Update Universal Tweaks and Simply Jetpacks (#562)
Sets Max Render Distance of Storage Drawers (32) Make Simply Jetpacks and GregTech Jetpacks' HUDs be bottom left [EXPAND] [[messages]] messageTitle = "Change Simply Jetpacks and GregTech Jetpacks' HUD Locations" messageBody = """ [BUG] [DETAILS] details = [\"Moves to the Bottom Left of the Screen.\", \"Fixes Blocking TOP HUD.\"] [DETAILS] """ [[messages]] messageTitle = "Set Max Render Distance of Storage Drawers Items to 32 Blocks" messageBody = "[PERFORMANCE]" [EXPAND]
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{
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{
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"projectID": 251792,
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"projectID": 251792,
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"fileID": 3017440,
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"fileID": 3294422,
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"required": true
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"required": true
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},
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},
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{
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{
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199
overrides/config/Universal Tweaks - Bugfixes.cfg
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199
overrides/config/Universal Tweaks - Bugfixes.cfg
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# Configuration file
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general {
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blocks {
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# Fixes rendering issues with banners by correctly sizing their render bounding boxes
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# Incompatible with RenderLib
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B:"Banner Bounding Box"=true
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# Fixes inconsistent delays of comparators to prevent redstone timing issues
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B:"Comparator Timing"=true
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# Only damage living entities hit by falling blocks, prevents killing items and XP
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B:"Falling Block Entity Damage"=true
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# Slims down the hopper bounding box for easier access of nearby blocks
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B:"Hopper Bounding Box"=true
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# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
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# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
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B:"Hopper Insert Safety Check"=true
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# Prevents voiding held items when right + left clicking on an item frame simultaneously
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B:"Item Frame Void"=true
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# Disables climbing movement when flying
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B:"Ladder Flying Slowdown"=true
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# Avoids the need for multiple mining attempts by sending additional movement packets
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B:"Mining Glitch"=true
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# Properly saves the last state of pistons to tags
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B:"Piston Progress"=true
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"block overlay" {
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# Fixes x-ray when standing in non-suffocating blocks
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B:"[1] Block Overlay Toggle"=true
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# Excludes blocks from the block overlay bugfix
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# Syntax: modid:block
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S:"[2] Blacklist" <
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>
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# Includes blocks in the block overlay bugfix
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# Syntax: modid:block
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S:"[3] Whitelist" <
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>
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}
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}
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entities {
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# Improves the attack radius of hostile mobs by checking the line of sight with raytracing
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B:"Attack Radius"=true
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# Prevents fire projectiles burning entities when blocking with shields
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B:"Block Fire"=true
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# Fixes entities glitching through the bottom of boats
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B:"Boat Riding Offset"=true
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# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
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# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
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B:"Concurrent Entity AI Tasks"=false
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# Fixes corrupted entities exceeding the allowed death time
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B:"Death Time"=true
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# Fixes lag caused by dead entities by sending additional packets when the player is not alive
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B:"Destroy Entity Packets"=true
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# Fixes missing player states when changing dimensions by sending additional packets
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B:"Dimension Change Player States"=true
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# Fixes item duplications when players are dropping items and disconnecting
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B:"Disconnect Dupe"=true
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# Fixes a duplication exploit connected to the inventories of donkeys and mules
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B:"Donkey/Mule Dupe"=true
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# Fixes consuming an item having a chance of also consuming a second item without any animation
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B:"Double Consumption"=true
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# Relocate elytra deployment and landing to client side to prevent issues with high latencies
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B:"Elytra Deployment & Landing"=true
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# Saves entity bounding boxes to tags to prevent breakouts and suffocation
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B:"Entity Bounding Box"=true
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# Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0
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B:"Entity ID"=true
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# Prevents corruption of entities caused by invalid health or damage values
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B:"Entity NaN Values"=true
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# Pushes entities out of blocks when growing up to prevent suffocation
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B:"Entity Suffocation"=true
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# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
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# Incompatible with SpongeForge
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B:"Entity Tracker"=true
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# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
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B:"Entity UUID"=true
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# Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account
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B:"Horse Falling"=true
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# Corrects maximum player health on joining by setting the last saved health value
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B:"Max Player Health"=true
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# Fixes mounts and boats sometimes disappearing after dismounting
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B:"Mount Desync"=true
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# Fixes saturation depleting in peaceful mode
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B:"Player Saturation"=true
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# Fixes a duplication exploit connected to shearing mooshrooms
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B:"Shear Mooshroom Dupe"=true
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# Fixes skeletons not looking at their targets when strafing
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B:"Skeleton Aim"=true
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# Returns missing hoods to villager mantles
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B:"Villager Mantle Hoods"=true
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"entity desync" {
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# Fixes entity motion desyncs most notable with arrows and thrown items
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# Incompatible with Immersive Vehicles
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B:"[1] Entity Desync Toggle"=true
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# Syntax: modid:entity
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# Example: minecraft:minecart
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S:"[2] Entity Blacklist" <
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minecraft:minecart
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>
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}
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}
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misc {
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# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
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B:"Accurate Smooth Lighting"=true
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# Fixes entity and particle rendering issues by enabling depth buffer writing
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B:"Depth Mask"=true
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# Replaces the help command, sorts and reports broken commands
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B:"Help Command"=true
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# Prevents various crashes with Turkish locale
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B:"Locale Crash"=true
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# Increases the packet size limit to account for large packets in modded environments
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# Vanilla default is 0x200000
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# Incompatible with SpongeForge and RandomPatches
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I:"Packet Size"=16777216
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"model gap" {
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# Fixes transparent gaps in all 3D models of blocks and items
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B:"[1] Model Gap Toggle"=true
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# Quad X/Y offset
