[BUG] [DETAILS] detail = "Fixes Transmutations and Incorrect Recipes for Simply Jetpacks' Items" [DETAILS] [IGNORE] checks = { compareNot = "1.7-alpha-2" } [IGNORE]
This commit is contained in:
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036be67a2e
commit
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@ -320,7 +320,7 @@
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},
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{
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"projectID": 251792,
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"fileID": 3294422,
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"fileID": 3017440,
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"required": true
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},
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{
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@ -720,7 +720,7 @@
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},
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{
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"projectID": 705000,
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"fileID": 4704976,
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"fileID": 4929573,
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"required": true
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},
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{
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@ -220,7 +220,7 @@ general {
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"simply jetpacks" {
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# Fixes a client-side memory leak associated with EntityPlayer
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B:"Memory Leak Fix"=true
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B:"Memory Leak Fix"=false
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}
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"spice of life" {
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@ -105,7 +105,7 @@ general {
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# Default: 1
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# Min: 1
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# Max: 4
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I:hudLocation=1
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I:hudLocation=3
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# Horizontal offset of HUD.
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# Default: 0
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68
overrides/config/simplyjetpacks-client.cfg
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68
overrides/config/simplyjetpacks-client.cfg
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@ -0,0 +1,68 @@
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# Configuration file
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"aesthetics settings" {
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# When enabled, worn jetpacks and flux packs will have a 3D armor model. Otherwise, flat textures will be used.
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B:"Enable Armor 3D Models"=true
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}
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"controls settings" {
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# When enabled, sprinting by double-tapping the forward key will work while flying with a jetpack. Can be used as an easier way to activate a jetpack's boost while airborne (the sprint key also works).
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B:"Allow double-tap sprinting while flying"=true
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# The name of the Descend key when custom controls are enabled.
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S:"Custom Descend key"=LSHIFT
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# The name of the Fly key when custom controls are enabled.
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S:"Custom Fly key"=SPACE
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# When enabled, the key codes specified here will be used for the fly and descend keys. Otherwise, the vanilla jump and sneak keys will be used.
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B:"Custom controls"=false
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# Invert Hover Mode sneaking behavior
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B:"Invert Hover Mode sneaking behavior"=false
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}
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"gui settings" {
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# When enabled, a HUD that displays the fuel level of the currently worn jetpack or flux pack will show.
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B:"Enable Fuel HUD"=true
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# When enabled, a HUD that displays the states (engine/mode/etc.) of the currently worn jetpack or flux pack will show.
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B:"Enable State HUD"=true
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# When enabled, switching jetpacks or flux packs on or off, or change their modes will display a status message above the inventory bar.
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B:"Enable State Messages"=true
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# When enabled, the fuel HUD will display the exact amount of RF or mB other than just a percentage.
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B:"Exact fuel amounts in HUD"=false
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# The base position of the HUD on the screen. 0 = top left, 1 = top center, 2 = top right, 3 = left, 4 = right, 5 = bottom left, 6 = bottom right
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I:"HUD Base Position"=5
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# The HUD display will be shifted horizontally by this value. This value may be negative.
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I:"HUD Offset - X"=0
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# The HUD display will be shifted vertically by this value. This value may be negative.
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I:"HUD Offset - Y"=0
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# How large the HUD will be rendered. Default is 1.0, can be bigger or smaller
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D:"HUD Scale"=1.0
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# When enabled, item details are only shown in the tooltip when holding Shift.
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B:"Hold Shift for Details"=true
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# When enabled, only the fuel amounts themselves will be rendered on the fuel HUD.
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B:"Minimal Fuel HUD"=false
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# When enabled, the HUD will display even when the chat window is opened.
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B:"Show HUD while chatting"=true
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}
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"sound settings" {
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# When enabled, jetpacks will make sounds when used.
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B:"Jetpack Sounds"=true
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}
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662
overrides/config/simplyjetpacks.cfg
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662
overrides/config/simplyjetpacks.cfg
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@ -0,0 +1,662 @@
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# Configuration file
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"integration settings" {
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# When enabled, Simply Jetpacks will register its Ender IO-based jetpacks and flux packs.
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B:"Ender IO integration"=true
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# When enabled, Simply Jetpacks will register its RedstoneRepository tier5 jetplate recipes.
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B:"Redstone Repository integration"=true
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# When enabled, Simply Jetpacks will register its RedstoneArsenal tier5 jetpack recipes.
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B:"RedstoneArsenal integration"=true
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# When set to a value between 0-100, changes the fuel efficiency bonus of the Enderium Armored Jetplate (Ex: 80 uses fuel at 80% rate
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I:"RedstoneRepository Fuel Efficiency Bonus"=80
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# When enabled, Simply Jetpacks will register ThermalDynamic items for thruster recipes.
