modded7/overrides/config/justenoughdimensions/justenoughdimensions.cfg

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2022-01-23 23:35:02 +08:00
# Configuration file
Client {
# Enables the Grass/Foliage/Water color customizations. This controls whether or not the event handlers get registered.
B:enableColorOverrides=true
}
ConfigHandling {
# If enabled, then the dimension config ('dimensions.json')
# will be copied to each save and used from there, to avoid changes in the
# global/pack config from breaking the saves due to possibly differing settings between worlds.
# NOTE: This option ONLY affects whether or not the config is automatically _copied to_ each world.
B:copyDimensionConfigToWorld=false
# If enabled, then the "main config" ('justenoughdimensions.cfg')
# will be copied to each save and used from there, to avoid changes in the
# global/pack config from breaking the saves due to possibly differing settings between worlds.
# NOTE: This option ONLY affects whether or not the config is automatically _copied to_ each world.
B:copyMainConfigToWorld=false
# If enabled, then the dimension config ('dimensions.json')
# will read from within each world/save, if it exists there.
# Also see the option 'copyDimensionConfigToWorld' to enable automatically copying it there.
B:usePerWorldDimensionConfig=false
# If enabled, then the "main config" ('justenoughdimensions.cfg')
# will read from within each world/save, if it exists there.
# Also see the option 'copyMainConfigToWorld' to enable automatically copying it there.
B:usePerWorldMainConfig=false
}
Generic {
# Enables redirecting the vanilla /time, /weather etc. commands to the JED variants in WorldInfo-overridden dimensions
B:enableCommandRedirecting=true
# Enables switching players' gamemode when they enter a dimension which has the ForceGameMode option set to true
B:enableForcedGameModes=false
# Enables overriding the initial spawning dimension to something other than dim 0 (overworld).
B:enableInitialSpawnDimensionOverride=false
# Enables a bunch of extra logging on the INFO level for registrations etc.
B:enableLoggingInfo=false
# If enabled, then a '"biome": "registrynameofbiome"' value in the dimensions.json config will override the
# BiomeProvider of that dimension with BiomeProviderSingle, using the biome given as the value.
# This means that the entire dimension will use only that one biome set in the config.
# To get the registry names of biomes, you can use the TellMe mod (the command '/tellme dump biomes').
B:enableOverrideBiomeProvider=true
# If enabled, then a '"WorldProviderOverride": "class name"' value in JED options in the dimensions.json config
# will override the WorldProvider of that dimension with one created by the provided class name.
# NOTE: This is normally not recommended!!!
# This is provided for certain mod compatibility cases,
# where the other mod is checking the DimensionType against one of the vanilla values, and thus
# you have to use an "existing_dimensiontype" key in the "dimensiontype" object, instead of
# registering/defining a new custom entry as you would do normally.
B:enableOverrideWorldProvider=false
# Enables "player inventory groups".
# These groups can be used to separate the player inventories in some dimensions
# or groups of dimensions. Whenever a player switches dimensions, if the groups
# in the from and to dimensions are different, then the player inventories will be
# stored and swapped. The groups can be set in "jed": { "PlayerInventoryGroup": "FooBar" }.
# You can use an empty string value to automatically set it to "dim_<id>".
# The default group name for dimensions that don't define anything for it is "__default".
B:enablePlayerInventoryGroups=false
# If enabled, then an 'override: true' boolean value for the dimension in
# the dimensions.json config can be used to override an existing dimension.
B:enableReplacingRegisteredDimensions=true
# If enabled, adds custom WorldBorder syncing and removes default linking from other dimensions to the overworld border.
B:enableSeparateWorldBorders=false
# If enabled, all dimensions that exist in dimensions.json and have either a"worldinfo" or a "worldinfo_onetime" value present (an empty object is enough),
# will use separate WorldInfo instances (separate time, weather, world border, gamerules etc.).
# This works even if the dimension in question isn't registered by this mod
# (so vanilla, or other mod dimensions can have it too).
B:enableSeparateWorldInfo=true
# If enabled, then an 'unregister: true' boolean value for the dimension in
# the dimensions.json config can be used to unregister existing dimension.
B:enableUnregisteringDimensions=false
# If enabled with the enableInitialSpawnDimensionOverride option, this will be used as the initial spawn dimension ID
I:initialSpawnDimensionId=0
# If the players first join into a ForceGameMode dimension, then this option sets the "normal"
# game mode they should get when they leave that dimension for a non-ForceGameMode dimension.
# Valid values are: adventure, creative, spectator and survival
S:normalGameMode=survival
}
Version {
# For the config file copying/replacement to happen, this id
# in the old per-world config must match the id in the current global/common config,
# for the automatic config upgrade/override from the global config to the per-world config to happen.
S:configId=__default
# Config version tracking.
# If you are a mod pack developer and need to force a config change
# for users (when using the per-world configs option), increase the version number here
# to tell the mod to copy this config version over an existing, older, per-world config.
# Also note that the 'configId' value should be set to something mod pack specific,
# basically to tie the per-world configs to the pack in question,
# and not overwrite the per-world config with one from a different pack.
# (Although it probably would be extremely rare for anyone to try to load the same world in a different pack...)
I:version=0
}