Update Universal Tweaks and Simply Jetpacks (#562)

Sets Max Render Distance of Storage Drawers (32)
Make Simply Jetpacks and GregTech Jetpacks' HUDs be bottom left

[EXPAND]
[[messages]]
messageTitle = "Change Simply Jetpacks and GregTech Jetpacks' HUD Locations"
messageBody = """
[BUG]
[DETAILS]
details = [\"Moves to the Bottom Left of the Screen.\", \"Fixes Blocking TOP HUD.\"]
[DETAILS]
"""

[[messages]]
messageTitle = "Set Max Render Distance of Storage Drawers Items to 32 Blocks"
messageBody = "[PERFORMANCE]"
[EXPAND]
This commit is contained in:
Integer Limit 2023-12-08 12:19:51 +11:00 committed by GitHub
parent 5b6fcf03ea
commit 8d45cf3d79
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 643 additions and 1296 deletions

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@ -325,7 +325,7 @@
},
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"projectID": 251792,
"fileID": 3017440,
"fileID": 3294422,
"required": true
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@ -0,0 +1,199 @@
# Configuration file
general {
blocks {
# Fixes rendering issues with banners by correctly sizing their render bounding boxes
# Incompatible with RenderLib
B:"Banner Bounding Box"=true
# Fixes inconsistent delays of comparators to prevent redstone timing issues
B:"Comparator Timing"=true
# Only damage living entities hit by falling blocks, prevents killing items and XP
B:"Falling Block Entity Damage"=true
# Slims down the hopper bounding box for easier access of nearby blocks
B:"Hopper Bounding Box"=true
# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
B:"Hopper Insert Safety Check"=true
# Prevents voiding held items when right + left clicking on an item frame simultaneously
B:"Item Frame Void"=true
# Disables climbing movement when flying
B:"Ladder Flying Slowdown"=true
# Avoids the need for multiple mining attempts by sending additional movement packets
B:"Mining Glitch"=true
# Properly saves the last state of pistons to tags
B:"Piston Progress"=true
"block overlay" {
# Fixes x-ray when standing in non-suffocating blocks
B:"[1] Block Overlay Toggle"=true
# Excludes blocks from the block overlay bugfix
# Syntax: modid:block
S:"[2] Blacklist" <
>
# Includes blocks in the block overlay bugfix
# Syntax: modid:block
S:"[3] Whitelist" <
>
}
}
entities {
# Improves the attack radius of hostile mobs by checking the line of sight with raytracing
B:"Attack Radius"=true
# Prevents fire projectiles burning entities when blocking with shields
B:"Block Fire"=true
# Fixes entities glitching through the bottom of boats
B:"Boat Riding Offset"=true
# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
B:"Concurrent Entity AI Tasks"=false
# Fixes corrupted entities exceeding the allowed death time
B:"Death Time"=true
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
B:"Destroy Entity Packets"=true
# Fixes missing player states when changing dimensions by sending additional packets
B:"Dimension Change Player States"=true
# Fixes item duplications when players are dropping items and disconnecting
B:"Disconnect Dupe"=true
# Fixes a duplication exploit connected to the inventories of donkeys and mules
B:"Donkey/Mule Dupe"=true
# Fixes consuming an item having a chance of also consuming a second item without any animation
B:"Double Consumption"=true
# Relocate elytra deployment and landing to client side to prevent issues with high latencies
B:"Elytra Deployment & Landing"=true
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
B:"Entity Bounding Box"=true
# Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0
B:"Entity ID"=true
# Prevents corruption of entities caused by invalid health or damage values
B:"Entity NaN Values"=true
# Pushes entities out of blocks when growing up to prevent suffocation
B:"Entity Suffocation"=true
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
# Incompatible with SpongeForge
B:"Entity Tracker"=true
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
B:"Entity UUID"=true
# Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account
B:"Horse Falling"=true
# Corrects maximum player health on joining by setting the last saved health value
B:"Max Player Health"=true
# Fixes mounts and boats sometimes disappearing after dismounting
B:"Mount Desync"=true
# Fixes saturation depleting in peaceful mode
B:"Player Saturation"=true
# Fixes a duplication exploit connected to shearing mooshrooms
B:"Shear Mooshroom Dupe"=true
# Fixes skeletons not looking at their targets when strafing
B:"Skeleton Aim"=true
# Returns missing hoods to villager mantles
B:"Villager Mantle Hoods"=true
"entity desync" {
# Fixes entity motion desyncs most notable with arrows and thrown items
# Incompatible with Immersive Vehicles
B:"[1] Entity Desync Toggle"=true
# Syntax: modid:entity
# Example: minecraft:minecart
S:"[2] Entity Blacklist" <
minecraft:minecart
>
}
}
misc {
# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
B:"Accurate Smooth Lighting"=true
# Fixes entity and particle rendering issues by enabling depth buffer writing
B:"Depth Mask"=true
# Replaces the help command, sorts and reports broken commands
B:"Help Command"=true
# Prevents various crashes with Turkish locale
B:"Locale Crash"=true
# Increases the packet size limit to account for large packets in modded environments
# Vanilla default is 0x200000
# Incompatible with SpongeForge and RandomPatches
I:"Packet Size"=16777216
"model gap" {
# Fixes transparent gaps in all 3D models of blocks and items
B:"[1] Model Gap Toggle"=true
# Quad X/Y offset
# Moves the quad toward the center of the item
# Use to hide gaps, keep as close to 0 as possible
D:"[2] Recess Value"=0.007
# Quad expansion increment
# Enlarges each quad
# Use to hide gaps, keep as close to 0 as possible
D:"[3] Expansion Value"=0.008
}
}
world {
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
# Incompatible with SpongeForge
B:"Chunk Saving"=true
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
B:"Frustum Culling"=true
# Changes the data table of tile entities to resolve issues
# HASHMAP: Vanilla default
# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
# CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions
# CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP, may have random side effects
# Valid values:
# HASHMAP
# LINKED_HASHMAP
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
S:"Tile Entity Map"=LINKED_HASHMAP
}
}