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# Moves the quad toward the center of the item
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# Use to hide gaps, keep as close to 0 as possible
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D:"[2] Recess Value"=0.007
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# Quad expansion increment
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# Enlarges each quad
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# Use to hide gaps, keep as close to 0 as possible
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D:"[3] Expansion Value"=0.008
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}
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}
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world {
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# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
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# Incompatible with SpongeForge
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B:"Chunk Saving"=true
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# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
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B:"Frustum Culling"=true
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# Changes the data table of tile entities to resolve issues
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# HASHMAP: Vanilla default
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# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
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# CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions
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# CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP, may have random side effects
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# Valid values:
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# HASHMAP
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# LINKED_HASHMAP
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# CONCURRENT_HASHMAP
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# CONCURRENT_LINKED_HASHMAP
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S:"Tile Entity Map"=LINKED_HASHMAP
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}
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}
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18
overrides/config/Universal Tweaks - General.cfg
Normal file
18
overrides/config/Universal Tweaks - General.cfg
Normal file
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# Configuration file
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general {
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debug {
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# For those who live life on the edge, may or may not include Jons
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B:"Bypass Incompatibility Warnings"=false
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# Enables debug logging
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B:"Debug Logging"=false
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# Prints the time the game needed to launch to the log
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B:"Show Loading Time"=true
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}
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}
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376
overrides/config/Universal Tweaks - Mod Integration.cfg
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376
overrides/config/Universal Tweaks - Mod Integration.cfg
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# Configuration file
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general {
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abyssalcraft {
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# Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system
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B:"Optimized Item Transport"=true
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}
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"actually additions" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"arcane archives" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"advent of ascension" {
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# Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI)
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B:"Inventory-less GUI Compatibility"=false
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}
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"biomes o' plenty" {
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# Fixes rapid inflection of regeneration effects in hot spring water
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B:"Hot Spring Water"=true
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}
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"blood magic" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Optimizes the Hellfire/Soul Forge to reduce tick time
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B:"Optimized Hellfire Forge"=true
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# Fixes memory leak related to unloading worlds/switching dimensions
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B:"World Unload Memory Leak Fix"=true
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}
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botania {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Enables the Botania Garden of Glass skybox for custom dimensions
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# Abides by Botania's 'enableFancySkybox' config option
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# Example: 43
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I:"Fancy Skybox" <
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>
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}
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chisel {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"chocolate quest repoured" {
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# Restores the golden feather behavior from the original Better Dungeons mod
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B:"Legacy Golden Feather"=true
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}
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"cofh core" {
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# Sets the damage multiplier of the Vorpal enchantment
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D:"Vorpal Enchantment Damage"=10.0
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}
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"elementary staffs" {
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# Reintroduces the 1.5 electric staff behavior along with some subtle particles
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B:"Electric Staff Port"=true
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}
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"elenai dodge 2" {
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# Fixes server-sided crashes when the Feathers Helper API is utilized
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B:"Feathers Helper API Fix"=true
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# Sets the amount of consumed half-feathers per interval when the player is sprinting
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I:"Sprinting Feather Consumption"=0
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# Sets the rate feathers are consumed in ticks when the player is sprinting
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I:"Sprinting Feather Interval"=20
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# Sets the amount of half-feathers required to start sprinting
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I:"Sprinting Feather Requirement"=6
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}
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"epic siege mod" {
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# Disables leftover debug logging inside the digger AI of the beta builds
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B:"Disable Digger AI Debug"=true
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}
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"the erebus" {
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# Prevents HWYLA/TOP crashes with preserved blocks
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B:"Preserved Blocks Fix"=true
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}
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"extra utilities 2" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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forestry {
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# Adds custom emerald to germling trades to the arborist villager
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# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
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# level Level when this trade becomes available (how much trading needs to be done)
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# emeralds_min Lower random limit for emeralds
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# emeralds_max Upper random limit for emeralds
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# germlings_min Lower random limit for germlings
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# germlings_max Upper random limit for germlings
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# type Type of germling, can be either pollen or sapling
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# complexity_min Lower limit of allele complexity
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# complexity_max Upper limit of allele complexity
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#
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# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
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# 5;10;40;1;1;sapling;6;10
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||||||
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S:"Arborist Villager Trades" <
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>
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# Disables damage caused by bees bypassing player armor
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B:"Disable Bee Damage Armor Bypass"=true
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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# Allows Forestry farms to pick up ExtraTrees fruit
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B:"Extra Trees: Gather Windfall"=true
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# Allows Forestry farms to automatically replant cocoa beans
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B:"Replanting Cocoa Beans"=true
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||||||
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}
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"industrialcraft 2" {
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# Fixes various duplication exploits
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||||||
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B:"Duplication Fixes"=true
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||||||
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}
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||||||
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||||||
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"industrial foregoing" {
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# Fixes various duplication exploits
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||||||
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B:"Duplication Fixes"=true
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}
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"infernal mobs" {
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# Enables compatibility between Infernal Mobs' Sticky effect and Reliquary's Pedestal