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B:"ThermalDynamics integration"=true
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# When enabled, Simply Jetpacks will register its Thermal Expansion-based jetpacks and flux packs.
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B:"ThermalExpansion integration"=true
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# When enabled, Simply Jetpacks will register its Vanilla-based jetpacks.
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B:"Vanilla integration"=false
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}
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"item settings" {
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# When enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed.
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B:"Add Redstone Arsenal items if not installed"=true
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# The ID of the Fuel Efficiency enchantment. Set to 0 to disable.
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I:"Fuel Efficiency enchant ID"=110
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# When enabled, jetpacks will explode and kill their users when they are being used to fly through flammable fluid blocks.
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B:"Jetpacks explode in flammable fluid blocks"=false
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}
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"tuning - basic capacitor pack (eio 1)" {
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# The maximum amount of fuel that this pack can hold.
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I:"Fuel Capacity"=800000
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# The amount of fuel that can be inserted into this pack per tick from external sources.
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I:"Fuel Per Tick In"=800
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# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
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I:"Fuel Per Tick Out"=800
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}
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"tuning - basic flux pack (te 1)" {
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# The maximum amount of fuel that this pack can hold.
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I:"Fuel Capacity"=1500000
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# The amount of fuel that can be inserted into this pack per tick from external sources.
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I:"Fuel Per Tick In"=800
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# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
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I:"Fuel Per Tick Out"=800
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}
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"tuning - capacitor pack (eio 2)" {
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# How much fuel is lost from this pack when the user is hit, if armored.
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I:"Armor Fuel Per Hit"=100
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# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
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I:"Armor Reduction"=6
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# The maximum amount of fuel that this pack can hold.
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I:"Fuel Capacity"=4000000
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# The amount of fuel that can be inserted into this pack per tick from external sources.
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I:"Fuel Per Tick In"=4000
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# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
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I:"Fuel Per Tick Out"=4000
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}
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"tuning - conductive iron jetpack (eio 1)" {
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# How much fuel is lost from this pack when the user is hit, if armored.
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I:"Armor Fuel Per Hit"=80
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# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
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I:"Armor Reduction"=5
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# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
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B:"Emergency Hover Mode"=false
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# The maximum amount of fuel that this pack can hold.
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I:"Fuel Capacity"=80000
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# The amount of fuel that can be inserted into this pack per tick from external sources.
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I:"Fuel Per Tick In"=400
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# The amount of fuel that this pack uses every tick when used.
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I:"Fuel Usage"=32
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# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
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D:"Sideways Speed"=0.0
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# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
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D:"Sprint Fuel Usage Multiplier"=1.0
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# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
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D:"Sprint Speed Multiplier"=1.0
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# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
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D:"Vertical Acceleration"=0.1
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# The maximum vertical speed of this jetpack when flying.
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D:"Vertical Speed"=0.22
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# The maximum vertical speed of this jetpack when slowly descending in hover mode.
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D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
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# The maximum vertical speed of this jetpack when flying in hover mode.
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D:"Vertical Speed (Hover Mode)"=0.18
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}
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"tuning - creative flux pack" {
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# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
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I:"Armor Reduction"=8
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# The maximum amount of fuel that this pack can hold.
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I:"Fuel Capacity"=200000
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# The amount of fuel that can be inserted into this pack per tick from external sources.
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I:"Fuel Per Tick In"=0
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# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
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I:"Fuel Per Tick Out"=50000
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}
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"tuning - creative jetpack" {
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# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
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I:"Armor Reduction"=12
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# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
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B:"Emergency Hover Mode"=true
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# The maximum amount of fuel that this pack can hold.
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I:"Fuel Capacity"=200000
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# The amount of fuel that can be inserted into this pack per tick from external sources.
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I:"Fuel Per Tick In"=0
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# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
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I:"Fuel Per Tick Out"=50000
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# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
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D:"Sideways Speed"=0.21
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# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
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D:"Sprint Speed Multiplier"=2.5
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# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
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D:"Vertical Acceleration"=0.15
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# The maximum vertical speed of this jetpack when flying.
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D:"Vertical Speed"=0.9
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# The maximum vertical speed of this jetpack when slowly descending in hover mode.
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D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
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# The maximum vertical speed of this jetpack when flying in hover mode.
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D:"Vertical Speed (Hover Mode)"=0.45
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}
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"tuning - dark soularium jetplate (eio 5)" {
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# How much fuel is lost from this pack when the user is hit, if armored.
