modded7/overrides/scripts/gregtech_recipemaps.zs

104 lines
6.5 KiB
Plaintext
Raw Normal View History

2022-01-23 23:35:02 +08:00
#priority 999
import mods.gregtech.recipe.RecipeMap;
2022-02-01 19:10:40 +08:00
global alloy_blast_smelter as RecipeMap = RecipeMap.getByName("alloy_blast_smelter");
2022-01-23 23:35:02 +08:00
global alloy as RecipeMap = RecipeMap.getByName("alloy_smelter");
global alloy_smelter as RecipeMap = RecipeMap.getByName("alloy_smelter");
global arc_furnace as RecipeMap = RecipeMap.getByName("arc_furnace");
global assembler as RecipeMap = RecipeMap.getByName("assembler");
global assembly_line as RecipeMap = RecipeMap.getByName("assembly_line");
global autoclave as RecipeMap = RecipeMap.getByName("autoclave");
global bender as RecipeMap = RecipeMap.getByName("bender");
global blast_furnace as RecipeMap = RecipeMap.getByName("electric_blast_furnace");
global brewery as RecipeMap = RecipeMap.getByName("brewery");
global canner as RecipeMap = RecipeMap.getByName("canner");
global centrifuge as RecipeMap = RecipeMap.getByName("centrifuge");
global chemical_bath as RecipeMap = RecipeMap.getByName("chemical_bath");
global chemical_reactor as RecipeMap = RecipeMap.getByName("chemical_reactor");
global circuit_assembler as RecipeMap = RecipeMap.getByName("circuit_assembler");
global coke_oven as RecipeMap = RecipeMap.getByName("coke_oven");
global compressor as RecipeMap = RecipeMap.getByName("compressor");
global cracker as RecipeMap = RecipeMap.getByName("cracker");
global cutter as RecipeMap = RecipeMap.getByName("cutter");
global distillation_tower as RecipeMap = RecipeMap.getByName("distillation_tower");
global distillery as RecipeMap = RecipeMap.getByName("distillery");
global electric_blast_furnace as RecipeMap = RecipeMap.getByName("electric_blast_furnace");
global electric_furnace as RecipeMap = RecipeMap.getByName("electric_furnace");
global electrolyzer as RecipeMap = RecipeMap.getByName("electrolyzer");
global electromagnetic_separator as RecipeMap = RecipeMap.getByName("electromagnetic_separator");
global extractor as RecipeMap = RecipeMap.getByName("extractor");
global extruder as RecipeMap = RecipeMap.getByName("extruder");
global fermenter as RecipeMap = RecipeMap.getByName("fermenter");
global fluid_canner as RecipeMap = RecipeMap.getByName("canner");
global fluid_extractor as RecipeMap = RecipeMap.getByName("extractor");
global fluidextractor as RecipeMap = RecipeMap.getByName("extractor");
global fluid_heater as RecipeMap = RecipeMap.getByName("fluid_heater");
global fluid_solidifier as RecipeMap = RecipeMap.getByName("fluid_solidifier");
global forge_hammer as RecipeMap = RecipeMap.getByName("forge_hammer");
global forming_press as RecipeMap = RecipeMap.getByName("forming_press");
global freezer as RecipeMap = RecipeMap.getByName("vacuum_freezer");
global fusion_reactor as RecipeMap = RecipeMap.getByName("fusion_reactor");
global gas_collector as RecipeMap = RecipeMap.getByName("gas_collector");
global implosion as RecipeMap = RecipeMap.getByName("implosion_compressor");
global implosion_compressor as RecipeMap = RecipeMap.getByName("implosion_compressor");
global large_chemical_reactor as RecipeMap = RecipeMap.getByName("large_chemical_reactor");
global laser_engraver as RecipeMap = RecipeMap.getByName("laser_engraver");
global lathe as RecipeMap = RecipeMap.getByName("lathe");
global macerator as RecipeMap = RecipeMap.getByName("macerator");
global mass_fabricator as RecipeMap = RecipeMap.getByName("mass_fabricator");
global mixer as RecipeMap = RecipeMap.getByName("mixer");
global ore_washer as RecipeMap = RecipeMap.getByName("ore_washer");
global packager as RecipeMap = RecipeMap.getByName("packer");
global polarizer as RecipeMap = RecipeMap.getByName("polarizer");
global primitive_blast_furnace as RecipeMap = RecipeMap.getByName("primitive_blast_furnace");
global pyrolyse_oven as RecipeMap = RecipeMap.getByName("pyrolyse_oven");
global reactor as RecipeMap = RecipeMap.getByName("chemical_reactor");
global replicator as RecipeMap = RecipeMap.getByName("replicator");
global rock_breaker as RecipeMap = RecipeMap.getByName("rock_breaker");
global sifter as RecipeMap = RecipeMap.getByName("sifter");