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B:"Sticky Pedestal Compatibility"=true
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# Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment
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B:"Sticky Recall Compatibility"=true
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}
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"iron backpacks" {
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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}
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"item stages" {
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# Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues
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||||||
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B:"Ingredient Matching"=true
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||||||
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}
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||||||
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mekanism {
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# Fixes various duplication exploits
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||||||
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B:"Duplication Fixes"=true
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||||||
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}
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||||||
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||||||
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"mob stages" {
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||||||
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# Fixes mob replacement ignoring entity spawning rules
|
||||||
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B:"Spawning Rules Fixes"=true
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||||||
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}
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||||||
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||||||
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"nether chest" {
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||||||
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# Fixes various duplication exploits
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||||||
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B:"Duplication Fixes"=true
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||||||
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}
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||||||
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||||||
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netherrocks {
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||||||
|
# Prevents crashing with mods implementing right click crop harvesting
|
||||||
|
B:"Right Click Harvesting Fix"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
nuclearcraft {
|
||||||
|
# Changes the data table of the radiation environment handler to improve performance
|
||||||
|
# CONCURRENT_HASHMAP: NuclearCraft default
|
||||||
|
# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
|
||||||
|
# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
|
||||||
|
# Valid values:
|
||||||
|
# CONCURRENT_HASHMAP
|
||||||
|
# CONCURRENT_LINKED_HASHMAP
|
||||||
|
# CONCURRENT_LINKED_QUEUE
|
||||||
|
S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE
|
||||||
|
}
|
||||||
|
|
||||||
|
projectred {
|
||||||
|
# Fixes various duplication exploits
|
||||||
|
B:"Duplication Fixes"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
quark {
|
||||||
|
# Fixes various duplication exploits
|
||||||
|
B:"Duplication Fixes"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
roost {
|
||||||
|
# Improves load time by registering CT chickens early for Roost to detect them
|
||||||
|
# Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work!
|
||||||
|
# Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must:
|
||||||
|
# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
|
||||||
|
# 2) Use the Material Part Bracket Handler to reference the item
|
||||||
|
B:"ContentTweaker: Early Register CT Chickens"=false
|
||||||
|
|
||||||
|
# Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check
|
||||||
|
# Syntax: name
|
||||||
|
# name Chicken name
|
||||||
|
S:"Custom Chickens" <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
"simple difficulty" {
|
||||||
|
# Fixes the interaction of iron canteens with rain collectors
|
||||||
|
B:"Iron Canteen Interaction Fix"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
"simply jetpacks" {
|
||||||
|
# Fixes a client-side memory leak associated with EntityPlayer
|
||||||
|
B:"Memory Leak Fix"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
"spice of life" {
|
||||||
|
# Fixes various duplication exploits
|
||||||
|
B:"Duplication Fixes"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
"storage drawers" {
|
||||||
|
# Approximate range in blocks at which drawers render contained items
|
||||||
|
# 0 for default unlimited range
|
||||||
|
I:"Render Range"=32
|
||||||
|
}
|
||||||
|
|
||||||
|
"tardis mod" {
|
||||||
|
# Fixes a client-side memory leak associated with EntityPlayer
|
||||||
|
B:"Memory Leak Fix"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
"tech reborn" {
|
||||||
|
# Optimizes the Rolling Machine to reduce tick time
|
||||||
|
B:"Optimized Rolling Machine"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
thaumcraft {
|
||||||
|
# Fixes various duplication exploits
|
||||||
|
B:"Duplication Fixes"=true
|
||||||
|
|
||||||
|
# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
|
||||||
|
B:"Flower Bounding Box"=true
|
||||||
|
|
||||||
|
# Stops the thaumometer from bobbing rapidly when using it to scan objects
|
||||||
|
B:"Stable Thaumometer"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
"thaumcraft: entities" {
|
||||||
|
# Adds particles to firebats similar to legacy versions
|
||||||
|
B:"Firebat Particles"=true
|
||||||
|
|
||||||
|
# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
|
||||||
|
B:"Spiderlike Eldritch Crabs"=true
|
||||||
|
|
||||||
|
# Increases particle size of wisps similar to legacy versions
|
||||||
|
B:"Wisp Particles"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
"thaumcraft: foci" {
|
||||||
|
|
||||||
|
"focus effects" {
|
||||||
|
# Overhauls the break focus effect cast sound
|
||||||
|
B:"[01] Break: Cast Sound Revamp"=true
|
||||||
|
|
||||||
|
# Adds an impact sound to the break focus effect
|
||||||
|
B:"[02] Break: Impact Sound"=true
|
||||||
|
|
||||||
|
# Overhauls the earth focus effect cast sound
|
||||||
|
B:"[03] Earth: Cast Sound Revamp"=true
|
||||||
|
|
||||||
|
# Adds an impact sound to the earth focus effect
|
||||||
|
B:"[04] Earth: Impact Sound"=true
|
||||||
|
|
||||||
|
# Adds an impact sound to the fire focus effect
|
||||||
|
B:"[05] Fire: Impact Sound"=true
|
||||||
|
|
||||||
|
# Adds an impact sound to the flux focus effect
|
||||||
|
B:"[06] Flux: Impact Sound"=true
|
||||||
|
|
||||||
|
# Overhauls the frost focus effect cast sound to make it a lot less plangent
|
||||||
|
B:"[07] Frost: Cast Sound Revamp"=true
|
||||||
|
|
||||||
|
# Adds an impact sound to the frost focus effect
|
||||||
|
B:"[08] Frost: Impact Sound"=true
|
||||||
|
|
||||||
|
# Overhauls the heal focus effect cast sound
|
||||||
|
B:"[09] Heal: Cast Sound Revamp"=true
|
||||||
|
|
||||||
|
# Adds an impact sound to the heal focus effect
|
||||||
|
B:"[10] Heal: Impact Sound"=true
|
||||||
|
|
||||||
|
# Overhauls the rift focus effect cast sound
|
||||||
|
B:"[11] Rift: Cast Sound Revamp"=true
|
||||||
|
|
||||||
|
# Adds an impact sound to the rift focus effect
|
||||||
|
B:"[12] Rift: Impact Sound"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
"focus mediums" {
|
||||||
|
# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
|
||||||
|
B:"[1] Bolt: Cast Sound"=true
|
||||||
|
|
||||||
|
# Plays an additional cast sound when using any cloud focus medium
|
||||||
|
B:"[2] Cloud: Cast Sound"=true
|
||||||
|
|
||||||
|
# Adds additional cast, despawn, and setup sounds when using any mine focus medium
|
||||||
|
B:"[3] Mine: Sound Overhaul"=true
|
||||||
|
|
||||||
|
# Plays an additional cast sound when summoning any type of spellbat
|
||||||
|
B:"[4] Spellbat: Cast Sound"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
"thaumic wonders" {
|
||||||
|
# Fixes various duplication exploits
|
||||||
|
B:"Duplication Fixes"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
"the farlanders" {
|
||||||
|
# Fixes various duplication exploits
|
||||||
|
B:"Duplication Fixes"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
"thermal expansion" {
|
||||||
|
# Fixes various duplication exploits
|
||||||
|
B:"Duplication Fixes"=true
|
||||||
|
|
||||||
|
# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
|
||||||
|
# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
|
||||||
|
# (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser())
|
||||||
|
# Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function
|
||||||
|
B:"Insolator Custom Monoculture"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
"tinkers' construct" {
|
||||||
|
# Fixes various duplication exploits
|
||||||
|
B:"Duplication Fixes"=true
|
||||||
|
|
||||||
|
# Excludes gaseous fluids from being transferable via faucets
|
||||||
|
B:"Gaseous Fluids"=false
|
||||||
|
|
||||||
|
# Hides tool/bow materials in the 'Materials and You' book
|
||||||
|
# Syntax: material
|
||||||
|
# Enabling debug logging prints all materials on game launch
|
||||||
|
S:"Material Blacklist" <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
|
||||||
|
B:"Offhand Shuriken"=true
|
||||||
|
|
||||||
|
# Caches all ore dictionary smelting recipes to speed up game loading
|
||||||
|
B:"Ore Dictionary Cache"=true
|
||||||
|
|
||||||
|
# Despawns unbreakable projectiles faster to improve framerates
|
||||||
|
B:"Projectile Despawning"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
"tiny progressions" {
|
||||||
|
# Fixes various duplication exploits
|
||||||
|
B:"Duplication Fixes"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -2,563 +2,12 @@
|
|||||||
|
|
||||||
general {
|
general {
|
||||||
|
|
||||||
"bugfixes: blocks" {
|
blocks {
|
||||||
# Fixes rendering issues with banners by correctly sizing their render bounding boxes
|
|
||||||
B:"Banner Bounding Box"=true
|
|
||||||
|
|
||||||
# Fixes inconsistent delays of comparators to prevent redstone timing issues
|
|
||||||
B:"Comparator Timing"=true
|
|
||||||
|
|
||||||
# Only damage living entities hit by falling blocks, prevents killing items and XP
|
|
||||||
B:"Falling Block Entity Damage"=true
|
|
||||||
|
|
||||||
# Slims down the hopper bounding box for easier access of nearby blocks
|
|
||||||
B:"Hopper Bounding Box"=true
|
|
||||||
|
|
||||||
# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
|
|
||||||
# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
|
|
||||||
B:"Hopper Insert Safety Check"=true
|
|
||||||
|
|
||||||
# Prevents voiding held items when right + left clicking on an item frame simultaneously
|
|
||||||
B:"Item Frame Void"=true
|
|
||||||
|
|
||||||
# Disables climbing movement when flying
|
|
||||||
B:"Ladder Flying Slowdown"=true
|
|
||||||
|
|
||||||
# Avoids the need for multiple mining attempts by sending additional movement packets
|
|
||||||
B:"Mining Glitch"=true
|
|
||||||
|
|
||||||
# Properly saves the last state of pistons to tags
|
|
||||||
B:"Piston Progress"=true
|
|
||||||
|
|
||||||
"block overlay" {
|
|
||||||
# Fixes x-ray when standing in non-suffocating blocks
|
|
||||||
B:"[1] Block Overlay Toggle"=true
|
|
||||||
|
|
||||||
# Excludes blocks from the block overlay bugfix
|
|
||||||
# Syntax: modid:block
|
|
||||||
S:"[2] Blacklist" <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Includes blocks in the block overlay bugfix
|
|
||||||
# Syntax: modid:block
|
|
||||||
S:"[3] Whitelist" <
|
|
||||||
>
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
