Slightly Increase EB Reach (#662)
New Reach: Base: 8x8 (previously 6x6) Upgrade 1: 16x16 (previously 15x15) Upgrade 2: 32x32 (previously 30x30) Upgrade 3/Creative: 64x64 (previously 60x60) [FEATURE] [DETAILS] detail = "Makes Computed Reach Powers of Two." [DETAILS] /* Fixup of Previous Commits */ [FIXUP] [[fixes]] sha = "3f1bc638e6cafc52d17512561827a046b8764ed2" newTitle = "Add SerilizationIsBad Fallback JSON (#666)" newBody = "[SKIP]" [[fixes]] sha = "f11d1790a6d5153ba9938963f590dde2251cf2f2" newTitle = "Update BQu from v4.1.0 to v4.2.1 (#646)" newBody = "[NO CATEGORY]" [FIXUP]
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@ -8,21 +8,21 @@ reach {
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# Maximum reach in creative
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# Maximum reach in creative
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# Keep in mind that chunks need to be loaded to be able to place blocks inside.
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# Keep in mind that chunks need to be loaded to be able to place blocks inside.
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I:maxReachCreative=200
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I:maxReachCreative=211
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# Maximum reach in survival without upgrades
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# Maximum reach in survival without upgrades
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# Reach upgrades are craftable consumables that permanently increase reach.
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# Reach upgrades are craftable consumables that permanently increase reach.
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# Set to 0 to disable Effortless Building until the player has consumed a reach upgrade.
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# Set to 0 to disable Effortless Building until the player has consumed a reach upgrade.
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I:maxReachLevel0=20
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I:maxReachLevel0=24
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# Maximum reach in survival with one upgrade
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# Maximum reach in survival with one upgrade
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I:maxReachLevel1=50
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I:maxReachLevel1=51
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# Maximum reach in survival with two upgrades
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# Maximum reach in survival with two upgrades
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I:maxReachLevel2=100
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I:maxReachLevel2=104
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# Maximum reach in survival with three upgrades
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# Maximum reach in survival with three upgrades
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I:maxReachLevel3=200
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I:maxReachLevel3=211
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}
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}
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