global simple_washer as RecipeMap = RecipeMap.getByName("simple_washer");
global scanner as RecipeMap = RecipeMap.getByName("scanner");
global solidifier as RecipeMap = RecipeMap.getByName("fluid_solidifier");
global thermal_centrifuge as RecipeMap = RecipeMap.getByName("thermal_centrifuge");
global thermal_sep as RecipeMap = RecipeMap.getByName("thermal_centrifuge");
global unpackager as RecipeMap = RecipeMap.getByName("unpacker");
global vacuum_freezer as RecipeMap = RecipeMap.getByName("vacuum_freezer");
global wiremill as RecipeMap = RecipeMap.getByName("wiremill");
// Tools
Update qb from #186, and update GTCEu, GCYM and AE2 (#185) * Mention how it isn't complete * Edit mode off * Finish Cobbleworks Line Also slightly rephrased Quests design. * Fix Steam Grinder quest in HM Was requesting Bronze Hulls instead of Machine Hulls. * Hide Half Ships in NM * Change Readme to Nomicoins * Mention processing lines tab in README.md * Change DML to DME * Re-organise cobbleworks chain Also deleted random blank quest * Re-organise Cobbleworks again Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete. * Add new tier two missions to qb * NM Stuff State clearly if a quests' task logic is 'OR' Rename GT Tools quest to GregTech Electric Tools Explain AE2 autocrafting Emphasize Hatch and Bus Mechanics Redo Naq Proc again Explain main features of JEI Utils * Update TODO list * Small Changes [Both HM and NM] Remove mention of DML in Fish Oil Quest [HM] Improve Pulsating Polymer Clay Processing Line [NM] Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM] * Some changes Get ready to add PE and PVC chain Fix qb in accordance with CEu 2.5.0 Fixed some prerequisites * Seem to fix CT errors Will check again later. * Update Mods (GTCEu, GCYM, AE2) * try to fix ct scripts agan * Finally fix all ct errors Tested on both NM and HM. * 1.5 * Revert "1.5" This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf. * HM Fixes Fixes HM tools quests with GTCEu 2.5 Fixes LV electrolyser description being misinformative * HM fixes fixes HM tool quests with GTCEU 2.5 and other * More HM Fixes Fixes Genesis quest, and changes towards new early game progression * Fix up Genesis quest, edit off * Ready for release Remove traces of Ethylene chain, will get it for next update * Remove final traces of PE and PVC chain * remove extra wood pulp recipe * ethylene and diode quest + minor Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2023-01-14 16:41:32 +11:00
// Not needed because of new GTCEu oredicts
//<ore:gtceWrenches>.addItems([
//<gregtech:meta_tool:8>.withEmptyTag(),
//<gregtech:meta_tool:28>.withEmptyTag(),
//<gregtech:meta_tool:29>.withEmptyTag(),
//<gregtech:meta_tool:30>.withEmptyTag()]);
2022-01-23 23:35:02 +08:00
Update qb from #186, and update GTCEu, GCYM and AE2 (#185) * Mention how it isn't complete * Edit mode off * Finish Cobbleworks Line Also slightly rephrased Quests design. * Fix Steam Grinder quest in HM Was requesting Bronze Hulls instead of Machine Hulls. * Hide Half Ships in NM * Change Readme to Nomicoins * Mention processing lines tab in README.md * Change DML to DME * Re-organise cobbleworks chain Also deleted random blank quest * Re-organise Cobbleworks again Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete. * Add new tier two missions to qb * NM Stuff State clearly if a quests' task logic is 'OR' Rename GT Tools quest to GregTech Electric Tools Explain AE2 autocrafting Emphasize Hatch and Bus Mechanics Redo Naq Proc again Explain main features of JEI Utils * Update TODO list * Small Changes [Both HM and NM] Remove mention of DML in Fish Oil Quest [HM] Improve Pulsating Polymer Clay Processing Line [NM] Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM] * Some changes Get ready to add PE and PVC chain Fix qb in accordance with CEu 2.5.0 Fixed some prerequisites * Seem to fix CT errors Will check again later. * Update Mods (GTCEu, GCYM, AE2) * try to fix ct scripts agan * Finally fix all ct errors Tested on both NM and HM. * 1.5 * Revert "1.5" This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf. * HM Fixes Fixes HM tools quests with GTCEu 2.5 Fixes LV electrolyser description being misinformative * HM fixes fixes HM tool quests with GTCEU 2.5 and other * More HM Fixes Fixes Genesis quest, and changes towards new early game progression * Fix up Genesis quest, edit off * Ready for release Remove traces of Ethylene chain, will get it for next update * Remove final traces of PE and PVC chain * remove extra wood pulp recipe * ethylene and diode quest + minor Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2023-01-14 16:41:32 +11:00