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@ -0,0 +1,18 @@
# Configuration file
general {
debug {
# For those who live life on the edge, may or may not include Jons
B:"Bypass Incompatibility Warnings"=false
# Enables debug logging
B:"Debug Logging"=false
# Prints the time the game needed to launch to the log
B:"Show Loading Time"=true
}
}

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@ -0,0 +1,376 @@
# Configuration file
general {
abyssalcraft {
# Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system
B:"Optimized Item Transport"=true
}
"actually additions" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"arcane archives" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"advent of ascension" {
# Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI)
B:"Inventory-less GUI Compatibility"=false
}
"biomes o' plenty" {
# Fixes rapid inflection of regeneration effects in hot spring water
B:"Hot Spring Water"=true
}
"blood magic" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Optimizes the Hellfire/Soul Forge to reduce tick time
B:"Optimized Hellfire Forge"=true
# Fixes memory leak related to unloading worlds/switching dimensions
B:"World Unload Memory Leak Fix"=true
}
botania {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Enables the Botania Garden of Glass skybox for custom dimensions
# Abides by Botania's 'enableFancySkybox' config option
# Example: 43
I:"Fancy Skybox" <
>
}
chisel {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"chocolate quest repoured" {
# Restores the golden feather behavior from the original Better Dungeons mod
B:"Legacy Golden Feather"=true
}
"cofh core" {
# Sets the damage multiplier of the Vorpal enchantment
D:"Vorpal Enchantment Damage"=10.0
}
"elementary staffs" {
# Reintroduces the 1.5 electric staff behavior along with some subtle particles
B:"Electric Staff Port"=true
}
"elenai dodge 2" {
# Fixes server-sided crashes when the Feathers Helper API is utilized
B:"Feathers Helper API Fix"=true
# Sets the amount of consumed half-feathers per interval when the player is sprinting
I:"Sprinting Feather Consumption"=0
# Sets the rate feathers are consumed in ticks when the player is sprinting
I:"Sprinting Feather Interval"=20
# Sets the amount of half-feathers required to start sprinting
I:"Sprinting Feather Requirement"=6
}
"epic siege mod" {
# Disables leftover debug logging inside the digger AI of the beta builds
B:"Disable Digger AI Debug"=true
}
"the erebus" {
# Prevents HWYLA/TOP crashes with preserved blocks
B:"Preserved Blocks Fix"=true
}
"extra utilities 2" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
forestry {
# Adds custom emerald to germling trades to the arborist villager
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
# level Level when this trade becomes available (how much trading needs to be done)
# emeralds_min Lower random limit for emeralds
# emeralds_max Upper random limit for emeralds
# germlings_min Lower random limit for germlings
# germlings_max Upper random limit for germlings
# type Type of germling, can be either pollen or sapling
# complexity_min Lower limit of allele complexity
# complexity_max Upper limit of allele complexity
#
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
# 5;10;40;1;1;sapling;6;10
S:"Arborist Villager Trades" <
>
# Disables damage caused by bees bypassing player armor
B:"Disable Bee Damage Armor Bypass"=true
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Allows Forestry farms to pick up ExtraTrees fruit
B:"Extra Trees: Gather Windfall"=true
# Allows Forestry farms to automatically replant cocoa beans
B:"Replanting Cocoa Beans"=true
}
"industrialcraft 2" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"industrial foregoing" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"infernal mobs" {
# Enables compatibility between Infernal Mobs' Sticky effect and Reliquary's Pedestal
B:"Sticky Pedestal Compatibility"=true
# Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment
B:"Sticky Recall Compatibility"=true
}
"iron backpacks" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"item stages" {
# Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues
B:"Ingredient Matching"=true
}
mekanism {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"mob stages" {
# Fixes mob replacement ignoring entity spawning rules
B:"Spawning Rules Fixes"=true
}
"nether chest" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
netherrocks {
# Prevents crashing with mods implementing right click crop harvesting
B:"Right Click Harvesting Fix"=true
}
nuclearcraft {
