Remove No-Loot Lost Cities Buildings and Chests (#1062)

[FEATURE]
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Integer Limit 2024-10-14 22:12:05 +11:00 committed by GitHub
parent 19d75b2144
commit 9ebec9ee50
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25 changed files with 44 additions and 86 deletions

0
overrides/config/lostcities/colorized.json Normal file → Executable file
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0
overrides/config/lostcities/general.cfg Normal file → Executable file
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0
overrides/config/lostcities/icon_colorized.png Normal file → Executable file
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6
overrides/config/lostcities/profile_ancient.cfg Normal file → Executable file
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@ -267,10 +267,10 @@ lostcity_ancient {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -453,5 +453,3 @@ structures_ancient {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_atlantis.cfg Normal file → Executable file
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@ -261,10 +261,10 @@ lostcity_atlantis {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_atlantis {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_bio_wasteland.cfg Normal file → Executable file
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@ -266,10 +266,10 @@ lostcity_bio_wasteland {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -452,5 +452,3 @@ structures_bio_wasteland {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_biosphere.cfg Normal file → Executable file
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@ -264,10 +264,10 @@ lostcity_biosphere {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -450,5 +450,3 @@ structures_biosphere {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_cavern.cfg Normal file → Executable file
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@ -261,10 +261,10 @@ lostcity_cavern {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_cavern {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_chisel.cfg Normal file → Executable file
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@ -261,10 +261,10 @@ lostcity_chisel {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_chisel {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_coloradventure.cfg Normal file → Executable file
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@ -261,10 +261,10 @@ lostcity_coloradventure{
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_coloradventure{
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

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@ -261,10 +261,10 @@ lostcity_colortalladventure{
I:buildingMinFloorsChance=8
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7

6
overrides/config/lostcities/profile_colortallsafe.cfg Normal file → Executable file
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@ -261,10 +261,10 @@ lostcity_colortallsafe{
I:buildingMinFloorsChance=6
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_colortallsafe{
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_default.cfg Normal file → Executable file
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@ -261,10 +261,10 @@ lostcity_default {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_default {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_floating.cfg Normal file → Executable file
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@ -261,10 +261,10 @@ lostcity_floating {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_floating {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_nodamage.cfg Normal file → Executable file
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@ -261,10 +261,10 @@ lostcity_nodamage {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_nodamage {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_onlycities.cfg Normal file → Executable file
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@ -261,10 +261,10 @@ lostcity_onlycities {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_onlycities {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_rarecities.cfg Normal file → Executable file
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@ -261,10 +261,10 @@ lostcity_rarecities {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_rarecities {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_realistic.cfg Normal file → Executable file
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@ -261,10 +261,10 @@ lostcity_realistic {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_realistic {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_safe.cfg Normal file → Executable file
View File

@ -261,10 +261,10 @@ lostcity_safe {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_safe {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_space.cfg Normal file → Executable file
View File

@ -261,10 +261,10 @@ lostcity_space {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_space {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_tallbuildings.cfg Normal file → Executable file
View File

@ -261,10 +261,10 @@ lostcity_tallbuildings {
I:buildingMinFloorsChance=8
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_tallbuildings {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_uncommoncities.cfg Normal file → Executable file
View File

@ -261,10 +261,10 @@ lostcity_uncommoncities {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_uncommoncities {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_wasteland.cfg Normal file → Executable file
View File

@ -269,10 +269,10 @@ lostcity_wasteland {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -455,5 +455,3 @@ structures_wasteland {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_water_empty.cfg Normal file → Executable file
View File

@ -261,10 +261,10 @@ lostcity_water_empty {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_water_empty {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}

6
overrides/config/lostcities/profile_waterbubbles.cfg Normal file → Executable file
View File

@ -261,10 +261,10 @@ lostcity_waterbubbles {
I:buildingMinFloorsChance=4
# The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2]
S:buildingWithoutLootChance=0.2
S:buildingWithoutLootChance=0.0
# The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2]
S:chestWithoutLootChance=0.2
S:chestWithoutLootChance=0.0
# The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7]
S:corridorChance=0.7
@ -447,5 +447,3 @@ structures_waterbubbles {
# If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages.
B:preventVillagesInCities=true
}