false);
global energeticjetpack as IItemStack = <simplyjetpacks:itemjetpack:3>.withTag({Energy: 0, JetpackParticleType: 0}, false);
global vibrantjetpack as IItemStack = <simplyjetpacks:itemjetpack:4>.withTag({Energy: 0, JetpackParticleType: 0}, false);
global armoredconductiveironjetpack as IItemStack = <simplyjetpacks:itemjetpack:5>.withTag({Energy: 0, JetpackParticleType: 0}, false);
global armoredelectricalsteeljetpack as IItemStack = <simplyjetpacks:itemjetpack:6>.withTag({Energy: 0, JetpackParticleType: 0}, false);
global armoredenergeticjetpack as IItemStack = <simplyjetpacks:itemjetpack:7>.withTag({Energy: 0, JetpackParticleType: 0}, false);
global armoredvibrantjetpack as IItemStack = <simplyjetpacks:itemjetpack:8>.withTag({Energy: 0, JetpackParticleType: 0}, false);
global darksoulariumjetplate as IItemStack = <simplyjetpacks:itemjetpack:9>.withTag({Energy: 0, JetpackParticleType: 0}, false);
// TE Jetpacks
global leadstonejetpack as IItemStack = <simplyjetpacks:itemjetpack:10>.withTag({Energy: 0, JetpackParticleType: 0}, false);
global hardenedjetpack as IItemStack = <simplyjetpacks:itemjetpack:11>.withTag({Energy: 0, JetpackParticleType: 0}, false);
global reinforcedjetpack as IItemStack = <simplyjetpacks:itemjetpack:12>.withTag({Energy: 0, JetpackParticleType: 0}, false);
global resonantjetpack as IItemStack = <simplyjetpacks:itemjetpack:13>.withTag({Energy: 0, JetpackParticleType: 0}, false);
global armoredleadstonejetpack as IItemStack = <simplyjetpacks:itemjetpack:14>.withTag({Energy: 0, JetpackParticleType: 0}, false);
global armoredhardenedjetpack as IItemStack = <simplyjetpacks:itemjetpack:15>.withTag({Energy: 0, JetpackParticleType: 0}, false);
global armoredreinforcedjetpack as IItemStack = <simplyjetpacks:itemjetpack:16>.withTag({Energy: 0, JetpackParticleType: 0}, false);
global armoredresonantjetpack as IItemStack = <simplyjetpacks:itemjetpack:17>.withTag({Energy: 0, JetpackParticleType: 0}, false);
global fluxinfusedjetplate as IItemStack = <simplyjetpacks:itemjetpack:18>.withTag({Energy: 0, JetpackParticleType: 0}, false);
/*
Converts a text representation of a crafting grid recipe into an array of
ingredients.
Example:
(3, [[null,null,null],
[null,null,null],
[null,null,null]], <minecraft:furnace>, ["AAA",
"A A",
"AAA"], { A : <minecraft:stone> })
=>
[[<minecraft:stone>, <minecraft:stone>, <minecraft:stone>],
[<minecraft:stone>, null, <minecraft:stone>],
[<minecraft:stone>, <minecraft:stone>, <minecraft:stone>]]
*/
function textToIngredients(ingredients as IIngredient[][],
output as IItemStack,
recipe as string[],
replacements as IIngredient[string]) as IIngredient[][] {
for i, str in recipe {
for j in 0 .. str.length {
var item = str[j];
if " " != item { // blanks are nulls, ignore them
ingredients[i][j] = replacements[item];
}
}
}
return ingredients;
}
/* Same as above, but for standard 3x3 shapeless recipes. */
function makeShapeless3FA(name as string,
output as IItemStack,
recipe as string[],
replacements as IIngredient[string],
recipeFunction as IRecipeFunction,
recipeAction as IRecipeAction) {
var ingredients = [null,null,null,
null,null,null,
null,null,null] as IIngredient[];
for i, str in recipe {
for j in 0 .. str.length {
var item = str[j];
if " " != item { // blanks are nulls, ignore them
ingredients[str.length*i+j] = replacements[item];
}
}
}
recipes.addShapeless(name, output, ingredients, recipeFunction, recipeAction);
}
// Support varying arities so RecipeFunction/Action may be optionally used
function makeShapeless3F(name as string,
output as IItemStack,
recipe as string[],
replacements as IIngredient[string],
recipeFunction as IRecipeFunction) {