# Changes the data table of the radiation environment handler to improve performance
# CONCURRENT_HASHMAP: NuclearCraft default
# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
# Valid values:
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
# CONCURRENT_LINKED_QUEUE
S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE
}
projectred {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
quark {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
roost {
# Improves load time by registering CT chickens early for Roost to detect them
# Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work!
# Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must:
# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
# 2) Use the Material Part Bracket Handler to reference the item
B:"ContentTweaker: Early Register CT Chickens"=false
# Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check
# Syntax: name
# name Chicken name
S:"Custom Chickens" <
>
}
"simple difficulty" {
# Fixes the interaction of iron canteens with rain collectors
B:"Iron Canteen Interaction Fix"=true
}
"simply jetpacks" {
# Fixes a client-side memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"spice of life" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"storage drawers" {
# Approximate range in blocks at which drawers render contained items
# 0 for default unlimited range
I:"Render Range"=32
}
"tardis mod" {
# Fixes a client-side memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"tech reborn" {
# Optimizes the Rolling Machine to reduce tick time
B:"Optimized Rolling Machine"=true
}
thaumcraft {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
B:"Flower Bounding Box"=true
# Stops the thaumometer from bobbing rapidly when using it to scan objects
B:"Stable Thaumometer"=true
}
"thaumcraft: entities" {
# Adds particles to firebats similar to legacy versions
B:"Firebat Particles"=true
# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
B:"Spiderlike Eldritch Crabs"=true
# Increases particle size of wisps similar to legacy versions
B:"Wisp Particles"=true
}
"thaumcraft: foci" {
"focus effects" {
# Overhauls the break focus effect cast sound
B:"[01] Break: Cast Sound Revamp"=true
# Adds an impact sound to the break focus effect
B:"[02] Break: Impact Sound"=true
# Overhauls the earth focus effect cast sound
B:"[03] Earth: Cast Sound Revamp"=true
# Adds an impact sound to the earth focus effect
B:"[04] Earth: Impact Sound"=true
# Adds an impact sound to the fire focus effect
B:"[05] Fire: Impact Sound"=true
# Adds an impact sound to the flux focus effect
B:"[06] Flux: Impact Sound"=true
# Overhauls the frost focus effect cast sound to make it a lot less plangent
B:"[07] Frost: Cast Sound Revamp"=true
# Adds an impact sound to the frost focus effect
B:"[08] Frost: Impact Sound"=true
# Overhauls the heal focus effect cast sound
B:"[09] Heal: Cast Sound Revamp"=true
# Adds an impact sound to the heal focus effect
B:"[10] Heal: Impact Sound"=true
# Overhauls the rift focus effect cast sound
B:"[11] Rift: Cast Sound Revamp"=true
# Adds an impact sound to the rift focus effect
B:"[12] Rift: Impact Sound"=true
}
"focus mediums" {
# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
B:"[1] Bolt: Cast Sound"=true
# Plays an additional cast sound when using any cloud focus medium
B:"[2] Cloud: Cast Sound"=true
# Adds additional cast, despawn, and setup sounds when using any mine focus medium
B:"[3] Mine: Sound Overhaul"=true
# Plays an additional cast sound when summoning any type of spellbat
B:"[4] Spellbat: Cast Sound"=true
}
}
"thaumic wonders" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"the farlanders" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"thermal expansion" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
# (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser())
# Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function
B:"Insolator Custom Monoculture"=true
}
"tinkers' construct" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Excludes gaseous fluids from being transferable via faucets
B:"Gaseous Fluids"=false
# Hides tool/bow materials in the 'Materials and You' book
# Syntax: material
# Enabling debug logging prints all materials on game launch
S:"Material Blacklist" <
>
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
B:"Offhand Shuriken"=true
# Caches all ore dictionary smelting recipes to speed up game loading
B:"Ore Dictionary Cache"=true
# Despawns unbreakable projectiles faster to improve framerates
B:"Projectile Despawning"=true
}
"tiny progressions" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
}

