# When enabled, worn Jetpacks and Fluxpacks will have a 3D armor model. Otherwise, flat textures will be used.
B:enableArmor3DModels=true
}
controls {
# When enabled, the key codes specified here will be used for the fly and descend keys. Otherwise, the vanilla jump and sneak keys will be used.
B:customControls=false
# The name of the Descend key when Custom Controls are enabled.
S:descendKey=LSHIFT
# When enabled, sprinting by double-tapping the forward key will work while flying with a Jetpack. Can be used as an easier way to activate a Jetpack's boost while airborne (the sprint key also works).
B:doubleTapSprintInAir=true
# The name of the Fly key when Custom Controls are enabled.
S:flyKey=SPACE
# Invert Hover Mode sneaking behavior.
B:invertHoverSneakingBehavior=false
}
gui {
# The HUD display will be shifted horizontally by this value. This value may be negative.
I:HUDOffsetX=0
# The HUD display will be shifted vertically by this value. This value may be negative.
I:HUDOffsetY=0
# How large the HUD will be rendered.
D:HUDScale=1.0
# Change the text color in the HUD. (Note: Color is in Integer form)
I:HUDTextColor=15658734
# When enabled, a HUD that displays the energy level of the currently worn Jetpack or Fluxpack will show.
B:enableEnergyHUD=true
# When enabled, the HUD that displays the states (engine/hover/charger) of the currently worn Jetpack or Fluxpack will show.
B:enableStateHUD=true
# When enabled, switching Jetpacks or Fluxpacks on or off, or changing their modes will display a status message above the inventory bar.
B:enableStateMessages=true
# When enabled, item details are only shown in the tooltip when holding Shift.