Delete a unused config file in config-overrides/expert

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IntegerLimit 2023-03-18 14:46:19 +11:00
parent 760922f50f
commit ebb1a56af3

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# Configuration file
##########################################################################################################
# gamerules
#--------------------------------------------------------------------------------------------------------#
# Set the values to ('true'/'false'/an integer or a string defaultValue) depending if you want to have the GameRule (enabled/disabled or have a different defaultValue)
##########################################################################################################
gamerules {
# If an announcement when a player gets an advancement should be done
B:announceAdvancements=true
# Whether command blocks should notify admins when they perform commands
B:commandBlockOutput=true
# Whether the server should skip checking player speed when the player is wearing elytra.
B:disableElytraMovementCheck=false
# Whether the day-night cycle and moon phases progress
B:doDaylightCycle=true
# Whether entities that are not mobs should have drops
B:doEntityDrops=true
# Whether fire should spread and naturally extinguish
B:doFireTick=true
# Whether players should only be able to craft recipes that they've unlocked first
B:doLimitedCrafting=false
# Whether mobs should drop items
B:doMobLoot=true
# Whether mobs should naturally spawn
B:doMobSpawning=true
# Whether blocks should have drops
B:doTileDrops=true
# Whether the weather will change
B:doWeatherCycle=true
# The function to run every game tick
S:gameLoopFunction=-
# Whether the player should keep items in their inventory after death
B:keepInventory=false
# Whether to log admin commands to server log
B:logAdminCommands=true
# Determines the number at which the chain command block acts as a "chain".
I:maxCommandChainLength=65536
# The maximum number of other pushable entities a mob or player can push, before taking 3 suffocation damage
# per half-second. Setting to 0 disables the rule. Damage affects survival-mode or adventure-mode players, and all mobs but bats.
# Pushable entities include non-spectator-mode players, any mob except bats, as well as boats and minecarts.
I:maxEntityCramming=24
# Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, and villagers should be able to change blocks
# and whether villagers, zombies, skeletons, and zombie pigmen can pick up items
B:mobGriefing=true
# Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as
# golden apples, the Regeneration effect, etc.)
B:naturalRegeneration=true
# How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 will disable random
# ticks, higher numbers will increase random ticks
I:randomTickSpeed=3
# Whether the debug screen shows all or reduced information; and whether the effects of F3+B (entity hitboxes) and F3+G (chunk boundaries) are shown.
B:reducedDebugInfo=false
# Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text
B:sendCommandFeedback=true
# Whether a message appears in chat when a player dies
B:showDeathMessages=true
# The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint.
I:spawnRadius=10
# Whether players in spectator mode can generate chunks
B:spectatorsGenerateChunks=true
}
##########################################################################################################
# misc
#--------------------------------------------------------------------------------------------------------#
# A collection of misc configs
##########################################################################################################
misc {
# Syntax is: name-enabled-command
# enabled is either true or false, all @p will be replaced with the playername
S:customGamerules <
GGRExample-false-/tell @p Hello World
>
# If gamerules and world difficulty should be saved to config on world unload
B:saveGameRules=true
# Sets the difficulty of a world when loaded, respects it the difficulty is locked or not for the world
# -1: Disabled
# 0: Peaceful
# 1: Easy
# 2: Normal
# 3: Hard
I:worldDifficulty=0
# If a world's difficulty should be locked when loaded, if world already is locked it can't be change
# If the global world difficulty is enabled it's set first
B:worldDifficultyLocked=true
}