parent
5da3de0285
commit
773bd45274
51
overrides/config/AE2Stuff/overrides/recipes.cfg
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51
overrides/config/AE2Stuff/overrides/recipes.cfg
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// Special stackrefs for AE2
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// =========================
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// P:{name} - resolves to a named multipart
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// C:{name}/{color} - resolves to a colored multipart
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// M:{name} - resolves to a named material
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//
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// See http://ae2.ae-mod.info/javadoc/appeng/api/definitions/Parts.html and
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/// http://ae2.ae-mod.info/javadoc/appeng/api/definitions/Materials.html for names
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recipes {
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H = B:hopper
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T = B:chest
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C = C:cableGlass/TRANSPARENT
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G = B:appliedenergistics2:quartz_growth_accelerator
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GHG
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GTG => B:ae2stuff:grower
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GCG
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}
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recipes {
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H = B:hopper
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S = B:appliedenergistics2:inscriber
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I = OD:ingotIron
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P = M:engProcessor
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IHI
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PSP => B:ae2stuff:inscriber
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IHI
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}
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recipes {
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P = M:engProcessor
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W = M:wirelessReceiver
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F = M:purifiedFluixCrystal
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T = I:appliedenergistics2:network_tool
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I = OD:ingotIron
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A = OD:itemIlluminatedPanel
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shapeless: PWT => I:ae2stuff:wireless_kit
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FPF
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IWI => B:ae2stuff:wireless
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FPF
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W_W
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PAP => I:ae2stuff:visualiser
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FFF
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}
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30
overrides/config/AE2Stuff/overrides/tuning.cfg
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30
overrides/config/AE2Stuff/overrides/tuning.cfg
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cfg Machines {
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cfg Encoder {
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Enabled = Y
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IdlePower = 1 // Idle power draw (AE/t)
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}
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cfg Grower {
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Enabled = Y
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IdlePower = 0 // Idle power draw (AE/t)
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CycleTicks = 1 // Length of cycle, increase to slow down (in ticks)
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CyclePower = 100 // Power used per growth cycle (AE)
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PowerCapacity = 10000 // Internal power store (AE)
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}
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cfg Inscriber {
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Enabled = Y
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IdlePower = 0 // Idle power draw (AE/t)
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CyclePower = 1000 // Power used per cycle (AE)
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PowerCapacity = 5000 // Internal power store (AE)
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CycleTicks = 100 // Ticks per cycle
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}
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cfg Wireless {
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Enabled = Y
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// Power use = PowerBase + PowerDistanceMultiplier * Distance * ln(Distance^2 + 3) (AE/t)
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PowerBase = 1
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PowerDistanceMultiplier = 0.1
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}
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}
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Any .cfg files in this directory will be loaded after the internal configuration, in alphabetic order
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Files in 'overrides' directory with matching names cab be used to override internal configuration
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cache {
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cache {
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# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
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# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
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I:interval=24
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I:interval=24
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S:lastCheck=1644324406278
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S:lastCheck=1720784751528
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}
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}
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@ -24,7 +24,7 @@ client {
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general {
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general {
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# If true, the version checker is enabled. Acts as a master switch. [default: true]
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# If true, the version checker is enabled. Acts as a master switch. [default: true]
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B:enabled=true
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B:enabled=false
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}
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}
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# Configuration file
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general {
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# The amount of damage applied to the player when they land.
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# Min: 0
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# Max: 2147483647
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I:damageOnFall=19
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# List of additional dimension ids to be blacklisted from Forgiving Void. Options triggerInOverworld etc. take priority.
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S:dimensionBlacklist <
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>
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# Set to true if you want the dimensionBlacklist to be treated as a whitelist instead. Options triggerInOverworld etc. still take priority.
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B:dimensionBlacklistIsWhitelist=false
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# Set to true if players are rubber-banding while falling through the void. If you're hosting a public server, you should only do this if you have proper anti-cheat installed.
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B:disableVanillaAntiCheatWhileFalling=true
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# The height from which the player will be falling after falling through the void.
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# Min: 256
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# Max: 4096
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I:fallingHeight=300
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# Prevent death on void fall (limits damage to leave at least 0.5 hearts)
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B:preventDeath=false
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# For Game Stages support, set this to the game stage that needs to be unlocked in order for Forgiving Void to be enabled.
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S:requiredGameStage=
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# The y level at which Forgiving Void should forgive the player and send them towards the sky.
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# Min: -64
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# Max: 0
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I:triggerAtY=-32
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# Set to false to make Forgiving Void not trigger in the end void (dimension 1).
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B:triggerInEnd=true
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# Set to false to make Forgiving Void not trigger in the nether void (dimension -1).
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B:triggerInNether=true
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# Set to false to make Forgiving Void not trigger in the overworld void (dimension 0).
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B:triggerInOverworld=true
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}
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