//<ore:gtceScrewdrivers>.addItems([
//<gregtech:meta_tool:11>.withEmptyTag(),
//<gregtech:meta_tool:31>.withEmptyTag()]);
2022-01-23 23:35:02 +08:00
Update qb from #186, and update GTCEu, GCYM and AE2 (#185) * Mention how it isn't complete * Edit mode off * Finish Cobbleworks Line Also slightly rephrased Quests design. * Fix Steam Grinder quest in HM Was requesting Bronze Hulls instead of Machine Hulls. * Hide Half Ships in NM * Change Readme to Nomicoins * Mention processing lines tab in README.md * Change DML to DME * Re-organise cobbleworks chain Also deleted random blank quest * Re-organise Cobbleworks again Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete. * Add new tier two missions to qb * NM Stuff State clearly if a quests' task logic is 'OR' Rename GT Tools quest to GregTech Electric Tools Explain AE2 autocrafting Emphasize Hatch and Bus Mechanics Redo Naq Proc again Explain main features of JEI Utils * Update TODO list * Small Changes [Both HM and NM] Remove mention of DML in Fish Oil Quest [HM] Improve Pulsating Polymer Clay Processing Line [NM] Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM] * Some changes Get ready to add PE and PVC chain Fix qb in accordance with CEu 2.5.0 Fixed some prerequisites * Seem to fix CT errors Will check again later. * Update Mods (GTCEu, GCYM, AE2) * try to fix ct scripts agan * Finally fix all ct errors Tested on both NM and HM. * 1.5 * Revert "1.5" This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf. * HM Fixes Fixes HM tools quests with GTCEu 2.5 Fixes LV electrolyser description being misinformative * HM fixes fixes HM tool quests with GTCEU 2.5 and other * More HM Fixes Fixes Genesis quest, and changes towards new early game progression * Fix up Genesis quest, edit off * Ready for release Remove traces of Ethylene chain, will get it for next update * Remove final traces of PE and PVC chain * remove extra wood pulp recipe * ethylene and diode quest + minor Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2023-01-14 16:41:32 +11:00
//<ore:gtceHardHammers>.addItems([
//<gregtech:meta_tool:6>.withEmptyTag()]);
2022-01-23 23:35:02 +08:00
Update qb from #186, and update GTCEu, GCYM and AE2 (#185) * Mention how it isn't complete * Edit mode off * Finish Cobbleworks Line Also slightly rephrased Quests design. * Fix Steam Grinder quest in HM Was requesting Bronze Hulls instead of Machine Hulls. * Hide Half Ships in NM * Change Readme to Nomicoins * Mention processing lines tab in README.md * Change DML to DME * Re-organise cobbleworks chain Also deleted random blank quest * Re-organise Cobbleworks again Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete. * Add new tier two missions to qb * NM Stuff State clearly if a quests' task logic is 'OR' Rename GT Tools quest to GregTech Electric Tools Explain AE2 autocrafting Emphasize Hatch and Bus Mechanics Redo Naq Proc again Explain main features of JEI Utils * Update TODO list * Small Changes [Both HM and NM] Remove mention of DML in Fish Oil Quest [HM] Improve Pulsating Polymer Clay Processing Line [NM] Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM] * Some changes Get ready to add PE and PVC chain Fix qb in accordance with CEu 2.5.0 Fixed some prerequisites * Seem to fix CT errors Will check again later. * Update Mods (GTCEu, GCYM, AE2) * try to fix ct scripts agan * Finally fix all ct errors Tested on both NM and HM. * 1.5 * Revert "1.5" This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf. * HM Fixes Fixes HM tools quests with GTCEu 2.5 Fixes LV electrolyser description being misinformative * HM fixes fixes HM tool quests with GTCEU 2.5 and other * More HM Fixes Fixes Genesis quest, and changes towards new early game progression * Fix up Genesis quest, edit off * Ready for release Remove traces of Ethylene chain, will get it for next update * Remove final traces of PE and PVC chain * remove extra wood pulp recipe * ethylene and diode quest + minor Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2023-01-14 16:41:32 +11:00
