Change Snowchestite's byproduct from chalcopyrite to caesium

Fixes https://github.com/Nomi-CEu/nomi-ceu/issues/336, by giving a lot more caesium per mission.

This should end up with around 195 more caesium than needed for snowchestite proc per mission, scaling with better macerators.

Document highlighting ratios, and therefore what is needed to balance caesium, made by @Mayplely.

Co-Authored-By: Maplely <126857319+mayplely@users.noreply.github.com>
This commit is contained in:
IntegerLimit 2023-04-23 21:17:38 +10:00
parent 0971baab0d
commit 2f1f6d8075

View File

@ -410,7 +410,7 @@ var snowchestite = MaterialBuilder(32060, "snowchestite")
.flags("disable_decomposition") .flags("disable_decomposition")
.color(0x274c9f).iconSet("shiny") .color(0x274c9f).iconSet("shiny")
.components([<material:naquadah_oxide> * 3, <material:pyromorphite> * 1]) .components([<material:naquadah_oxide> * 3, <material:pyromorphite> * 1])
.addOreByproducts(<material:chalcopyrite>, <material:vanadium_magnetite>, <material:naquadah_hydroxide>) .addOreByproducts(<material:caesium>, <material:vanadium_magnetite>, <material:naquadah_hydroxide>)
.build(); .build();
var caesium_hydroxide = MaterialBuilder(32061, "caesium_hydroxide") var caesium_hydroxide = MaterialBuilder(32061, "caesium_hydroxide")