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I:"Armor Fuel Per Hit"=240
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# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
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I:"Armor Reduction"=12
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# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
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B:"Emergency Hover Mode"=true
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# The maximum amount of fuel that this pack can hold.
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I:"Fuel Capacity"=60000000
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# The amount of fuel that can be inserted into this pack per tick from external sources.
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I:"Fuel Per Tick In"=200000
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# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
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I:"Fuel Per Tick Out"=32000
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# The amount of fuel that this pack uses every tick when used.
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I:"Fuel Usage"=850
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# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
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D:"Sideways Speed"=0.21
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# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
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D:"Sprint Fuel Usage Multiplier"=6.0
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# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
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D:"Sprint Speed Multiplier"=2.4
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# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
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D:"Vertical Acceleration"=0.15
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# The maximum vertical speed of this jetpack when flying.
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D:"Vertical Speed"=0.9
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# The maximum vertical speed of this jetpack when slowly descending in hover mode.
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D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
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# The maximum vertical speed of this jetpack when flying in hover mode.
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D:"Vertical Speed (Hover Mode)"=0.45
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}
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"tuning - diamond jetpack (vanilla 3)" {
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I:"Armor Fuel Per Hit"=160
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I:"Armor Reduction"=8
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B:"Emergency Hover Mode"=true
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I:"Fuel Capacity"=20000000
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I:"Fuel Per Tick In"=50000
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I:"Fuel Usage"=450
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D:"Sideways Speed"=0.19
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D:"Sprint Fuel Usage Multiplier"=4.0
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D:"Sprint Speed Multiplier"=1.8
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D:"Vertical Acceleration"=0.14
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D:"Vertical Speed"=0.8
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D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005
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D:"Vertical Speed (Hover Mode)"=0.4
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}
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"tuning - electrical steel jetpack (eio 2)" {
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# How much fuel is lost from this pack when the user is hit, if armored.
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I:"Armor Fuel Per Hit"=100
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# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
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I:"Armor Reduction"=6
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# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
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B:"Emergency Hover Mode"=false
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# The maximum amount of fuel that this pack can hold.
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I:"Fuel Capacity"=400000
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# The amount of fuel that can be inserted into this pack per tick from external sources.
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I:"Fuel Per Tick In"=2000
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# The amount of fuel that this pack uses every tick when used.
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I:"Fuel Usage"=50
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# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
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D:"Sideways Speed"=0.08
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# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
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D:"Sprint Fuel Usage Multiplier"=1.0
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# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
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D:"Sprint Speed Multiplier"=1.0
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# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
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D:"Vertical Acceleration"=0.12
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# The maximum vertical speed of this jetpack when flying.
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D:"Vertical Speed"=0.3
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# The maximum vertical speed of this jetpack when slowly descending in hover mode.
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D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
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# The maximum vertical speed of this jetpack when flying in hover mode.
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D:"Vertical Speed (Hover Mode)"=0.18
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}
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"tuning - energetic jetpack (eio 3)" {
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# How much fuel is lost from this pack when the user is hit, if armored.
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I:"Armor Fuel Per Hit"=120
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# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
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I:"Armor Reduction"=7
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# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
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B:"Emergency Hover Mode"=true
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# The maximum amount of fuel that this pack can hold.
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I:"Fuel Capacity"=4000000
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# The amount of fuel that can be inserted into this pack per tick from external sources.
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I:"Fuel Per Tick In"=20000
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# The amount of fuel that this pack uses every tick when used.
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I:"Fuel Usage"=200
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||||
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||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
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D:"Sideways Speed"=0.14
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# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
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D:"Sprint Fuel Usage Multiplier"=2.5
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# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
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D:"Sprint Speed Multiplier"=1.3
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# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
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D:"Vertical Acceleration"=0.13
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# The maximum vertical speed of this jetpack when flying.
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D:"Vertical Speed"=0.48
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# The maximum vertical speed of this jetpack when slowly descending in hover mode.
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D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03
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# The maximum vertical speed of this jetpack when flying in hover mode.
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D:"Vertical Speed (Hover Mode)"=0.34
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}
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"tuning - flux-infused jetplate (te 5)" {
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# How much fuel is lost from this pack when the user is hit, if armored.
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I:"Armor Fuel Per Hit"=240
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# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
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I:"Armor Reduction"=12
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# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
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B:"Emergency Hover Mode"=true
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# The maximum amount of fuel that this pack can hold.
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I:"Fuel Capacity"=50000000
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# The amount of fuel that can be inserted into this pack per tick from external sources.
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I:"Fuel Per Tick In"=30000
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||||
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# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
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I:"Fuel Per Tick Out"=30000
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# The amount of fuel that this pack uses every tick when used.
