Update Universal Tweaks and Simply Jetpacks (#562)
Sets Max Render Distance of Storage Drawers (32) Make Simply Jetpacks and GregTech Jetpacks' HUDs be bottom left [EXPAND] [[messages]] messageTitle = "Change Simply Jetpacks and GregTech Jetpacks' HUD Locations" messageBody = """ [BUG] [DETAILS] details = [\"Moves to the Bottom Left of the Screen.\", \"Fixes Blocking TOP HUD.\"] [DETAILS] """ [[messages]] messageTitle = "Set Max Render Distance of Storage Drawers Items to 32 Blocks" messageBody = "[PERFORMANCE]" [EXPAND]
This commit is contained in:
parent
5b6fcf03ea
commit
8d45cf3d79
@ -325,7 +325,7 @@
|
||||
},
|
||||
{
|
||||
"projectID": 251792,
|
||||
"fileID": 3017440,
|
||||
"fileID": 3294422,
|
||||
"required": true
|
||||
},
|
||||
{
|
||||
|
199
overrides/config/Universal Tweaks - Bugfixes.cfg
Normal file
199
overrides/config/Universal Tweaks - Bugfixes.cfg
Normal file
@ -0,0 +1,199 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
|
||||
blocks {
|
||||
# Fixes rendering issues with banners by correctly sizing their render bounding boxes
|
||||
# Incompatible with RenderLib
|
||||
B:"Banner Bounding Box"=true
|
||||
|
||||
# Fixes inconsistent delays of comparators to prevent redstone timing issues
|
||||
B:"Comparator Timing"=true
|
||||
|
||||
# Only damage living entities hit by falling blocks, prevents killing items and XP
|
||||
B:"Falling Block Entity Damage"=true
|
||||
|
||||
# Slims down the hopper bounding box for easier access of nearby blocks
|
||||
B:"Hopper Bounding Box"=true
|
||||
|
||||
# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
|
||||
# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
|
||||
B:"Hopper Insert Safety Check"=true
|
||||
|
||||
# Prevents voiding held items when right + left clicking on an item frame simultaneously
|
||||
B:"Item Frame Void"=true
|
||||
|
||||
# Disables climbing movement when flying
|
||||
B:"Ladder Flying Slowdown"=true
|
||||
|
||||
# Avoids the need for multiple mining attempts by sending additional movement packets
|
||||
B:"Mining Glitch"=true
|
||||
|
||||
# Properly saves the last state of pistons to tags
|
||||
B:"Piston Progress"=true
|
||||
|
||||
"block overlay" {
|
||||
# Fixes x-ray when standing in non-suffocating blocks
|
||||
B:"[1] Block Overlay Toggle"=true
|
||||
|
||||
# Excludes blocks from the block overlay bugfix
|
||||
# Syntax: modid:block
|
||||
S:"[2] Blacklist" <
|
||||
>
|
||||
|
||||
# Includes blocks in the block overlay bugfix
|
||||
# Syntax: modid:block
|
||||
S:"[3] Whitelist" <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
entities {
|
||||
# Improves the attack radius of hostile mobs by checking the line of sight with raytracing
|
||||
B:"Attack Radius"=true
|
||||
|
||||
# Prevents fire projectiles burning entities when blocking with shields
|
||||
B:"Block Fire"=true
|
||||
|
||||
# Fixes entities glitching through the bottom of boats
|
||||
B:"Boat Riding Offset"=true
|
||||
|
||||
# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
|
||||
# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
|
||||
B:"Concurrent Entity AI Tasks"=false
|
||||
|
||||
# Fixes corrupted entities exceeding the allowed death time
|
||||
B:"Death Time"=true
|
||||
|
||||
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
|
||||
B:"Destroy Entity Packets"=true
|
||||
|
||||
# Fixes missing player states when changing dimensions by sending additional packets
|
||||
B:"Dimension Change Player States"=true
|
||||
|
||||
# Fixes item duplications when players are dropping items and disconnecting
|
||||
B:"Disconnect Dupe"=true
|
||||
|
||||
# Fixes a duplication exploit connected to the inventories of donkeys and mules
|
||||
B:"Donkey/Mule Dupe"=true
|
||||
|
||||
# Fixes consuming an item having a chance of also consuming a second item without any animation
|
||||
B:"Double Consumption"=true
|
||||
|
||||
# Relocate elytra deployment and landing to client side to prevent issues with high latencies
|
||||
B:"Elytra Deployment & Landing"=true
|
||||
|
||||
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
|
||||
B:"Entity Bounding Box"=true
|
||||
|
||||
# Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0
|
||||
B:"Entity ID"=true
|
||||
|
||||
# Prevents corruption of entities caused by invalid health or damage values
|
||||
B:"Entity NaN Values"=true
|
||||
|
||||
# Pushes entities out of blocks when growing up to prevent suffocation
|
||||
B:"Entity Suffocation"=true
|
||||
|
||||
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
|
||||
# Incompatible with SpongeForge
|
||||
B:"Entity Tracker"=true
|
||||
|
||||
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
|
||||
B:"Entity UUID"=true
|
||||
|
||||
# Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account
|
||||
B:"Horse Falling"=true
|
||||
|
||||
# Corrects maximum player health on joining by setting the last saved health value
|
||||
B:"Max Player Health"=true
|
||||
|
||||
# Fixes mounts and boats sometimes disappearing after dismounting
|
||||
B:"Mount Desync"=true
|
||||
|
||||
# Fixes saturation depleting in peaceful mode
|
||||
B:"Player Saturation"=true
|
||||
|
||||
# Fixes a duplication exploit connected to shearing mooshrooms
|
||||
B:"Shear Mooshroom Dupe"=true
|
||||
|
||||
# Fixes skeletons not looking at their targets when strafing
|
||||
B:"Skeleton Aim"=true
|
||||
|
||||
# Returns missing hoods to villager mantles
|
||||
B:"Villager Mantle Hoods"=true
|
||||
|
||||
"entity desync" {
|
||||
# Fixes entity motion desyncs most notable with arrows and thrown items
|
||||
# Incompatible with Immersive Vehicles
|
||||
B:"[1] Entity Desync Toggle"=true
|
||||
|
||||
# Syntax: modid:entity
|
||||
# Example: minecraft:minecart
|
||||
S:"[2] Entity Blacklist" <
|
||||
minecraft:minecart
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
misc {
|
||||
# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
|
||||
B:"Accurate Smooth Lighting"=true
|
||||
|
||||
# Fixes entity and particle rendering issues by enabling depth buffer writing
|
||||
B:"Depth Mask"=true
|
||||
|
||||
# Replaces the help command, sorts and reports broken commands
|
||||
B:"Help Command"=true
|
||||
|
||||
# Prevents various crashes with Turkish locale
|
||||
B:"Locale Crash"=true
|
||||
|
||||
# Increases the packet size limit to account for large packets in modded environments
|
||||
# Vanilla default is 0x200000
|
||||
# Incompatible with SpongeForge and RandomPatches
|
||||
I:"Packet Size"=16777216
|
||||
|
||||
"model gap" {
|
||||
# Fixes transparent gaps in all 3D models of blocks and items
|
||||
B:"[1] Model Gap Toggle"=true
|
||||
|
||||
# Quad X/Y offset
|
||||
# Moves the quad toward the center of the item
|
||||
# Use to hide gaps, keep as close to 0 as possible
|
||||
D:"[2] Recess Value"=0.007
|
||||
|
||||
# Quad expansion increment
|
||||
# Enlarges each quad
|
||||
# Use to hide gaps, keep as close to 0 as possible
|
||||
D:"[3] Expansion Value"=0.008
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
world {
|
||||
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
|
||||
# Incompatible with SpongeForge
|
||||
B:"Chunk Saving"=true
