**Main Change:**
Use a patch of DE. The repo is https://github.com/IntegerLimit/Draconic-Evolution.
You can now use GT blocks, and Draconic Evolution Blocks, in the Energy Storage Core, and DE Reactor!
There's also a destruct button on the energy core! It will appear instead of the build guide button, when the core is valid. It destroys instantly (unlike the builder)!
Note: if players de-activate and then reactivate their old core twice, the Draconic Evolution blocks will turn into their GT counterparts. Also, DE Awakened Draconium put into the reactor automatically transforms into GT Awakened Draconium.
Epic video of DESTRUCT CORE: https://discord.com/channels/927050775073534012/954620685848825886/1082496907378704384
**Other Changes:**
Adds project intelligence to get rid of errors
Updates QB in accordance with change
Updates README.md with a cool MC 1.12.2 logo, and information about the Bansoukou patches
Adds gt awakened draconium to DE awakened draconium oreDicts, allowing their use in fusion and various crafting recipes.
Commits:
* Small modlist update + project intelligence
* Bansoukou in https://github.com/IntegerLimit/Draconic-Evolution
* Update NM qb
* Update HM qb, fix errors in qbs, update scripts
* Update README.md
* fix error in scripts
* Hide Draconic Evolution ores
* Update patch from v3.0 to v 3.0.1
* Fix Awakened Draconium Fusion Recipes
* Add missing binary from patch
Fixes inconsistencies between recipes and quest descriptions of micro miners
Adds a quest in HM for Tier Eight and a Half Micro Miner
Several Updates to HM Nuclear QB chain
Rearrange Late Game Chapter
State fastest way to make Singularities (Aqueous Accumulator + Fluid Lasers) in AE2 Everywhere Quest
Update Automating Assembly Lines Quest, now recommends Extended Processing Pattern Terminal / Pattern Terminal instead of PAuto
Shift some quests' description layout slightly
Mention Wireless Booster card in Wireless Ae2 quest [NM&HM]
Allow radon quest to be unlocked by 'The End.....?' quest [HM]
Add Machine Naming Quest from NM [HM]
Make Exchanging Gadget an optional task [HM]
Update Quest Frames in 'Matter Energy' Chapter, similar to NM [HM]
* Revert "Revert "Merge branch 'processing-lines-p2' into main""
This reverts commit db7af29d9f79af9b989fb03e2e20814cfbd70a2b.
* More Changes [NM]
Adds framework of Polytetrafluoroethylene
Adds two ae2 quests, first, the extended processing pattern terminal, provided by dev
second, the pattern expansion card
Changed [Plastic Here] sheets to solidifying [Plastic Here].
* Add Icons for Polytetrafluoroethylene Chain
* Add tasks and prerequisites to PTFE chain
* Move PTFE chain and Phantom Booster quest
Phantom Booster quest now states how to use it.
* AE2 stuff
Fix up error in 'Setting up autocrafting' quest
Port new AE2 quests to HM
* Rearranging and fixes [NM]
Fixes#232
'Early Game Chapter' was rearranged
'HV Power Storage' quest renamed to
'Good HV Power Storage'
Mentioned Glowstone-Doped Silicon Boules in Nitrogen Quest
Rearrange text in 'Hot Titanium' quest.
* Fixes [NM & HM]
Fixes Issue #232 in HM
Rearrange Phantomface quest's description in NM & HM
Port Actually Additions quests to HM.
* Early Game Stuff [NM]
Rearranged 'The Beginning' Chapter.
Added tips on 'Aluminium' quest, 'Compacting Drawer' quest, and 'Obsidian' quest.
* Rock Breaker Quests
Adds two Rock Breaker related quests
One at HV, aimed at Obsidian
One at EV, for Black Granite Processing
'EV Machine Hull' quest was edited to mention Neodynium
Small Rewording of 'Hydrofluoric Acid' quest.
* Fixes [NM]
Fixes Naq proc quest not being 'Or'
Stuff with ethylene quest
Paper Rings mentioned in LV Pumps
Underlined -> Italic
Changes in Implosion Compressor
* Players start with terminal = false
* Remove unfinished Ethylene and PTFE Lines
* Update HM qb.
