85 lines
3.5 KiB
INI
85 lines
3.5 KiB
INI
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# Configuration file
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Rope {
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# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) [default: 0xffbf0000]
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S:color=0xffbf0000
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# Defines how elastic the rope is. [range: 0.0 ~ 0.95, default: 0.0]
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S:elasticity=0.0
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# Defines the maximal rope length. [range: 1 ~ 80, default: 32]
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I:maxLength=32
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# Defines rope width. [range: 1.0 ~ 10.0, default: 3.0]
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S:width=3.0
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}
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launcherPudge {
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# Defines how high you will be thrown upward when boost is activated [range: 0.0 ~ 3.0, default: 1.0]
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S:boostStrength=1.0
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# Defines durability of the item. [range: 0 ~ 65535, default: 300]
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I:durability=300
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# Set to 'false' if you don't need this unit. [default: true]
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B:enabled=true
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# Defines how fast the launcher reels in the rope. [range: 0.1 ~ 4.0, default: 0.7]
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S:reelingSpeed=0.7
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# Defines the material for repair on an anvil. [default: string]
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S:repair=string
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# If true, repair cost will grow for this item after each repair on an anvil. [default: false]
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B:repairCostGrow=false
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CraftingRecipe {
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main {
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# Amount of output units. [range: 1 ~ 64, default: 1]
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I:amount=1
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# Recipe components list.
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# Components should be represented by its ids.
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: [adhooks:prototype_launcher], [adhooks:pudge_hook], [string], [dyeGray], [dyeYellow], [dyeRed]]
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S:components <
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adhooks:prototype_launcher
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adhooks:pudge_hook
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string
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dyeGray
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dyeYellow
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dyeRed
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>
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# Output unit id.
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
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# Use '*' char as meta value to specify all possible values.
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# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use just ore dictionary name as full id.
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# [default: adhooks:pudge_launcher]
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S:output=adhooks:pudge_launcher
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# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
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# Where 'n' - number of recipe component (from 1 to 9).
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# Zero value (0) is for empty slot.
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# If pattern is empty, then recipe will be treated as shapeless. [default: 542 413 036]
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S:pattern=542 413 036
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}
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}
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}
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