617 Commits

Author SHA1 Message Date
IntegerLimit
0980edeec6 HM fixes
fixes HM tool quests with GTCEU 2.5 and other
2023-01-13 10:44:28 +11:00
tracer4b
4399c7ff87 buff DE reactor to 100M RF/t 2023-01-11 20:24:57 +08:00
IntegerLimit
a23f8d6a2c Finally fix all ct errors
Tested on both NM and HM.
2023-01-11 11:59:42 +11:00
IntegerLimit
f494434f9a try to fix ct scripts agan 2023-01-11 10:56:38 +11:00
IntegerLimit
963d0c99b9 Update Mods (GTCEu, GCYM, AE2) 2023-01-11 10:12:41 +11:00
IntegerLimit
c8768f5015 Seem to fix CT errors
Will check again later.
2023-01-10 23:12:27 +11:00
IntegerLimit
08af2e5f00 Some changes
Get ready to add PE and PVC chain
Fix qb in accordance with CEu 2.5.0
Fixed some prerequisites
2023-01-10 14:50:41 +11:00
IntegerLimit
cc7e791e1f Small Changes [Both HM and NM]
Remove mention of DML in Fish Oil Quest [HM]
Improve Pulsating Polymer Clay Processing Line [NM]
Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM]
2023-01-08 10:38:20 +11:00
IntegerLimit
eb8a906edc NM Stuff
State clearly if a quests' task logic is 'OR'
Rename GT Tools quest to GregTech Electric Tools
Explain AE2 autocrafting
Emphasize Hatch and Bus Mechanics
Redo Naq Proc again
Explain main features of JEI Utils
2023-01-07 10:38:18 +11:00
IntegerLimit
694a67e1c2 Add new tier two missions to qb 2023-01-05 14:08:58 +11:00
IntegerLimit
95e3c3bfdf Re-organise Cobbleworks again
Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete.
2023-01-04 10:18:30 +11:00
IntegerLimit
add29825be Merge branch 'processing-lines-p2' of https://github.com/IntegerLimit/nomi-ceu into processing-lines-p2 2023-01-03 18:35:03 +11:00
IntegerLimit
4e7b6a2341 Re-organise cobbleworks chain
Also deleted random blank quest
2023-01-03 18:34:59 +11:00
IntegerLimit
89f05a3e04
Change DML to DME 2023-01-03 10:24:22 +11:00
IntegerLimit
4ad7f6b005
Mention processing lines tab in README.md 2023-01-03 10:23:42 +11:00
IntegerLimit
66f1079f3f
Change Readme to Nomicoins 2023-01-03 09:59:34 +11:00
IntegerLimit
d1fb70cea2 Hide Half Ships in NM 2023-01-02 19:55:24 +11:00
IntegerLimit
fc9b7bba6d Fix Steam Grinder quest in HM
Was requesting Bronze Hulls instead of Machine Hulls.
2023-01-02 17:39:59 +11:00
IntegerLimit
bdd61b4dc5 Finish Cobbleworks Line
Also slightly rephrased Quests design.
2023-01-01 19:37:37 +11:00
IntegerLimit
d5062ebe0d
Add processing lines, also QB Rewrite Part 2 (#184)
* Some Changes

* ZPM Assembling Machine -> ZPM Circuit Assembling Machine

* More Changes

Removed mentions to EIO Alloys, changed some warnings and added some warnings.

* Small Changes

Changed LV Mixer quest, removed duplicate color change in Energetic Alloy Quest

* Change mention of quartzite to nether

* Fix Issue #144

* More Edits

Heavily edited Hot Titanium Quest and remove extra color reset

* Update LCR Sulfuric Acid requirement's description

* Fix Mutagen Quest not set to appear 'ALWAYS'

* Distillation Tower quest rewrite

Yes, again. Why do you need to put biomass in a distillation tower?

* Kanthal Quest Rewrite

* Small Diesel Quest Rewrite

* Palladium Quest Rewrite

* Tiny Cryogenic Air Distillation Rewrite

Why does it specify 'normal'? I know that normal Nomi used special multiblocks, but I don't feel like that normal is needed.

* Bio Diesel and Glycerol tiny rewrite

* Small Nitrogen Quest Rewrite

* Small Basic Gas Collection Quest Rewrite

* Extra colour change in Noble Gases quest

* Small Addon to Distillation Tower Quest

Mentions how single-block distilleries are better for things like biomass

* Reformat Previous Commit

* Mention LCR skipping steps and reformat Ammonia

Also removed rewards for the chemicals that can be skipped with LCRs, and made those a checkbox quest, similar to the Ally Chloride Quest in the Epoxy Questline. Ammonia was changed to mention distilling liquid air instead of cyrogenic air distillation

* Remove extra colour change in Hypochlorous Acid Quest

* Barium Quest Rewrite

Mention how Naquadah Processing gives barium.