|
||||
|
||||
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
|
||||
B:"Frustum Culling"=true
|
||||
|
||||
# Changes the data table of tile entities to resolve issues
|
||||
# HASHMAP: Vanilla default
|
||||
# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
|
||||
# CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions
|
||||
# CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP, may have random side effects
|
||||
# Valid values:
|
||||
# HASHMAP
|
||||
# LINKED_HASHMAP
|
||||
# CONCURRENT_HASHMAP
|
||||
# CONCURRENT_LINKED_HASHMAP
|
||||
S:"Tile Entity Map"=LINKED_HASHMAP
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
18
overrides/config/Universal Tweaks - General.cfg
Normal file
18
overrides/config/Universal Tweaks - General.cfg
Normal file
@ -0,0 +1,18 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
|
||||
debug {
|
||||
# For those who live life on the edge, may or may not include Jons
|
||||
B:"Bypass Incompatibility Warnings"=false
|
||||
|
||||
# Enables debug logging
|
||||
B:"Debug Logging"=false
|
||||
|
||||
# Prints the time the game needed to launch to the log
|
||||
B:"Show Loading Time"=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
376
overrides/config/Universal Tweaks - Mod Integration.cfg
Normal file
376
overrides/config/Universal Tweaks - Mod Integration.cfg
Normal file
@ -0,0 +1,376 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
|
||||
abyssalcraft {
|
||||
# Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system
|
||||
B:"Optimized Item Transport"=true
|
||||
}
|
||||
|
||||
"actually additions" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"arcane archives" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"advent of ascension" {
|
||||
# Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI)
|
||||
B:"Inventory-less GUI Compatibility"=false
|
||||
}
|
||||
|
||||
"biomes o' plenty" {
|
||||
# Fixes rapid inflection of regeneration effects in hot spring water
|
||||
B:"Hot Spring Water"=true
|
||||
}
|
||||
|
||||
"blood magic" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
|
||||
# Optimizes the Hellfire/Soul Forge to reduce tick time
|
||||
B:"Optimized Hellfire Forge"=true
|
||||
|
||||
# Fixes memory leak related to unloading worlds/switching dimensions
|
||||
B:"World Unload Memory Leak Fix"=true
|
||||
}
|
||||
|
||||
botania {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
|
||||
# Enables the Botania Garden of Glass skybox for custom dimensions
|
||||
# Abides by Botania's 'enableFancySkybox' config option
|
||||
# Example: 43
|
||||
I:"Fancy Skybox" <
|
||||
>
|
||||
}
|
||||
|
||||
chisel {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"chocolate quest repoured" {
|
||||
# Restores the golden feather behavior from the original Better Dungeons mod
|
||||
B:"Legacy Golden Feather"=true
|
||||
}
|
||||
|
||||
"cofh core" {
|
||||
# Sets the damage multiplier of the Vorpal enchantment
|
||||
D:"Vorpal Enchantment Damage"=10.0
|
||||
}
|
||||
|
||||
"elementary staffs" {
|
||||
# Reintroduces the 1.5 electric staff behavior along with some subtle particles
|
||||
B:"Electric Staff Port"=true
|
||||
}
|
||||
|
||||
"elenai dodge 2" {
|
||||
# Fixes server-sided crashes when the Feathers Helper API is utilized
|
||||
B:"Feathers Helper API Fix"=true
|
||||
|
||||
# Sets the amount of consumed half-feathers per interval when the player is sprinting
|
||||
I:"Sprinting Feather Consumption"=0
|
||||
|
||||
# Sets the rate feathers are consumed in ticks when the player is sprinting
|
||||
I:"Sprinting Feather Interval"=20
|
||||
|
||||
# Sets the amount of half-feathers required to start sprinting
|
||||
I:"Sprinting Feather Requirement"=6
|
||||
}
|
||||
|
||||
"epic siege mod" {
|
||||
# Disables leftover debug logging inside the digger AI of the beta builds
|
||||
B:"Disable Digger AI Debug"=true
|
||||
}
|
||||
|
||||
"the erebus" {
|
||||
# Prevents HWYLA/TOP crashes with preserved blocks
|
||||
B:"Preserved Blocks Fix"=true
|
||||
}
|
||||
|
||||
"extra utilities 2" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
forestry {
|
||||
# Adds custom emerald to germling trades to the arborist villager
|
||||
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
|
||||
# level Level when this trade becomes available (how much trading needs to be done)
|
||||
# emeralds_min Lower random limit for emeralds
|
||||
# emeralds_max Upper random limit for emeralds
|
||||
# germlings_min Lower random limit for germlings
|
||||
# germlings_max Upper random limit for germlings
|
||||
# type Type of germling, can be either pollen or sapling
|
||||
# complexity_min Lower limit of allele complexity
|
||||
# complexity_max Upper limit of allele complexity
|
||||
#
|
||||
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
|
||||
# 5;10;40;1;1;sapling;6;10
|
||||
S:"Arborist Villager Trades" <
|
||||
>
|
||||
|
||||
# Disables damage caused by bees bypassing player armor
|
||||
B:"Disable Bee Damage Armor Bypass"=true
|
||||
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
|
||||
# Allows Forestry farms to pick up ExtraTrees fruit
|
||||
B:"Extra Trees: Gather Windfall"=true
|
||||
|
||||
# Allows Forestry farms to automatically replant cocoa beans
|
||||
B:"Replanting Cocoa Beans"=true
|
||||
}
|
||||
|
||||
"industrialcraft 2" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"industrial foregoing" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"infernal mobs" {
|
||||
# Enables compatibility between Infernal Mobs' Sticky effect and Reliquary's Pedestal
|
||||
B:"Sticky Pedestal Compatibility"=true
|
||||
|
||||
# Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment
|
||||
B:"Sticky Recall Compatibility"=true
|
||||
}
|
||||
|
||||
"iron backpacks" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"item stages" {
|
||||
# Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues
|
||||
B:"Ingredient Matching"=true
|
||||
}
|
||||
|
||||
mekanism {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"mob stages" {
|
||||
# Fixes mob replacement ignoring entity spawning rules
|
||||
B:"Spawning Rules Fixes"=true
|
||||
}
|
||||
|
||||
"nether chest" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
netherrocks {
|
||||
# Prevents crashing with mods implementing right click crop harvesting
|
||||
B:"Right Click Harvesting Fix"=true
|
||||
}
|
||||
|
||||
nuclearcraft {
|
||||
# Changes the data table of the radiation environment handler to improve performance
|
||||
# CONCURRENT_HASHMAP: NuclearCraft default
|
||||
# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
|
||||
# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
|
||||
# Valid values:
|
||||
# CONCURRENT_HASHMAP
|
||||
# CONCURRENT_LINKED_HASHMAP
|
||||
# CONCURRENT_LINKED_QUEUE
|
||||
S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE
|
||||
}
|
||||
|
||||
projectred {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
quark {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
roost {
|
||||
# Improves load time by registering CT chickens early for Roost to detect them
|
||||
# Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work!