* Small Fixes [NM & HM]
* Quest Reformatting (NM & HM)
* Activated Certus Quartz -> Certus Quartz
Re-format some quests
Fix error in previous commit
Add questbookPowerUnit oredict
Redo GT Electric tools quest
Move GT Electric Tools quest to The Beginning, unlocking with LV Batteries instead of MV
Move Inspector Gadget quest to Genesis
Rename Inspector Gadget quest to Building Gadgets
* Mention how it isn't complete
* Edit mode off
* Finish Cobbleworks Line
Also slightly rephrased Quests design.
* Fix Steam Grinder quest in HM
Was requesting Bronze Hulls instead of Machine Hulls.
* Hide Half Ships in NM
* Change Readme to Nomicoins
* Mention processing lines tab in README.md
* Change DML to DME
* Re-organise cobbleworks chain
Also deleted random blank quest
* Re-organise Cobbleworks again
Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete.
* Add new tier two missions to qb
* NM Stuff
State clearly if a quests' task logic is 'OR'
Rename GT Tools quest to GregTech Electric Tools
Explain AE2 autocrafting
Emphasize Hatch and Bus Mechanics
Redo Naq Proc again
Explain main features of JEI Utils
* Update TODO list
* Small Changes [Both HM and NM]
Remove mention of DML in Fish Oil Quest [HM]
Improve Pulsating Polymer Clay Processing Line [NM]
Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM]
* Some changes
Get ready to add PE and PVC chain
Fix qb in accordance with CEu 2.5.0
Fixed some prerequisites
* Seem to fix CT errors
Will check again later.
* Update Mods (GTCEu, GCYM, AE2)
* try to fix ct scripts agan
* Finally fix all ct errors
Tested on both NM and HM.
* 1.5
* Revert "1.5"
This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf.
* HM Fixes
Fixes HM tools quests with GTCEu 2.5
Fixes LV electrolyser description being misinformative
* HM fixes
fixes HM tool quests with GTCEU 2.5 and other
* More HM Fixes
Fixes Genesis quest, and changes towards new early game progression
* Fix up Genesis quest, edit off
* Ready for release
Remove traces of Ethylene chain, will get it for next update
* Remove final traces of PE and PVC chain
* remove extra wood pulp recipe
* ethylene and diode quest + minor
Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
Remove mention of DML in Fish Oil Quest [HM]
Improve Pulsating Polymer Clay Processing Line [NM]
Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM]
State clearly if a quests' task logic is 'OR'
Rename GT Tools quest to GregTech Electric Tools
Explain AE2 autocrafting
Emphasize Hatch and Bus Mechanics
Redo Naq Proc again
Explain main features of JEI Utils
* Some Changes
* ZPM Assembling Machine -> ZPM Circuit Assembling Machine
* More Changes
Removed mentions to EIO Alloys, changed some warnings and added some warnings.
* Small Changes
Changed LV Mixer quest, removed duplicate color change in Energetic Alloy Quest
* Change mention of quartzite to nether
* Fix Issue #144
* More Edits
Heavily edited Hot Titanium Quest and remove extra color reset
* Update LCR Sulfuric Acid requirement's description
* Fix Mutagen Quest not set to appear 'ALWAYS'
* Distillation Tower quest rewrite
Yes, again. Why do you need to put biomass in a distillation tower?
* Kanthal Quest Rewrite
* Small Diesel Quest Rewrite
* Palladium Quest Rewrite
* Tiny Cryogenic Air Distillation Rewrite
Why does it specify 'normal'? I know that normal Nomi used special multiblocks, but I don't feel like that normal is needed.
* Bio Diesel and Glycerol tiny rewrite
* Small Nitrogen Quest Rewrite
* Small Basic Gas Collection Quest Rewrite
* Extra colour change in Noble Gases quest
* Small Addon to Distillation Tower Quest
Mentions how single-block distilleries are better for things like biomass
* Reformat Previous Commit
* Mention LCR skipping steps and reformat Ammonia
Also removed rewards for the chemicals that can be skipped with LCRs, and made those a checkbox quest, similar to the Ally Chloride Quest in the Epoxy Questline. Ammonia was changed to mention distilling liquid air instead of cyrogenic air distillation
* Remove extra colour change in Hypochlorous Acid Quest
* Barium Quest Rewrite
Mention how Naquadah Processing gives barium.