* Rewrite Tier Five Micro Miner Quest and remove colour mess

The colour changes in the quest was crazy!

* Iridium Quest

* Delete accidental DefaultQuests.json in root

* Iridium Quest (This time in the correct place)

* Messy Colour Changes

Three colour changes in a row? (BQ editor)

* Messy colour changes and other

* Boron Quest and colour

* Fission Reactor Rewrite and other

Added alternative biomass method, fission changed to be instructions for 5 by 5 by 5 cryolattice, boron alternative, colour, maybe more

* Assortments of Tiny Changes

* Assortment of Changes

No big changes here!

* Lossless cables rewrite & other

* Oops.

* Rotor quest

* Bunch of small changes (I READ THROUGH THE WHOLE DOC!)

* Bunch of small changes

* Quest Visibility change

Normal -> Always

* Attempt to fix not loading

* Still broken

Upload for now.

* Small changes

* Attempt to fix not loading

Will test later

* FIX NOT LOADING

and Normal-> always

* Fix, without deleting previous commit's progress.

* Change Crystal growing quest

* Its not four, its six!

Well, after #160 at least

* Make better simple automation quest

* Mention fluids

* Fix Issue #162 and other

Fixes Issue #162 by mentioning how the vertical digger was removed, overpowered by gt single and multi block chunk miners, and how the drill is mostly overpowered by the GT Drill. Also, removed extra prequisite for chaos shard quest, and added the alternative of an activated travel dark steel upgrade to staff of travelling quest.

* Quick reformat of staff of travelling quest, now called Travelling Around in Style

* Clean up Actually Additions quests

Added phantomface quest, with empower as prerequisite and in Mid Game chapter, moved phantom booster to mid game chapter, with Phantomface quest as prerequisite

* Small changes

Make late game look neater, add reward for new phantomface quest, add dilithium prerequisite for tier seven and eight microminers

* Fix Issue #150

The hard mode quests are so messed up
Also uploaded the ExpertQuests.json, edited from PR #94
Not going to edit Hard Mode quests, I haven't played it, so I might give wrong advice, and I don't have the time
Also all visibility from Normal -> always

* Upload Default Quests of expert to here

* Small Late Game chapter changes

Re-added tier seven micro miner prerequisite for chaos shards, redid prerequisites for cleaner room

* Huge Matter Energy Refactor

Also added Configuration and Configuration Fluid interface quests, thanks to dev for that descriptions, and thanks to Peter Han for ideas of refactoring this chapter.

* Small Changes

Mostly made stuff neater.

* Heavy Plating -> Double plates, Nitro Diesel -> Cetane-Boosted Diesel

Didn't change for removed quests
Also small cleanup

* Remove Redundant Colour change

* Upload in second place

* Mention how not all energy hatches need to be connected to power

* Update second DefaultQuests

* Small changes

Main fix: Fire water and dew of the void quest now accepts fluids instead of buckets.

* Hard Mode Quest Big Fix

Added cleanroom and cleaner room quests
Made dew of the void and fire water quests retrieve fluid instead of buckets
Made some quests optional (checkbox) due to LCRs (rocket fuel line)

* Upload to second normal quest json

* Upload to second hard mode quest json

* Remove progression quest, added new one in Genesis chapter

* Upload to second json (Normal)

* Add UV machine hull quest

Also reorganised and made chapters cleaner.
Made Fusion MK3 require UV machine hull quest.

* Upload to second json (Normal)

* Fix #174

* Upload to second json (normal)

* Make drawers quest accept normal wood drawers or framed drawers + framing table

* Upload to second json (Normal)

* Rework drawers quest slightly

Mention how hand framing tool decorates for free, made text easier to understand.

* Upload to second json (normal)

* Fix Hard Quest #184

Either oil or raw oil should be accepted

* Add processing lines tab and chapter

* Add PPC Line, with changes that were needed

* Get rid of extra space

* Finish PPC line

Add missing Pulsating Dust Quest, rearrange quests

* Remove extra space

Accidentally added it back in...

* Add cobbleworks line and other

Also added Hydrogen and Oxygen quest, added missing dependencies for tier one and two micro miners, added distilling ender and nether air quests, made radon quest either depend on ender air or tier two micro miner, and cleaned up Into the Microverse chapter.