makeShapeless3FA(name, output, recipe, replacements, recipeFunction, null);
}
function makeShapeless3(name as string,
output as IItemStack,
recipe as string[],
replacements as IIngredient[string]) {
makeShapeless3F(name, output, recipe, replacements, null);
}
/* 3x3 shapeless compacting recipe. */
function makeCompacting3(name as string,
output as IItemStack,
input as IIngredient) {
recipes.addShapeless(name, output,
[input,input,input,
input,input,input,
input,input,input] as IIngredient[]);
}
function makeShapedFA(name as string,
output as IItemStack,
recipe as string[],
replacements as IIngredient[string],
recipeFunction as IRecipeFunction,
recipeAction as IRecipeAction) {
var ingredients =
[[null,null,null],
[null,null,null],
[null,null,null]] as IIngredient[][];
recipes.addShaped(name, output,
textToIngredients(ingredients, output, recipe, replacements),
recipeFunction, recipeAction);
}
// Support varying arities so RecipeFunction/Action may be optionally used
function makeShapedF(name as string,
output as IItemStack,
recipe as string[],
replacements as IIngredient[string],
recipeFunction as IRecipeFunction) {
makeShapedFA(name, output, recipe, replacements, recipeFunction, null);
}
function makeShaped(name as string,
output as IItemStack,
recipe as string[],
replacements as IIngredient[string]) {
makeShapedF(name, output, recipe, replacements, null);
}
function makeExtremeRecipe5(output as IItemStack,
recipe as string[],
replacements as IIngredient[string]) {
var ingredients =
[[null,null,null,null,null],
[null,null,null,null,null],
[null,null,null,null,null],
[null,null,null,null,null],
[null,null,null,null,null]] as IIngredient[][];
mods.extendedcrafting.TableCrafting.addShaped(output,
textToIngredients(ingredients, output, recipe, replacements));
}
function makeExtremeRecipe7(output as IItemStack,
recipe as string[],
replacements as IIngredient[string]) {
var ingredients =
[[null,null,null,null,null,null,null],
[null,null,null,null,null,null,null],
[null,null,null,null,null,null,null],
[null,null,null,null,null,null,null],
[null,null,null,null,null,null,null],
[null,null,null,null,null,null,null],
[null,null,null,null,null,null,null]] as IIngredient[][];
mods.extendedcrafting.TableCrafting.addShaped(output,
textToIngredients(ingredients, output, recipe, replacements));
}
function makeExtremeRecipe9(output as IItemStack,
recipe as string[],
replacements as IIngredient[string]) {
var ingredients =
[[null,null,null,null,null,null,null,null,null],
[null,null,null,null,null,null,null,null,null],
[null,null,null,null,null,null,null,null,null],
[null,null,null,null,null,null,null,null,null],
[null,null,null,null,null,null,null,null,null],
[null,null,null,null,null,null,null,null,null],
[null,null,null,null,null,null,null,null,null],
[null,null,null,null,null,null,null,null,null],
[null,null,null,null,null,null,null,null,null]] as IIngredient[][];
mods.extendedcrafting.TableCrafting.addShaped(output,
textToIngredients(ingredients, output, recipe, replacements));
}
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function removeMaterialSolid(materialId as int) {
val materialParts as string[] = [
"meta_dust",
"meta_dust_small",
"meta_dust_tiny",
"meta_dust_impure",
"meta_dust_pure",
"meta_crushed",
"meta_crushed_purified",
"meta_crushed_centrifuged",
"meta_gem",
"meta_gem_flawless",
"meta_gem_exquisite",
"meta_ingot",
"meta_ingot_hot",
"meta_plate",
"meta_plate_double",
"meta_plate_dense",
"meta_foil",
"meta_stick",
"meta_stick_long",
"meta_bolt",
"meta_screw",
"meta_ring",
"meta_nugget",
"meta_spring",
"meta_spring_small",
"meta_gear",
"meta_gear_small",
"meta_wire_fine",
"meta_rotor",
"meta_lens",