|
||||
# Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must:
|
||||
# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
|
||||
# 2) Use the Material Part Bracket Handler to reference the item
|
||||
B:"ContentTweaker: Early Register CT Chickens"=false
|
||||
|
||||
# Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check
|
||||
# Syntax: name
|
||||
# name Chicken name
|
||||
S:"Custom Chickens" <
|
||||
>
|
||||
}
|
||||
|
||||
"simple difficulty" {
|
||||
# Fixes the interaction of iron canteens with rain collectors
|
||||
B:"Iron Canteen Interaction Fix"=true
|
||||
}
|
||||
|
||||
"simply jetpacks" {
|
||||
# Fixes a client-side memory leak associated with EntityPlayer
|
||||
B:"Memory Leak Fix"=true
|
||||
}
|
||||
|
||||
"spice of life" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"storage drawers" {
|
||||
# Approximate range in blocks at which drawers render contained items
|
||||
# 0 for default unlimited range
|
||||
I:"Render Range"=32
|
||||
}
|
||||
|
||||
"tardis mod" {
|
||||
# Fixes a client-side memory leak associated with EntityPlayer
|
||||
B:"Memory Leak Fix"=true
|
||||
}
|
||||
|
||||
"tech reborn" {
|
||||
# Optimizes the Rolling Machine to reduce tick time
|
||||
B:"Optimized Rolling Machine"=true
|
||||
}
|
||||
|
||||
thaumcraft {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
|
||||
# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
|
||||
B:"Flower Bounding Box"=true
|
||||
|
||||
# Stops the thaumometer from bobbing rapidly when using it to scan objects
|
||||
B:"Stable Thaumometer"=true
|
||||
}
|
||||
|
||||
"thaumcraft: entities" {
|
||||
# Adds particles to firebats similar to legacy versions
|
||||
B:"Firebat Particles"=true
|
||||
|
||||
# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
|
||||
B:"Spiderlike Eldritch Crabs"=true
|
||||
|
||||
# Increases particle size of wisps similar to legacy versions
|
||||
B:"Wisp Particles"=true
|
||||
}
|
||||
|
||||
"thaumcraft: foci" {
|
||||
|
||||
"focus effects" {
|
||||
# Overhauls the break focus effect cast sound
|
||||
B:"[01] Break: Cast Sound Revamp"=true
|
||||
|
||||
# Adds an impact sound to the break focus effect
|
||||
B:"[02] Break: Impact Sound"=true
|
||||
|
||||
# Overhauls the earth focus effect cast sound
|
||||
B:"[03] Earth: Cast Sound Revamp"=true
|
||||
|
||||
# Adds an impact sound to the earth focus effect
|
||||
B:"[04] Earth: Impact Sound"=true
|
||||
|
||||
# Adds an impact sound to the fire focus effect
|
||||
B:"[05] Fire: Impact Sound"=true
|
||||
|
||||
# Adds an impact sound to the flux focus effect
|
||||
B:"[06] Flux: Impact Sound"=true
|
||||
|
||||
# Overhauls the frost focus effect cast sound to make it a lot less plangent
|
||||
B:"[07] Frost: Cast Sound Revamp"=true
|
||||
|
||||
# Adds an impact sound to the frost focus effect
|
||||
B:"[08] Frost: Impact Sound"=true
|
||||
|
||||
# Overhauls the heal focus effect cast sound
|
||||
B:"[09] Heal: Cast Sound Revamp"=true
|
||||
|
||||
# Adds an impact sound to the heal focus effect
|
||||
B:"[10] Heal: Impact Sound"=true
|
||||
|
||||
# Overhauls the rift focus effect cast sound
|
||||
B:"[11] Rift: Cast Sound Revamp"=true
|
||||
|
||||
# Adds an impact sound to the rift focus effect
|
||||
B:"[12] Rift: Impact Sound"=true
|
||||
}
|
||||
|
||||
"focus mediums" {
|
||||
# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
|
||||
B:"[1] Bolt: Cast Sound"=true
|
||||
|
||||
# Plays an additional cast sound when using any cloud focus medium
|
||||
B:"[2] Cloud: Cast Sound"=true
|
||||
|
||||
# Adds additional cast, despawn, and setup sounds when using any mine focus medium
|
||||
B:"[3] Mine: Sound Overhaul"=true
|
||||
|
||||
# Plays an additional cast sound when summoning any type of spellbat
|
||||
B:"[4] Spellbat: Cast Sound"=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"thaumic wonders" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"the farlanders" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"thermal expansion" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
|
||||
# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
|
||||
# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
|
||||
# (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser())
|
||||
# Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function
|
||||
B:"Insolator Custom Monoculture"=true
|
||||
}
|
||||
|
||||
"tinkers' construct" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
|
||||
# Excludes gaseous fluids from being transferable via faucets
|
||||
B:"Gaseous Fluids"=false
|
||||
|
||||
# Hides tool/bow materials in the 'Materials and You' book
|
||||
# Syntax: material
|
||||
# Enabling debug logging prints all materials on game launch
|
||||
S:"Material Blacklist" <
|
||||
>
|
||||
|
||||
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
|
||||
B:"Offhand Shuriken"=true
|
||||
|
||||
# Caches all ore dictionary smelting recipes to speed up game loading
|
||||
B:"Ore Dictionary Cache"=true
|
||||
|
||||
# Despawns unbreakable projectiles faster to improve framerates
|
||||
B:"Projectile Despawning"=true
|
||||
}
|
||||
|
||||
"tiny progressions" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -2,563 +2,12 @@
|
||||
|
||||
general {
|
||||
|
||||
"bugfixes: blocks" {
|
||||
# Fixes rendering issues with banners by correctly sizing their render bounding boxes
|
||||
B:"Banner Bounding Box"=true
|
||||
|
||||
# Fixes inconsistent delays of comparators to prevent redstone timing issues
|
||||
B:"Comparator Timing"=true
|
||||
|
||||
# Only damage living entities hit by falling blocks, prevents killing items and XP
|
||||
B:"Falling Block Entity Damage"=true
|
||||
|
||||
# Slims down the hopper bounding box for easier access of nearby blocks
|
||||
B:"Hopper Bounding Box"=true
|
||||
|
||||
# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
|
||||
# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
|
||||
B:"Hopper Insert Safety Check"=true
|
||||
|
||||
# Prevents voiding held items when right + left clicking on an item frame simultaneously
|
||||
B:"Item Frame Void"=true
|
||||
|
||||
# Disables climbing movement when flying
|
||||
B:"Ladder Flying Slowdown"=true
|
||||
|
||||
# Avoids the need for multiple mining attempts by sending additional movement packets
|
||||
B:"Mining Glitch"=true
|
||||
|
||||
# Properly saves the last state of pistons to tags
|
||||
B:"Piston Progress"=true
|
||||
|
||||
"block overlay" {
|
||||
# Fixes x-ray when standing in non-suffocating blocks
|
||||
B:"[1] Block Overlay Toggle"=true
|
||||
|
||||
# Excludes blocks from the block overlay bugfix
|
||||
# Syntax: modid:block
|
||||
S:"[2] Blacklist" <
|
||||
>
|
||||
|
||||
# Includes blocks in the block overlay bugfix
|
||||
# Syntax: modid:block
|
||||
S:"[3] Whitelist" <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"bugfixes: entities" {
|
||||
# Improves the attack radius of hostile mobs by checking the line of sight with raytracing
|
||||
B:"Attack Radius"=true
|
||||
|
||||
# Prevents fire projectiles burning entities when blocking with shields
|
||||
B:"Block Fire"=true
|
||||
|
||||
# Fixes entities glitching through the bottom of boats
|