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@ -2,563 +2,12 @@
general {
"bugfixes: blocks" {
# Fixes rendering issues with banners by correctly sizing their render bounding boxes
B:"Banner Bounding Box"=true
# Fixes inconsistent delays of comparators to prevent redstone timing issues
B:"Comparator Timing"=true
# Only damage living entities hit by falling blocks, prevents killing items and XP
B:"Falling Block Entity Damage"=true
# Slims down the hopper bounding box for easier access of nearby blocks
B:"Hopper Bounding Box"=true
# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
B:"Hopper Insert Safety Check"=true
# Prevents voiding held items when right + left clicking on an item frame simultaneously
B:"Item Frame Void"=true
# Disables climbing movement when flying
B:"Ladder Flying Slowdown"=true
# Avoids the need for multiple mining attempts by sending additional movement packets
B:"Mining Glitch"=true
# Properly saves the last state of pistons to tags
B:"Piston Progress"=true
"block overlay" {
# Fixes x-ray when standing in non-suffocating blocks
B:"[1] Block Overlay Toggle"=true
# Excludes blocks from the block overlay bugfix
# Syntax: modid:block
S:"[2] Blacklist" <
>
# Includes blocks in the block overlay bugfix
# Syntax: modid:block
S:"[3] Whitelist" <
>
}
}
"bugfixes: entities" {
# Improves the attack radius of hostile mobs by checking the line of sight with raytracing
B:"Attack Radius"=true
# Prevents fire projectiles burning entities when blocking with shields
B:"Block Fire"=true
# Fixes entities glitching through the bottom of boats
B:"Boat Riding Offset"=true
# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
B:"Concurrent Entity AI Tasks"=false
# Fixes corrupted entities exceeding the allowed death time
B:"Death Time"=true
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
B:"Destroy Entity Packets"=true
# Fixes missing player states when changing dimensions by sending additional packets
B:"Dimension Change Player States"=true
# Fixes item duplications when players are dropping items and disconnecting
B:"Disconnect Dupe"=true
# Fixes a duplication exploit connected to the inventories of donkeys and mules
B:"Donkey/Mule Dupe"=true
# Fixes consuming an item having a chance of also consuming a second item without any animation
B:"Double Consumption"=true
# Relocate elytra deployment and landing to client side to prevent issues with high latencies
B:"Elytra Deployment & Landing"=true
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
B:"Entity Bounding Box"=true
# Fixes entity motion desyncs most notable with arrows and thrown items
B:"Entity Desync"=true
# Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0
B:"Entity ID"=true
# Prevents corruption of entities caused by invalid health or damage values
B:"Entity NaN Values"=true
# Pushes entities out of blocks when growing up to prevent suffocation
B:"Entity Suffocation"=true
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
# Incompatible with SpongeForge
B:"Entity Tracker"=true
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
B:"Entity UUID"=true
# Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account
B:"Horse Falling"=true
# Corrects maximum player health on joining by setting the last saved health value
B:"Max Player Health"=true
# Fixes mounts and boats sometimes disappearing after dismounting
B:"Mount Desync"=true
# Fixes saturation depleting in peaceful mode
B:"Player Saturation"=true
# Fixes a duplication exploit connected to shearing mooshrooms
B:"Shear Mooshroom Dupe"=true
# Fixes skeletons not looking at their targets when strafing
B:"Skeleton Aim"=true
# Returns missing hoods to villager mantles
B:"Villager Mantle Hoods"=true
}
"bugfixes: misc" {
# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
B:"Accurate Smooth Lighting"=true
# Fixes entity and particle rendering issues by enabling depth buffer writing
B:"Depth Mask"=true
# Replaces the help command, sorts and reports broken commands
B:"Help Command"=true
# Prevents various crashes with Turkish locale
B:"Locale Crash"=true
# Increases the packet size limit to account for large packets in modded environments
# Vanilla default is 0x200000
# Incompatible with SpongeForge and RandomPatches
I:"Packet Size"=16777216
"model gap" {
# Fixes transparent gaps in all 3D models of blocks and items
B:"[1] Model Gap Toggle"=true
# Quad X/Y offset
# Moves the quad toward the center of the item
# Use to hide gaps, keep as close to 0 as possible
D:"[2] Recess Value"=0.007
# Quad expansion increment
# Enlarges each quad
# Use to hide gaps, keep as close to 0 as possible
D:"[3] Expansion Value"=0.008
}
}
"bugfixes: world" {
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
# Incompatible with SpongeForge
B:"Chunk Saving"=true
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
B:"Frustum Culling"=true
# Changes the data table of tile entities to resolve issues
# HASHMAP: Vanilla default
# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
# CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions
# CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP, may have random side effects
# Valid values:
# HASHMAP
# LINKED_HASHMAP
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
S:"Tile Entity Map"=LINKED_HASHMAP
}
debug {
# For those who live life on the edge, may or may not include Jons
B:"Bypass Incompatibility Warnings"=false
# Enables debug logging
B:"Debug Logging"=false
# Prints the time the game needed to launch to the log
B:"Show Loading Time"=true
}
"mod integration" {
abyssalcraft {
# Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system
B:"Optimized Item Transport"=true
}
