Merged changes from https://github.com/Nomifactory/Nomifactory/tree/dev/buildtools made after February 2022 (when I helped @tracer4b get the build scripts at the time set up).
CurseForge subsequently did its API changes so the old scripts don't work anymore.
You will need to create a Secret called CFCORE_API_TOKEN which contains the CurseForge API authentication token you wish to use (for https://api.curseforge.com). When running build scripts locally, you need to have an environment variable set with the same name and value.
This token allows the script to download mod jars required for building the server zip. Without this token, at the very least mods that disallow third-party downloads would return blank download links and that build target would fail. It might be needed to use the API at all, but @NotMyWing is our CICD author and resident expert, so I would defer to him on details.
/* Commits */
* Switch API calls to CFCore (#914)
Necessary to continue using the CurseForge API.
* Propagate the CFCore token to GHA
* Move download URL forging to fetchFileInfo
* Add CurseForge Beta deployment workflow (#944)
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Co-authored-by: Neeve <winwyv@gmail.com>
Added a quest for the EIO Spawner (Written by @Brownbeltninja)
Added a quest for Programmed Circuits, redirecting to Wiremill instead of Bender
Updated Fusion descriptions
Fixed Distillation Tower quest requiring Iridium [HM]
Rearranged certain quests, mostly to make space for new quests
Co-Authored-By: Brownbeltninja <89230590+brownbeltninja@users.noreply.github.com>
Difficulty cannot be inforced by the difficulty locker mod. Meaning it's not only not required by the server, but the difficulty needs to be manually set by server.properties.
I added a second server.properties.expert that just sets difficulty to 0 initially. Obviously a user can change this but they should just know that expert is supposed to be peaceful at that point. I then updated the script to switch between the two configs, if and only if they exist, so it should still work on ssp just the same.
This was made to address #241 Since it is impossible for a mod to enforce server difficulty (Source: Trust me and dig through the code yourself I suggest starting with Forge's DedicatedServer object)
/* Commits: */
* Pack Mode Switcher changes to address 241 in the most roundabout way possible
* pack mode switcher updates and changing server.properties
* added the properties files
* made the readme's more friendly
* more readme-bility
* Made README more tutorial
* typofix/capitialization is my passion
* readme updates
* forced
* repalace
* expert mode, again
* script disclaimer
* Script disclaimer
* hopefully fixed jank formatting
* fixed jank formatting
* beautify
Completely change Early Game
Some fixed descriptions and prerequisites
Sorting quest
Fixed Matter Energy Icon
Some Storage Drawers changes
Secret Quest for Neeve
This reverts commit 7f47865, adding back the Small Storage Cover. To be merged when a GT update is released, which fixes the incompatibility with GT and ULV Covers.
/* Commits: */
* Revert "Fix incompatibility with GT and ULV covers"
This reverts commit 7f47865b96ff3c334dc5b54acf782b7e465631d1.
* Revert "Update README.md with GT bansoukou"
This reverts commit b73f69f0e6362ca6b522f7e9c287a0b2e786c74e.