* Rewrite Tier Five Micro Miner Quest and remove colour mess
The colour changes in the quest was crazy!
* Iridium Quest
* Delete accidental DefaultQuests.json in root
* Iridium Quest (This time in the correct place)
* Messy Colour Changes
Three colour changes in a row? (BQ editor)
* Messy colour changes and other
* Boron Quest and colour
* Fission Reactor Rewrite and other
Added alternative biomass method, fission changed to be instructions for 5 by 5 by 5 cryolattice, boron alternative, colour, maybe more
* Assortments of Tiny Changes
* Assortment of Changes
No big changes here!
* Lossless cables rewrite & other
* Oops.
* Rotor quest
* Bunch of small changes (I READ THROUGH THE WHOLE DOC!)
* Bunch of small changes
* Quest Visibility change
Normal -> Always
* Attempt to fix not loading
* Still broken
Upload for now.
* Small changes
* Attempt to fix not loading
Will test later
* FIX NOT LOADING
and Normal-> always
* Fix, without deleting previous commit's progress.
* Change Crystal growing quest
* Its not four, its six!
Well, after #160 at least
* Make better simple automation quest
* Mention fluids
* Fix Issue #162 and other
Fixes Issue #162 by mentioning how the vertical digger was removed, overpowered by gt single and multi block chunk miners, and how the drill is mostly overpowered by the GT Drill. Also, removed extra prequisite for chaos shard quest, and added the alternative of an activated travel dark steel upgrade to staff of travelling quest.
* Quick reformat of staff of travelling quest, now called Travelling Around in Style
* Clean up Actually Additions quests
Added phantomface quest, with empower as prerequisite and in Mid Game chapter, moved phantom booster to mid game chapter, with Phantomface quest as prerequisite
* Small changes
Make late game look neater, add reward for new phantomface quest, add dilithium prerequisite for tier seven and eight microminers
* Fix Issue #150
The hard mode quests are so messed up
Also uploaded the ExpertQuests.json, edited from PR #94
Not going to edit Hard Mode quests, I haven't played it, so I might give wrong advice, and I don't have the time
Also all visibility from Normal -> always
* Upload Default Quests of expert to here
* Small Late Game chapter changes
Re-added tier seven micro miner prerequisite for chaos shards, redid prerequisites for cleaner room
* Huge Matter Energy Refactor
Also added Configuration and Configuration Fluid interface quests, thanks to dev for that descriptions, and thanks to Peter Han for ideas of refactoring this chapter.
* Small Changes
Mostly made stuff neater.
* Heavy Plating -> Double plates, Nitro Diesel -> Cetane-Boosted Diesel
Didn't change for removed quests
Also small cleanup
* Remove Redundant Colour change
* Upload in second place
* Mention how not all energy hatches need to be connected to power
* Update second DefaultQuests
* Small changes
Main fix: Fire water and dew of the void quest now accepts fluids instead of buckets.
* Hard Mode Quest Big Fix
Added cleanroom and cleaner room quests
Made dew of the void and fire water quests retrieve fluid instead of buckets
Made some quests optional (checkbox) due to LCRs (rocket fuel line)
* Upload to second normal quest json
* Upload to second hard mode quest json
* Remove progression quest, added new one in Genesis chapter
* Upload to second json (Normal)
* Add UV machine hull quest
Also reorganised and made chapters cleaner.
Made Fusion MK3 require UV machine hull quest.
* Upload to second json (Normal)
* Fix#174
* Upload to second json (normal)
* Make drawers quest accept normal wood drawers or framed drawers + framing table
* Upload to second json (Normal)
* Rework drawers quest slightly
Mention how hand framing tool decorates for free, made text easier to understand.
* Upload to second json (normal)
* Fix Hard Quest #184
Either oil or raw oil should be accepted
* Add processing lines tab and chapter
* Add PPC Line, with changes that were needed
* Get rid of extra space
* Finish PPC line
Add missing Pulsating Dust Quest, rearrange quests
* Remove extra space
Accidentally added it back in...