Update qb from #186, and update GTCEu, GCYM and AE2 (#185) * Mention how it isn't complete * Edit mode off * Finish Cobbleworks Line Also slightly rephrased Quests design. * Fix Steam Grinder quest in HM Was requesting Bronze Hulls instead of Machine Hulls. * Hide Half Ships in NM * Change Readme to Nomicoins * Mention processing lines tab in README.md * Change DML to DME * Re-organise cobbleworks chain Also deleted random blank quest * Re-organise Cobbleworks again Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete. * Add new tier two missions to qb * NM Stuff State clearly if a quests' task logic is 'OR' Rename GT Tools quest to GregTech Electric Tools Explain AE2 autocrafting Emphasize Hatch and Bus Mechanics Redo Naq Proc again Explain main features of JEI Utils * Update TODO list * Small Changes [Both HM and NM] Remove mention of DML in Fish Oil Quest [HM] Improve Pulsating Polymer Clay Processing Line [NM] Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM] * Some changes Get ready to add PE and PVC chain Fix qb in accordance with CEu 2.5.0 Fixed some prerequisites * Seem to fix CT errors Will check again later. * Update Mods (GTCEu, GCYM, AE2) * try to fix ct scripts agan * Finally fix all ct errors Tested on both NM and HM. * 1.5 * Revert "1.5" This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf. * HM Fixes Fixes HM tools quests with GTCEu 2.5 Fixes LV electrolyser description being misinformative * HM fixes fixes HM tool quests with GTCEU 2.5 and other * More HM Fixes Fixes Genesis quest, and changes towards new early game progression * Fix up Genesis quest, edit off * Ready for release Remove traces of Ethylene chain, will get it for next update * Remove final traces of PE and PVC chain * remove extra wood pulp recipe * ethylene and diode quest + minor Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
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"meta_turbine_blade"
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];
val materialWireCableParts as string[] = [
"wire_single",
"wire_double",
"wire_quadruple",
"wire_octal",
"wire_hex",
"cable_single",
"cable_double",
"cable_quadruple",
"cable_octal",
"cable_hex",
];
val materialFluidPipeParts as string[] = [
"fluid_pipe_tiny",
"fluid_pipe_small",
"fluid_pipe_normal",
"fluid_pipe_large",
"fluid_pipe_huge",
"fluid_pipe_quadruple",
"fluid_pipe_nonuple",
];
val materialItemPipeParts as string[] = [
"item_pipe_tiny",
"item_pipe_small",
"item_pipe_normal",
"item_pipe_large",
"item_pipe_huge",
"item_pipe_tiny_restrictive",
"item_pipe_small_restrictive",
"item_pipe_normal_restrictive",
"item_pipe_large_restrictive",
"item_pipe_huge_restrictive",
];
for materialPart in materialParts {
mods.jei.JEI.removeAndHide(itemUtils.getItem("gregtech:" + materialPart, materialId));
}
// mods.jei.JEI.removeAndHide(itemUtils.getItem("gregtech:meta_block_compressed_" + (materialId / 16), (materialId % 16)));
}
function removeMaterialFluid(materialId as int, materialFluids as ILiquidStack[]) {
val materialParts as string[] = [
"meta_dust",
"meta_dust_small",
"meta_dust_tiny",
"meta_dust_impure",
"meta_dust_pure",
"meta_crushed",
"meta_crushed_purified",
"meta_crushed_centrifuged",
"meta_gem",
"meta_gem_flawless",
"meta_gem_exquisite",
"meta_ingot",
"meta_ingot_hot",
"meta_plate",
"meta_plate_double",
"meta_plate_dense",
"meta_foil",
"meta_stick",
"meta_stick_long",
"meta_bolt",
"meta_screw",
"meta_ring",
"meta_nugget",
"meta_spring",
"meta_spring_small",
"meta_gear",
"meta_gear_small",
"meta_wire_fine",
"meta_rotor",
"meta_lens",