"actually additions" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"arcane archives" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"advent of ascension" {
# Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI)
B:"Inventory-less GUI Compatibility"=false
}
"biomes o' plenty" {
# Fixes rapid inflection of regeneration effects in hot spring water
B:"Hot Spring Water"=true
}
"blood magic" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Optimizes the Hellfire/Soul Forge to reduce tick time
B:"Optimized Hellfire Forge"=true
# Fixes memory leak related to unloading worlds/switching dimensions
B:"World Unload Memory Leak Fix"=true
}
botania {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Enables the Botania Garden of Glass skybox for custom dimensions
# Abides by Botania's 'enableFancySkybox' config option
# Example: 43
I:"Fancy Skybox" <
>
}
chisel {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"chocolate quest repoured" {
# Restores the golden feather behavior from the original Better Dungeons mod
B:"Legacy Golden Feather"=true
}
"cofh core" {
# Sets the damage multiplier of the Vorpal enchantment
D:"Vorpal Enchantment Damage"=10.0
}
"elementary staffs" {
# Reintroduces the 1.5 electric staff behavior along with some subtle particles
B:"Electric Staff Port"=true
}
"elenai dodge 2" {
# Fixes server-sided crashes when the Feathers Helper API is utilized
B:"Feathers Helper API Fix"=true
# Sets the amount of consumed half-feathers per interval when the player is sprinting
I:"Sprinting Feather Consumption"=0
# Sets the rate feathers are consumed in ticks when the player is sprinting
I:"Sprinting Feather Interval"=20
# Sets the amount of half-feathers required to start sprinting
I:"Sprinting Feather Requirement"=6
}
"epic siege mod" {
# Disables leftover debug logging inside the digger AI of the beta builds
B:"Disable Digger AI Debug"=true
}
"the erebus" {
# Prevents HWYLA/TOP crashes with preserved blocks
B:"Preserved Blocks Fix"=true
}
"extra utilities 2" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
forestry {
# Adds custom emerald to germling trades to the arborist villager
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
# level Level when this trade becomes available (how much trading needs to be done)
# emeralds_min Lower random limit for emeralds
# emeralds_max Upper random limit for emeralds
# germlings_min Lower random limit for germlings
# germlings_max Upper random limit for germlings
# type Type of germling, can be either pollen or sapling
# complexity_min Lower limit of allele complexity
# complexity_max Upper limit of allele complexity
#
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
# 5;10;40;1;1;sapling;6;10
S:"Arborist Villager Trades" <
>
# Disables damage caused by bees bypassing player armor
B:"Disable Bee Damage Armor Bypass"=true
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Allows Forestry farms to pick up ExtraTrees fruit
B:"Extra Trees: Gather Windfall"=true
# Allows Forestry farms to automatically replant cocoa beans
B:"Replanting Cocoa Beans"=true
}
"industrialcraft 2" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"industrial foregoing" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"infernal mobs" {
# Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment
B:"Sticky Recall Compatibility"=true
}
"iron backpacks" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"item stages" {
# Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues
B:"Ingredient Matching"=true
}
mekanism {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"mob stages" {
# Fixes mob replacement ignoring entity spawning rules
B:"Spawning Rules Fixes"=true
}
"nether chest" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
netherrocks {
# Prevents crashing with mods implementing right click crop harvesting
B:"Right Click Harvesting Fix"=true
}
nuclearcraft {
# Changes the data table of the radiation environment handler to improve performance
# CONCURRENT_HASHMAP: NuclearCraft default
# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
# Valid values:
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
# CONCURRENT_LINKED_QUEUE
S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE
}
projectred {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
quark {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
roost {
# Improves load time by registering CT chickens early for Roost to detect them
# Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work!
# Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must:
# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
# 2) Use the Material Part Bracket Handler to reference the item
B:"ContentTweaker: Early Register CT Chickens"=false
# Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check
# Syntax: name
# name Chicken name
S:"Custom Chickens" <
>
}
"simple difficulty" {
# Fixes the interaction of iron canteens with rain collectors
B:"Iron Canteen Interaction Fix"=true
}
"spice of life" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"storage drawers" {
# Fixes voiding of items when nearing full capacity
# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
# Caches the drawer controller tile to avoid getting the TE from the world every time a drawer slave is interacted with
B:"Item Handlers"=false
# Approximate range in blocks at which drawers render contained items
# 0 for default unlimited range
I:"Render Range"=0
}
"tech reborn" {
# Optimizes the Rolling Machine to reduce tick time
B:"Optimized Rolling Machine"=true
}
thaumcraft {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
B:"Flower Bounding Box"=true
# Stops the thaumometer from bobbing rapidly when using it to scan objects
B:"Stable Thaumometer"=true
}