* Update DefaultQuests.json

* small fixes

Co-authored-by: CrossTech <526383173@qq.com>
Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2023-01-01 12:00:21 +08:00
tracer4b
ee51619232 update dme and ae2 2022-12-30 19:00:01 +08:00
tracer4b
0a4e00ae3d update dme 2022-12-28 12:54:08 +08:00
Pansmith
4b74af8805
Replace DML with DME (#180)
* Initial Replacement

* Replaced configs and scripts

* QB Update

* Removed DML guide to generate DME's

* Update deepmobevolution.cfg

* Update DefaultQuests.json

* removed lined regarding sidedness in qb

* set config values

Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2022-12-28 12:43:44 +08:00
tracer4b
8b93aa71d3 update censored asm 2022-12-24 11:11:16 +08:00
tracer4b
09d596870f 1.4.3 2022-12-23 21:41:17 +08:00
tracer4b
7f5d3b8a22 Merge branch 'main' of https://github.com/tracer4b/nomi-ceu 2022-12-23 21:33:53 +08:00
tracer4b
2d73270144 add overworld recipe for noble gases (#176) 2022-12-23 21:33:50 +08:00
tracer4b
68e80b1cc3 update ceu and ae2 2022-12-23 20:57:08 +08:00
IntegerLimit
470d8c0dbd
Add JEI Utilities (#168)
* Add JEI Utils

* Update modlist.html
2022-12-23 20:56:34 +08:00
IntegerLimit
32aa9af5c8
Quest Books Rewrite (#152)
* Some Changes

* ZPM Assembling Machine -> ZPM Circuit Assembling Machine

* More Changes

Removed mentions to EIO Alloys, changed some warnings and added some warnings.

* Small Changes

Changed LV Mixer quest, removed duplicate color change in Energetic Alloy Quest

* Change mention of quartzite to nether

* Fix Issue #144

* More Edits

Heavily edited Hot Titanium Quest and remove extra color reset

* Update LCR Sulfuric Acid requirement's description

* Fix Mutagen Quest not set to appear 'ALWAYS'

* Distillation Tower quest rewrite

Yes, again. Why do you need to put biomass in a distillation tower?

* Kanthal Quest Rewrite

* Small Diesel Quest Rewrite

* Palladium Quest Rewrite

* Tiny Cryogenic Air Distillation Rewrite

Why does it specify 'normal'? I know that normal Nomi used special multiblocks, but I don't feel like that normal is needed.

* Bio Diesel and Glycerol tiny rewrite

* Small Nitrogen Quest Rewrite

* Small Basic Gas Collection Quest Rewrite

* Extra colour change in Noble Gases quest

* Small Addon to Distillation Tower Quest

Mentions how single-block distilleries are better for things like biomass

* Reformat Previous Commit

* Mention LCR skipping steps and reformat Ammonia

Also removed rewards for the chemicals that can be skipped with LCRs, and made those a checkbox quest, similar to the Ally Chloride Quest in the Epoxy Questline. Ammonia was changed to mention distilling liquid air instead of cyrogenic air distillation

* Remove extra colour change in Hypochlorous Acid Quest

* Barium Quest Rewrite

Mention how Naquadah Processing gives barium.

* Rewrite Tier Five Micro Miner Quest and remove colour mess

The colour changes in the quest was crazy!

* Iridium Quest

* Delete accidental DefaultQuests.json in root

* Iridium Quest (This time in the correct place)

* Messy Colour Changes

Three colour changes in a row? (BQ editor)

* Messy colour changes and other

* Boron Quest and colour

* Fission Reactor Rewrite and other

Added alternative biomass method, fission changed to be instructions for 5 by 5 by 5 cryolattice, boron alternative, colour, maybe more

* Assortments of Tiny Changes

* Assortment of Changes

No big changes here!

* Lossless cables rewrite & other

* Oops.

* Rotor quest

* Bunch of small changes (I READ THROUGH THE WHOLE DOC!)

* Bunch of small changes

* Quest Visibility change

Normal -> Always

* Attempt to fix not loading

* Still broken

Upload for now.

* Small changes

* Attempt to fix not loading

Will test later

* FIX NOT LOADING

and Normal-> always

* Fix, without deleting previous commit's progress.

* Change Crystal growing quest

* Its not four, its six!

Well, after #160 at least

* Make better simple automation quest

* Mention fluids

* Fix Issue #162 and other

Fixes Issue #162 by mentioning how the vertical digger was removed, overpowered by gt single and multi block chunk miners, and how the drill is mostly overpowered by the GT Drill. Also, removed extra prequisite for chaos shard quest, and added the alternative of an activated travel dark steel upgrade to staff of travelling quest.

* Quick reformat of staff of travelling quest, now called Travelling Around in Style

* Clean up Actually Additions quests

Added phantomface quest, with empower as prerequisite and in Mid Game chapter, moved phantom booster to mid game chapter, with Phantomface quest as prerequisite

* Small changes

Make late game look neater, add reward for new phantomface quest, add dilithium prerequisite for tier seven and eight microminers

* Fix Issue #150

The hard mode quests are so messed up
Also uploaded the ExpertQuests.json, edited from PR #94
Not going to edit Hard Mode quests, I haven't played it, so I might give wrong advice, and I don't have the time
Also all visibility from Normal -> always

* Upload Default Quests of expert to here

* Small Late Game chapter changes

Re-added tier seven micro miner prerequisite for chaos shards, redid prerequisites for cleaner room

* Huge Matter Energy Refactor

Also added Configuration and Configuration Fluid interface quests, thanks to dev for that descriptions, and thanks to Peter Han for ideas of refactoring this chapter.