//<ore:gtceSaws>.addItems([
//<gregtech:meta_tool:5>.withEmptyTag(),
//<gregtech:meta_tool:25>.withEmptyTag(),
//<gregtech:meta_tool:26>.withEmptyTag(),
//<gregtech:meta_tool:27>.withEmptyTag(),
//<gregtech:meta_tool:32>.withEmptyTag()]);
2022-01-23 23:35:02 +08:00
Update qb from #186, and update GTCEu, GCYM and AE2 (#185) * Mention how it isn't complete * Edit mode off * Finish Cobbleworks Line Also slightly rephrased Quests design. * Fix Steam Grinder quest in HM Was requesting Bronze Hulls instead of Machine Hulls. * Hide Half Ships in NM * Change Readme to Nomicoins * Mention processing lines tab in README.md * Change DML to DME * Re-organise cobbleworks chain Also deleted random blank quest * Re-organise Cobbleworks again Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete. * Add new tier two missions to qb * NM Stuff State clearly if a quests' task logic is 'OR' Rename GT Tools quest to GregTech Electric Tools Explain AE2 autocrafting Emphasize Hatch and Bus Mechanics Redo Naq Proc again Explain main features of JEI Utils * Update TODO list * Small Changes [Both HM and NM] Remove mention of DML in Fish Oil Quest [HM] Improve Pulsating Polymer Clay Processing Line [NM] Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM] * Some changes Get ready to add PE and PVC chain Fix qb in accordance with CEu 2.5.0 Fixed some prerequisites * Seem to fix CT errors Will check again later. * Update Mods (GTCEu, GCYM, AE2) * try to fix ct scripts agan * Finally fix all ct errors Tested on both NM and HM. * 1.5 * Revert "1.5" This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf. * HM Fixes Fixes HM tools quests with GTCEu 2.5 Fixes LV electrolyser description being misinformative * HM fixes fixes HM tool quests with GTCEU 2.5 and other * More HM Fixes Fixes Genesis quest, and changes towards new early game progression * Fix up Genesis quest, edit off * Ready for release Remove traces of Ethylene chain, will get it for next update * Remove final traces of PE and PVC chain * remove extra wood pulp recipe * ethylene and diode quest + minor Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2023-01-14 16:41:32 +11:00
//<ore:gtceFiles>.addItems([
//<gregtech:meta_tool:9>.withEmptyTag()]);
2022-01-23 23:35:02 +08:00
Update qb from #186, and update GTCEu, GCYM and AE2 (#185) * Mention how it isn't complete * Edit mode off * Finish Cobbleworks Line Also slightly rephrased Quests design. * Fix Steam Grinder quest in HM Was requesting Bronze Hulls instead of Machine Hulls. * Hide Half Ships in NM * Change Readme to Nomicoins * Mention processing lines tab in README.md * Change DML to DME * Re-organise cobbleworks chain Also deleted random blank quest * Re-organise Cobbleworks again Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete. * Add new tier two missions to qb * NM Stuff State clearly if a quests' task logic is 'OR' Rename GT Tools quest to GregTech Electric Tools Explain AE2 autocrafting Emphasize Hatch and Bus Mechanics Redo Naq Proc again Explain main features of JEI Utils * Update TODO list * Small Changes [Both HM and NM] Remove mention of DML in Fish Oil Quest [HM] Improve Pulsating Polymer Clay Processing Line [NM] Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM] * Some changes Get ready to add PE and PVC chain Fix qb in accordance with CEu 2.5.0 Fixed some prerequisites * Seem to fix CT errors Will check again later. * Update Mods (GTCEu, GCYM, AE2) * try to fix ct scripts agan * Finally fix all ct errors Tested on both NM and HM. * 1.5 * Revert "1.5" This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf. * HM Fixes Fixes HM tools quests with GTCEu 2.5 Fixes LV electrolyser description being misinformative * HM fixes fixes HM tool quests with GTCEU 2.5 and other * More HM Fixes Fixes Genesis quest, and changes towards new early game progression * Fix up Genesis quest, edit off * Ready for release Remove traces of Ethylene chain, will get it for next update * Remove final traces of PE and PVC chain * remove extra wood pulp recipe * ethylene and diode quest + minor Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2023-01-14 16:41:32 +11:00
