Slightly Increase EB Reach (#662)

New Reach:
Base: 8x8 (previously 6x6)
Upgrade 1: 16x16 (previously 15x15)
Upgrade 2: 32x32 (previously 30x30)
Upgrade 3/Creative: 64x64 (previously 60x60)

[FEATURE]
[DETAILS]
detail = "Makes Computed Reach Powers of Two."
[DETAILS]

/* Fixup of Previous Commits */
[FIXUP]
[[fixes]]
sha = "3f1bc638e6cafc52d17512561827a046b8764ed2"
newTitle = "Add SerilizationIsBad Fallback JSON (#666)"
newBody = "[SKIP]"

[[fixes]]
sha = "f11d1790a6d5153ba9938963f590dde2251cf2f2"
newTitle = "Update BQu from v4.1.0 to v4.2.1 (#646)"
newBody = "[NO CATEGORY]"
[FIXUP]
This commit is contained in:
ProTriforcer 2024-03-19 10:20:25 +00:00 committed by GitHub
parent 3f1bc638e6
commit 352cd22687
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GPG Key ID: B5690EEEBB952194

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@ -8,21 +8,21 @@ reach {
# Maximum reach in creative # Maximum reach in creative
# Keep in mind that chunks need to be loaded to be able to place blocks inside. # Keep in mind that chunks need to be loaded to be able to place blocks inside.
I:maxReachCreative=200 I:maxReachCreative=211
# Maximum reach in survival without upgrades # Maximum reach in survival without upgrades
# Reach upgrades are craftable consumables that permanently increase reach. # Reach upgrades are craftable consumables that permanently increase reach.
# Set to 0 to disable Effortless Building until the player has consumed a reach upgrade. # Set to 0 to disable Effortless Building until the player has consumed a reach upgrade.
I:maxReachLevel0=20 I:maxReachLevel0=24
# Maximum reach in survival with one upgrade # Maximum reach in survival with one upgrade
I:maxReachLevel1=50 I:maxReachLevel1=51
# Maximum reach in survival with two upgrades # Maximum reach in survival with two upgrades
I:maxReachLevel2=100 I:maxReachLevel2=104
# Maximum reach in survival with three upgrades # Maximum reach in survival with three upgrades
I:maxReachLevel3=200 I:maxReachLevel3=211
} }