Fix Issues in PR #562 (#564)

[BUG]

[DETAILS]
detail = "Fixes Transmutations and Incorrect Recipes for Simply Jetpacks' Items"
[DETAILS]

[IGNORE]
checks = { compareNot = "1.7-alpha-2" }
[IGNORE]
This commit is contained in:
Integer Limit 2023-12-09 11:18:24 +11:00 committed by GitHub
parent 036be67a2e
commit 794dd5412a
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 734 additions and 969 deletions

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@ -320,7 +320,7 @@
},
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"fileID": 3294422,
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"required": true
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{
@ -720,7 +720,7 @@
},
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"projectID": 705000,
"fileID": 4704976,
"fileID": 4929573,
"required": true
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{

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@ -220,7 +220,7 @@ general {
"simply jetpacks" {
# Fixes a client-side memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
B:"Memory Leak Fix"=false
}
"spice of life" {

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@ -105,7 +105,7 @@ general {
# Default: 1
# Min: 1
# Max: 4
I:hudLocation=1
I:hudLocation=3
# Horizontal offset of HUD.
# Default: 0

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@ -0,0 +1,68 @@
# Configuration file
"aesthetics settings" {
# When enabled, worn jetpacks and flux packs will have a 3D armor model. Otherwise, flat textures will be used.
B:"Enable Armor 3D Models"=true
}
"controls settings" {
# When enabled, sprinting by double-tapping the forward key will work while flying with a jetpack. Can be used as an easier way to activate a jetpack's boost while airborne (the sprint key also works).
B:"Allow double-tap sprinting while flying"=true
# The name of the Descend key when custom controls are enabled.
S:"Custom Descend key"=LSHIFT
# The name of the Fly key when custom controls are enabled.
S:"Custom Fly key"=SPACE
# When enabled, the key codes specified here will be used for the fly and descend keys. Otherwise, the vanilla jump and sneak keys will be used.
B:"Custom controls"=false
# Invert Hover Mode sneaking behavior
B:"Invert Hover Mode sneaking behavior"=false
}
"gui settings" {
# When enabled, a HUD that displays the fuel level of the currently worn jetpack or flux pack will show.
B:"Enable Fuel HUD"=true
# When enabled, a HUD that displays the states (engine/mode/etc.) of the currently worn jetpack or flux pack will show.
B:"Enable State HUD"=true
# When enabled, switching jetpacks or flux packs on or off, or change their modes will display a status message above the inventory bar.
B:"Enable State Messages"=true
# When enabled, the fuel HUD will display the exact amount of RF or mB other than just a percentage.
B:"Exact fuel amounts in HUD"=false
# The base position of the HUD on the screen. 0 = top left, 1 = top center, 2 = top right, 3 = left, 4 = right, 5 = bottom left, 6 = bottom right
I:"HUD Base Position"=5
# The HUD display will be shifted horizontally by this value. This value may be negative.
I:"HUD Offset - X"=0
# The HUD display will be shifted vertically by this value. This value may be negative.
I:"HUD Offset - Y"=0
# How large the HUD will be rendered. Default is 1.0, can be bigger or smaller
D:"HUD Scale"=1.0
# When enabled, item details are only shown in the tooltip when holding Shift.
B:"Hold Shift for Details"=true
# When enabled, only the fuel amounts themselves will be rendered on the fuel HUD.
B:"Minimal Fuel HUD"=false
# When enabled, the HUD will display even when the chat window is opened.
B:"Show HUD while chatting"=true
}
"sound settings" {
# When enabled, jetpacks will make sounds when used.
B:"Jetpack Sounds"=true
}