* Add cobbleworks line and other
Also added Hydrogen and Oxygen quest, added missing dependencies for tier one and two micro miners, added distilling ender and nether air quests, made radon quest either depend on ender air or tier two micro miner, and cleaned up Into the Microverse chapter.
* Update DefaultQuests.json
* small fixes
Co-authored-by: CrossTech <526383173@qq.com>
Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
* Some Changes
* ZPM Assembling Machine -> ZPM Circuit Assembling Machine
* More Changes
Removed mentions to EIO Alloys, changed some warnings and added some warnings.
* Small Changes
Changed LV Mixer quest, removed duplicate color change in Energetic Alloy Quest
* Change mention of quartzite to nether
* Fix Issue #144
* More Edits
Heavily edited Hot Titanium Quest and remove extra color reset
* Update LCR Sulfuric Acid requirement's description
* Fix Mutagen Quest not set to appear 'ALWAYS'
* Distillation Tower quest rewrite
Yes, again. Why do you need to put biomass in a distillation tower?
* Kanthal Quest Rewrite
* Small Diesel Quest Rewrite
* Palladium Quest Rewrite
* Tiny Cryogenic Air Distillation Rewrite
Why does it specify 'normal'? I know that normal Nomi used special multiblocks, but I don't feel like that normal is needed.
* Bio Diesel and Glycerol tiny rewrite
* Small Nitrogen Quest Rewrite
* Small Basic Gas Collection Quest Rewrite
* Extra colour change in Noble Gases quest
* Small Addon to Distillation Tower Quest
Mentions how single-block distilleries are better for things like biomass
* Reformat Previous Commit
* Mention LCR skipping steps and reformat Ammonia
Also removed rewards for the chemicals that can be skipped with LCRs, and made those a checkbox quest, similar to the Ally Chloride Quest in the Epoxy Questline. Ammonia was changed to mention distilling liquid air instead of cyrogenic air distillation
* Remove extra colour change in Hypochlorous Acid Quest
* Barium Quest Rewrite
Mention how Naquadah Processing gives barium.
* Rewrite Tier Five Micro Miner Quest and remove colour mess
The colour changes in the quest was crazy!
* Iridium Quest
* Delete accidental DefaultQuests.json in root
* Iridium Quest (This time in the correct place)
* Messy Colour Changes
Three colour changes in a row? (BQ editor)
* Messy colour changes and other
* Boron Quest and colour
* Fission Reactor Rewrite and other
Added alternative biomass method, fission changed to be instructions for 5 by 5 by 5 cryolattice, boron alternative, colour, maybe more
* Assortments of Tiny Changes
* Assortment of Changes
No big changes here!
* Lossless cables rewrite & other
* Oops.
* Rotor quest
* Bunch of small changes (I READ THROUGH THE WHOLE DOC!)
* Bunch of small changes
* Quest Visibility change
Normal -> Always
* Attempt to fix not loading
* Still broken
Upload for now.
* Small changes
* Attempt to fix not loading
Will test later
* FIX NOT LOADING
and Normal-> always
* Fix, without deleting previous commit's progress.
* Change Crystal growing quest
* Its not four, its six!
Well, after #160 at least
* Make better simple automation quest
* Mention fluids
* Fix Issue #162 and other
Fixes Issue #162 by mentioning how the vertical digger was removed, overpowered by gt single and multi block chunk miners, and how the drill is mostly overpowered by the GT Drill. Also, removed extra prequisite for chaos shard quest, and added the alternative of an activated travel dark steel upgrade to staff of travelling quest.