"bugfixes: entities" {
|
|
||||||
# Improves the attack radius of hostile mobs by checking the line of sight with raytracing
|
|
||||||
B:"Attack Radius"=true
|
|
||||||
|
|
||||||
# Prevents fire projectiles burning entities when blocking with shields
|
|
||||||
B:"Block Fire"=true
|
|
||||||
|
|
||||||
# Fixes entities glitching through the bottom of boats
|
|
||||||
B:"Boat Riding Offset"=true
|
|
||||||
|
|
||||||
# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
|
|
||||||
# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
|
|
||||||
B:"Concurrent Entity AI Tasks"=false
|
|
||||||
|
|
||||||
# Fixes corrupted entities exceeding the allowed death time
|
|
||||||
B:"Death Time"=true
|
|
||||||
|
|
||||||
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
|
|
||||||
B:"Destroy Entity Packets"=true
|
|
||||||
|
|
||||||
# Fixes missing player states when changing dimensions by sending additional packets
|
|
||||||
B:"Dimension Change Player States"=true
|
|
||||||
|
|
||||||
# Fixes item duplications when players are dropping items and disconnecting
|
|
||||||
B:"Disconnect Dupe"=true
|
|
||||||
|
|
||||||
# Fixes a duplication exploit connected to the inventories of donkeys and mules
|
|
||||||
B:"Donkey/Mule Dupe"=true
|
|
||||||
|
|
||||||
# Fixes consuming an item having a chance of also consuming a second item without any animation
|
|
||||||
B:"Double Consumption"=true
|
|
||||||
|
|
||||||
# Relocate elytra deployment and landing to client side to prevent issues with high latencies
|
|
||||||
B:"Elytra Deployment & Landing"=true
|
|
||||||
|
|
||||||
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
|
|
||||||
B:"Entity Bounding Box"=true
|
|
||||||
|
|
||||||
# Fixes entity motion desyncs most notable with arrows and thrown items
|
|
||||||
B:"Entity Desync"=true
|
|
||||||
|
|
||||||
# Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0
|
|
||||||
B:"Entity ID"=true
|
|
||||||
|
|
||||||
# Prevents corruption of entities caused by invalid health or damage values
|
|
||||||
B:"Entity NaN Values"=true
|
|
||||||
|
|
||||||
# Pushes entities out of blocks when growing up to prevent suffocation
|
|
||||||
B:"Entity Suffocation"=true
|
|
||||||
|
|
||||||
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
|
|
||||||
# Incompatible with SpongeForge
|
|
||||||
B:"Entity Tracker"=true
|
|
||||||
|
|
||||||
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
|
|
||||||
B:"Entity UUID"=true
|
|
||||||
|
|
||||||
# Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account
|
|
||||||
B:"Horse Falling"=true
|
|
||||||
|
|
||||||
# Corrects maximum player health on joining by setting the last saved health value
|
|
||||||
B:"Max Player Health"=true
|
|
||||||
|
|
||||||
# Fixes mounts and boats sometimes disappearing after dismounting
|
|
||||||
B:"Mount Desync"=true
|
|
||||||
|
|
||||||
# Fixes saturation depleting in peaceful mode
|
|
||||||
B:"Player Saturation"=true
|
|
||||||
|
|
||||||
# Fixes a duplication exploit connected to shearing mooshrooms
|
|
||||||
B:"Shear Mooshroom Dupe"=true
|
|
||||||
|
|
||||||
# Fixes skeletons not looking at their targets when strafing
|
|
||||||
B:"Skeleton Aim"=true
|
|
||||||
|
|
||||||
# Returns missing hoods to villager mantles
|
|
||||||
B:"Villager Mantle Hoods"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"bugfixes: misc" {
|
|
||||||
# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
|
|
||||||
B:"Accurate Smooth Lighting"=true
|
|
||||||
|
|
||||||
# Fixes entity and particle rendering issues by enabling depth buffer writing
|
|
||||||
B:"Depth Mask"=true
|
|
||||||
|
|
||||||
# Replaces the help command, sorts and reports broken commands
|
|
||||||
B:"Help Command"=true
|
|
||||||
|
|
||||||
# Prevents various crashes with Turkish locale
|
|
||||||
B:"Locale Crash"=true
|
|
||||||
|
|
||||||
# Increases the packet size limit to account for large packets in modded environments
|
|
||||||
# Vanilla default is 0x200000
|
|
||||||
# Incompatible with SpongeForge and RandomPatches
|
|
||||||
I:"Packet Size"=16777216
|
|
||||||
|
|
||||||
"model gap" {
|
|
||||||
# Fixes transparent gaps in all 3D models of blocks and items
|
|
||||||
B:"[1] Model Gap Toggle"=true
|
|
||||||
|
|
||||||
# Quad X/Y offset
|
|
||||||
# Moves the quad toward the center of the item
|
|
||||||
# Use to hide gaps, keep as close to 0 as possible
|
|
||||||
D:"[2] Recess Value"=0.007
|
|
||||||
|
|
||||||
# Quad expansion increment
|
|
||||||
# Enlarges each quad
|
|
||||||
# Use to hide gaps, keep as close to 0 as possible
|
|
||||||
D:"[3] Expansion Value"=0.008
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
"bugfixes: world" {
|
|
||||||
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
|
|
||||||
# Incompatible with SpongeForge
|
|
||||||
B:"Chunk Saving"=true
|
|
||||||
|
|
||||||
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
|
|
||||||
B:"Frustum Culling"=true
|
|
||||||
|
|
||||||
# Changes the data table of tile entities to resolve issues
|
|
||||||
# HASHMAP: Vanilla default
|
|
||||||
# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
|
|
||||||
# CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions
|
|
||||||
# CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP, may have random side effects
|
|
||||||
# Valid values:
|
|
||||||
# HASHMAP
|
|
||||||
# LINKED_HASHMAP
|
|
||||||
# CONCURRENT_HASHMAP
|
|
||||||
# CONCURRENT_LINKED_HASHMAP
|
|
||||||
S:"Tile Entity Map"=LINKED_HASHMAP
|
|
||||||
}
|
|
||||||
|
|
||||||
debug {
|
|
||||||
# For those who live life on the edge, may or may not include Jons
|
|
||||||
B:"Bypass Incompatibility Warnings"=false
|
|
||||||
|
|
||||||
# Enables debug logging
|
|
||||||
B:"Debug Logging"=false
|
|
||||||
|
|
||||||
# Prints the time the game needed to launch to the log
|
|
||||||
B:"Show Loading Time"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"mod integration" {
|
|
||||||
|
|
||||||
abyssalcraft {
|
|
||||||
# Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system
|
|
||||||
B:"Optimized Item Transport"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"actually additions" {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"arcane archives" {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"advent of ascension" {
|
|
||||||
# Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI)
|
|
||||||
B:"Inventory-less GUI Compatibility"=false
|
|
||||||
}
|
|
||||||
|
|
||||||
"biomes o' plenty" {
|
|
||||||
# Fixes rapid inflection of regeneration effects in hot spring water
|
|
||||||
B:"Hot Spring Water"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"blood magic" {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
|
|
||||||
# Optimizes the Hellfire/Soul Forge to reduce tick time
|
|
||||||
B:"Optimized Hellfire Forge"=true
|
|
||||||
|
|
||||||
# Fixes memory leak related to unloading worlds/switching dimensions
|
|
||||||
B:"World Unload Memory Leak Fix"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
botania {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
|
|
||||||
# Enables the Botania Garden of Glass skybox for custom dimensions
|
|
||||||
# Abides by Botania's 'enableFancySkybox' config option
|
|
||||||
# Example: 43
|
|
||||||
I:"Fancy Skybox" <
|
|
||||||
>
|
|
||||||
}
|
|
||||||
|
|
||||||
chisel {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"chocolate quest repoured" {
|
|
||||||
# Restores the golden feather behavior from the original Better Dungeons mod
|
|
||||||
B:"Legacy Golden Feather"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"cofh core" {
|
|
||||||
# Sets the damage multiplier of the Vorpal enchantment
|
|
||||||
D:"Vorpal Enchantment Damage"=10.0
|
|
||||||
}
|
|
||||||
|
|
||||||
"elementary staffs" {
|
|
||||||
# Reintroduces the 1.5 electric staff behavior along with some subtle particles
|
|
||||||
B:"Electric Staff Port"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"elenai dodge 2" {
|
|
||||||
# Fixes server-sided crashes when the Feathers Helper API is utilized
|
|
||||||
B:"Feathers Helper API Fix"=true
|
|
||||||
|
|
||||||
# Sets the amount of consumed half-feathers per interval when the player is sprinting
|
|
||||||
I:"Sprinting Feather Consumption"=0
|
|
||||||
|
|
||||||
# Sets the rate feathers are consumed in ticks when the player is sprinting
|
|
||||||
I:"Sprinting Feather Interval"=20
|
|
||||||
|
|
||||||
# Sets the amount of half-feathers required to start sprinting
|
|
||||||
I:"Sprinting Feather Requirement"=6
|
|
||||||
}
|
|
||||||
|
|
||||||
"epic siege mod" {
|
|
||||||
# Disables leftover debug logging inside the digger AI of the beta builds
|
|
||||||
B:"Disable Digger AI Debug"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"the erebus" {
|
|
||||||
# Prevents HWYLA/TOP crashes with preserved blocks
|
|
||||||
B:"Preserved Blocks Fix"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"extra utilities 2" {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
forestry {
|
|
||||||
# Adds custom emerald to germling trades to the arborist villager
|
|
||||||
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
|
|
||||||
# level Level when this trade becomes available (how much trading needs to be done)
|
|
||||||
# emeralds_min Lower random limit for emeralds
|
|
||||||
# emeralds_max Upper random limit for emeralds
|
|
||||||
# germlings_min Lower random limit for germlings
|
|
||||||
# germlings_max Upper random limit for germlings
|
|
||||||
# type Type of germling, can be either pollen or sapling
|
|
||||||
# complexity_min Lower limit of allele complexity
|
|
||||||
# complexity_max Upper limit of allele complexity
|
|
||||||
#
|
|
||||||
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
|
|
||||||
# 5;10;40;1;1;sapling;6;10
|
|
||||||
S:"Arborist Villager Trades" <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Disables damage caused by bees bypassing player armor
|
|
||||||
B:"Disable Bee Damage Armor Bypass"=true
|
|
||||||
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
|
|
||||||
# Allows Forestry farms to pick up ExtraTrees fruit
|
|
||||||
B:"Extra Trees: Gather Windfall"=true
|
|
||||||
|
|
||||||
# Allows Forestry farms to automatically replant cocoa beans
|
|
||||||
B:"Replanting Cocoa Beans"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"industrialcraft 2" {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"industrial foregoing" {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"infernal mobs" {
|
|
||||||
# Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment
|
|
||||||
B:"Sticky Recall Compatibility"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"iron backpacks" {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"item stages" {
|
|
||||||
# Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues
|
|
||||||
B:"Ingredient Matching"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
mekanism {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"mob stages" {
|
|
||||||
# Fixes mob replacement ignoring entity spawning rules
|
|
||||||
B:"Spawning Rules Fixes"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"nether chest" {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
netherrocks {
|
|
||||||
# Prevents crashing with mods implementing right click crop harvesting
|
|
||||||
B:"Right Click Harvesting Fix"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
nuclearcraft {
|
|
||||||
# Changes the data table of the radiation environment handler to improve performance
|
|
||||||
# CONCURRENT_HASHMAP: NuclearCraft default
|
|
||||||
# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
|
|
||||||
# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
|
|
||||||
# Valid values:
|
|
||||||
# CONCURRENT_HASHMAP
|
|
||||||
# CONCURRENT_LINKED_HASHMAP
|
|
||||||
# CONCURRENT_LINKED_QUEUE
|
|
||||||
S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE
|
|
||||||
}
|
|
||||||
|
|
||||||
projectred {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
quark {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
roost {
|
|
||||||
# Improves load time by registering CT chickens early for Roost to detect them
|
|
||||||
# Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work!