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@ -0,0 +1,662 @@
# Configuration file
"integration settings" {
# When enabled, Simply Jetpacks will register its Ender IO-based jetpacks and flux packs.
B:"Ender IO integration"=true
# When enabled, Simply Jetpacks will register its RedstoneRepository tier5 jetplate recipes.
B:"Redstone Repository integration"=true
# When enabled, Simply Jetpacks will register its RedstoneArsenal tier5 jetpack recipes.
B:"RedstoneArsenal integration"=true
# When set to a value between 0-100, changes the fuel efficiency bonus of the Enderium Armored Jetplate (Ex: 80 uses fuel at 80% rate
I:"RedstoneRepository Fuel Efficiency Bonus"=80
# When enabled, Simply Jetpacks will register ThermalDynamic items for thruster recipes.
B:"ThermalDynamics integration"=true
# When enabled, Simply Jetpacks will register its Thermal Expansion-based jetpacks and flux packs.
B:"ThermalExpansion integration"=true
# When enabled, Simply Jetpacks will register its Vanilla-based jetpacks.
B:"Vanilla integration"=false
}
"item settings" {
# When enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed.
B:"Add Redstone Arsenal items if not installed"=true
# The ID of the Fuel Efficiency enchantment. Set to 0 to disable.
I:"Fuel Efficiency enchant ID"=110
# When enabled, jetpacks will explode and kill their users when they are being used to fly through flammable fluid blocks.
B:"Jetpacks explode in flammable fluid blocks"=false
}
"tuning - basic capacitor pack (eio 1)" {
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=800000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=800
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=800
}
"tuning - basic flux pack (te 1)" {
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=1500000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=800
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=800
}
"tuning - capacitor pack (eio 2)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=100
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=6
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=4000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=4000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=4000
}
"tuning - conductive iron jetpack (eio 1)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=80
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=5
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=false
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=80000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=400
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=32
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.0
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=1.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.0
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.1
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.22
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.18
}
"tuning - creative flux pack" {
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=8
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=200000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=0
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=50000
}
"tuning - creative jetpack" {
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=12
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=200000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=0
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=50000
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.21
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=2.5
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.15
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.9
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.45
}
"tuning - dark soularium jetplate (eio 5)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=240
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=12
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=60000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=200000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=32000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=850
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.21
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=6.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=2.4
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.15
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.9
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.45
}
"tuning - diamond jetpack (vanilla 3)" {
I:"Armor Fuel Per Hit"=160
I:"Armor Reduction"=8
B:"Emergency Hover Mode"=true
I:"Fuel Capacity"=20000000
I:"Fuel Per Tick In"=50000
I:"Fuel Usage"=450
D:"Sideways Speed"=0.19
D:"Sprint Fuel Usage Multiplier"=4.0
D:"Sprint Speed Multiplier"=1.8
D:"Vertical Acceleration"=0.14
D:"Vertical Speed"=0.8
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005
D:"Vertical Speed (Hover Mode)"=0.4
}
"tuning - electrical steel jetpack (eio 2)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=100
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=6
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=false
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=400000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=2000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=50
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.08
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=1.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.0
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.12
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.3
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.18
}
"tuning - energetic jetpack (eio 3)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=120
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=7
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=4000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=20000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=200
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.14
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=2.5
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.3
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.13
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.48
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.34
}
"tuning - flux-infused jetplate (te 5)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=240
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=12
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=50000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=30000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=30000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=850
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.21
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=6.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=2.4
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.15
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.9
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.45
}
"tuning - gold jetpack (vanilla 2)" {
I:"Armor Fuel Per Hit"=80
I:"Armor Reduction"=6
B:"Emergency Hover Mode"=false
I:"Fuel Capacity"=400000
I:"Fuel Per Tick In"=2000
I:"Fuel Usage"=50
D:"Sideways Speed"=0.1
D:"Sprint Fuel Usage Multiplier"=1.0
D:"Sprint Speed Multiplier"=1.0
D:"Vertical Acceleration"=0.12
D:"Vertical Speed"=0.4
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
D:"Vertical Speed (Hover Mode)"=0.2
}
"tuning - hardened jetpack (te 2)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=80
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=6
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=false
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=3000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=8000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=50
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.08
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=1.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.0
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.12
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.3
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.18
}
"tuning - iron jetpack (vanilla 1)" {
I:"Armor Fuel Per Hit"=80
I:"Armor Reduction"=5
B:"Emergency Hover Mode"=false
I:"Fuel Capacity"=80000
I:"Fuel Per Tick In"=400
I:"Fuel Usage"=32
D:"Sideways Speed"=0.0
D:"Sprint Fuel Usage Multiplier"=1.0
D:"Sprint Speed Multiplier"=1.0
D:"Vertical Acceleration"=0.1
D:"Vertical Speed"=0.22
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
D:"Vertical Speed (Hover Mode)"=0.18
}
"tuning - leadstone jetpack (te 1)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=80
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=5
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=false
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=800000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=1500
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=32
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.0
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=1.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.0
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.1
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.22
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.18
}
"tuning - reinforced flux pack (te 2)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=100
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=6
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=12000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=6000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=6000
}
"tuning - reinforced jetpack (te 3)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=120
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=7
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=6000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=15000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=200
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.14
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=2.5
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.3
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.13
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.48
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.34
}
"tuning - resonant flux pack (te 3)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=140
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=7
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=40000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=20000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=20000
}
"tuning - resonant jetpack (te 4)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=160
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=8
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=25000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=20000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=450
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.19
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=4.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.8
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.14
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.8
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.4
}
"tuning - vibrant capacitor pack (eio 3)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=140
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=7
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=20000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=20000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=20000
}
"tuning - vibrant jetpack (eio 4)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=160
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=8
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=20000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=50000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=450
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.19
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=4.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.8
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.14
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.8
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.4
}