||||
B:"Boat Riding Offset"=true
|
||||
|
||||
# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
|
||||
# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
|
||||
B:"Concurrent Entity AI Tasks"=false
|
||||
|
||||
# Fixes corrupted entities exceeding the allowed death time
|
||||
B:"Death Time"=true
|
||||
|
||||
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
|
||||
B:"Destroy Entity Packets"=true
|
||||
|
||||
# Fixes missing player states when changing dimensions by sending additional packets
|
||||
B:"Dimension Change Player States"=true
|
||||
|
||||
# Fixes item duplications when players are dropping items and disconnecting
|
||||
B:"Disconnect Dupe"=true
|
||||
|
||||
# Fixes a duplication exploit connected to the inventories of donkeys and mules
|
||||
B:"Donkey/Mule Dupe"=true
|
||||
|
||||
# Fixes consuming an item having a chance of also consuming a second item without any animation
|
||||
B:"Double Consumption"=true
|
||||
|
||||
# Relocate elytra deployment and landing to client side to prevent issues with high latencies
|
||||
B:"Elytra Deployment & Landing"=true
|
||||
|
||||
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
|
||||
B:"Entity Bounding Box"=true
|
||||
|
||||
# Fixes entity motion desyncs most notable with arrows and thrown items
|
||||
B:"Entity Desync"=true
|
||||
|
||||
# Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0
|
||||
B:"Entity ID"=true
|
||||
|
||||
# Prevents corruption of entities caused by invalid health or damage values
|
||||
B:"Entity NaN Values"=true
|
||||
|
||||
# Pushes entities out of blocks when growing up to prevent suffocation
|
||||
B:"Entity Suffocation"=true
|
||||
|
||||
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
|
||||
# Incompatible with SpongeForge
|
||||
B:"Entity Tracker"=true
|
||||
|
||||
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
|
||||
B:"Entity UUID"=true
|
||||
|
||||
# Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account
|
||||
B:"Horse Falling"=true
|
||||
|
||||
# Corrects maximum player health on joining by setting the last saved health value
|
||||
B:"Max Player Health"=true
|
||||
|
||||
# Fixes mounts and boats sometimes disappearing after dismounting
|
||||
B:"Mount Desync"=true
|
||||
|
||||
# Fixes saturation depleting in peaceful mode
|
||||
B:"Player Saturation"=true
|
||||
|
||||
# Fixes a duplication exploit connected to shearing mooshrooms
|
||||
B:"Shear Mooshroom Dupe"=true
|
||||
|
||||
# Fixes skeletons not looking at their targets when strafing
|
||||
B:"Skeleton Aim"=true
|
||||
|
||||
# Returns missing hoods to villager mantles
|
||||
B:"Villager Mantle Hoods"=true
|
||||
}
|
||||
|
||||
"bugfixes: misc" {
|
||||
# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
|
||||
B:"Accurate Smooth Lighting"=true
|
||||
|
||||
# Fixes entity and particle rendering issues by enabling depth buffer writing
|
||||
B:"Depth Mask"=true
|
||||
|
||||
# Replaces the help command, sorts and reports broken commands
|
||||
B:"Help Command"=true
|
||||
|
||||
# Prevents various crashes with Turkish locale
|
||||
B:"Locale Crash"=true
|
||||
|
||||
# Increases the packet size limit to account for large packets in modded environments
|
||||
# Vanilla default is 0x200000
|
||||
# Incompatible with SpongeForge and RandomPatches
|
||||
I:"Packet Size"=16777216
|
||||
|
||||
"model gap" {
|
||||
# Fixes transparent gaps in all 3D models of blocks and items
|
||||
B:"[1] Model Gap Toggle"=true
|
||||
|
||||
# Quad X/Y offset
|
||||
# Moves the quad toward the center of the item
|
||||
# Use to hide gaps, keep as close to 0 as possible
|
||||
D:"[2] Recess Value"=0.007
|
||||
|
||||
# Quad expansion increment
|
||||
# Enlarges each quad
|
||||
# Use to hide gaps, keep as close to 0 as possible
|
||||
D:"[3] Expansion Value"=0.008
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"bugfixes: world" {
|
||||
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
|
||||
# Incompatible with SpongeForge
|
||||
B:"Chunk Saving"=true
|
||||
|
||||
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
|
||||
B:"Frustum Culling"=true
|
||||
|
||||
# Changes the data table of tile entities to resolve issues
|
||||
# HASHMAP: Vanilla default
|
||||
# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
|
||||
# CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions
|
||||
# CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP, may have random side effects
|
||||
# Valid values:
|
||||
# HASHMAP
|
||||
# LINKED_HASHMAP
|
||||
# CONCURRENT_HASHMAP
|
||||
# CONCURRENT_LINKED_HASHMAP
|
||||
S:"Tile Entity Map"=LINKED_HASHMAP
|
||||
}
|
||||
|
||||
debug {
|
||||
# For those who live life on the edge, may or may not include Jons
|
||||
B:"Bypass Incompatibility Warnings"=false
|
||||
|
||||
# Enables debug logging
|
||||
B:"Debug Logging"=false
|
||||
|
||||
# Prints the time the game needed to launch to the log
|
||||
B:"Show Loading Time"=true
|
||||
}
|
||||
|
||||
"mod integration" {
|
||||
|
||||
abyssalcraft {
|
||||
# Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system
|
||||
B:"Optimized Item Transport"=true
|
||||
}
|
||||
|
||||
"actually additions" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"arcane archives" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"advent of ascension" {
|
||||
# Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI)
|
||||
B:"Inventory-less GUI Compatibility"=false
|
||||
}
|
||||
|
||||
"biomes o' plenty" {
|
||||
# Fixes rapid inflection of regeneration effects in hot spring water
|
||||
B:"Hot Spring Water"=true
|
||||
}
|
||||
|
||||
"blood magic" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
|
||||
# Optimizes the Hellfire/Soul Forge to reduce tick time
|
||||
B:"Optimized Hellfire Forge"=true
|
||||
|
||||
# Fixes memory leak related to unloading worlds/switching dimensions
|
||||
B:"World Unload Memory Leak Fix"=true
|
||||
}
|
||||
|
||||
botania {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
|
||||
# Enables the Botania Garden of Glass skybox for custom dimensions
|
||||
# Abides by Botania's 'enableFancySkybox' config option
|
||||
# Example: 43
|
||||
I:"Fancy Skybox" <
|
||||
>
|
||||
}
|
||||
|
||||
chisel {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"chocolate quest repoured" {
|
||||
# Restores the golden feather behavior from the original Better Dungeons mod
|
||||
B:"Legacy Golden Feather"=true
|
||||
}
|
||||
|
||||
"cofh core" {
|
||||
# Sets the damage multiplier of the Vorpal enchantment
|
||||
D:"Vorpal Enchantment Damage"=10.0
|
||||
}
|
||||
|
||||
"elementary staffs" {
|
||||
# Reintroduces the 1.5 electric staff behavior along with some subtle particles
|
||||
B:"Electric Staff Port"=true
|
||||
}
|
||||
|
||||
"elenai dodge 2" {
|
||||
# Fixes server-sided crashes when the Feathers Helper API is utilized
|
||||
B:"Feathers Helper API Fix"=true
|
||||
|
||||
# Sets the amount of consumed half-feathers per interval when the player is sprinting
|
||||
I:"Sprinting Feather Consumption"=0
|
||||
|
||||
# Sets the rate feathers are consumed in ticks when the player is sprinting
|
||||