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I:"Fuel Usage"=850
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|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.21
|
||||
|
||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:"Sprint Fuel Usage Multiplier"=6.0
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=2.4
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.15
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.9
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.45
|
||||
}
|
||||
|
||||
|
||||
"tuning - gold jetpack (vanilla 2)" {
|
||||
I:"Armor Fuel Per Hit"=80
|
||||
I:"Armor Reduction"=6
|
||||
B:"Emergency Hover Mode"=false
|
||||
I:"Fuel Capacity"=400000
|
||||
I:"Fuel Per Tick In"=2000
|
||||
I:"Fuel Usage"=50
|
||||
D:"Sideways Speed"=0.1
|
||||
D:"Sprint Fuel Usage Multiplier"=1.0
|
||||
D:"Sprint Speed Multiplier"=1.0
|
||||
D:"Vertical Acceleration"=0.12
|
||||
D:"Vertical Speed"=0.4
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
|
||||
D:"Vertical Speed (Hover Mode)"=0.2
|
||||
}
|
||||
|
||||
|
||||
"tuning - hardened jetpack (te 2)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=80
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=6
|
||||
|
||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
||||
B:"Emergency Hover Mode"=false
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=3000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=8000
|
||||
|
||||
# The amount of fuel that this pack uses every tick when used.
|
||||
I:"Fuel Usage"=50
|
||||
|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.08
|
||||
|
||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:"Sprint Fuel Usage Multiplier"=1.0
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=1.0
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.12
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.3
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.18
|
||||
}
|
||||
|
||||
|
||||
"tuning - iron jetpack (vanilla 1)" {
|
||||
I:"Armor Fuel Per Hit"=80
|
||||
I:"Armor Reduction"=5
|
||||
B:"Emergency Hover Mode"=false
|
||||
I:"Fuel Capacity"=80000
|
||||
I:"Fuel Per Tick In"=400
|
||||
I:"Fuel Usage"=32
|
||||
D:"Sideways Speed"=0.0
|
||||
D:"Sprint Fuel Usage Multiplier"=1.0
|
||||
D:"Sprint Speed Multiplier"=1.0
|
||||
D:"Vertical Acceleration"=0.1
|
||||
D:"Vertical Speed"=0.22
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
|
||||
D:"Vertical Speed (Hover Mode)"=0.18
|
||||
}
|
||||
|
||||
|
||||
"tuning - leadstone jetpack (te 1)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=80
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=5
|
||||
|
||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
||||
B:"Emergency Hover Mode"=false
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=800000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=1500
|
||||
|
||||
# The amount of fuel that this pack uses every tick when used.
|
||||
I:"Fuel Usage"=32
|
||||
|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.0
|
||||
|
||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:"Sprint Fuel Usage Multiplier"=1.0
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=1.0
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.1
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.22
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.18
|
||||
}
|
||||
|
||||
|
||||
"tuning - reinforced flux pack (te 2)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=100
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=6
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=12000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=6000
|
||||
|
||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
||||
I:"Fuel Per Tick Out"=6000
|
||||
}
|
||||
|
||||
|
||||
"tuning - reinforced jetpack (te 3)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=120
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=7
|
||||
|
||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
||||
B:"Emergency Hover Mode"=true
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=6000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=15000
|
||||
|
||||
# The amount of fuel that this pack uses every tick when used.
|
||||
I:"Fuel Usage"=200
|
||||
|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.14
|
||||
|
||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:"Sprint Fuel Usage Multiplier"=2.5
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=1.3
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.13
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.48
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.34
|
||||
}
|
||||
|
||||
|
||||
"tuning - resonant flux pack (te 3)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=140
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=7
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=40000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=20000
|
||||
|
||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
||||
I:"Fuel Per Tick Out"=20000
|
||||
}
|
||||
|
||||
|
||||
"tuning - resonant jetpack (te 4)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=160
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=8
|
||||
|
||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
||||
B:"Emergency Hover Mode"=true
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=25000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=20000
|
||||
|
||||
# The amount of fuel that this pack uses every tick when used.
|
||||
I:"Fuel Usage"=450
|
||||
|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.19
|
||||
|
||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:"Sprint Fuel Usage Multiplier"=4.0
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=1.8
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.14
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.8
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.4
|
||||
}
|
||||
|
||||
|
||||
"tuning - vibrant capacitor pack (eio 3)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=140
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=7
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=20000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=20000
|
||||
|
||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
||||
I:"Fuel Per Tick Out"=20000
|
||||
}
|
||||
|
||||
|
||||
"tuning - vibrant jetpack (eio 4)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=160
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=8
|
||||
|
||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
||||
B:"Emergency Hover Mode"=true
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=20000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=50000