|
|
||||||
# Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must:
|
|
||||||
# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
|
|
||||||
# 2) Use the Material Part Bracket Handler to reference the item
|
|
||||||
B:"ContentTweaker: Early Register CT Chickens"=false
|
|
||||||
|
|
||||||
# Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check
|
|
||||||
# Syntax: name
|
|
||||||
# name Chicken name
|
|
||||||
S:"Custom Chickens" <
|
|
||||||
>
|
|
||||||
}
|
|
||||||
|
|
||||||
"simple difficulty" {
|
|
||||||
# Fixes the interaction of iron canteens with rain collectors
|
|
||||||
B:"Iron Canteen Interaction Fix"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"spice of life" {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"storage drawers" {
|
|
||||||
# Fixes voiding of items when nearing full capacity
|
|
||||||
# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
|
|
||||||
# Caches the drawer controller tile to avoid getting the TE from the world every time a drawer slave is interacted with
|
|
||||||
B:"Item Handlers"=false
|
|
||||||
|
|
||||||
# Approximate range in blocks at which drawers render contained items
|
|
||||||
# 0 for default unlimited range
|
|
||||||
I:"Render Range"=0
|
|
||||||
}
|
|
||||||
|
|
||||||
"tech reborn" {
|
|
||||||
# Optimizes the Rolling Machine to reduce tick time
|
|
||||||
B:"Optimized Rolling Machine"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
thaumcraft {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
|
|
||||||
# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
|
|
||||||
B:"Flower Bounding Box"=true
|
|
||||||
|
|
||||||
# Stops the thaumometer from bobbing rapidly when using it to scan objects
|
|
||||||
B:"Stable Thaumometer"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"thaumcraft: entities" {
|
|
||||||
# Adds particles to firebats similar to legacy versions
|
|
||||||
B:"Firebat Particles"=true
|
|
||||||
|
|
||||||
# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
|
|
||||||
B:"Spiderlike Eldritch Crabs"=true
|
|
||||||
|
|
||||||
# Increases particle size of wisps similar to legacy versions
|
|
||||||
B:"Wisp Particles"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"thaumcraft: foci" {
|
|
||||||
|
|
||||||
"focus effects" {
|
|
||||||
# Overhauls the break focus effect cast sound
|
|
||||||
B:"[01] Break: Cast Sound Revamp"=true
|
|
||||||
|
|
||||||
# Adds an impact sound to the break focus effect
|
|
||||||
B:"[02] Break: Impact Sound"=true
|
|
||||||
|
|
||||||
# Overhauls the earth focus effect cast sound
|
|
||||||
B:"[03] Earth: Cast Sound Revamp"=true
|
|
||||||
|
|
||||||
# Adds an impact sound to the earth focus effect
|
|
||||||
B:"[04] Earth: Impact Sound"=true
|
|
||||||
|
|
||||||
# Adds an impact sound to the fire focus effect
|
|
||||||
B:"[05] Fire: Impact Sound"=true
|
|
||||||
|
|
||||||
# Adds an impact sound to the flux focus effect
|
|
||||||
B:"[06] Flux: Impact Sound"=true
|
|
||||||
|
|
||||||
# Overhauls the frost focus effect cast sound to make it a lot less plangent
|
|
||||||
B:"[07] Frost: Cast Sound Revamp"=true
|
|
||||||
|
|
||||||
# Adds an impact sound to the frost focus effect
|
|
||||||
B:"[08] Frost: Impact Sound"=true
|
|
||||||
|
|
||||||
# Overhauls the heal focus effect cast sound
|
|
||||||
B:"[09] Heal: Cast Sound Revamp"=true
|
|
||||||
|
|
||||||
# Adds an impact sound to the heal focus effect
|
|
||||||
B:"[10] Heal: Impact Sound"=true
|
|
||||||
|
|
||||||
# Overhauls the rift focus effect cast sound
|
|
||||||
B:"[11] Rift: Cast Sound Revamp"=true
|
|
||||||
|
|
||||||
# Adds an impact sound to the rift focus effect
|
|
||||||
B:"[12] Rift: Impact Sound"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"focus mediums" {
|
|
||||||
# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
|
|
||||||
B:"[1] Bolt: Cast Sound"=true
|
|
||||||
|
|
||||||
# Plays an additional cast sound when using any cloud focus medium
|
|
||||||
B:"[2] Cloud: Cast Sound"=true
|
|
||||||
|
|
||||||
# Adds additional cast, despawn, and setup sounds when using any mine focus medium
|
|
||||||
B:"[3] Mine: Sound Overhaul"=true
|
|
||||||
|
|
||||||
# Plays an additional cast sound when summoning any type of spellbat
|
|
||||||
B:"[4] Spellbat: Cast Sound"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
"thaumic wonders" {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"the farlanders" {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"thermal expansion" {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
|
|
||||||
# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
|
|
||||||
# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
|
|
||||||
# (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser())
|
|
||||||
# Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function
|
|
||||||
B:"Insolator Custom Monoculture"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"tinkers' construct" {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
|
|
||||||
# Excludes gaseous fluids from being transferable via faucets
|
|
||||||
B:"Gaseous Fluids"=false
|
|
||||||
|
|
||||||
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
|
|
||||||
B:"Offhand Shuriken"=true
|
|
||||||
|
|
||||||
# Caches all ore dictionary smelting recipes to speed up game loading
|
|
||||||
B:"Ore Dictionary Cache"=true
|
|
||||||
|
|
||||||
# Despawns unbreakable projectiles faster to improve framerates
|
|
||||||
B:"Projectile Despawning"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
"tiny progressions" {
|
|
||||||
# Fixes various duplication exploits
|
|
||||||
B:"Duplication Fixes"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
"tweaks: blocks" {
|
|
||||||
# Replaces bed obstruction checks with an improved version
|
# Replaces bed obstruction checks with an improved version
|
||||||
B:"Bed Obstruction Replacement"=true
|
B:"Bed Obstruction Replacement"=true
|
||||||
|
|
||||||
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
|
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
|
||||||
B:"Better Harvest"=false
|
B:"Better Harvest"=true
|
||||||
|
|
||||||
# Sets the delay in ticks between breaking blocks
|
# Sets the delay in ticks between breaking blocks
|
||||||
I:"Block Hit Delay"=5
|
I:"Block Hit Delay"=5
|
||||||
@ -642,7 +91,7 @@ general {
|
|||||||
B:"[1] Finite Water Toggle"=false
|
B:"[1] Finite Water Toggle"=false
|
||||||
|
|
||||||
# Allows creation of infinite water sources in ocean and river biomes
|
# Allows creation of infinite water sources in ocean and river biomes
|
||||||
B:"[2] Allow Water Biomes"=false
|
B:"[2] Allow Water Biomes"=true
|
||||||
|
|
||||||
# Inclusive minimum altitude at which water is infinite
|
# Inclusive minimum altitude at which water is infinite
|
||||||
I:"[3] Minimum Altitude"=0
|
I:"[3] Minimum Altitude"=0
|
||||||
@ -653,7 +102,7 @@ general {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
"tweaks: entities" {
|
entities {
|
||||||
# Removes entity AI for improved server performance
|
# Removes entity AI for improved server performance
|
||||||
B:"AI Removal"=false
|
B:"AI Removal"=false
|
||||||
|
|
||||||
@ -807,7 +256,7 @@ general {
|
|||||||
B:"[1] Player Speed Toggle"=false
|
B:"[1] Player Speed Toggle"=false
|
||||||
|
|
||||||
# Determines the player's base walk speed
|
# Determines the player's base walk speed
|
||||||
D:"[2] Walk Speed"=0.2
|
D:"[2] Walk Speed"=0.1
|
||||||
|
|
||||||
# Determines the player's base fly speed
|
# Determines the player's base fly speed
|
||||||
D:"[3] Fly Speed"=0.05
|
D:"[3] Fly Speed"=0.05
|
||||||
@ -886,7 +335,7 @@ general {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
"tweaks: items" {
|
items {
|
||||||
# Allows the consumption of food at any time, regardless of the hunger bar
|
# Allows the consumption of food at any time, regardless of the hunger bar
|
||||||
B:"Always Eat"=true
|
B:"Always Eat"=true
|
||||||
|
|
||||||
@ -1037,7 +486,7 @@ general {
|
|||||||
D:"[2] Ratio"=2.0
|
D:"[2] Ratio"=2.0
|
||||||
|
|
||||||
# Repairs damaged items from the entire inventory with XP
|
# Repairs damaged items from the entire inventory with XP
|
||||||
B:"[3] Overpowered"=false
|
B:"[3] Overpowered"=true
|
||||||
}
|
}
|
||||||
|
|
||||||
"shield parry" {
|
"shield parry" {
|
||||||
@ -1089,7 +538,7 @@ general {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