Update qb from #186, and update GTCEu, GCYM and AE2 (#185) * Mention how it isn't complete * Edit mode off * Finish Cobbleworks Line Also slightly rephrased Quests design. * Fix Steam Grinder quest in HM Was requesting Bronze Hulls instead of Machine Hulls. * Hide Half Ships in NM * Change Readme to Nomicoins * Mention processing lines tab in README.md * Change DML to DME * Re-organise cobbleworks chain Also deleted random blank quest * Re-organise Cobbleworks again Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete. * Add new tier two missions to qb * NM Stuff State clearly if a quests' task logic is 'OR' Rename GT Tools quest to GregTech Electric Tools Explain AE2 autocrafting Emphasize Hatch and Bus Mechanics Redo Naq Proc again Explain main features of JEI Utils * Update TODO list * Small Changes [Both HM and NM] Remove mention of DML in Fish Oil Quest [HM] Improve Pulsating Polymer Clay Processing Line [NM] Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM] * Some changes Get ready to add PE and PVC chain Fix qb in accordance with CEu 2.5.0 Fixed some prerequisites * Seem to fix CT errors Will check again later. * Update Mods (GTCEu, GCYM, AE2) * try to fix ct scripts agan * Finally fix all ct errors Tested on both NM and HM. * 1.5 * Revert "1.5" This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf. * HM Fixes Fixes HM tools quests with GTCEu 2.5 Fixes LV electrolyser description being misinformative * HM fixes fixes HM tool quests with GTCEU 2.5 and other * More HM Fixes Fixes Genesis quest, and changes towards new early game progression * Fix up Genesis quest, edit off * Ready for release Remove traces of Ethylene chain, will get it for next update * Remove final traces of PE and PVC chain * remove extra wood pulp recipe * ethylene and diode quest + minor Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
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"meta_turbine_blade"
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];
val materialWireCableParts as string[] = [
"wire_single",
"wire_double",
"wire_quadruple",
"wire_octal",
"wire_hex",
"cable_single",
"cable_double",
"cable_quadruple",
"cable_octal",
"cable_hex",
];
val materialFluidPipeParts as string[] = [
"fluid_pipe_tiny",
"fluid_pipe_small",
"fluid_pipe_normal",
"fluid_pipe_large",
"fluid_pipe_huge",
"fluid_pipe_quadruple",
"fluid_pipe_nonuple",
];
val materialItemPipeParts as string[] = [
"item_pipe_tiny",
"item_pipe_small",
"item_pipe_normal",
"item_pipe_large",
"item_pipe_huge",
"item_pipe_tiny_restrictive",
"item_pipe_small_restrictive",
"item_pipe_normal_restrictive",
"item_pipe_large_restrictive",
"item_pipe_huge_restrictive",
];
for materialPart in materialParts {
mods.jei.JEI.removeAndHide(itemUtils.getItem("gregtech:" + materialPart, materialId));
}
// mods.jei.JEI.removeAndHide(itemUtils.getItem("gregtech:meta_block_compressed_" + (materialId / 16), (materialId % 16)));
for materialFluid in materialFluids {
mods.jei.JEI.hide(materialFluid);
}
}
function removeMaterial(material as Material, materialId as int, materialFluids as ILiquidStack[]) {
val materialParts as string[] = [
"meta_dust",
"meta_dust_small",
"meta_dust_tiny",
"meta_dust_impure",
"meta_dust_pure",
"meta_crushed",
"meta_crushed_purified",
"meta_crushed_centrifuged",
"meta_gem",
"meta_gem_flawless",
"meta_gem_exquisite",
"meta_ingot",
"meta_ingot_hot",
"meta_plate",
"meta_plate_double",
"meta_plate_dense",
"meta_foil",
"meta_stick",
"meta_stick_long",
"meta_bolt",
"meta_screw",
"meta_ring",
"meta_nugget",
"meta_spring",
"meta_spring_small",
"meta_gear",
"meta_gear_small",
"meta_wire_fine",
"meta_rotor",
"meta_lens",