|
||||
|
||||
# The amount of fuel that this pack uses every tick when used.
|
||||
I:"Fuel Usage"=450
|
||||
|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.19
|
||||
|
||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:"Sprint Fuel Usage Multiplier"=4.0
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=1.8
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.14
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.8
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.4
|
||||
}
|
||||
|
||||
|
@ -1,77 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.12.2-2.2.20.0
|
||||
|
||||
aesthetics {
|
||||
# When enabled, worn Jetpacks and Fluxpacks will have a 3D armor model. Otherwise, flat textures will be used.
|
||||
B:enableArmor3DModels=true
|
||||
}
|
||||
|
||||
|
||||
controls {
|
||||
# When enabled, the key codes specified here will be used for the fly and descend keys. Otherwise, the vanilla jump and sneak keys will be used.
|
||||
B:customControls=false
|
||||
|
||||
# The name of the Descend key when Custom Controls are enabled.
|
||||
S:descendKey=LSHIFT
|
||||
|
||||
# When enabled, sprinting by double-tapping the forward key will work while flying with a Jetpack. Can be used as an easier way to activate a Jetpack's boost while airborne (the sprint key also works).
|
||||
B:doubleTapSprintInAir=true
|
||||
|
||||
# The name of the Fly key when Custom Controls are enabled.
|
||||
S:flyKey=SPACE
|
||||
|
||||
# Invert Hover Mode sneaking behavior.
|
||||
B:invertHoverSneakingBehavior=false
|
||||
}
|
||||
|
||||
|
||||
gui {
|
||||
# The HUD display will be shifted horizontally by this value. This value may be negative.
|
||||
I:HUDOffsetX=0
|
||||
|
||||
# The HUD display will be shifted vertically by this value. This value may be negative.
|
||||
I:HUDOffsetY=0
|
||||
|
||||
# How large the HUD will be rendered.
|
||||
D:HUDScale=1.0
|
||||
|
||||
# Change the text color in the HUD. (Note: Color is in Integer form)
|
||||
I:HUDTextColor=15658734
|
||||
|
||||
# When enabled, a HUD that displays the energy level of the currently worn Jetpack or Fluxpack will show.
|
||||
B:enableEnergyHUD=true
|
||||
|
||||
# When enabled, the HUD that displays the states (engine/hover/charger) of the currently worn Jetpack or Fluxpack will show.
|
||||
B:enableStateHUD=true
|
||||
|
||||
# When enabled, switching Jetpacks or Fluxpacks on or off, or changing their modes will display a status message above the inventory bar.
|
||||
B:enableStateMessages=true
|
||||
|
||||
# When enabled, item details are only shown in the tooltip when holding Shift.
|
||||
B:holdShiftForDetails=true
|
||||
|
||||
# Change the position of the HUD.
|
||||
S:hudPosition=BOTTOM_LEFT
|
||||
|
||||
# When enabled, only the energy amounts themselves will be rendered on the energy HUD.
|
||||
B:minimalEnergyHUD=true
|
||||
|
||||
# When enabled, the energy HUD will display the exact amount of RF rather than just a percentage.
|
||||
B:showExactEnergyInHUD=false
|
||||
|
||||
# When enabled, the HUD will display even when the chat window is opened.
|
||||
B:showHUDWhileChatting=true
|
||||
}
|
||||
|
||||
|
||||
misc {
|
||||
}
|
||||
|
||||
|
||||
sounds {
|
||||
# When enabled, jetpacks will make sounds when used.
|
||||
B:jetpackSounds=true
|
||||
}
|
||||
|
||||
|
@ -1,888 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.12.2-2.2.20.0
|
||||
|
||||
integration {
|
||||
# When enabled, Simply Jetpacks will register its EnderIO Jetpacks and Fluxpacks.
|
||||
B:enableIntegrationEIO=true
|
||||
|
||||
# When enabled, Simply Jetpacks will register its Immersive Engineering Jetpacks.
|
||||
B:enableIntegrationIE=false
|
||||
|
||||
# When enabled, Simply Jetpacks will register its Mekanism Jetpacks.
|
||||
B:enableIntegrationMek=false
|
||||
|
||||
# When enabled, Simply Jetpacks will register its Redstone Arsenal Tier5 Jetpack recipes.
|
||||
B:enableIntegrationRA=false
|
||||
|
||||
# When enabled, Simply Jetpacks will register its Redstone Repository Tier5 JetPlate recipes.
|
||||
B:enableIntegrationRR=false
|
||||
|
||||
# When enabled, Simply Jetpacks will register Thermal Dynamics items for thruster recipes.
|
||||
B:enableIntegrationTD=false
|
||||
|
||||
# When enabled, Simply Jetpacks will register its Thermal Expansion Jetpacks and Fluxpacks.
|
||||
B:enableIntegrationTE=true
|
||||
|
||||
# When enabled, Simply Jetpacks will register its Vanilla Jetpacks.
|
||||
B:enableIntegrationVanilla=true
|
||||
|
||||
# When set to a value between 0-100, changes the energy efficiency bonus of the Enderium Armored Jetplate (Example: 80 uses energy at 80% rate).