I:"Sprinting Feather Interval"=20
|
||||
|
||||
# Sets the amount of half-feathers required to start sprinting
|
||||
I:"Sprinting Feather Requirement"=6
|
||||
}
|
||||
|
||||
"epic siege mod" {
|
||||
# Disables leftover debug logging inside the digger AI of the beta builds
|
||||
B:"Disable Digger AI Debug"=true
|
||||
}
|
||||
|
||||
"the erebus" {
|
||||
# Prevents HWYLA/TOP crashes with preserved blocks
|
||||
B:"Preserved Blocks Fix"=true
|
||||
}
|
||||
|
||||
"extra utilities 2" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
forestry {
|
||||
# Adds custom emerald to germling trades to the arborist villager
|
||||
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
|
||||
# level Level when this trade becomes available (how much trading needs to be done)
|
||||
# emeralds_min Lower random limit for emeralds
|
||||
# emeralds_max Upper random limit for emeralds
|
||||
# germlings_min Lower random limit for germlings
|
||||
# germlings_max Upper random limit for germlings
|
||||
# type Type of germling, can be either pollen or sapling
|
||||
# complexity_min Lower limit of allele complexity
|
||||
# complexity_max Upper limit of allele complexity
|
||||
#
|
||||
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
|
||||
# 5;10;40;1;1;sapling;6;10
|
||||
S:"Arborist Villager Trades" <
|
||||
>
|
||||
|
||||
# Disables damage caused by bees bypassing player armor
|
||||
B:"Disable Bee Damage Armor Bypass"=true
|
||||
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
|
||||
# Allows Forestry farms to pick up ExtraTrees fruit
|
||||
B:"Extra Trees: Gather Windfall"=true
|
||||
|
||||
# Allows Forestry farms to automatically replant cocoa beans
|
||||
B:"Replanting Cocoa Beans"=true
|
||||
}
|
||||
|
||||
"industrialcraft 2" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"industrial foregoing" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"infernal mobs" {
|
||||
# Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment
|
||||
B:"Sticky Recall Compatibility"=true
|
||||
}
|
||||
|
||||
"iron backpacks" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"item stages" {
|
||||
# Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues
|
||||
B:"Ingredient Matching"=true
|
||||
}
|
||||
|
||||
mekanism {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"mob stages" {
|
||||
# Fixes mob replacement ignoring entity spawning rules
|
||||
B:"Spawning Rules Fixes"=true
|
||||
}
|
||||
|
||||
"nether chest" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
netherrocks {
|
||||
# Prevents crashing with mods implementing right click crop harvesting
|
||||
B:"Right Click Harvesting Fix"=true
|
||||
}
|
||||
|
||||
nuclearcraft {
|
||||
# Changes the data table of the radiation environment handler to improve performance
|
||||
# CONCURRENT_HASHMAP: NuclearCraft default
|
||||
# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
|
||||
# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
|
||||
# Valid values:
|
||||
# CONCURRENT_HASHMAP
|
||||
# CONCURRENT_LINKED_HASHMAP
|
||||
# CONCURRENT_LINKED_QUEUE
|
||||
S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE
|
||||
}
|
||||
|
||||
projectred {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
quark {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
roost {
|
||||
# Improves load time by registering CT chickens early for Roost to detect them
|
||||
# Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work!
|
||||
# Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must:
|
||||
# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
|
||||
# 2) Use the Material Part Bracket Handler to reference the item
|
||||
B:"ContentTweaker: Early Register CT Chickens"=false
|
||||
|
||||
# Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check
|
||||
# Syntax: name
|
||||
# name Chicken name
|
||||
S:"Custom Chickens" <
|
||||
>
|
||||
}
|
||||
|
||||
"simple difficulty" {
|
||||
# Fixes the interaction of iron canteens with rain collectors
|
||||
B:"Iron Canteen Interaction Fix"=true
|
||||
}
|
||||
|
||||
"spice of life" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"storage drawers" {
|
||||
# Fixes voiding of items when nearing full capacity
|
||||
# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
|
||||
# Caches the drawer controller tile to avoid getting the TE from the world every time a drawer slave is interacted with
|
||||
B:"Item Handlers"=false
|
||||
|
||||
# Approximate range in blocks at which drawers render contained items
|
||||
# 0 for default unlimited range
|
||||
I:"Render Range"=0
|
||||
}
|
||||
|
||||
"tech reborn" {
|
||||
# Optimizes the Rolling Machine to reduce tick time
|
||||
B:"Optimized Rolling Machine"=true
|
||||
}
|
||||
|
||||
thaumcraft {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
|
||||
# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
|
||||
B:"Flower Bounding Box"=true
|
||||
|
||||
# Stops the thaumometer from bobbing rapidly when using it to scan objects
|
||||
B:"Stable Thaumometer"=true
|
||||
}
|
||||
|
||||
"thaumcraft: entities" {
|
||||
# Adds particles to firebats similar to legacy versions
|
||||
B:"Firebat Particles"=true
|
||||
|
||||
# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
|
||||
B:"Spiderlike Eldritch Crabs"=true
|
||||
|
||||
# Increases particle size of wisps similar to legacy versions
|
||||
B:"Wisp Particles"=true
|
||||
}
|
||||
|
||||
"thaumcraft: foci" {
|
||||
|
||||
"focus effects" {
|
||||
# Overhauls the break focus effect cast sound
|
||||
B:"[01] Break: Cast Sound Revamp"=true
|
||||
|
||||
# Adds an impact sound to the break focus effect
|
||||
B:"[02] Break: Impact Sound"=true
|
||||
|
||||
# Overhauls the earth focus effect cast sound
|
||||
B:"[03] Earth: Cast Sound Revamp"=true
|
||||
|
||||
# Adds an impact sound to the earth focus effect
|
||||
B:"[04] Earth: Impact Sound"=true
|
||||
|
||||
# Adds an impact sound to the fire focus effect
|
||||
B:"[05] Fire: Impact Sound"=true
|
||||
|
||||
# Adds an impact sound to the flux focus effect
|
||||
B:"[06] Flux: Impact Sound"=true
|
||||
|
||||
# Overhauls the frost focus effect cast sound to make it a lot less plangent
|
||||
B:"[07] Frost: Cast Sound Revamp"=true
|
||||
|
||||
# Adds an impact sound to the frost focus effect
|
||||
B:"[08] Frost: Impact Sound"=true
|
||||
|
||||
# Overhauls the heal focus effect cast sound
|
||||
B:"[09] Heal: Cast Sound Revamp"=true
|
||||
|
||||
# Adds an impact sound to the heal focus effect
|
||||
B:"[10] Heal: Impact Sound"=true
|
||||
|
||||
# Overhauls the rift focus effect cast sound
|
||||
B:"[11] Rift: Cast Sound Revamp"=true
|
||||
|
||||
# Adds an impact sound to the rift focus effect
|
||||
B:"[12] Rift: Impact Sound"=true
|
||||
}
|
||||
|
||||
"focus mediums" {
|
||||
# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
|
||||
B:"[1] Bolt: Cast Sound"=true
|
||||
|
||||
# Plays an additional cast sound when using any cloud focus medium
|
||||
B:"[2] Cloud: Cast Sound"=true
|
||||
|
||||
# Adds additional cast, despawn, and setup sounds when using any mine focus medium
|
||||
B:"[3] Mine: Sound Overhaul"=true
|
||||
|
||||