"thaumcraft: entities" {
# Adds particles to firebats similar to legacy versions
B:"Firebat Particles"=true
# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
B:"Spiderlike Eldritch Crabs"=true
# Increases particle size of wisps similar to legacy versions
B:"Wisp Particles"=true
}
"thaumcraft: foci" {
"focus effects" {
# Overhauls the break focus effect cast sound
B:"[01] Break: Cast Sound Revamp"=true
# Adds an impact sound to the break focus effect
B:"[02] Break: Impact Sound"=true
# Overhauls the earth focus effect cast sound
B:"[03] Earth: Cast Sound Revamp"=true
# Adds an impact sound to the earth focus effect
B:"[04] Earth: Impact Sound"=true
# Adds an impact sound to the fire focus effect
B:"[05] Fire: Impact Sound"=true
# Adds an impact sound to the flux focus effect
B:"[06] Flux: Impact Sound"=true
# Overhauls the frost focus effect cast sound to make it a lot less plangent
B:"[07] Frost: Cast Sound Revamp"=true
# Adds an impact sound to the frost focus effect
B:"[08] Frost: Impact Sound"=true
# Overhauls the heal focus effect cast sound
B:"[09] Heal: Cast Sound Revamp"=true
# Adds an impact sound to the heal focus effect
B:"[10] Heal: Impact Sound"=true
# Overhauls the rift focus effect cast sound
B:"[11] Rift: Cast Sound Revamp"=true
# Adds an impact sound to the rift focus effect
B:"[12] Rift: Impact Sound"=true
}
"focus mediums" {
# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
B:"[1] Bolt: Cast Sound"=true
# Plays an additional cast sound when using any cloud focus medium
B:"[2] Cloud: Cast Sound"=true
# Adds additional cast, despawn, and setup sounds when using any mine focus medium
B:"[3] Mine: Sound Overhaul"=true
# Plays an additional cast sound when summoning any type of spellbat
B:"[4] Spellbat: Cast Sound"=true
}
}
"thaumic wonders" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"the farlanders" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"thermal expansion" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
# (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser())
# Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function
B:"Insolator Custom Monoculture"=true
}
"tinkers' construct" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Excludes gaseous fluids from being transferable via faucets
B:"Gaseous Fluids"=false
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
B:"Offhand Shuriken"=true
# Caches all ore dictionary smelting recipes to speed up game loading
B:"Ore Dictionary Cache"=true
# Despawns unbreakable projectiles faster to improve framerates
B:"Projectile Despawning"=true
}
"tiny progressions" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
}
"tweaks: blocks" {
blocks {
# Replaces bed obstruction checks with an improved version
B:"Bed Obstruction Replacement"=true
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
B:"Better Harvest"=false
B:"Better Harvest"=true
# Sets the delay in ticks between breaking blocks
I:"Block Hit Delay"=5
@ -642,7 +91,7 @@ general {
B:"[1] Finite Water Toggle"=false
# Allows creation of infinite water sources in ocean and river biomes
B:"[2] Allow Water Biomes"=false
B:"[2] Allow Water Biomes"=true
# Inclusive minimum altitude at which water is infinite
I:"[3] Minimum Altitude"=0
@ -653,7 +102,7 @@ general {
}
"tweaks: entities" {
entities {
# Removes entity AI for improved server performance
B:"AI Removal"=false
@ -807,7 +256,7 @@ general {
B:"[1] Player Speed Toggle"=false
# Determines the player's base walk speed
D:"[2] Walk Speed"=0.2
D:"[2] Walk Speed"=0.1
# Determines the player's base fly speed
D:"[3] Fly Speed"=0.05
@ -886,7 +335,7 @@ general {
}
"tweaks: items" {
items {
# Allows the consumption of food at any time, regardless of the hunger bar
B:"Always Eat"=true
@ -1037,7 +486,7 @@ general {
D:"[2] Ratio"=2.0
# Repairs damaged items from the entire inventory with XP
B:"[3] Overpowered"=false
B:"[3] Overpowered"=true
}
"shield parry" {
@ -1089,7 +538,7 @@ general {
}
"tweaks: misc" {
misc {
# Enables clicking of `/seed` world seed in chat to copy to clipboard
B:"Copy World Seed"=true
@ -1157,6 +606,34 @@ general {
# Adds a button to the pause menu to toggle cheats
B:"Toggle Cheats Button"=true
"armor curve" {
# Adjusts the armor scaling and degradation formulae for mobs and players
B:"[1] Armor Curve Toggle"=false
# Configure how much armor does against damage
# Valid values are 'armor', 'damage', and 'toughness'
# Set to 1 to not modify damage at this step
S:"[2] Armor Damage Reduction Formula"=damage-(damage>(40/(toughness+1)))*((40/(toughness+1)))/2
# Configure sudden death protection for armor toughness
# Valid values are 'armor', 'damage', and 'toughness'
# Set to 1 to not modify damage at this step
S:"[3] Armor Toughness Damage Reduction Formula"=damage*MAX(10/(10+armor),0.2)
# Configure the efficiency of protection enchantments
# Valid values are 'enchant' and 'damage'
# Set to 1 to not modify damage at this step
S:"[4] Enchantment Damage Reduction Formula"=damage*10/(10+enchant)
# Configure how armor degrades
# Valid values are 'remaining' and 'max'
# Set to 1 to disable
S:"[5] Armor Degradation Formula"=remaining/MAX(max,1)
# Enables debug logging for easier config validation
B:"[6] Debug Logging"=false
}
"incurable potions" {
# Determines if potion effects are curable with curative items like buckets of milk
B:"[1] Incurable Potions Toggle"=true
@ -1323,7 +800,7 @@ general {
}
"tweaks: performance" {
performance {
# Determines the interval in ticks between world auto saves
I:"Auto Save Interval"=900
@ -1359,7 +836,7 @@ general {
B:"Uncap FPS"=true
}
"tweaks: world" {
world {
# Sets the default height of the overworld's sea level
# Vanilla default is 63
I:"Sea Level"=63