"tweaks: misc" {
|
misc {
|
||||||
# Enables clicking of `/seed` world seed in chat to copy to clipboard
|
# Enables clicking of `/seed` world seed in chat to copy to clipboard
|
||||||
B:"Copy World Seed"=true
|
B:"Copy World Seed"=true
|
||||||
|
|
||||||
@ -1157,6 +606,34 @@ general {
|
|||||||
# Adds a button to the pause menu to toggle cheats
|
# Adds a button to the pause menu to toggle cheats
|
||||||
B:"Toggle Cheats Button"=true
|
B:"Toggle Cheats Button"=true
|
||||||
|
|
||||||
|
"armor curve" {
|
||||||
|
# Adjusts the armor scaling and degradation formulae for mobs and players
|
||||||
|
B:"[1] Armor Curve Toggle"=false
|
||||||
|
|
||||||
|
# Configure how much armor does against damage
|
||||||
|
# Valid values are 'armor', 'damage', and 'toughness'
|
||||||
|
# Set to 1 to not modify damage at this step
|
||||||
|
S:"[2] Armor Damage Reduction Formula"=damage-(damage>(40/(toughness+1)))*((40/(toughness+1)))/2
|
||||||
|
|
||||||
|
# Configure sudden death protection for armor toughness
|
||||||
|
# Valid values are 'armor', 'damage', and 'toughness'
|
||||||
|
# Set to 1 to not modify damage at this step
|
||||||
|
S:"[3] Armor Toughness Damage Reduction Formula"=damage*MAX(10/(10+armor),0.2)
|
||||||
|
|
||||||
|
# Configure the efficiency of protection enchantments
|
||||||
|
# Valid values are 'enchant' and 'damage'
|
||||||
|
# Set to 1 to not modify damage at this step
|
||||||
|
S:"[4] Enchantment Damage Reduction Formula"=damage*10/(10+enchant)
|
||||||
|
|
||||||
|
# Configure how armor degrades
|
||||||
|
# Valid values are 'remaining' and 'max'
|
||||||
|
# Set to 1 to disable
|
||||||
|
S:"[5] Armor Degradation Formula"=remaining/MAX(max,1)
|
||||||
|
|
||||||
|
# Enables debug logging for easier config validation
|
||||||
|
B:"[6] Debug Logging"=false
|
||||||
|
}
|
||||||
|
|
||||||
"incurable potions" {
|
"incurable potions" {
|
||||||
# Determines if potion effects are curable with curative items like buckets of milk
|
# Determines if potion effects are curable with curative items like buckets of milk
|
||||||
B:"[1] Incurable Potions Toggle"=true
|
B:"[1] Incurable Potions Toggle"=true
|
||||||
@ -1323,7 +800,7 @@ general {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
"tweaks: performance" {
|
performance {
|
||||||
# Determines the interval in ticks between world auto saves
|
# Determines the interval in ticks between world auto saves
|
||||||
I:"Auto Save Interval"=900
|
I:"Auto Save Interval"=900
|
||||||
|
|
||||||
@ -1359,7 +836,7 @@ general {
|
|||||||
B:"Uncap FPS"=true
|
B:"Uncap FPS"=true
|
||||||
}
|
}
|
||||||
|
|
||||||
"tweaks: world" {
|
world {
|
||||||
# Sets the default height of the overworld's sea level
|
# Sets the default height of the overworld's sea level
|
||||||
# Vanilla default is 63
|
# Vanilla default is 63
|
||||||
I:"Sea Level"=63
|
I:"Sea Level"=63
|
2
overrides/config/gregtech.cfg
Normal file → Executable file
2
overrides/config/gregtech.cfg
Normal file → Executable file
@ -722,7 +722,7 @@ general {
|
|||||||
# 2 - right-upper corner
|
# 2 - right-upper corner
|
||||||
# 3 - left-bottom corner
|
# 3 - left-bottom corner
|
||||||
# 4 - right-bottom corner
|
# 4 - right-bottom corner
|
||||||
I:hudLocation=1
|
I:hudLocation=3
|
||||||
|
|
||||||
# Horizontal offset of HUD [0 ~ 100)
|
# Horizontal offset of HUD [0 ~ 100)
|
||||||
I:hudOffsetX=0
|
I:hudOffsetX=0
|
||||||
|
@ -1,68 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
"aesthetics settings" {
|
|
||||||
# When enabled, worn jetpacks and flux packs will have a 3D armor model. Otherwise, flat textures will be used.
|
|
||||||
B:"Enable Armor 3D Models"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"controls settings" {
|
|
||||||
# When enabled, sprinting by double-tapping the forward key will work while flying with a jetpack. Can be used as an easier way to activate a jetpack's boost while airborne (the sprint key also works).
|
|
||||||
B:"Allow double-tap sprinting while flying"=true
|
|
||||||
|
|
||||||
# The name of the Descend key when custom controls are enabled.
|
|
||||||
S:"Custom Descend key"=LSHIFT
|
|
||||||
|
|
||||||
# The name of the Fly key when custom controls are enabled.
|
|
||||||
S:"Custom Fly key"=SPACE
|
|
||||||
|
|
||||||
# When enabled, the key codes specified here will be used for the fly and descend keys. Otherwise, the vanilla jump and sneak keys will be used.
|
|
||||||
B:"Custom controls"=false
|
|
||||||
|
|
||||||
# Invert Hover Mode sneaking behavior
|
|
||||||
B:"Invert Hover Mode sneaking behavior"=false
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"gui settings" {
|
|
||||||
# When enabled, a HUD that displays the fuel level of the currently worn jetpack or flux pack will show.
|
|
||||||
B:"Enable Fuel HUD"=true
|
|
||||||
|
|
||||||
# When enabled, a HUD that displays the states (engine/mode/etc.) of the currently worn jetpack or flux pack will show.
|
|
||||||
B:"Enable State HUD"=true
|
|
||||||
|
|
||||||
# When enabled, switching jetpacks or flux packs on or off, or change their modes will display a status message above the inventory bar.
|
|
||||||
B:"Enable State Messages"=true
|
|
||||||
|
|
||||||
# When enabled, the fuel HUD will display the exact amount of RF or mB other than just a percentage.
|
|
||||||
B:"Exact fuel amounts in HUD"=false
|
|
||||||
|
|
||||||
# The base position of the HUD on the screen. 0 = top left, 1 = top center, 2 = top right, 3 = left, 4 = right, 5 = bottom left, 6 = bottom right
|
|
||||||
I:"HUD Base Position"=0
|
|
||||||
|
|
||||||
# The HUD display will be shifted horizontally by this value. This value may be negative.
|
|
||||||
I:"HUD Offset - X"=0
|
|
||||||
|
|
||||||
# The HUD display will be shifted vertically by this value. This value may be negative.
|
|
||||||
I:"HUD Offset - Y"=0
|
|
||||||
|
|
||||||
# How large the HUD will be rendered. Default is 1.0, can be bigger or smaller
|
|
||||||
D:"HUD Scale"=1.0
|
|
||||||
|
|
||||||
# When enabled, item details are only shown in the tooltip when holding Shift.
|
|
||||||
B:"Hold Shift for Details"=true
|
|
||||||
|
|
||||||
# When enabled, only the fuel amounts themselves will be rendered on the fuel HUD.
|
|
||||||
B:"Minimal Fuel HUD"=false
|
|
||||||
|
|
||||||
# When enabled, the HUD will display even when the chat window is opened.
|
|
||||||
B:"Show HUD while chatting"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"sound settings" {
|
|
||||||
# When enabled, jetpacks will make sounds when used.
|
|
||||||
B:"Jetpack Sounds"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
@ -1,662 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
"integration settings" {
|
|
||||||
# When enabled, Simply Jetpacks will register its Ender IO-based jetpacks and flux packs.
|
|
||||||
B:"Ender IO integration"=true
|
|
||||||
|
|
||||||
# When enabled, Simply Jetpacks will register its RedstoneRepository tier5 jetplate recipes.
|
|
||||||
B:"Redstone Repository integration"=true
|
|
||||||
|
|
||||||
# When enabled, Simply Jetpacks will register its RedstoneArsenal tier5 jetpack recipes.
|
|
||||||
B:"RedstoneArsenal integration"=true
|
|
||||||
|
|
||||||
# When set to a value between 0-100, changes the fuel efficiency bonus of the Enderium Armored Jetplate (Ex: 80 uses fuel at 80% rate
|
|
||||||
I:"RedstoneRepository Fuel Efficiency Bonus"=80
|
|
||||||
|
|
||||||
# When enabled, Simply Jetpacks will register ThermalDynamic items for thruster recipes.
|
|
||||||
B:"ThermalDynamics integration"=true
|
|
||||||
|
|
||||||
# When enabled, Simply Jetpacks will register its Thermal Expansion-based jetpacks and flux packs.
|
|
||||||
B:"ThermalExpansion integration"=true
|
|
||||||
|
|
||||||
# When enabled, Simply Jetpacks will register its Vanilla-based jetpacks.
|
|
||||||
B:"Vanilla integration"=false
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"item settings" {
|
|
||||||
# When enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed.
|
|
||||||
B:"Add Redstone Arsenal items if not installed"=true
|
|
||||||
|
|
||||||
# The ID of the Fuel Efficiency enchantment. Set to 0 to disable.
|
|
||||||
I:"Fuel Efficiency enchant ID"=110
|
|
||||||
|
|
||||||
# When enabled, jetpacks will explode and kill their users when they are being used to fly through flammable fluid blocks.
