^TTG-67 work Development 26m
Marking out stuff with the grease pencil was a great idea. Some
interesting things ive found while modeling.
1. Subdevide smooth works better the more detail it has to work with. If it starts concaving on itself dont worry and keep working, itll fix itself once more is added.
2. Large tree branches (at least for these oak) are basicly just other trees, maybe once you get a few done you can just copy, paste, and stitch/boolean branches to the tree.
Ill continue to add coments about my workflow like this on future
commits, maybe thell come in usefull.
^TTG-67 work Development 41m
Trying something different for this tree, creating a grease pencil
layout of all the branches instead of just eyeballing it, should make
for a more realistic looking tree. If i had to guess now id say
underestimation.
^TTH-47 state Done
This was an extreme under estimation. For future estimations on more
complex models over 5 hours should be recomended. This could also be
split into two issues. One for creating seams and one for creating and
positioning the uv map.