2
overrides/config/gregtech.cfg Normal file → Executable file
View File

@ -722,7 +722,7 @@ general {
# 2 - right-upper corner
# 3 - left-bottom corner
# 4 - right-bottom corner
I:hudLocation=1
I:hudLocation=3
# Horizontal offset of HUD [0 ~ 100)
I:hudOffsetX=0

View File

@ -1,68 +0,0 @@
# Configuration file
"aesthetics settings" {
# When enabled, worn jetpacks and flux packs will have a 3D armor model. Otherwise, flat textures will be used.
B:"Enable Armor 3D Models"=true
}
"controls settings" {
# When enabled, sprinting by double-tapping the forward key will work while flying with a jetpack. Can be used as an easier way to activate a jetpack's boost while airborne (the sprint key also works).
B:"Allow double-tap sprinting while flying"=true
# The name of the Descend key when custom controls are enabled.
S:"Custom Descend key"=LSHIFT
# The name of the Fly key when custom controls are enabled.
S:"Custom Fly key"=SPACE
# When enabled, the key codes specified here will be used for the fly and descend keys. Otherwise, the vanilla jump and sneak keys will be used.
B:"Custom controls"=false
# Invert Hover Mode sneaking behavior
B:"Invert Hover Mode sneaking behavior"=false
}
"gui settings" {
# When enabled, a HUD that displays the fuel level of the currently worn jetpack or flux pack will show.
B:"Enable Fuel HUD"=true
# When enabled, a HUD that displays the states (engine/mode/etc.) of the currently worn jetpack or flux pack will show.
B:"Enable State HUD"=true
# When enabled, switching jetpacks or flux packs on or off, or change their modes will display a status message above the inventory bar.
B:"Enable State Messages"=true
# When enabled, the fuel HUD will display the exact amount of RF or mB other than just a percentage.
B:"Exact fuel amounts in HUD"=false
# The base position of the HUD on the screen. 0 = top left, 1 = top center, 2 = top right, 3 = left, 4 = right, 5 = bottom left, 6 = bottom right
I:"HUD Base Position"=0
# The HUD display will be shifted horizontally by this value. This value may be negative.
I:"HUD Offset - X"=0
# The HUD display will be shifted vertically by this value. This value may be negative.
I:"HUD Offset - Y"=0
# How large the HUD will be rendered. Default is 1.0, can be bigger or smaller
D:"HUD Scale"=1.0
# When enabled, item details are only shown in the tooltip when holding Shift.
B:"Hold Shift for Details"=true
# When enabled, only the fuel amounts themselves will be rendered on the fuel HUD.
B:"Minimal Fuel HUD"=false
# When enabled, the HUD will display even when the chat window is opened.
B:"Show HUD while chatting"=true
}
"sound settings" {
# When enabled, jetpacks will make sounds when used.
B:"Jetpack Sounds"=true
}

