parent
19d75b2144
commit
9ebec9ee50
0
overrides/config/lostcities/colorized.json
Normal file → Executable file
0
overrides/config/lostcities/colorized.json
Normal file → Executable file
0
overrides/config/lostcities/general.cfg
Normal file → Executable file
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overrides/config/lostcities/general.cfg
Normal file → Executable file
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overrides/config/lostcities/icon_colorized.png
Normal file → Executable file
0
overrides/config/lostcities/icon_colorized.png
Normal file → Executable file
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 7.7 KiB |
6
overrides/config/lostcities/profile_ancient.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_ancient.cfg
Normal file → Executable file
@ -267,10 +267,10 @@ lostcity_ancient {
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I:buildingMinFloorsChance=4
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I:buildingMinFloorsChance=4
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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S:buildingWithoutLootChance=0.2
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S:buildingWithoutLootChance=0.0
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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S:chestWithoutLootChance=0.2
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S:chestWithoutLootChance=0.0
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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S:corridorChance=0.7
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S:corridorChance=0.7
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@ -453,5 +453,3 @@ structures_ancient {
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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B:preventVillagesInCities=true
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B:preventVillagesInCities=true
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}
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}
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6
overrides/config/lostcities/profile_atlantis.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_atlantis.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_atlantis {
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I:buildingMinFloorsChance=4
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I:buildingMinFloorsChance=4
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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S:buildingWithoutLootChance=0.2
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S:buildingWithoutLootChance=0.0
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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S:chestWithoutLootChance=0.2
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S:chestWithoutLootChance=0.0
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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S:corridorChance=0.7
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S:corridorChance=0.7
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@ -447,5 +447,3 @@ structures_atlantis {
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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B:preventVillagesInCities=true
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B:preventVillagesInCities=true
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}
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}
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6
overrides/config/lostcities/profile_bio_wasteland.cfg
Normal file → Executable file
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overrides/config/lostcities/profile_bio_wasteland.cfg
Normal file → Executable file
@ -266,10 +266,10 @@ lostcity_bio_wasteland {
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I:buildingMinFloorsChance=4
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I:buildingMinFloorsChance=4
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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S:buildingWithoutLootChance=0.2
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S:buildingWithoutLootChance=0.0
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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S:chestWithoutLootChance=0.2
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S:chestWithoutLootChance=0.0
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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S:corridorChance=0.7
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S:corridorChance=0.7
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@ -452,5 +452,3 @@ structures_bio_wasteland {
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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B:preventVillagesInCities=true
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B:preventVillagesInCities=true
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}
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}
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overrides/config/lostcities/profile_biosphere.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_biosphere.cfg
Normal file → Executable file
@ -264,10 +264,10 @@ lostcity_biosphere {
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I:buildingMinFloorsChance=4
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I:buildingMinFloorsChance=4
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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S:buildingWithoutLootChance=0.2
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S:buildingWithoutLootChance=0.0
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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S:chestWithoutLootChance=0.2
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S:chestWithoutLootChance=0.0
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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S:corridorChance=0.7
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S:corridorChance=0.7
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@ -450,5 +450,3 @@ structures_biosphere {
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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B:preventVillagesInCities=true
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B:preventVillagesInCities=true
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}
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}
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overrides/config/lostcities/profile_cavern.cfg
Normal file → Executable file
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overrides/config/lostcities/profile_cavern.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_cavern {
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I:buildingMinFloorsChance=4
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I:buildingMinFloorsChance=4
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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S:buildingWithoutLootChance=0.2
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S:buildingWithoutLootChance=0.0
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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S:chestWithoutLootChance=0.2
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S:chestWithoutLootChance=0.0
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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S:corridorChance=0.7
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S:corridorChance=0.7
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@ -447,5 +447,3 @@ structures_cavern {
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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B:preventVillagesInCities=true
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B:preventVillagesInCities=true
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}
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}
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overrides/config/lostcities/profile_chisel.cfg
Normal file → Executable file
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overrides/config/lostcities/profile_chisel.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_chisel {
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I:buildingMinFloorsChance=4
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I:buildingMinFloorsChance=4
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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S:buildingWithoutLootChance=0.2