# Plays an additional cast sound when summoning any type of spellbat
|
||||
B:"[4] Spellbat: Cast Sound"=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"thaumic wonders" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"the farlanders" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
"thermal expansion" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
|
||||
# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
|
||||
# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
|
||||
# (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser())
|
||||
# Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function
|
||||
B:"Insolator Custom Monoculture"=true
|
||||
}
|
||||
|
||||
"tinkers' construct" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
|
||||
# Excludes gaseous fluids from being transferable via faucets
|
||||
B:"Gaseous Fluids"=false
|
||||
|
||||
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
|
||||
B:"Offhand Shuriken"=true
|
||||
|
||||
# Caches all ore dictionary smelting recipes to speed up game loading
|
||||
B:"Ore Dictionary Cache"=true
|
||||
|
||||
# Despawns unbreakable projectiles faster to improve framerates
|
||||
B:"Projectile Despawning"=true
|
||||
}
|
||||
|
||||
"tiny progressions" {
|
||||
# Fixes various duplication exploits
|
||||
B:"Duplication Fixes"=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: blocks" {
|
||||
blocks {
|
||||
# Replaces bed obstruction checks with an improved version
|
||||
B:"Bed Obstruction Replacement"=true
|
||||
|
||||
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
|
||||
B:"Better Harvest"=false
|
||||
B:"Better Harvest"=true
|
||||
|
||||
# Sets the delay in ticks between breaking blocks
|
||||
I:"Block Hit Delay"=5
|
||||
@ -642,7 +91,7 @@ general {
|
||||
B:"[1] Finite Water Toggle"=false
|
||||
|
||||
# Allows creation of infinite water sources in ocean and river biomes
|
||||
B:"[2] Allow Water Biomes"=false
|
||||
B:"[2] Allow Water Biomes"=true
|
||||
|
||||
# Inclusive minimum altitude at which water is infinite
|
||||
I:"[3] Minimum Altitude"=0
|
||||
@ -653,7 +102,7 @@ general {
|
||||
|
||||
}
|
||||
|
||||
"tweaks: entities" {
|
||||
entities {
|
||||
# Removes entity AI for improved server performance
|
||||
B:"AI Removal"=false
|
||||
|
||||
@ -807,7 +256,7 @@ general {
|
||||
B:"[1] Player Speed Toggle"=false
|
||||
|
||||
# Determines the player's base walk speed
|
||||
D:"[2] Walk Speed"=0.2
|
||||
D:"[2] Walk Speed"=0.1
|
||||
|
||||
# Determines the player's base fly speed
|
||||
D:"[3] Fly Speed"=0.05
|
||||
@ -886,7 +335,7 @@ general {
|
||||
|
||||
}
|
||||
|
||||
"tweaks: items" {
|
||||
items {
|
||||
# Allows the consumption of food at any time, regardless of the hunger bar
|
||||
B:"Always Eat"=true
|
||||
|
||||
@ -1037,7 +486,7 @@ general {
|
||||
D:"[2] Ratio"=2.0
|
||||
|
||||
# Repairs damaged items from the entire inventory with XP
|
||||
B:"[3] Overpowered"=false
|
||||
B:"[3] Overpowered"=true
|
||||
}
|
||||
|
||||
"shield parry" {
|
||||
@ -1089,7 +538,7 @@ general {
|
||||
|
||||
}
|
||||
|
||||
"tweaks: misc" {
|
||||
misc {
|
||||
# Enables clicking of `/seed` world seed in chat to copy to clipboard
|
||||
B:"Copy World Seed"=true
|
||||
|
||||
@ -1157,6 +606,34 @@ general {
|
||||
# Adds a button to the pause menu to toggle cheats
|
||||
B:"Toggle Cheats Button"=true
|
||||
|
||||
"armor curve" {
|
||||
# Adjusts the armor scaling and degradation formulae for mobs and players
|
||||
B:"[1] Armor Curve Toggle"=false
|
||||
|
||||
# Configure how much armor does against damage
|
||||
# Valid values are 'armor', 'damage', and 'toughness'
|
||||
# Set to 1 to not modify damage at this step
|
||||
S:"[2] Armor Damage Reduction Formula"=damage-(damage>(40/(toughness+1)))*((40/(toughness+1)))/2
|
||||
|
||||
# Configure sudden death protection for armor toughness
|
||||
# Valid values are 'armor', 'damage', and 'toughness'
|
||||
# Set to 1 to not modify damage at this step
|
||||
S:"[3] Armor Toughness Damage Reduction Formula"=damage*MAX(10/(10+armor),0.2)
|
||||
|
||||
# Configure the efficiency of protection enchantments
|
||||
# Valid values are 'enchant' and 'damage'
|
||||
# Set to 1 to not modify damage at this step
|
||||
S:"[4] Enchantment Damage Reduction Formula"=damage*10/(10+enchant)
|
||||
|
||||
# Configure how armor degrades
|
||||
# Valid values are 'remaining' and 'max'
|
||||
# Set to 1 to disable
|
||||
S:"[5] Armor Degradation Formula"=remaining/MAX(max,1)
|
||||
|
||||
# Enables debug logging for easier config validation
|
||||
B:"[6] Debug Logging"=false
|
||||
}
|
||||
|
||||
"incurable potions" {
|
||||
# Determines if potion effects are curable with curative items like buckets of milk
|
||||
B:"[1] Incurable Potions Toggle"=true
|
||||
@ -1323,7 +800,7 @@ general {
|
||||
|
||||
}
|
||||
|
||||
"tweaks: performance" {
|
||||
performance {
|
||||
# Determines the interval in ticks between world auto saves
|
||||
I:"Auto Save Interval"=900
|
||||
|
||||
@ -1359,7 +836,7 @@ general {
|
||||
B:"Uncap FPS"=true
|
||||
}
|
||||
|
||||
"tweaks: world" {
|
||||
world {
|
||||
# Sets the default height of the overworld's sea level
|
||||
# Vanilla default is 63
|
||||
I:"Sea Level"=63
|
2
overrides/config/gregtech.cfg
Normal file → Executable file
2
overrides/config/gregtech.cfg
Normal file → Executable file
@ -722,7 +722,7 @@ general {
|
||||
# 2 - right-upper corner
|
||||
# 3 - left-bottom corner
|
||||
# 4 - right-bottom corner
|
||||
I:hudLocation=1
|
||||
I:hudLocation=3
|
||||
|
||||
# Horizontal offset of HUD [0 ~ 100)
|
||||
I:hudOffsetX=0
|
||||
|
@ -1,68 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
"aesthetics settings" {
|
||||
# When enabled, worn jetpacks and flux packs will have a 3D armor model. Otherwise, flat textures will be used.
|
||||
B:"Enable Armor 3D Models"=true
|
||||
}
|
||||
|
||||
|
||||
"controls settings" {
|
||||
# When enabled, sprinting by double-tapping the forward key will work while flying with a jetpack. Can be used as an easier way to activate a jetpack's boost while airborne (the sprint key also works).
|
||||
B:"Allow double-tap sprinting while flying"=true
|
||||
|
||||
# The name of the Descend key when custom controls are enabled.
|
||||
S:"Custom Descend key"=LSHIFT
|
||||
|
||||
# The name of the Fly key when custom controls are enabled.
|
||||
S:"Custom Fly key"=SPACE
|
||||
|
||||
# When enabled, the key codes specified here will be used for the fly and descend keys. Otherwise, the vanilla jump and sneak keys will be used.
|
||||
B:"Custom controls"=false
|
||||
|
||||
# Invert Hover Mode sneaking behavior
|
||||
B:"Invert Hover Mode sneaking behavior"=false
|
||||
}
|
||||
|
||||
|
||||
"gui settings" {
|
||||
# When enabled, a HUD that displays the fuel level of the currently worn jetpack or flux pack will show.
|
||||
B:"Enable Fuel HUD"=true
|
||||
|
||||
# When enabled, a HUD that displays the states (engine/mode/etc.) of the currently worn jetpack or flux pack will show.
|
||||
B:"Enable State HUD"=true
|
||||
|
||||
# When enabled, switching jetpacks or flux packs on or off, or change their modes will display a status message above the inventory bar.