|
|
||||||
B:"Jetpacks explode in flammable fluid blocks"=false
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - basic capacitor pack (eio 1)" {
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=800000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=800
|
|
||||||
|
|
||||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
|
||||||
I:"Fuel Per Tick Out"=800
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - basic flux pack (te 1)" {
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=1500000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=800
|
|
||||||
|
|
||||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
|
||||||
I:"Fuel Per Tick Out"=800
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - capacitor pack (eio 2)" {
|
|
||||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
|
||||||
I:"Armor Fuel Per Hit"=100
|
|
||||||
|
|
||||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
|
||||||
I:"Armor Reduction"=6
|
|
||||||
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=4000000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=4000
|
|
||||||
|
|
||||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
|
||||||
I:"Fuel Per Tick Out"=4000
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - conductive iron jetpack (eio 1)" {
|
|
||||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
|
||||||
I:"Armor Fuel Per Hit"=80
|
|
||||||
|
|
||||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
|
||||||
I:"Armor Reduction"=5
|
|
||||||
|
|
||||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
|
||||||
B:"Emergency Hover Mode"=false
|
|
||||||
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=80000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=400
|
|
||||||
|
|
||||||
# The amount of fuel that this pack uses every tick when used.
|
|
||||||
I:"Fuel Usage"=32
|
|
||||||
|
|
||||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
|
||||||
D:"Sideways Speed"=0.0
|
|
||||||
|
|
||||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
|
||||||
D:"Sprint Fuel Usage Multiplier"=1.0
|
|
||||||
|
|
||||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
|
||||||
D:"Sprint Speed Multiplier"=1.0
|
|
||||||
|
|
||||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
|
||||||
D:"Vertical Acceleration"=0.1
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying.
|
|
||||||
D:"Vertical Speed"=0.22
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode)"=0.18
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - creative flux pack" {
|
|
||||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
|
||||||
I:"Armor Reduction"=8
|
|
||||||
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=200000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=0
|
|
||||||
|
|
||||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
|
||||||
I:"Fuel Per Tick Out"=50000
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - creative jetpack" {
|
|
||||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
|
||||||
I:"Armor Reduction"=12
|
|
||||||
|
|
||||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
|
||||||
B:"Emergency Hover Mode"=true
|
|
||||||
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=200000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=0
|
|
||||||
|
|
||||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
|
||||||
I:"Fuel Per Tick Out"=50000
|
|
||||||
|
|
||||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
|
||||||
D:"Sideways Speed"=0.21
|
|
||||||
|
|
||||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
|
||||||
D:"Sprint Speed Multiplier"=2.5
|
|
||||||
|
|
||||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
|
||||||
D:"Vertical Acceleration"=0.15
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying.
|
|
||||||
D:"Vertical Speed"=0.9
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode)"=0.45
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - dark soularium jetplate (eio 5)" {
|
|
||||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
|
||||||
I:"Armor Fuel Per Hit"=240
|
|
||||||
|
|
||||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
|
||||||
I:"Armor Reduction"=12
|
|
||||||
|
|
||||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
|
||||||
B:"Emergency Hover Mode"=true
|
|
||||||
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=60000000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=200000
|
|
||||||
|
|
||||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
|
||||||
I:"Fuel Per Tick Out"=32000
|
|
||||||
|
|
||||||
# The amount of fuel that this pack uses every tick when used.
|
|
||||||
I:"Fuel Usage"=850
|
|
||||||
|
|
||||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
|
||||||
D:"Sideways Speed"=0.21
|
|
||||||
|
|
||||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
|
||||||
D:"Sprint Fuel Usage Multiplier"=6.0
|
|
||||||
|
|
||||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
|
||||||
D:"Sprint Speed Multiplier"=2.4
|
|
||||||
|
|
||||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
|
||||||
D:"Vertical Acceleration"=0.15
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying.
|
|
||||||
D:"Vertical Speed"=0.9
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode)"=0.45
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - diamond jetpack (vanilla 3)" {
|
|
||||||
I:"Armor Fuel Per Hit"=160
|
|
||||||
I:"Armor Reduction"=8
|
|
||||||
B:"Emergency Hover Mode"=true
|
|
||||||
I:"Fuel Capacity"=20000000
|
|
||||||
I:"Fuel Per Tick In"=50000
|
|
||||||
I:"Fuel Usage"=450
|
|
||||||
D:"Sideways Speed"=0.19
|
|
||||||
D:"Sprint Fuel Usage Multiplier"=4.0
|
|
||||||
D:"Sprint Speed Multiplier"=1.8
|
|
||||||
D:"Vertical Acceleration"=0.14
|
|
||||||
D:"Vertical Speed"=0.8
|
|
||||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005
|
|
||||||
D:"Vertical Speed (Hover Mode)"=0.4
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - electrical steel jetpack (eio 2)" {
|
|
||||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
|
||||||
I:"Armor Fuel Per Hit"=100
|
|
||||||
|
|
||||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
|
||||||
I:"Armor Reduction"=6
|
|
||||||
|
|
||||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
|
||||||
B:"Emergency Hover Mode"=false
|
|
||||||
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=400000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=2000
|
|
||||||
|
|
||||||
# The amount of fuel that this pack uses every tick when used.
|
|
||||||
I:"Fuel Usage"=50
|
|
||||||
|
|
||||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
|
||||||
D:"Sideways Speed"=0.08
|
|
||||||
|
|
||||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
|
||||||
D:"Sprint Fuel Usage Multiplier"=1.0
|
|
||||||
|
|
||||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
|
||||||
D:"Sprint Speed Multiplier"=1.0
|
|
||||||
|
|
||||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
|
||||||
D:"Vertical Acceleration"=0.12
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying.
|
|
||||||
D:"Vertical Speed"=0.3
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode)"=0.18
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - energetic jetpack (eio 3)" {
|
|
||||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
|
||||||
I:"Armor Fuel Per Hit"=120
|
|
||||||
|
|
||||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
|
||||||
I:"Armor Reduction"=7
|
|
||||||
|
|
||||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
|
||||||
B:"Emergency Hover Mode"=true
|
|
||||||
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=4000000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=20000
|
|
||||||
|
|
||||||
# The amount of fuel that this pack uses every tick when used.
|
|
||||||
I:"Fuel Usage"=200
|
|
||||||
|
|
||||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
|
||||||
D:"Sideways Speed"=0.14
|
|
||||||
|
|
||||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
|
||||||
D:"Sprint Fuel Usage Multiplier"=2.5
|
|
||||||
|
|
||||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
|
||||||
D:"Sprint Speed Multiplier"=1.3
|
|
||||||
|
|
||||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
|
||||||
D:"Vertical Acceleration"=0.13
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying.
|
|
||||||
D:"Vertical Speed"=0.48
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode)"=0.34
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - flux-infused jetplate (te 5)" {
|
|
||||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
|
||||||
I:"Armor Fuel Per Hit"=240
|
|
||||||
|
|
||||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
|
||||||
I:"Armor Reduction"=12
|
|
||||||
|
|
||||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
|
||||||
B:"Emergency Hover Mode"=true
|
|
||||||
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=50000000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=30000
|
|
||||||
|
|
||||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
|
||||||
I:"Fuel Per Tick Out"=30000
|
|
||||||
|
|
||||||
# The amount of fuel that this pack uses every tick when used.
|
|
||||||
I:"Fuel Usage"=850
|
|
||||||
|
|
||||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
|
||||||
D:"Sideways Speed"=0.21
|
|
||||||
|
|
||||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
|
||||||
D:"Sprint Fuel Usage Multiplier"=6.0
|
|
||||||
|
|
||||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
|
||||||
D:"Sprint Speed Multiplier"=2.4
|
|
||||||
|
|
||||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
|
||||||
D:"Vertical Acceleration"=0.15
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying.
|
|
||||||
D:"Vertical Speed"=0.9
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode)"=0.45
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - gold jetpack (vanilla 2)" {
|
|
||||||
I:"Armor Fuel Per Hit"=80
|
|
||||||
I:"Armor Reduction"=6
|
|
||||||
B:"Emergency Hover Mode"=false
|
|
||||||
I:"Fuel Capacity"=400000
|
|
||||||
I:"Fuel Per Tick In"=2000
|
|
||||||
I:"Fuel Usage"=50
|
|
||||||
D:"Sideways Speed"=0.1
|
|
||||||
D:"Sprint Fuel Usage Multiplier"=1.0
|
|
||||||
D:"Sprint Speed Multiplier"=1.0
|
|
||||||
D:"Vertical Acceleration"=0.12
|
|
||||||
D:"Vertical Speed"=0.4
|
|
||||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
|
|
||||||
D:"Vertical Speed (Hover Mode)"=0.2
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - hardened jetpack (te 2)" {
|
|
||||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
|
||||||
I:"Armor Fuel Per Hit"=80
|
|
||||||
|
|
||||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
|
||||||
I:"Armor Reduction"=6
|
|
||||||
|
|
||||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
|
||||||
B:"Emergency Hover Mode"=false
|
|
||||||
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=3000000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=8000
|
|
||||||
|
|
||||||
# The amount of fuel that this pack uses every tick when used.
|
|
||||||
I:"Fuel Usage"=50
|
|
||||||
|
|
||||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
|
||||||
D:"Sideways Speed"=0.08
|
|
||||||
|
|
||||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
|
||||||
D:"Sprint Fuel Usage Multiplier"=1.0
|
|
||||||
|
|
||||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
|
||||||
D:"Sprint Speed Multiplier"=1.0
|
|
||||||
|
|
||||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
|
||||||
D:"Vertical Acceleration"=0.12
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying.