|
||||
I:gelidEnderiumEnergyUsageBonus=80
|
||||
}
|
||||
|
||||
|
||||
items {
|
||||
# hen enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed.
|
||||
B:addRAItemsIfNotInstalled=true
|
||||
|
||||
# Enable the Fuel Efficiency enchantment.
|
||||
B:enableFuelEfficiencyEnchantment=true
|
||||
}
|
||||
|
||||
|
||||
misc {
|
||||
# When enabled, you will get several advancements when joining a world for the first time.
|
||||
B:joinAdvancements=false
|
||||
}
|
||||
|
||||
|
||||
tuning {
|
||||
|
||||
simplyjetpacks {
|
||||
|
||||
jetpack_creative {
|
||||
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:accelVertical=0.15
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=12
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Charger Mode.
|
||||
B:chargerMode=true
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
|
||||
B:emergencyHoverMode=true
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=20
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=200000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=0
|
||||
|
||||
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
|
||||
I:energyPerTickOut=50000
|
||||
|
||||
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
|
||||
D:speedSideways=0.21
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying.
|
||||
D:speedVertical=0.9
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
|
||||
D:speedVerticalHover=0.45
|
||||
|
||||
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
|
||||
D:speedVerticalHoverSlow=0.0
|
||||
|
||||
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:sprintSpeedModifier=2.5
|
||||
}
|
||||
|
||||
fluxpack_creative {
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=8
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=10
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=200000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=0
|
||||
|
||||
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
|
||||
I:energyPerTickOut=50000
|
||||
}
|
||||
|
||||
jetpack_potato {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
vanilla {
|
||||
|
||||
jetpack_vanilla1 {
|
||||
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:accelVertical=0.1
|
||||
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=80
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=5
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Charger Mode.
|
||||
B:chargerMode=false
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
|
||||
B:emergencyHoverMode=false
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=4
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=80000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=400
|
||||
|
||||
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
|
||||
I:energyUsage=32
|
||||
|
||||
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
|
||||
D:speedSideways=0.0
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying.
|
||||
D:speedVertical=0.22
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
|
||||
D:speedVerticalHover=0.18
|
||||
|
||||
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
|
||||
D:speedVerticalHoverSlow=0.14
|
||||
|
||||
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:sprintEnergyModifier=1.0
|
||||
|
||||
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:sprintSpeedModifier=1.0
|
||||
}
|
||||
|
||||
jetpack_vanilla2 {
|
||||
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:accelVertical=0.12
|
||||
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=80
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=6
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Charger Mode.
|
||||
B:chargerMode=false
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
|
||||
B:emergencyHoverMode=false
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=8
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=400000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=2000
|
||||
|
||||
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
|
||||
I:energyUsage=50
|
||||
|
||||
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
|
||||
D:speedSideways=0.1
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying.
|
||||
D:speedVertical=0.4
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
|
||||
D:speedVerticalHover=0.2
|
||||
|
||||
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
|
||||
D:speedVerticalHoverSlow=0.1
|
||||
|
||||
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:sprintEnergyModifier=1.0
|
||||
|
||||
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:sprintSpeedModifier=1.0
|
||||
}
|
||||
|
||||
jetpack_vanilla3 {
|
||||
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:accelVertical=0.14
|
||||
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=160
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=8
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Charger Mode.
|
||||
B:chargerMode=false
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
|
||||
B:emergencyHoverMode=true
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=17
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=20000000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=50000
|
||||
|
||||
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
|
||||
I:energyUsage=450
|
||||
|
||||
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
|
||||
D:speedSideways=0.19
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying.
|
||||
D:speedVertical=0.8
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
|
||||
D:speedVerticalHover=0.4
|
||||
|
||||
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
|
||||
D:speedVerticalHoverSlow=0.005
|
||||
|
||||
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:sprintEnergyModifier=4.0
|
||||
|
||||
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:sprintSpeedModifier=1.8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
enderio {
|
||||
|
||||
jetpack_eio1 {
|
||||
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:accelVertical=0.1
|
||||
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=80
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=5
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Charger Mode.
|
||||
B:chargerMode=false
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
|
||||
B:emergencyHoverMode=false
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=4
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=80000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=400
|
||||
|
||||
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
|
||||
I:energyUsage=32
|
||||
|
||||
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
|
||||
D:speedSideways=0.0
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying.