//<ore:gtceWireCutters>.addItems([
//<gregtech:meta_tool:13>.withEmptyTag()]);
2022-01-23 23:35:02 +08:00
Update qb from #186, and update GTCEu, GCYM and AE2 (#185) * Mention how it isn't complete * Edit mode off * Finish Cobbleworks Line Also slightly rephrased Quests design. * Fix Steam Grinder quest in HM Was requesting Bronze Hulls instead of Machine Hulls. * Hide Half Ships in NM * Change Readme to Nomicoins * Mention processing lines tab in README.md * Change DML to DME * Re-organise cobbleworks chain Also deleted random blank quest * Re-organise Cobbleworks again Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete. * Add new tier two missions to qb * NM Stuff State clearly if a quests' task logic is 'OR' Rename GT Tools quest to GregTech Electric Tools Explain AE2 autocrafting Emphasize Hatch and Bus Mechanics Redo Naq Proc again Explain main features of JEI Utils * Update TODO list * Small Changes [Both HM and NM] Remove mention of DML in Fish Oil Quest [HM] Improve Pulsating Polymer Clay Processing Line [NM] Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM] * Some changes Get ready to add PE and PVC chain Fix qb in accordance with CEu 2.5.0 Fixed some prerequisites * Seem to fix CT errors Will check again later. * Update Mods (GTCEu, GCYM, AE2) * try to fix ct scripts agan * Finally fix all ct errors Tested on both NM and HM. * 1.5 * Revert "1.5" This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf. * HM Fixes Fixes HM tools quests with GTCEu 2.5 Fixes LV electrolyser description being misinformative * HM fixes fixes HM tool quests with GTCEU 2.5 and other * More HM Fixes Fixes Genesis quest, and changes towards new early game progression * Fix up Genesis quest, edit off * Ready for release Remove traces of Ethylene chain, will get it for next update * Remove final traces of PE and PVC chain * remove extra wood pulp recipe * ethylene and diode quest + minor Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2023-01-14 16:41:32 +11:00
//<ore:gtceSoftHammers>.addItems([
//<gregtech:meta_tool:7>.withEmptyTag()]);
2022-01-23 23:35:02 +08:00
Update qb from #186, and update GTCEu, GCYM and AE2 (#185) * Mention how it isn't complete * Edit mode off * Finish Cobbleworks Line Also slightly rephrased Quests design. * Fix Steam Grinder quest in HM Was requesting Bronze Hulls instead of Machine Hulls. * Hide Half Ships in NM * Change Readme to Nomicoins * Mention processing lines tab in README.md * Change DML to DME * Re-organise cobbleworks chain Also deleted random blank quest * Re-organise Cobbleworks again Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete. * Add new tier two missions to qb * NM Stuff State clearly if a quests' task logic is 'OR' Rename GT Tools quest to GregTech Electric Tools Explain AE2 autocrafting Emphasize Hatch and Bus Mechanics Redo Naq Proc again Explain main features of JEI Utils * Update TODO list * Small Changes [Both HM and NM] Remove mention of DML in Fish Oil Quest [HM] Improve Pulsating Polymer Clay Processing Line [NM] Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM] * Some changes Get ready to add PE and PVC chain Fix qb in accordance with CEu 2.5.0 Fixed some prerequisites * Seem to fix CT errors Will check again later. * Update Mods (GTCEu, GCYM, AE2) * try to fix ct scripts agan * Finally fix all ct errors Tested on both NM and HM. * 1.5 * Revert "1.5" This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf. * HM Fixes Fixes HM tools quests with GTCEu 2.5 Fixes LV electrolyser description being misinformative * HM fixes fixes HM tool quests with GTCEU 2.5 and other * More HM Fixes Fixes Genesis quest, and changes towards new early game progression * Fix up Genesis quest, edit off * Ready for release Remove traces of Ethylene chain, will get it for next update * Remove final traces of PE and PVC chain * remove extra wood pulp recipe * ethylene and diode quest + minor Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2023-01-14 16:41:32 +11:00
//<ore:gtceMortars>.addItems([
//<gregtech:meta_tool:12>.withEmptyTag()]);