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S:buildingWithoutLootChance=0.0
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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S:chestWithoutLootChance=0.2
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S:chestWithoutLootChance=0.0
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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S:corridorChance=0.7
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S:corridorChance=0.7
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@ -447,5 +447,3 @@ structures_chisel {
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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B:preventVillagesInCities=true
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B:preventVillagesInCities=true
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}
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}
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overrides/config/lostcities/profile_coloradventure.cfg
Normal file → Executable file
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overrides/config/lostcities/profile_coloradventure.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_coloradventure{
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I:buildingMinFloorsChance=4
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I:buildingMinFloorsChance=4
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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S:buildingWithoutLootChance=0.2
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S:buildingWithoutLootChance=0.0
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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S:chestWithoutLootChance=0.2
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S:chestWithoutLootChance=0.0
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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S:corridorChance=0.7
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S:corridorChance=0.7
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@ -447,5 +447,3 @@ structures_coloradventure{
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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B:preventVillagesInCities=true
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B:preventVillagesInCities=true
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}
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}
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overrides/config/lostcities/profile_colortalladventure.cfg
Normal file → Executable file
4
overrides/config/lostcities/profile_colortalladventure.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_colortalladventure{
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I:buildingMinFloorsChance=8
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I:buildingMinFloorsChance=8
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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S:buildingWithoutLootChance=0.2
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S:buildingWithoutLootChance=0.0
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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S:chestWithoutLootChance=0.2
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S:chestWithoutLootChance=0.0
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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S:corridorChance=0.7
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S:corridorChance=0.7
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6
overrides/config/lostcities/profile_colortallsafe.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_colortallsafe.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_colortallsafe{
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I:buildingMinFloorsChance=6
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I:buildingMinFloorsChance=6
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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S:buildingWithoutLootChance=0.2
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S:buildingWithoutLootChance=0.0
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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S:chestWithoutLootChance=0.2
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S:chestWithoutLootChance=0.0
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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S:corridorChance=0.7
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S:corridorChance=0.7
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@ -447,5 +447,3 @@ structures_colortallsafe{
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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B:preventVillagesInCities=true
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B:preventVillagesInCities=true
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}
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}
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6
overrides/config/lostcities/profile_default.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_default.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_default {
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I:buildingMinFloorsChance=4
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I:buildingMinFloorsChance=4
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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S:buildingWithoutLootChance=0.2
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S:buildingWithoutLootChance=0.0
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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S:chestWithoutLootChance=0.2
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S:chestWithoutLootChance=0.0
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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S:corridorChance=0.7
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S:corridorChance=0.7
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@ -447,5 +447,3 @@ structures_default {
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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B:preventVillagesInCities=true
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B:preventVillagesInCities=true
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}
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}
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6
overrides/config/lostcities/profile_floating.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_floating.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_floating {
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I:buildingMinFloorsChance=4
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I:buildingMinFloorsChance=4
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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S:buildingWithoutLootChance=0.2
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S:buildingWithoutLootChance=0.0
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
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S:chestWithoutLootChance=0.2
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S:chestWithoutLootChance=0.0
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
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S:corridorChance=0.7
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S:corridorChance=0.7
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@ -447,5 +447,3 @@ structures_floating {
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
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B:preventVillagesInCities=true
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B:preventVillagesInCities=true
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}
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}
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6
overrides/config/lostcities/profile_nodamage.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_nodamage.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_nodamage {
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I:buildingMinFloorsChance=4
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I:buildingMinFloorsChance=4
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
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S:buildingWithoutLootChance=0.2
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S:buildingWithoutLootChance=0.0
