Update Misc Config (#795)

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Integer Limit 2024-07-13 17:41:40 +10:00 committed by GitHub
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commit 773bd45274
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5 changed files with 83 additions and 49 deletions

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// Special stackrefs for AE2
// =========================
// P:{name} - resolves to a named multipart
// C:{name}/{color} - resolves to a colored multipart
// M:{name} - resolves to a named material
//
// See http://ae2.ae-mod.info/javadoc/appeng/api/definitions/Parts.html and
/// http://ae2.ae-mod.info/javadoc/appeng/api/definitions/Materials.html for names
recipes {
H = B:hopper
T = B:chest
C = C:cableGlass/TRANSPARENT
G = B:appliedenergistics2:quartz_growth_accelerator
GHG
GTG => B:ae2stuff:grower
GCG
}
recipes {
H = B:hopper
S = B:appliedenergistics2:inscriber
I = OD:ingotIron
P = M:engProcessor
IHI
PSP => B:ae2stuff:inscriber
IHI
}
recipes {
P = M:engProcessor
W = M:wirelessReceiver
F = M:purifiedFluixCrystal
T = I:appliedenergistics2:network_tool
I = OD:ingotIron
A = OD:itemIlluminatedPanel
shapeless: PWT => I:ae2stuff:wireless_kit
FPF
IWI => B:ae2stuff:wireless
FPF
W_W
PAP => I:ae2stuff:visualiser
FFF
}

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cfg Machines {
cfg Encoder {
Enabled = Y
IdlePower = 1 // Idle power draw (AE/t)
}
cfg Grower {
Enabled = Y
IdlePower = 0 // Idle power draw (AE/t)
CycleTicks = 1 // Length of cycle, increase to slow down (in ticks)
CyclePower = 100 // Power used per growth cycle (AE)
PowerCapacity = 10000 // Internal power store (AE)
}
cfg Inscriber {
Enabled = Y
IdlePower = 0 // Idle power draw (AE/t)
CyclePower = 1000 // Power used per cycle (AE)
PowerCapacity = 5000 // Internal power store (AE)
CycleTicks = 100 // Ticks per cycle
}
cfg Wireless {
Enabled = Y
// Power use = PowerBase + PowerDistanceMultiplier * Distance * ln(Distance^2 + 3) (AE/t)
PowerBase = 1
PowerDistanceMultiplier = 0.1
}
}

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Any .cfg files in this directory will be loaded after the internal configuration, in alphabetic order
Files in 'overrides' directory with matching names cab be used to override internal configuration

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cache { cache {
# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24] # Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
I:interval=24 I:interval=24
S:lastCheck=1644324406278 S:lastCheck=1720784751528
} }
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general { general {
# If true, the version checker is enabled. Acts as a master switch. [default: true] # If true, the version checker is enabled. Acts as a master switch. [default: true]
B:enabled=true B:enabled=false
} }

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# Configuration file
general {
# The amount of damage applied to the player when they land.
# Min: 0
# Max: 2147483647
I:damageOnFall=19
# List of additional dimension ids to be blacklisted from Forgiving Void. Options triggerInOverworld etc. take priority.
S:dimensionBlacklist <
>
# Set to true if you want the dimensionBlacklist to be treated as a whitelist instead. Options triggerInOverworld etc. still take priority.
B:dimensionBlacklistIsWhitelist=false
# Set to true if players are rubber-banding while falling through the void. If you're hosting a public server, you should only do this if you have proper anti-cheat installed.
B:disableVanillaAntiCheatWhileFalling=true
# The height from which the player will be falling after falling through the void.
# Min: 256
# Max: 4096
I:fallingHeight=300
# Prevent death on void fall (limits damage to leave at least 0.5 hearts)
B:preventDeath=false
# For Game Stages support, set this to the game stage that needs to be unlocked in order for Forgiving Void to be enabled.
S:requiredGameStage=
# The y level at which Forgiving Void should forgive the player and send them towards the sky.
# Min: -64
# Max: 0
I:triggerAtY=-32
# Set to false to make Forgiving Void not trigger in the end void (dimension 1).
B:triggerInEnd=true
# Set to false to make Forgiving Void not trigger in the nether void (dimension -1).
B:triggerInNether=true
# Set to false to make Forgiving Void not trigger in the overworld void (dimension 0).
B:triggerInOverworld=true
}