|
||||
B:"Enable State Messages"=true
|
||||
|
||||
# When enabled, the fuel HUD will display the exact amount of RF or mB other than just a percentage.
|
||||
B:"Exact fuel amounts in HUD"=false
|
||||
|
||||
# The base position of the HUD on the screen. 0 = top left, 1 = top center, 2 = top right, 3 = left, 4 = right, 5 = bottom left, 6 = bottom right
|
||||
I:"HUD Base Position"=0
|
||||
|
||||
# The HUD display will be shifted horizontally by this value. This value may be negative.
|
||||
I:"HUD Offset - X"=0
|
||||
|
||||
# The HUD display will be shifted vertically by this value. This value may be negative.
|
||||
I:"HUD Offset - Y"=0
|
||||
|
||||
# How large the HUD will be rendered. Default is 1.0, can be bigger or smaller
|
||||
D:"HUD Scale"=1.0
|
||||
|
||||
# When enabled, item details are only shown in the tooltip when holding Shift.
|
||||
B:"Hold Shift for Details"=true
|
||||
|
||||
# When enabled, only the fuel amounts themselves will be rendered on the fuel HUD.
|
||||
B:"Minimal Fuel HUD"=false
|
||||
|
||||
# When enabled, the HUD will display even when the chat window is opened.
|
||||
B:"Show HUD while chatting"=true
|
||||
}
|
||||
|
||||
|
||||
"sound settings" {
|
||||
# When enabled, jetpacks will make sounds when used.
|
||||
B:"Jetpack Sounds"=true
|
||||
}
|
||||
|
||||
|
@ -1,662 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
"integration settings" {
|
||||
# When enabled, Simply Jetpacks will register its Ender IO-based jetpacks and flux packs.
|
||||
B:"Ender IO integration"=true
|
||||
|
||||
# When enabled, Simply Jetpacks will register its RedstoneRepository tier5 jetplate recipes.
|
||||
B:"Redstone Repository integration"=true
|
||||
|
||||
# When enabled, Simply Jetpacks will register its RedstoneArsenal tier5 jetpack recipes.
|
||||
B:"RedstoneArsenal integration"=true
|
||||
|
||||
# When set to a value between 0-100, changes the fuel efficiency bonus of the Enderium Armored Jetplate (Ex: 80 uses fuel at 80% rate
|
||||
I:"RedstoneRepository Fuel Efficiency Bonus"=80
|
||||
|
||||
# When enabled, Simply Jetpacks will register ThermalDynamic items for thruster recipes.
|
||||
B:"ThermalDynamics integration"=true
|
||||
|
||||
# When enabled, Simply Jetpacks will register its Thermal Expansion-based jetpacks and flux packs.
|
||||
B:"ThermalExpansion integration"=true
|
||||
|
||||
# When enabled, Simply Jetpacks will register its Vanilla-based jetpacks.
|
||||
B:"Vanilla integration"=false
|
||||
}
|
||||
|
||||
|
||||
"item settings" {
|
||||
# When enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed.
|
||||
B:"Add Redstone Arsenal items if not installed"=true
|
||||
|
||||
# The ID of the Fuel Efficiency enchantment. Set to 0 to disable.
|
||||
I:"Fuel Efficiency enchant ID"=110
|
||||
|
||||
# When enabled, jetpacks will explode and kill their users when they are being used to fly through flammable fluid blocks.
|
||||
B:"Jetpacks explode in flammable fluid blocks"=false
|
||||
}
|
||||
|
||||
|
||||
"tuning - basic capacitor pack (eio 1)" {
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=800000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=800
|
||||
|
||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
||||
I:"Fuel Per Tick Out"=800
|
||||
}
|
||||
|
||||
|
||||
"tuning - basic flux pack (te 1)" {
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=1500000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=800
|
||||
|
||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
||||
I:"Fuel Per Tick Out"=800
|
||||
}
|
||||
|
||||
|
||||
"tuning - capacitor pack (eio 2)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=100
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=6
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=4000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=4000
|
||||
|
||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
||||
I:"Fuel Per Tick Out"=4000
|
||||
}
|
||||
|
||||
|
||||
"tuning - conductive iron jetpack (eio 1)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=80
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=5
|
||||
|
||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
||||
B:"Emergency Hover Mode"=false
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=80000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=400
|
||||
|
||||
# The amount of fuel that this pack uses every tick when used.
|
||||
I:"Fuel Usage"=32
|
||||
|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.0
|
||||
|
||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:"Sprint Fuel Usage Multiplier"=1.0
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=1.0
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.1
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.22
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.18
|
||||
}
|
||||
|
||||
|
||||
"tuning - creative flux pack" {
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=8
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=200000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=0
|
||||
|
||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
||||
I:"Fuel Per Tick Out"=50000
|
||||
}
|
||||
|
||||
|
||||
"tuning - creative jetpack" {
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=12
|
||||
|
||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
||||
B:"Emergency Hover Mode"=true
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=200000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=0
|
||||
|
||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
||||
I:"Fuel Per Tick Out"=50000
|
||||
|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.21
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=2.5
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.15
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.9
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.45
|
||||
}
|
||||
|
||||
|
||||
"tuning - dark soularium jetplate (eio 5)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=240
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=12
|
||||
|
||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
||||
B:"Emergency Hover Mode"=true
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=60000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=200000
|
||||
|
||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
||||
I:"Fuel Per Tick Out"=32000
|
||||
|
||||
# The amount of fuel that this pack uses every tick when used.
|
||||
I:"Fuel Usage"=850
|
||||
|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.21
|
||||
|
||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:"Sprint Fuel Usage Multiplier"=6.0
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=2.4
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.15
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.9
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.45
|
||||
}
|
||||
|
||||
|
||||
"tuning - diamond jetpack (vanilla 3)" {
|
||||
I:"Armor Fuel Per Hit"=160
|
||||
I:"Armor Reduction"=8
|
||||
B:"Emergency Hover Mode"=true
|
||||
I:"Fuel Capacity"=20000000
|
||||
I:"Fuel Per Tick In"=50000
|
||||
I:"Fuel Usage"=450
|
||||
D:"Sideways Speed"=0.19
|
||||
D:"Sprint Fuel Usage Multiplier"=4.0
|
||||
D:"Sprint Speed Multiplier"=1.8
|
||||
D:"Vertical Acceleration"=0.14
|
||||
D:"Vertical Speed"=0.8
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005
|
||||
D:"Vertical Speed (Hover Mode)"=0.4
|
||||
}
|
||||
|
||||
|
||||
"tuning - electrical steel jetpack (eio 2)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=100
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=6
|
||||
|
||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
||||
B:"Emergency Hover Mode"=false
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=400000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=2000
|
||||
|
||||
# The amount of fuel that this pack uses every tick when used.
|
||||
I:"Fuel Usage"=50
|
||||
|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.08
|
||||
|
||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:"Sprint Fuel Usage Multiplier"=1.0
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=1.0
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.12
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.3
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.18
|
||||
}
|
||||
|
||||
|
||||
"tuning - energetic jetpack (eio 3)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=120
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=7
|
||||
|
||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
||||
B:"Emergency Hover Mode"=true
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=4000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=20000
|
||||
|
||||
# The amount of fuel that this pack uses every tick when used.
|
||||
I:"Fuel Usage"=200
|
||||
|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.14
|
||||
|
||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:"Sprint Fuel Usage Multiplier"=2.5
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=1.3
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.13
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.48
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.34
|
||||
}
|
||||
|
||||
|
||||
"tuning - flux-infused jetplate (te 5)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=240
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=12
|
||||
|
||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
||||
B:"Emergency Hover Mode"=true
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=50000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=30000