|
|
||||||
D:"Vertical Speed"=0.3
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode)"=0.18
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - iron jetpack (vanilla 1)" {
|
|
||||||
I:"Armor Fuel Per Hit"=80
|
|
||||||
I:"Armor Reduction"=5
|
|
||||||
B:"Emergency Hover Mode"=false
|
|
||||||
I:"Fuel Capacity"=80000
|
|
||||||
I:"Fuel Per Tick In"=400
|
|
||||||
I:"Fuel Usage"=32
|
|
||||||
D:"Sideways Speed"=0.0
|
|
||||||
D:"Sprint Fuel Usage Multiplier"=1.0
|
|
||||||
D:"Sprint Speed Multiplier"=1.0
|
|
||||||
D:"Vertical Acceleration"=0.1
|
|
||||||
D:"Vertical Speed"=0.22
|
|
||||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
|
|
||||||
D:"Vertical Speed (Hover Mode)"=0.18
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - leadstone jetpack (te 1)" {
|
|
||||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
|
||||||
I:"Armor Fuel Per Hit"=80
|
|
||||||
|
|
||||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
|
||||||
I:"Armor Reduction"=5
|
|
||||||
|
|
||||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
|
||||||
B:"Emergency Hover Mode"=false
|
|
||||||
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=800000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=1500
|
|
||||||
|
|
||||||
# The amount of fuel that this pack uses every tick when used.
|
|
||||||
I:"Fuel Usage"=32
|
|
||||||
|
|
||||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
|
||||||
D:"Sideways Speed"=0.0
|
|
||||||
|
|
||||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
|
||||||
D:"Sprint Fuel Usage Multiplier"=1.0
|
|
||||||
|
|
||||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
|
||||||
D:"Sprint Speed Multiplier"=1.0
|
|
||||||
|
|
||||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
|
||||||
D:"Vertical Acceleration"=0.1
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying.
|
|
||||||
D:"Vertical Speed"=0.22
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode)"=0.18
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - reinforced flux pack (te 2)" {
|
|
||||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
|
||||||
I:"Armor Fuel Per Hit"=100
|
|
||||||
|
|
||||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
|
||||||
I:"Armor Reduction"=6
|
|
||||||
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=12000000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=6000
|
|
||||||
|
|
||||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
|
||||||
I:"Fuel Per Tick Out"=6000
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - reinforced jetpack (te 3)" {
|
|
||||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
|
||||||
I:"Armor Fuel Per Hit"=120
|
|
||||||
|
|
||||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
|
||||||
I:"Armor Reduction"=7
|
|
||||||
|
|
||||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
|
||||||
B:"Emergency Hover Mode"=true
|
|
||||||
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=6000000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=15000
|
|
||||||
|
|
||||||
# The amount of fuel that this pack uses every tick when used.
|
|
||||||
I:"Fuel Usage"=200
|
|
||||||
|
|
||||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
|
||||||
D:"Sideways Speed"=0.14
|
|
||||||
|
|
||||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
|
||||||
D:"Sprint Fuel Usage Multiplier"=2.5
|
|
||||||
|
|
||||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
|
||||||
D:"Sprint Speed Multiplier"=1.3
|
|
||||||
|
|
||||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
|
||||||
D:"Vertical Acceleration"=0.13
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying.
|
|
||||||
D:"Vertical Speed"=0.48
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode)"=0.34
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - resonant flux pack (te 3)" {
|
|
||||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
|
||||||
I:"Armor Fuel Per Hit"=140
|
|
||||||
|
|
||||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
|
||||||
I:"Armor Reduction"=7
|
|
||||||
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=40000000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=20000
|
|
||||||
|
|
||||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
|
||||||
I:"Fuel Per Tick Out"=20000
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - resonant jetpack (te 4)" {
|
|
||||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
|
||||||
I:"Armor Fuel Per Hit"=160
|
|
||||||
|
|
||||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
|
||||||
I:"Armor Reduction"=8
|
|
||||||
|
|
||||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
|
||||||
B:"Emergency Hover Mode"=true
|
|
||||||
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=25000000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=20000
|
|
||||||
|
|
||||||
# The amount of fuel that this pack uses every tick when used.
|
|
||||||
I:"Fuel Usage"=450
|
|
||||||
|
|
||||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
|
||||||
D:"Sideways Speed"=0.19
|
|
||||||
|
|
||||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
|
||||||
D:"Sprint Fuel Usage Multiplier"=4.0
|
|
||||||
|
|
||||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
|
||||||
D:"Sprint Speed Multiplier"=1.8
|
|
||||||
|
|
||||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
|
||||||
D:"Vertical Acceleration"=0.14
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying.
|
|
||||||
D:"Vertical Speed"=0.8
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode)"=0.4
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - vibrant capacitor pack (eio 3)" {
|
|
||||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
|
||||||
I:"Armor Fuel Per Hit"=140
|
|
||||||
|
|
||||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
|
||||||
I:"Armor Reduction"=7
|
|
||||||
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=20000000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=20000
|
|
||||||
|
|
||||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
|
||||||
I:"Fuel Per Tick Out"=20000
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"tuning - vibrant jetpack (eio 4)" {
|
|
||||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
|
||||||
I:"Armor Fuel Per Hit"=160
|
|
||||||
|
|
||||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
|
||||||
I:"Armor Reduction"=8
|
|
||||||
|
|
||||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
|
||||||
B:"Emergency Hover Mode"=true
|
|
||||||
|
|
||||||
# The maximum amount of fuel that this pack can hold.
|
|
||||||
I:"Fuel Capacity"=20000000
|
|
||||||
|
|
||||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
|
||||||
I:"Fuel Per Tick In"=50000
|
|
||||||
|
|
||||||
# The amount of fuel that this pack uses every tick when used.
|
|
||||||
I:"Fuel Usage"=450
|
|
||||||
|
|
||||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
|
||||||
D:"Sideways Speed"=0.19
|
|
||||||
|
|
||||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
|
||||||
D:"Sprint Fuel Usage Multiplier"=4.0
|
|
||||||
|
|
||||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
|
||||||
D:"Sprint Speed Multiplier"=1.8
|
|
||||||
|
|
||||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
|
||||||
D:"Vertical Acceleration"=0.14
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying.
|
|
||||||
D:"Vertical Speed"=0.8
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005
|
|
||||||
|
|
||||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
|
||||||
D:"Vertical Speed (Hover Mode)"=0.4
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
8
overrides/config/simplyjetpacks/client.cfg
Normal file → Executable file
8
overrides/config/simplyjetpacks/client.cfg
Normal file → Executable file
@ -52,10 +52,10 @@ gui {
|
|||||||
B:holdShiftForDetails=true
|
B:holdShiftForDetails=true
|
||||||
|
|
||||||
# Change the position of the HUD.
|
# Change the position of the HUD.
|
||||||
S:hudPosition=TOP_LEFT
|
S:hudPosition=BOTTOM_LEFT
|
||||||
|
|
||||||
# When enabled, only the energy amounts themselves will be rendered on the energy HUD.
|
# When enabled, only the energy amounts themselves will be rendered on the energy HUD.
|
||||||
B:minimalEnergyHUD=false
|
B:minimalEnergyHUD=true
|
||||||
|
|
||||||
# When enabled, the energy HUD will display the exact amount of RF rather than just a percentage.
|
# When enabled, the energy HUD will display the exact amount of RF rather than just a percentage.
|
||||||
B:showExactEnergyInHUD=false
|
B:showExactEnergyInHUD=false
|
||||||
@ -65,6 +65,10 @@ gui {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
misc {
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
sounds {
|
sounds {
|
||||||
# When enabled, jetpacks will make sounds when used.
|
# When enabled, jetpacks will make sounds when used.
|
||||||
B:jetpackSounds=true
|
B:jetpackSounds=true
|
||||||
|
5
overrides/config/simplyjetpacks/common.cfg
Normal file → Executable file
5
overrides/config/simplyjetpacks/common.cfg
Normal file → Executable file
@ -43,7 +43,7 @@ items {
|
|||||||
|
|
||||||
misc {
|
misc {
|
||||||
# When enabled, you will get several advancements when joining a world for the first time.
|
# When enabled, you will get several advancements when joining a world for the first time.
|
||||||
B:joinAdvancements=true
|
B:joinAdvancements=false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -109,6 +109,9 @@ tuning {
|
|||||||
I:energyPerTickOut=50000
|
I:energyPerTickOut=50000
|
||||||
}
|
}
|
||||||
|
|
||||||
|
jetpack_potato {
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
vanilla {
|
vanilla {
|
||||||
|
Loading…
x
Reference in New Issue
Block a user