* Remove Diamond Sword recipe change
* Fix DML learner recipe, and clean up scripts
also fixed non-commented lines
also, moved DML Learner stuff to dml.zs
* Remove DME recipes in HM
Also fix HM CT error
* Remove Voltage Control Units
Re-format some quests
Fix error in previous commit
Add questbookPowerUnit oredict
Redo GT Electric tools quest
Move GT Electric Tools quest to The Beginning, unlocking with LV Batteries instead of MV
Move Inspector Gadget quest to Genesis
Rename Inspector Gadget quest to Building Gadgets
* Mention how it isn't complete
* Edit mode off
* Finish Cobbleworks Line
Also slightly rephrased Quests design.
* Fix Steam Grinder quest in HM
Was requesting Bronze Hulls instead of Machine Hulls.
* Hide Half Ships in NM
* Change Readme to Nomicoins
* Mention processing lines tab in README.md
* Change DML to DME
* Re-organise cobbleworks chain
Also deleted random blank quest
* Re-organise Cobbleworks again
Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete.
* Add new tier two missions to qb
* NM Stuff
State clearly if a quests' task logic is 'OR'
Rename GT Tools quest to GregTech Electric Tools
Explain AE2 autocrafting
Emphasize Hatch and Bus Mechanics
Redo Naq Proc again
Explain main features of JEI Utils
* Update TODO list
* Small Changes [Both HM and NM]
Remove mention of DML in Fish Oil Quest [HM]
Improve Pulsating Polymer Clay Processing Line [NM]
Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM]
* Some changes
Get ready to add PE and PVC chain
Fix qb in accordance with CEu 2.5.0
Fixed some prerequisites
* Seem to fix CT errors
Will check again later.
* Update Mods (GTCEu, GCYM, AE2)
* try to fix ct scripts agan
* Finally fix all ct errors
Tested on both NM and HM.
* 1.5
* Revert "1.5"
This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf.
* HM Fixes
Fixes HM tools quests with GTCEu 2.5
Fixes LV electrolyser description being misinformative
* HM fixes
fixes HM tool quests with GTCEU 2.5 and other
* More HM Fixes
Fixes Genesis quest, and changes towards new early game progression
* Fix up Genesis quest, edit off
* Ready for release
Remove traces of Ethylene chain, will get it for next update
* Remove final traces of PE and PVC chain
* remove extra wood pulp recipe
* ethylene and diode quest + minor
Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
* Remove Unification Flag
* Test new flags
* Allow dust to be smelted into ingots
At @tracer4b's wanting
* Remove conflicting recipe
* Get rid of some flags
* Get rid of square brackets
* Get rid of extra .flags
* Change Microverse Stuff
Disabled Fluid input hatch for Advanced and Advanced II, allowed mufflers to be anywhere.
(Haven't tested, need to test)
* Fix missing false
* Disable fluid inputs in recipe maps
* Do the same for basic microverse
* Change max fluid inputs of basic to 1
* Update multiblocks_expert.zs
Do the same for expert microverse projectors
* Remove Microverse Vent Stuff
* Delete microverse_vent.png
* Delete microverse_vent.json
* Remove Microverse Vent
* Update Expert Quests
solves #92 and #89
* Replaced oredict with proper GT material
* Reworked "Early Game" questline
-transferred over Cleanroom quest from normal mode
-Microprocessor quest requirements reflect reworked balancing
-Redid integrated logic circuit quest's description to reflect it's new purpose in the hardmode configuration
* Fix cleanroom quest
Finished cleanroom quest migration with proper requirements and icon
* Revert "Reworked "Early Game" questline"
This reverts commit c31e816eb52ae5ba92e5306109fcf85b16fb5b91.
* Revert "Fix cleanroom quest"
This reverts commit 2f507db6744761804535102bc7fe4d4cd40ef391.
* Update Earlygame.zs
fixed the cleanroom being required for CPU recipes to fit with intended progression
* fixed oredict issue
* removed cleanroom requirement
It turns out that it wasnt needed in the first place
* Fixed CPU circuit outputs