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@ -1,77 +0,0 @@
# Configuration file
~CONFIG_VERSION: 1.12.2-2.2.20.0
aesthetics {
# When enabled, worn Jetpacks and Fluxpacks will have a 3D armor model. Otherwise, flat textures will be used.
B:enableArmor3DModels=true
}
controls {
# When enabled, the key codes specified here will be used for the fly and descend keys. Otherwise, the vanilla jump and sneak keys will be used.
B:customControls=false
# The name of the Descend key when Custom Controls are enabled.
S:descendKey=LSHIFT
# When enabled, sprinting by double-tapping the forward key will work while flying with a Jetpack. Can be used as an easier way to activate a Jetpack's boost while airborne (the sprint key also works).
B:doubleTapSprintInAir=true
# The name of the Fly key when Custom Controls are enabled.
S:flyKey=SPACE
# Invert Hover Mode sneaking behavior.
B:invertHoverSneakingBehavior=false
}
gui {
# The HUD display will be shifted horizontally by this value. This value may be negative.
I:HUDOffsetX=0
# The HUD display will be shifted vertically by this value. This value may be negative.
I:HUDOffsetY=0
# How large the HUD will be rendered.
D:HUDScale=1.0
# Change the text color in the HUD. (Note: Color is in Integer form)
I:HUDTextColor=15658734
# When enabled, a HUD that displays the energy level of the currently worn Jetpack or Fluxpack will show.
B:enableEnergyHUD=true
# When enabled, the HUD that displays the states (engine/hover/charger) of the currently worn Jetpack or Fluxpack will show.
B:enableStateHUD=true
# When enabled, switching Jetpacks or Fluxpacks on or off, or changing their modes will display a status message above the inventory bar.
B:enableStateMessages=true
# When enabled, item details are only shown in the tooltip when holding Shift.
B:holdShiftForDetails=true
# Change the position of the HUD.
S:hudPosition=BOTTOM_LEFT
# When enabled, only the energy amounts themselves will be rendered on the energy HUD.
B:minimalEnergyHUD=true
# When enabled, the energy HUD will display the exact amount of RF rather than just a percentage.
B:showExactEnergyInHUD=false
# When enabled, the HUD will display even when the chat window is opened.
B:showHUDWhileChatting=true
}
misc {
}
sounds {
# When enabled, jetpacks will make sounds when used.
B:jetpackSounds=true
}