* Quick reformat of staff of travelling quest, now called Travelling Around in Style
* Clean up Actually Additions quests
Added phantomface quest, with empower as prerequisite and in Mid Game chapter, moved phantom booster to mid game chapter, with Phantomface quest as prerequisite
* Small changes
Make late game look neater, add reward for new phantomface quest, add dilithium prerequisite for tier seven and eight microminers
* Fix Issue #150
The hard mode quests are so messed up
Also uploaded the ExpertQuests.json, edited from PR #94
Not going to edit Hard Mode quests, I haven't played it, so I might give wrong advice, and I don't have the time
Also all visibility from Normal -> always
* Upload Default Quests of expert to here
* Small Late Game chapter changes
Re-added tier seven micro miner prerequisite for chaos shards, redid prerequisites for cleaner room
* Huge Matter Energy Refactor
Also added Configuration and Configuration Fluid interface quests, thanks to dev for that descriptions, and thanks to Peter Han for ideas of refactoring this chapter.
* Small Changes
Mostly made stuff neater.
* Heavy Plating -> Double plates, Nitro Diesel -> Cetane-Boosted Diesel
Didn't change for removed quests
Also small cleanup
* Remove Redundant Colour change
* Upload in second place
* Mention how not all energy hatches need to be connected to power
* Update second DefaultQuests
* Small changes
Main fix: Fire water and dew of the void quest now accepts fluids instead of buckets.
* Hard Mode Quest Big Fix
Added cleanroom and cleaner room quests
Made dew of the void and fire water quests retrieve fluid instead of buckets
Made some quests optional (checkbox) due to LCRs (rocket fuel line)
* Upload to second normal quest json
* Upload to second hard mode quest json
* Remove progression quest, added new one in Genesis chapter
* Upload to second json (Normal)
* Add UV machine hull quest
Also reorganised and made chapters cleaner.
Made Fusion MK3 require UV machine hull quest.
* Upload to second json (Normal)
* Fix#174
* Upload to second json (normal)
* Make drawers quest accept normal wood drawers or framed drawers + framing table
* Upload to second json (Normal)
* Rework drawers quest slightly
Mention how hand framing tool decorates for free, made text easier to understand.
* Upload to second json (normal)
* Fix Hard Quest #184
Either oil or raw oil should be accepted
* Allow Heavy Oil and Light Oil to be accepted too
Similar to NM quest
* Upload to second HM json
* straighten out quest lines
* reflect to config override
Co-authored-by: CrossTech <526383173@qq.com>
Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
* Remove Elite Catalyst Requirement
Removes Elite Catalyst requirement for Basic Microverse Projector quest, as quantum compressors are no longer needed.
* More Quest Fixes
Changes titanium quest to say kanthal instead of nichrome coils
Updated Primal Mana quest to say Extractor instead of fluid extractor
* Text Error
I added an extra n on line 14818 on accident. Has been removed.
* New Cable Coverings
Allows Styrene-Butadiene Rubber to be used to complete the quest, and adds a description on how to make SBR, similar to the description on how to make Silicon Rubber.
* Oil Quest Changes
Allows all four oil types to be used to complete the navigating petroleum quest. Adds a tooltip giving the difference between the oil types.
* CPU Quest and Bad Formatting
Fixed up some weird formatting caused by the BQ editor, and added the CPU quest, which needs the cleanroom. Removes the cleanroom as a prerequisite for first tier four circuits, and added the CPU quest prerequisite for The Last Tier One and The Last Tier Two circuits.
* Added reward for CPUs quest
1x Omninickel [5]
* More Formatting Changes
The BQ editor... Also, I forgot to save half of the changes on commit e0893d4...
* HV Machine Hull Quest
Oops. It needed the cleanroom, and the cleanroom needed it...
* Revert all changes relating to the cleanroom.
* Set task logic to OR, turned edit mode off
* Distillation Tower Quest
Changed 'Fluid Input Hatch must go in the center of the bottom layer' to 'Fluid Input Hatch can go anywhere on the bottom layer'
* Remove Elite Catalyst Requirement
Removes Elite Catalyst requirement for Basic Microverse Projector quest, as quantum compressors are no longer needed.
* More Quest Fixes
Changes titanium quest to say kanthal instead of nichrome coils
Updated Primal Mana quest to say Extractor instead of fluid extractor
* Text Error
I added an extra n on line 14818 on accident. Has been removed.
* New Cable Coverings
Allows Styrene-Butadiene Rubber to be used to complete the quest, and adds a description on how to make SBR, similar to the description on how to make Silicon Rubber.