Change Snowchestite's byproduct from chalcopyrite to caesium
Fixes https://github.com/Nomi-CEu/nomi-ceu/issues/336, by giving a lot more caesium per mission. This should end up with around 195 more caesium than needed for snowchestite proc per mission, scaling with better macerators. Document highlighting ratios, and therefore what is needed to balance caesium, made by @Mayplely. Co-Authored-By: Maplely <126857319+mayplely@users.noreply.github.com>
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@ -410,7 +410,7 @@ var snowchestite = MaterialBuilder(32060, "snowchestite")
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.flags("disable_decomposition")
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.flags("disable_decomposition")
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.color(0x274c9f).iconSet("shiny")
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.color(0x274c9f).iconSet("shiny")
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.components([<material:naquadah_oxide> * 3, <material:pyromorphite> * 1])
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.components([<material:naquadah_oxide> * 3, <material:pyromorphite> * 1])
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.addOreByproducts(<material:chalcopyrite>, <material:vanadium_magnetite>, <material:naquadah_hydroxide>)
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.addOreByproducts(<material:caesium>, <material:vanadium_magnetite>, <material:naquadah_hydroxide>)
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.build();
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.build();
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var caesium_hydroxide = MaterialBuilder(32061, "caesium_hydroxide")
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var caesium_hydroxide = MaterialBuilder(32061, "caesium_hydroxide")
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