View File

@ -1,888 +0,0 @@
# Configuration file
~CONFIG_VERSION: 1.12.2-2.2.20.0
integration {
# When enabled, Simply Jetpacks will register its EnderIO Jetpacks and Fluxpacks.
B:enableIntegrationEIO=true
# When enabled, Simply Jetpacks will register its Immersive Engineering Jetpacks.
B:enableIntegrationIE=false
# When enabled, Simply Jetpacks will register its Mekanism Jetpacks.
B:enableIntegrationMek=false
# When enabled, Simply Jetpacks will register its Redstone Arsenal Tier5 Jetpack recipes.
B:enableIntegrationRA=false
# When enabled, Simply Jetpacks will register its Redstone Repository Tier5 JetPlate recipes.
B:enableIntegrationRR=false
# When enabled, Simply Jetpacks will register Thermal Dynamics items for thruster recipes.
B:enableIntegrationTD=false
# When enabled, Simply Jetpacks will register its Thermal Expansion Jetpacks and Fluxpacks.
B:enableIntegrationTE=true
# When enabled, Simply Jetpacks will register its Vanilla Jetpacks.
B:enableIntegrationVanilla=true
# When set to a value between 0-100, changes the energy efficiency bonus of the Enderium Armored Jetplate (Example: 80 uses energy at 80% rate).
I:gelidEnderiumEnergyUsageBonus=80
}
items {
# hen enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed.
B:addRAItemsIfNotInstalled=true
# Enable the Fuel Efficiency enchantment.
B:enableFuelEfficiencyEnchantment=true
}
misc {
# When enabled, you will get several advancements when joining a world for the first time.
B:joinAdvancements=false
}
tuning {
simplyjetpacks {
jetpack_creative {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.15
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=12
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=true
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=20
# The maximum amount of energy that this pack can hold.
I:energyCapacity=200000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=0
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=50000
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.21
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.9
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.45
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=2.5
}
fluxpack_creative {
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=8
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=10
# The maximum amount of energy that this pack can hold.
I:energyCapacity=200000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=0
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=50000
}
jetpack_potato {
}
}
vanilla {
jetpack_vanilla1 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.1
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=80
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=5
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=false
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=4
# The maximum amount of energy that this pack can hold.
I:energyCapacity=80000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=400
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=32
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.0
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.22
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.18
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.14
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=1.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.0
}
jetpack_vanilla2 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.12
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=80
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=6
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=false
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=8
# The maximum amount of energy that this pack can hold.
I:energyCapacity=400000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=2000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=50
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.1
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.4
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.2
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.1
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=1.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.0
}
jetpack_vanilla3 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.14
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=160
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=8
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=17
# The maximum amount of energy that this pack can hold.
I:energyCapacity=20000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=50000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=450
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.19
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.8
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.4
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.005
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=4.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.8
}
}
enderio {
jetpack_eio1 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.1
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=80
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=5
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=false
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=4
# The maximum amount of energy that this pack can hold.
I:energyCapacity=80000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=400
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=32
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.0
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.22
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.18
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.14
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=1.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.0
}
jetpack_eio2 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.12
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=100
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=6
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=false
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=8
# The maximum amount of energy that this pack can hold.
I:energyCapacity=400000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=2000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=50
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.08
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.3
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.18
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.1
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=1.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.0
}
jetpack_eio3 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.13
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=120
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=7
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=13
# The maximum amount of energy that this pack can hold.
I:energyCapacity=4000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=20000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=200
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.14
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.48
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.34
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.03
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=2.5
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.3
}
jetpack_eio4 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.14
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=160
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=8
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=17
# The maximum amount of energy that this pack can hold.
I:energyCapacity=20000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=50000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=450
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.19
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.8
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.4
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.005
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=4.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.8
}
jetpack_eio5 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.15
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=240
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=12
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=true
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=20
# The maximum amount of energy that this pack can hold.
I:energyCapacity=60000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=200000
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=32000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=850
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.21
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.9
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.45
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.0
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=6.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=2.4
}
fluxpack_eio1 {
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=60
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=4
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=4
# The maximum amount of energy that this pack can hold.
I:energyCapacity=800000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=800
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=800
}
fluxpack_eio2 {
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=100
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=6
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=6
# The maximum amount of energy that this pack can hold.
I:energyCapacity=4000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=4000
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=4000
}
fluxpack_eio3 {
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=140
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=7
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=8
# The maximum amount of energy that this pack can hold.
I:energyCapacity=20000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=20000
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=20000
}
}
te {
jetpack_te1 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.1
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=80
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=5
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=false
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=4
# The maximum amount of energy that this pack can hold.
I:energyCapacity=800000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=1500
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=32
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.0
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.22
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.18
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.14
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=1.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.0
}
jetpack_te2 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.12
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=80
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=6
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=false
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=8
# The maximum amount of energy that this pack can hold.
I:energyCapacity=3000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=8000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=50
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.08
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.3
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.18
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.1
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=1.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.0
}
jetpack_te3 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.13
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=120
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=7
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=13
# The maximum amount of energy that this pack can hold.
I:energyCapacity=6000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=15000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=200
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.14
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.48
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.34
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.03
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=2.5
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.3
}
jetpack_te4 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.14
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=160
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=8
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=17
# The maximum amount of energy that this pack can hold.
I:energyCapacity=25000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=20000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=450
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.19
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.8
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.4
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.005
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=4.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.8
}
jetpack_te5 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.15
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=240
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=12
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=true
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=20
# The maximum amount of energy that this pack can hold.
I:energyCapacity=50000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=30000
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=30000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=850
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.21
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.9
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.45
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.0
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=6.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=2.4
}
fluxpack_te1 {
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=60
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=4
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=4
# The maximum amount of energy that this pack can hold.
I:energyCapacity=1500000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=800
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=800
}
fluxpack_te2 {
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=100
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=6
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=6
# The maximum amount of energy that this pack can hold.
I:energyCapacity=12000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=6000
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=6000
}
fluxpack_te3 {
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=140
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=7
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=8
# The maximum amount of energy that this pack can hold.
I:energyCapacity=40000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=20000
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=20000
}
fluxpack_te4 {
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=160
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=7
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=10
# The maximum amount of energy that this pack can hold.
I:energyCapacity=80000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=32000
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=32000
}
}
}