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overrides/config/globalgamerules.cfg
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overrides/config/globalgamerules.cfg
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# Configuration file
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##########################################################################################################
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# gamerules
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#--------------------------------------------------------------------------------------------------------#
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# Set the values to ('true'/'false'/an integer or a string defaultValue) depending if you want to have the GameRule (enabled/disabled or have a different defaultValue)
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##########################################################################################################
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gamerules {
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# If an announcement when a player gets an advancement should be done
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B:announceAdvancements=true
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# Whether command blocks should notify admins when they perform commands
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B:commandBlockOutput=true
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# Whether the server should skip checking player speed when the player is wearing elytra.
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B:disableElytraMovementCheck=false
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# Whether the day-night cycle and moon phases progress
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B:doDaylightCycle=true
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# Whether entities that are not mobs should have drops
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B:doEntityDrops=true
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# Whether fire should spread and naturally extinguish
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B:doFireTick=true
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# Whether players should only be able to craft recipes that they've unlocked first
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B:doLimitedCrafting=false
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# Whether mobs should drop items
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B:doMobLoot=true
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# Whether mobs should naturally spawn
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B:doMobSpawning=true
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# Whether blocks should have drops
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B:doTileDrops=true
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# Whether the weather will change
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B:doWeatherCycle=true
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# The function to run every game tick
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S:gameLoopFunction=-
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# Whether the player should keep items in their inventory after death
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B:keepInventory=false
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# Whether to log admin commands to server log
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B:logAdminCommands=true
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# Determines the number at which the chain command block acts as a "chain".
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I:maxCommandChainLength=65536
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# The maximum number of other pushable entities a mob or player can push, before taking 3 suffocation damage
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# per half-second. Setting to 0 disables the rule. Damage affects survival-mode or adventure-mode players, and all mobs but bats.
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# Pushable entities include non-spectator-mode players, any mob except bats, as well as boats and minecarts.
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I:maxEntityCramming=24
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# Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, and villagers should be able to change blocks
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# and whether villagers, zombies, skeletons, and zombie pigmen can pick up items
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B:mobGriefing=true
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# Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as
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# golden apples, the Regeneration effect, etc.)
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B:naturalRegeneration=true
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# How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 will disable random
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# ticks, higher numbers will increase random ticks
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I:randomTickSpeed=3
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# Whether the debug screen shows all or reduced information; and whether the effects of F3+B (entity hitboxes) and F3+G (chunk boundaries) are shown.
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B:reducedDebugInfo=false
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# Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text
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B:sendCommandFeedback=true
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# Whether a message appears in chat when a player dies
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B:showDeathMessages=true
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# The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint.
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I:spawnRadius=10
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# Whether players in spectator mode can generate chunks
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B:spectatorsGenerateChunks=true
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}
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##########################################################################################################
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# misc
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#--------------------------------------------------------------------------------------------------------#
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# A collection of misc configs
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##########################################################################################################
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misc {
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# Syntax is: name-enabled-command
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# enabled is either true or false, all @p will be replaced with the playername
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S:customGamerules <
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GGRExample-false-/tell @p Hello World
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>
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# If gamerules and world difficulty should be saved to config on world unload
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B:saveGameRules=false
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# Sets the difficulty of a world when loaded, respects it the difficulty is locked or not for the world
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# -1: Disabled
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# 0: Peaceful
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# 1: Easy
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# 2: Normal
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# 3: Hard
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I:worldDifficulty=0
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# If a world's difficulty should be locked when loaded, if world already is locked it can't be change
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# If the global world difficulty is enabled it's set first
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B:worldDifficultyLocked=false
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}
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