View File

@ -1,662 +0,0 @@
# Configuration file
"integration settings" {
# When enabled, Simply Jetpacks will register its Ender IO-based jetpacks and flux packs.
B:"Ender IO integration"=true
# When enabled, Simply Jetpacks will register its RedstoneRepository tier5 jetplate recipes.
B:"Redstone Repository integration"=true
# When enabled, Simply Jetpacks will register its RedstoneArsenal tier5 jetpack recipes.
B:"RedstoneArsenal integration"=true
# When set to a value between 0-100, changes the fuel efficiency bonus of the Enderium Armored Jetplate (Ex: 80 uses fuel at 80% rate
I:"RedstoneRepository Fuel Efficiency Bonus"=80
# When enabled, Simply Jetpacks will register ThermalDynamic items for thruster recipes.
B:"ThermalDynamics integration"=true
# When enabled, Simply Jetpacks will register its Thermal Expansion-based jetpacks and flux packs.
B:"ThermalExpansion integration"=true
# When enabled, Simply Jetpacks will register its Vanilla-based jetpacks.
B:"Vanilla integration"=false
}
"item settings" {
# When enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed.
B:"Add Redstone Arsenal items if not installed"=true
# The ID of the Fuel Efficiency enchantment. Set to 0 to disable.
I:"Fuel Efficiency enchant ID"=110
# When enabled, jetpacks will explode and kill their users when they are being used to fly through flammable fluid blocks.
B:"Jetpacks explode in flammable fluid blocks"=false
}
"tuning - basic capacitor pack (eio 1)" {
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=800000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=800
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=800
}
"tuning - basic flux pack (te 1)" {
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=1500000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=800
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=800
}
"tuning - capacitor pack (eio 2)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=100
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=6
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=4000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=4000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=4000
}
"tuning - conductive iron jetpack (eio 1)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=80
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=5
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=false
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=80000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=400
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=32
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.0
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=1.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.0
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.1
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.22
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.18
}
"tuning - creative flux pack" {
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=8
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=200000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=0
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=50000
}
"tuning - creative jetpack" {
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=12
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=200000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=0
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=50000
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.21
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=2.5
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.15
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.9
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.45
}
"tuning - dark soularium jetplate (eio 5)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=240
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=12
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=60000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=200000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=32000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=850
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.21
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=6.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=2.4
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.15
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.9
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.45
}
"tuning - diamond jetpack (vanilla 3)" {
I:"Armor Fuel Per Hit"=160
I:"Armor Reduction"=8
B:"Emergency Hover Mode"=true
I:"Fuel Capacity"=20000000
I:"Fuel Per Tick In"=50000
I:"Fuel Usage"=450
D:"Sideways Speed"=0.19
D:"Sprint Fuel Usage Multiplier"=4.0
D:"Sprint Speed Multiplier"=1.8
D:"Vertical Acceleration"=0.14
D:"Vertical Speed"=0.8
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005
D:"Vertical Speed (Hover Mode)"=0.4
}
"tuning - electrical steel jetpack (eio 2)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=100
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=6
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=false
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=400000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=2000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=50
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.08
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=1.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.0
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.12
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.3
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.18
}
"tuning - energetic jetpack (eio 3)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=120
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=7
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=4000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=20000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=200
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.14
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=2.5
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.3
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.13
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.48
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.34
}
"tuning - flux-infused jetplate (te 5)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=240
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=12
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=50000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=30000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=30000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=850
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.21
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=6.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=2.4
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.15
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.9
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.45
}
"tuning - gold jetpack (vanilla 2)" {
I:"Armor Fuel Per Hit"=80
I:"Armor Reduction"=6
B:"Emergency Hover Mode"=false
I:"Fuel Capacity"=400000
I:"Fuel Per Tick In"=2000
I:"Fuel Usage"=50
D:"Sideways Speed"=0.1
D:"Sprint Fuel Usage Multiplier"=1.0
D:"Sprint Speed Multiplier"=1.0
D:"Vertical Acceleration"=0.12
D:"Vertical Speed"=0.4
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
D:"Vertical Speed (Hover Mode)"=0.2
}
"tuning - hardened jetpack (te 2)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=80
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=6
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=false
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=3000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=8000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=50
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.08
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=1.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.0
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.12
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.3
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.18
}
"tuning - iron jetpack (vanilla 1)" {
I:"Armor Fuel Per Hit"=80
I:"Armor Reduction"=5
B:"Emergency Hover Mode"=false
I:"Fuel Capacity"=80000
I:"Fuel Per Tick In"=400
I:"Fuel Usage"=32
D:"Sideways Speed"=0.0
D:"Sprint Fuel Usage Multiplier"=1.0
D:"Sprint Speed Multiplier"=1.0
D:"Vertical Acceleration"=0.1
D:"Vertical Speed"=0.22
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
D:"Vertical Speed (Hover Mode)"=0.18
}
"tuning - leadstone jetpack (te 1)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=80
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=5
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=false
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=800000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=1500
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=32
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.0
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=1.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.0
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.1
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.22
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.18
}
"tuning - reinforced flux pack (te 2)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=100
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=6
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=12000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=6000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=6000
}
"tuning - reinforced jetpack (te 3)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=120
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=7
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=6000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=15000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=200
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.14
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=2.5
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.3
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.13
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.48
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.34
}
"tuning - resonant flux pack (te 3)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=140
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=7
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=40000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=20000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=20000
}
"tuning - resonant jetpack (te 4)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=160
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=8
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=25000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=20000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=450
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.19
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=4.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.8
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.14
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.8
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.4
}
"tuning - vibrant capacitor pack (eio 3)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=140
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=7
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=20000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=20000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=20000
}
"tuning - vibrant jetpack (eio 4)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=160
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=8
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=20000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=50000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=450
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.19
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=4.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.8
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.14
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.8
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.4
}

8
overrides/config/simplyjetpacks/client.cfg Normal file → Executable file
View File

@ -52,10 +52,10 @@ gui {
B:holdShiftForDetails=true
# Change the position of the HUD.
S:hudPosition=TOP_LEFT
S:hudPosition=BOTTOM_LEFT
# When enabled, only the energy amounts themselves will be rendered on the energy HUD.
B:minimalEnergyHUD=false
B:minimalEnergyHUD=true
# When enabled, the energy HUD will display the exact amount of RF rather than just a percentage.
B:showExactEnergyInHUD=false
@ -65,6 +65,10 @@ gui {
}
misc {
}
sounds {
# When enabled, jetpacks will make sounds when used.
B:jetpackSounds=true

5
overrides/config/simplyjetpacks/common.cfg Normal file → Executable file
View File

@ -43,7 +43,7 @@ items {
misc {
# When enabled, you will get several advancements when joining a world for the first time.
B:joinAdvancements=true
B:joinAdvancements=false
}
@ -109,6 +109,9 @@ tuning {
I:energyPerTickOut=50000
}
jetpack_potato {
}
}
vanilla {