* Change Microverse Stuff
Disabled Fluid input hatch for Advanced and Advanced II, allowed mufflers to be anywhere.
(Haven't tested, need to test)
* Fix missing false
* Disable fluid inputs in recipe maps
* Do the same for basic microverse
* Change max fluid inputs of basic to 1
* Update multiblocks_expert.zs
Do the same for expert microverse projectors
* Remove Microverse Vent Stuff
* Delete microverse_vent.png
* Delete microverse_vent.json
* Remove Microverse Vent
* Update Expert Quests
solves #92 and #89
* Replaced oredict with proper GT material
* Reworked "Early Game" questline
-transferred over Cleanroom quest from normal mode
-Microprocessor quest requirements reflect reworked balancing
-Redid integrated logic circuit quest's description to reflect it's new purpose in the hardmode configuration
* Fix cleanroom quest
Finished cleanroom quest migration with proper requirements and icon
* Revert "Reworked "Early Game" questline"
This reverts commit c31e816eb52ae5ba92e5306109fcf85b16fb5b91.
* Revert "Fix cleanroom quest"
This reverts commit 2f507db6744761804535102bc7fe4d4cd40ef391.
* Update Earlygame.zs
fixed the cleanroom being required for CPU recipes to fit with intended progression
* fixed oredict issue
* removed cleanroom requirement
It turns out that it wasnt needed in the first place
* Fixed CPU circuit outputs
- Nether Quartz dust fluid extraction (appears twice in same file:
extractor_solidifier.zs)
- Liquid XP <-> Solidified XP duplicate recipe (already present in
Microverse.zs)
- Ender Pearl Dust -> Pulsating Dust (conflicts with decomp recipe)
This commit integrates Project Red with the main pack. Several things have been done to make the integration seamless, and the addition leaves progression and balance fully intact.
Any duplicate and/or unused items have been removed from JEI, and GT silicon wafers have been substituted for the relevant recipes. No worldgen is added, so this update causes no problems with existing worlds.