|
||||
|
||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
||||
I:"Fuel Per Tick Out"=30000
|
||||
|
||||
# The amount of fuel that this pack uses every tick when used.
|
||||
I:"Fuel Usage"=850
|
||||
|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.21
|
||||
|
||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:"Sprint Fuel Usage Multiplier"=6.0
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=2.4
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.15
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.9
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.45
|
||||
}
|
||||
|
||||
|
||||
"tuning - gold jetpack (vanilla 2)" {
|
||||
I:"Armor Fuel Per Hit"=80
|
||||
I:"Armor Reduction"=6
|
||||
B:"Emergency Hover Mode"=false
|
||||
I:"Fuel Capacity"=400000
|
||||
I:"Fuel Per Tick In"=2000
|
||||
I:"Fuel Usage"=50
|
||||
D:"Sideways Speed"=0.1
|
||||
D:"Sprint Fuel Usage Multiplier"=1.0
|
||||
D:"Sprint Speed Multiplier"=1.0
|
||||
D:"Vertical Acceleration"=0.12
|
||||
D:"Vertical Speed"=0.4
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
|
||||
D:"Vertical Speed (Hover Mode)"=0.2
|
||||
}
|
||||
|
||||
|
||||
"tuning - hardened jetpack (te 2)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=80
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=6
|
||||
|
||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
||||
B:"Emergency Hover Mode"=false
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=3000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=8000
|
||||
|
||||
# The amount of fuel that this pack uses every tick when used.
|
||||
I:"Fuel Usage"=50
|
||||
|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.08
|
||||
|
||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:"Sprint Fuel Usage Multiplier"=1.0
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=1.0
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.12
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.3
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.18
|
||||
}
|
||||
|
||||
|
||||
"tuning - iron jetpack (vanilla 1)" {
|
||||
I:"Armor Fuel Per Hit"=80
|
||||
I:"Armor Reduction"=5
|
||||
B:"Emergency Hover Mode"=false
|
||||
I:"Fuel Capacity"=80000
|
||||
I:"Fuel Per Tick In"=400
|
||||
I:"Fuel Usage"=32
|
||||
D:"Sideways Speed"=0.0
|
||||
D:"Sprint Fuel Usage Multiplier"=1.0
|
||||
D:"Sprint Speed Multiplier"=1.0
|
||||
D:"Vertical Acceleration"=0.1
|
||||
D:"Vertical Speed"=0.22
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
|
||||
D:"Vertical Speed (Hover Mode)"=0.18
|
||||
}
|
||||
|
||||
|
||||
"tuning - leadstone jetpack (te 1)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=80
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=5
|
||||
|
||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
||||
B:"Emergency Hover Mode"=false
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=800000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=1500
|
||||
|
||||
# The amount of fuel that this pack uses every tick when used.
|
||||
I:"Fuel Usage"=32
|
||||
|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.0
|
||||
|
||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:"Sprint Fuel Usage Multiplier"=1.0
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=1.0
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.1
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.22
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.18
|
||||
}
|
||||
|
||||
|
||||
"tuning - reinforced flux pack (te 2)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=100
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=6
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=12000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=6000
|
||||
|
||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
||||
I:"Fuel Per Tick Out"=6000
|
||||
}
|
||||
|
||||
|
||||
"tuning - reinforced jetpack (te 3)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=120
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=7
|
||||
|
||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
||||
B:"Emergency Hover Mode"=true
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=6000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=15000
|
||||
|
||||
# The amount of fuel that this pack uses every tick when used.
|
||||
I:"Fuel Usage"=200
|
||||
|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.14
|
||||
|
||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:"Sprint Fuel Usage Multiplier"=2.5
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=1.3
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.13
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.48
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.34
|
||||
}
|
||||
|
||||
|
||||
"tuning - resonant flux pack (te 3)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=140
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=7
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=40000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=20000
|
||||
|
||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
||||
I:"Fuel Per Tick Out"=20000
|
||||
}
|
||||
|
||||
|
||||
"tuning - resonant jetpack (te 4)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=160
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=8
|
||||
|
||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
||||
B:"Emergency Hover Mode"=true
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=25000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=20000
|
||||
|
||||
# The amount of fuel that this pack uses every tick when used.
|
||||
I:"Fuel Usage"=450
|
||||
|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.19
|
||||
|
||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:"Sprint Fuel Usage Multiplier"=4.0
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=1.8
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.14
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.8
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.4
|
||||
}
|
||||
|
||||
|
||||
"tuning - vibrant capacitor pack (eio 3)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=140
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=7
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=20000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=20000
|
||||
|
||||
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
|
||||
I:"Fuel Per Tick Out"=20000
|
||||
}
|
||||
|
||||
|
||||
"tuning - vibrant jetpack (eio 4)" {
|
||||
# How much fuel is lost from this pack when the user is hit, if armored.
|
||||
I:"Armor Fuel Per Hit"=160
|
||||
|
||||
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
|
||||
I:"Armor Reduction"=8
|
||||
|
||||
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
|
||||
B:"Emergency Hover Mode"=true
|
||||
|
||||
# The maximum amount of fuel that this pack can hold.
|
||||
I:"Fuel Capacity"=20000000
|
||||
|
||||
# The amount of fuel that can be inserted into this pack per tick from external sources.
|
||||
I:"Fuel Per Tick In"=50000
|
||||
|
||||
# The amount of fuel that this pack uses every tick when used.
|
||||
I:"Fuel Usage"=450
|
||||
|
||||
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
|
||||
D:"Sideways Speed"=0.19
|
||||
|
||||
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
|
||||
D:"Sprint Fuel Usage Multiplier"=4.0
|
||||
|
||||
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
|
||||
D:"Sprint Speed Multiplier"=1.8
|
||||
|
||||
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
|
||||
D:"Vertical Acceleration"=0.14
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying.
|
||||
D:"Vertical Speed"=0.8
|
||||
|
||||
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
|
||||
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005
|
||||
|
||||
# The maximum vertical speed of this jetpack when flying in hover mode.
|
||||
D:"Vertical Speed (Hover Mode)"=0.4
|
||||
}
|
||||
|
||||
|
8
overrides/config/simplyjetpacks/client.cfg
Normal file → Executable file
8
overrides/config/simplyjetpacks/client.cfg
Normal file → Executable file
@ -52,10 +52,10 @@ gui {
|
||||
B:holdShiftForDetails=true
|
||||
|
||||
# Change the position of the HUD.
|
||||
S:hudPosition=TOP_LEFT
|
||||
S:hudPosition=BOTTOM_LEFT
|
||||
|
||||
# When enabled, only the energy amounts themselves will be rendered on the energy HUD.
|
||||
B:minimalEnergyHUD=false
|
||||
B:minimalEnergyHUD=true
|
||||
|
||||
# When enabled, the energy HUD will display the exact amount of RF rather than just a percentage.
|
||||
B:showExactEnergyInHUD=false
|
||||
@ -65,6 +65,10 @@ gui {
|
||||
}
|
||||
|
||||
|
||||
misc {
|
||||
}
|
||||
|
||||
|
||||
sounds {
|
||||
# When enabled, jetpacks will make sounds when used.
|
||||
B:jetpackSounds=true
|
||||
|
5
overrides/config/simplyjetpacks/common.cfg
Normal file → Executable file
5
overrides/config/simplyjetpacks/common.cfg
Normal file → Executable file
@ -43,7 +43,7 @@ items {
|
||||
|
||||
misc {
|
||||
# When enabled, you will get several advancements when joining a world for the first time.
|
||||
B:joinAdvancements=true
|
||||
B:joinAdvancements=false
|
||||
}
|
||||
|
||||
|
||||
@ -109,6 +109,9 @@ tuning {
|
||||
I:energyPerTickOut=50000
|
||||
}
|
||||
|
||||
jetpack_potato {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
vanilla {
|
||||
|
Loading…
x
Reference in New Issue
Block a user