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# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:chestWithoutLootChance=0.2
|
S:chestWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
||||||
S:corridorChance=0.7
|
S:corridorChance=0.7
|
||||||
@ -447,5 +447,3 @@ structures_nodamage {
|
|||||||
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
||||||
B:preventVillagesInCities=true
|
B:preventVillagesInCities=true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
6
overrides/config/lostcities/profile_onlycities.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_onlycities.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_onlycities {
|
|||||||
I:buildingMinFloorsChance=4
|
I:buildingMinFloorsChance=4
|
||||||
|
|
||||||
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:buildingWithoutLootChance=0.2
|
S:buildingWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:chestWithoutLootChance=0.2
|
S:chestWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
||||||
S:corridorChance=0.7
|
S:corridorChance=0.7
|
||||||
@ -447,5 +447,3 @@ structures_onlycities {
|
|||||||
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
||||||
B:preventVillagesInCities=true
|
B:preventVillagesInCities=true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
6
overrides/config/lostcities/profile_rarecities.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_rarecities.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_rarecities {
|
|||||||
I:buildingMinFloorsChance=4
|
I:buildingMinFloorsChance=4
|
||||||
|
|
||||||
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:buildingWithoutLootChance=0.2
|
S:buildingWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:chestWithoutLootChance=0.2
|
S:chestWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
||||||
S:corridorChance=0.7
|
S:corridorChance=0.7
|
||||||
@ -447,5 +447,3 @@ structures_rarecities {
|
|||||||
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
||||||
B:preventVillagesInCities=true
|
B:preventVillagesInCities=true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
6
overrides/config/lostcities/profile_realistic.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_realistic.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_realistic {
|
|||||||
I:buildingMinFloorsChance=4
|
I:buildingMinFloorsChance=4
|
||||||
|
|
||||||
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:buildingWithoutLootChance=0.2
|
S:buildingWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:chestWithoutLootChance=0.2
|
S:chestWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
||||||
S:corridorChance=0.7
|
S:corridorChance=0.7
|
||||||
@ -447,5 +447,3 @@ structures_realistic {
|
|||||||
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
||||||
B:preventVillagesInCities=true
|
B:preventVillagesInCities=true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
6
overrides/config/lostcities/profile_safe.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_safe.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_safe {
|
|||||||
I:buildingMinFloorsChance=4
|
I:buildingMinFloorsChance=4
|
||||||
|
|
||||||
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:buildingWithoutLootChance=0.2
|
S:buildingWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:chestWithoutLootChance=0.2
|
S:chestWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
||||||
S:corridorChance=0.7
|
S:corridorChance=0.7
|
||||||
@ -447,5 +447,3 @@ structures_safe {
|
|||||||
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
||||||
B:preventVillagesInCities=true
|
B:preventVillagesInCities=true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
6
overrides/config/lostcities/profile_space.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_space.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_space {
|
|||||||
I:buildingMinFloorsChance=4
|
I:buildingMinFloorsChance=4
|
||||||
|
|
||||||
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:buildingWithoutLootChance=0.2
|
S:buildingWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:chestWithoutLootChance=0.2
|
S:chestWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
||||||
S:corridorChance=0.7
|
S:corridorChance=0.7
|
||||||
@ -447,5 +447,3 @@ structures_space {
|
|||||||
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
||||||
B:preventVillagesInCities=true
|
B:preventVillagesInCities=true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
6
overrides/config/lostcities/profile_tallbuildings.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_tallbuildings.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_tallbuildings {
|
|||||||
I:buildingMinFloorsChance=8
|
I:buildingMinFloorsChance=8
|
||||||
|
|
||||||
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:buildingWithoutLootChance=0.2
|
S:buildingWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:chestWithoutLootChance=0.2
|
S:chestWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
||||||
S:corridorChance=0.7
|
S:corridorChance=0.7
|
||||||
@ -447,5 +447,3 @@ structures_tallbuildings {
|
|||||||
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
||||||
B:preventVillagesInCities=true
|
B:preventVillagesInCities=true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
6
overrides/config/lostcities/profile_uncommoncities.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_uncommoncities.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_uncommoncities {
|
|||||||
I:buildingMinFloorsChance=4
|
I:buildingMinFloorsChance=4
|
||||||
|
|
||||||
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:buildingWithoutLootChance=0.2
|
S:buildingWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:chestWithoutLootChance=0.2
|
S:chestWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
||||||
S:corridorChance=0.7
|
S:corridorChance=0.7
|
||||||
@ -447,5 +447,3 @@ structures_uncommoncities {
|
|||||||
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
||||||
B:preventVillagesInCities=true
|
B:preventVillagesInCities=true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
6
overrides/config/lostcities/profile_wasteland.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_wasteland.cfg
Normal file → Executable file
@ -269,10 +269,10 @@ lostcity_wasteland {
|
|||||||
I:buildingMinFloorsChance=4
|
I:buildingMinFloorsChance=4
|
||||||
|
|
||||||
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:buildingWithoutLootChance=0.2
|
S:buildingWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:chestWithoutLootChance=0.2
|
S:chestWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
||||||
S:corridorChance=0.7
|
S:corridorChance=0.7
|
||||||
@ -455,5 +455,3 @@ structures_wasteland {
|
|||||||
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
||||||
B:preventVillagesInCities=true
|
B:preventVillagesInCities=true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
6
overrides/config/lostcities/profile_water_empty.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_water_empty.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_water_empty {
|
|||||||
I:buildingMinFloorsChance=4
|
I:buildingMinFloorsChance=4
|
||||||
|
|
||||||
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:buildingWithoutLootChance=0.2
|
S:buildingWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:chestWithoutLootChance=0.2
|
S:chestWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
||||||
S:corridorChance=0.7
|
S:corridorChance=0.7
|
||||||
@ -447,5 +447,3 @@ structures_water_empty {
|
|||||||
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
||||||
B:preventVillagesInCities=true
|
B:preventVillagesInCities=true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
6
overrides/config/lostcities/profile_waterbubbles.cfg
Normal file → Executable file
6
overrides/config/lostcities/profile_waterbubbles.cfg
Normal file → Executable file
@ -261,10 +261,10 @@ lostcity_waterbubbles {
|
|||||||
I:buildingMinFloorsChance=4
|
I:buildingMinFloorsChance=4
|
||||||
|
|
||||||
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:buildingWithoutLootChance=0.2
|
S:buildingWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
|
||||||
S:chestWithoutLootChance=0.2
|
S:chestWithoutLootChance=0.0
|
||||||
|
|
||||||
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
|
||||||
S:corridorChance=0.7
|
S:corridorChance=0.7
|
||||||
@ -447,5 +447,3 @@ structures_waterbubbles {
|
|||||||
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
|
||||||
B:preventVillagesInCities=true
|
B:preventVillagesInCities=true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user