Update qb from #186, and update GTCEu, GCYM and AE2 (#185) * Mention how it isn't complete * Edit mode off * Finish Cobbleworks Line Also slightly rephrased Quests design. * Fix Steam Grinder quest in HM Was requesting Bronze Hulls instead of Machine Hulls. * Hide Half Ships in NM * Change Readme to Nomicoins * Mention processing lines tab in README.md * Change DML to DME * Re-organise cobbleworks chain Also deleted random blank quest * Re-organise Cobbleworks again Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete. * Add new tier two missions to qb * NM Stuff State clearly if a quests' task logic is 'OR' Rename GT Tools quest to GregTech Electric Tools Explain AE2 autocrafting Emphasize Hatch and Bus Mechanics Redo Naq Proc again Explain main features of JEI Utils * Update TODO list * Small Changes [Both HM and NM] Remove mention of DML in Fish Oil Quest [HM] Improve Pulsating Polymer Clay Processing Line [NM] Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM] * Some changes Get ready to add PE and PVC chain Fix qb in accordance with CEu 2.5.0 Fixed some prerequisites * Seem to fix CT errors Will check again later. * Update Mods (GTCEu, GCYM, AE2) * try to fix ct scripts agan * Finally fix all ct errors Tested on both NM and HM. * 1.5 * Revert "1.5" This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf. * HM Fixes Fixes HM tools quests with GTCEu 2.5 Fixes LV electrolyser description being misinformative * HM fixes fixes HM tool quests with GTCEU 2.5 and other * More HM Fixes Fixes Genesis quest, and changes towards new early game progression * Fix up Genesis quest, edit off * Ready for release Remove traces of Ethylene chain, will get it for next update * Remove final traces of PE and PVC chain * remove extra wood pulp recipe * ethylene and diode quest + minor Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2023-01-14 16:41:32 +11:00
"meta_turbine_blade"
2022-04-09 20:43:34 +08:00
];
val materialWireCableParts as string[] = [
"wire_single",
"wire_double",
"wire_quadruple",
"wire_octal",
"wire_hex",
"cable_single",
"cable_double",
"cable_quadruple",
"cable_octal",
"cable_hex",
];
val materialFluidPipeParts as string[] = [
"fluid_pipe_tiny",
"fluid_pipe_small",
"fluid_pipe_normal",
"fluid_pipe_large",
"fluid_pipe_huge",
"fluid_pipe_quadruple",
"fluid_pipe_nonuple",
];
val materialItemPipeParts as string[] = [
"item_pipe_tiny",
"item_pipe_small",
"item_pipe_normal",
"item_pipe_large",
"item_pipe_huge",
"item_pipe_tiny_restrictive",
"item_pipe_small_restrictive",
"item_pipe_normal_restrictive",
"item_pipe_large_restrictive",
"item_pipe_huge_restrictive",
];
for materialPart in materialParts {
mods.jei.JEI.removeAndHide(itemUtils.getItem("gregtech:" + materialPart, materialId));
}
if material.hasWires() {
for materialWireCablePart in materialWireCableParts {
mods.jei.JEI.removeAndHide(itemUtils.getItem("gregtech:" + materialWireCablePart, materialId));
}
}
if material.hasFluidPipes() {
for materialFluidPipePart in materialFluidPipeParts {
mods.jei.JEI.removeAndHide(itemUtils.getItem("gregtech:" + materialFluidPipePart, materialId));
}
}
if material.hasItemPipes() {
for materialItemPipePart in materialItemPipeParts {
mods.jei.JEI.removeAndHide(itemUtils.getItem("gregtech:" + materialItemPipePart, materialId));
}
}
mods.jei.JEI.removeAndHide(itemUtils.getItem("gregtech:meta_block_compressed_" + (materialId / 16), (materialId % 16)));
for materialFluid in materialFluids {
mods.jei.JEI.hide(materialFluid);
mods.jei.JEI.removeAndHide(<forge:bucketfilled>.withTag({FluidName: materialFluid.name, Amount: 1000}));
}
}
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function absolute_int(n as int) as int {
var MINUS_ONE = -1 as int;
if (n < 0) {
return n * MINUS_ONE;
} else {
return n;
}
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}