Flipped inside out normals on tree_oak_large_0_1

^TTG-67 work development 10m
^TTG-67 state done

Id have to guess when i scailed stuff backwards i inerted some branches
normals, this caused rendering issues in source. Easy fix.
 To do this and force the orientation in one direction or the other, in Edit Mode select the entire mesh (A) and access the Mesh menu. Here select Normals » Recalculate Outside to flip faces /selections outwards, or Normals » Recalculate Inside to invert selections inwards – Mesh » Normals » Recalculate Outside/Inside. Nov 1, 2018
You can see what normals are facing the right way by enabling `Face Orentation`
in viewport overlays.
This commit is contained in:
officereso 2021-03-28 16:13:38 -05:00
parent 051792c883
commit 608565bc80
3 changed files with 65078 additions and 0 deletions

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