|
||||
D:speedVertical=0.22
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
|
||||
D:speedVerticalHover=0.18
|
||||
|
||||
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
|
||||
D:speedVerticalHoverSlow=0.14
|
||||
|
||||
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:sprintEnergyModifier=1.0
|
||||
|
||||
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:sprintSpeedModifier=1.0
|
||||
}
|
||||
|
||||
jetpack_eio2 {
|
||||
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:accelVertical=0.12
|
||||
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=100
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=6
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Charger Mode.
|
||||
B:chargerMode=false
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
|
||||
B:emergencyHoverMode=false
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=8
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=400000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=2000
|
||||
|
||||
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
|
||||
I:energyUsage=50
|
||||
|
||||
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
|
||||
D:speedSideways=0.08
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying.
|
||||
D:speedVertical=0.3
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
|
||||
D:speedVerticalHover=0.18
|
||||
|
||||
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
|
||||
D:speedVerticalHoverSlow=0.1
|
||||
|
||||
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:sprintEnergyModifier=1.0
|
||||
|
||||
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:sprintSpeedModifier=1.0
|
||||
}
|
||||
|
||||
jetpack_eio3 {
|
||||
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:accelVertical=0.13
|
||||
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=120
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=7
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Charger Mode.
|
||||
B:chargerMode=false
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
|
||||
B:emergencyHoverMode=true
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=13
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=4000000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=20000
|
||||
|
||||
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
|
||||
I:energyUsage=200
|
||||
|
||||
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
|
||||
D:speedSideways=0.14
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying.
|
||||
D:speedVertical=0.48
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
|
||||
D:speedVerticalHover=0.34
|
||||
|
||||
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
|
||||
D:speedVerticalHoverSlow=0.03
|
||||
|
||||
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:sprintEnergyModifier=2.5
|
||||
|
||||
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:sprintSpeedModifier=1.3
|
||||
}
|
||||
|
||||
jetpack_eio4 {
|
||||
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:accelVertical=0.14
|
||||
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=160
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=8
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Charger Mode.
|
||||
B:chargerMode=false
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
|
||||
B:emergencyHoverMode=true
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=17
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=20000000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=50000
|
||||
|
||||
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
|
||||
I:energyUsage=450
|
||||
|
||||
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
|
||||
D:speedSideways=0.19
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying.
|
||||
D:speedVertical=0.8
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
|
||||
D:speedVerticalHover=0.4
|
||||
|
||||
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
|
||||
D:speedVerticalHoverSlow=0.005
|
||||
|
||||
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:sprintEnergyModifier=4.0
|
||||
|
||||
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:sprintSpeedModifier=1.8
|
||||
}
|
||||
|
||||
jetpack_eio5 {
|
||||
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:accelVertical=0.15
|
||||
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=240
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=12
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Charger Mode.
|
||||
B:chargerMode=true
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
|
||||
B:emergencyHoverMode=true
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=20
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=60000000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=200000
|
||||
|
||||
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
|
||||
I:energyPerTickOut=32000
|
||||
|
||||
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
|
||||
I:energyUsage=850
|
||||
|
||||
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
|
||||
D:speedSideways=0.21
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying.
|
||||
D:speedVertical=0.9
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
|
||||
D:speedVerticalHover=0.45
|
||||
|
||||
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
|
||||
D:speedVerticalHoverSlow=0.0
|
||||
|
||||
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:sprintEnergyModifier=6.0
|
||||
|
||||
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:sprintSpeedModifier=2.4
|
||||
}
|
||||
|
||||
fluxpack_eio1 {
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=60
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=4
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=4
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=800000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=800
|
||||
|
||||
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
|
||||
I:energyPerTickOut=800
|
||||
}
|
||||
|
||||
fluxpack_eio2 {
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=100
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=6
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=6
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=4000000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=4000
|
||||
|
||||
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
|
||||
I:energyPerTickOut=4000
|
||||
}
|
||||
|
||||
fluxpack_eio3 {
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=140
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=7
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=8
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=20000000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=20000
|
||||
|
||||
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
|
||||
I:energyPerTickOut=20000
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
te {
|
||||
|
||||
jetpack_te1 {
|
||||
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:accelVertical=0.1
|
||||
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=80
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=5
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Charger Mode.
|
||||
B:chargerMode=false
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
|
||||
B:emergencyHoverMode=false
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=4
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=800000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=1500
|
||||
|
||||
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
|
||||
I:energyUsage=32
|
||||
|
||||
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
|
||||
D:speedSideways=0.0
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying.
|
||||
D:speedVertical=0.22
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
|
||||
D:speedVerticalHover=0.18
|
||||
|
||||
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
|
||||
D:speedVerticalHoverSlow=0.14
|
||||
|
||||
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:sprintEnergyModifier=1.0
|
||||
|
||||
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:sprintSpeedModifier=1.0
|
||||
}
|
||||
|
||||
jetpack_te2 {
|
||||
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:accelVertical=0.12
|
||||
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=80
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=6
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Charger Mode.
|
||||
B:chargerMode=false
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
|
||||
B:emergencyHoverMode=false
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=8
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=3000000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=8000
|
||||
|
||||
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
|
||||
I:energyUsage=50
|
||||
|
||||
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
|
||||
D:speedSideways=0.08
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying.
|
||||
D:speedVertical=0.3
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
|
||||
D:speedVerticalHover=0.18
|
||||
|
||||
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
|
||||
D:speedVerticalHoverSlow=0.1
|
||||
|
||||
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:sprintEnergyModifier=1.0
|
||||
|
||||
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:sprintSpeedModifier=1.0
|
||||
}
|
||||
|
||||
jetpack_te3 {
|
||||
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:accelVertical=0.13
|
||||
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=120
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=7
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Charger Mode.
|
||||
B:chargerMode=false
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
|
||||
B:emergencyHoverMode=true
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=13
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=6000000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=15000
|
||||
|
||||
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
|
||||
I:energyUsage=200
|
||||
|
||||
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
|
||||
D:speedSideways=0.14
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying.
|
||||
D:speedVertical=0.48
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
|
||||
D:speedVerticalHover=0.34
|
||||
|
||||
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
|
||||
D:speedVerticalHoverSlow=0.03
|
||||
|
||||
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:sprintEnergyModifier=2.5
|
||||
|
||||
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:sprintSpeedModifier=1.3
|
||||
}
|
||||
|
||||
jetpack_te4 {
|
||||
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:accelVertical=0.14
|
||||
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=160
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=8
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Charger Mode.
|
||||
B:chargerMode=false
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
|
||||
B:emergencyHoverMode=true
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=17
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=25000000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=20000
|
||||
|
||||
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
|
||||
I:energyUsage=450
|
||||
|
||||
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
|
||||
D:speedSideways=0.19
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying.
|
||||
D:speedVertical=0.8
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
|
||||
D:speedVerticalHover=0.4
|
||||
|
||||
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
|
||||
D:speedVerticalHoverSlow=0.005
|
||||
|
||||
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:sprintEnergyModifier=4.0
|
||||
|
||||
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:sprintSpeedModifier=1.8
|
||||
}
|
||||
|
||||
jetpack_te5 {
|
||||
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:accelVertical=0.15
|
||||
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=240
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=12
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Charger Mode.
|
||||
B:chargerMode=true
|
||||
|
||||
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
|
||||
B:emergencyHoverMode=true
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=20
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=50000000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=30000
|
||||
|
||||
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
|
||||
I:energyPerTickOut=30000
|
||||
|
||||
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
|
||||
I:energyUsage=850
|
||||
|
||||
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
|
||||
D:speedSideways=0.21
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying.
|
||||
D:speedVertical=0.9
|
||||
|
||||
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
|
||||
D:speedVerticalHover=0.45
|
||||
|
||||
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
|
||||
D:speedVerticalHoverSlow=0.0
|
||||
|
||||
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:sprintEnergyModifier=6.0
|
||||
|
||||
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:sprintSpeedModifier=2.4
|
||||
}
|
||||
|
||||
fluxpack_te1 {
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=60
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=4
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=4
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=1500000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=800
|
||||
|
||||
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
|
||||
I:energyPerTickOut=800
|
||||
}
|
||||
|
||||
fluxpack_te2 {
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=100
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=6
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=6
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=12000000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=6000
|
||||
|
||||
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
|
||||
I:energyPerTickOut=6000
|
||||
}
|
||||
|
||||
fluxpack_te3 {
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=140
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=7
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=8
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=40000000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=20000
|
||||
|
||||
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
|
||||
I:energyPerTickOut=20000
|
||||
}
|
||||
|
||||
fluxpack_te4 {
|
||||
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
|
||||
I:armorEnergyPerHit=160
|
||||
|
||||
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:armorReduction=7
|
||||
|
||||
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
|
||||
I:enchantability=10
|
||||
|
||||
# The maximum amount of energy that this pack can hold.
|
||||
I:energyCapacity=80000000
|
||||
|
||||
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
|
||||
I:energyPerTickIn=32000
|
||||
|
||||
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
|
||||
I:energyPerTickOut=32000
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user