* Small Changes

Mostly made stuff neater.

* Heavy Plating -> Double plates, Nitro Diesel -> Cetane-Boosted Diesel

Didn't change for removed quests
Also small cleanup

* Remove Redundant Colour change

* Upload in second place

* Mention how not all energy hatches need to be connected to power

* Update second DefaultQuests

* Small changes

Main fix: Fire water and dew of the void quest now accepts fluids instead of buckets.

* Hard Mode Quest Big Fix

Added cleanroom and cleaner room quests
Made dew of the void and fire water quests retrieve fluid instead of buckets
Made some quests optional (checkbox) due to LCRs (rocket fuel line)

* Upload to second normal quest json

* Upload to second hard mode quest json

* Remove progression quest, added new one in Genesis chapter

* Upload to second json (Normal)

* Add UV machine hull quest

Also reorganised and made chapters cleaner.
Made Fusion MK3 require UV machine hull quest.

* Upload to second json (Normal)

* Fix #174

* Upload to second json (normal)

* Make drawers quest accept normal wood drawers or framed drawers + framing table

* Upload to second json (Normal)

* Rework drawers quest slightly

Mention how hand framing tool decorates for free, made text easier to understand.

* Upload to second json (normal)

* Fix Hard Quest #184

Either oil or raw oil should be accepted

* Allow Heavy Oil and Light Oil to be accepted too

Similar to NM quest

* Upload to second HM json

* straighten out quest lines

* reflect to config override

Co-authored-by: CrossTech <526383173@qq.com>
Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2022-12-23 20:53:17 +08:00
IntegerLimit
023d03b950
Fix Issue #151 and remove conflicting Microversium EBF recipe (#167)
* Remove Unification Flag

* Test new flags

* Allow dust to be smelted into ingots

At @tracer4b's wanting

* Remove conflicting recipe

* Get rid of some flags

* Get rid of square brackets

* Get rid of extra .flags
2022-12-23 19:32:49 +08:00
IntegerLimit
27c511f16a
Replace Recycling recipes (#173)
Sterilized Filter recipes were changed, but not the recycling recipes.
2022-12-16 15:00:22 +08:00
tracer4b
1c4b7aae01 standardise ME cable covering energy use 2022-12-15 14:33:38 +08:00
tracer4b
1afc9f6485 re-impl difficulty lock (#146) 2022-12-13 10:22:03 +08:00
tracer4b
a2dee3d64a fix gas charge pad crash (#147)
Co-Authored-By: 阿丽塔0313 <2249114370@qq.com>
2022-12-13 10:02:57 +08:00
Targuinia
a645772879
Re-add the recipe for ammonium chloride (#155) 2022-12-13 09:50:31 +08:00
IntegerLimit
e53ce1a6bf
Update mods (PAE2 and MBT) (#160)
* Update PAE2

* Change recipe

Change configuration fluid interface terminal recipe, thanks to dev.

* Update MBT

Fixes Issue #159 (According to author of Issue #159, should be fine)
2022-12-13 08:46:03 +08:00
tracer4b
097f298ee4
Update README.md 2022-11-09 23:06:27 +08:00
tracer4b
d129c60775 remove expert vanadium chain 2022-11-09 23:04:13 +08:00
tracer4b
40b45ae96c 1.4.2 2022-11-09 22:40:27 +08:00
tracer4b
46e1936dfe remove global gamerules
closes #119
2022-11-09 22:37:53 +08:00
tracer4b
2c097c2c01 fix missing brackets 2022-11-09 22:33:17 +08:00
tracer4b
4b91fbc5d3 fix missing cleanroom req 2022-11-09 22:30:52 +08:00
tracer4b
eeb1ea20f7 remove cpu fix due to 2.4.4 2022-11-09 22:23:32 +08:00
tracer4b
d3ecf98287 hide dark red coal stuff after 2.4.4 2022-11-09 22:22:38 +08:00
tracer4b
1bd092ed45 update bqu closes #129 2022-11-09 22:10:12 +08:00
tracer4b
9623f0a097 close #135 2022-11-09 22:07:08 +08:00
tracer4b
2346e4953d fix for ceu 2.4.4 2022-11-09 22:06:47 +08:00
tracer4b
b67423adb2 update ceu, gcym, mbt, ae2 2022-11-09 21:59:46 +08:00
IntegerLimit
717aaa6840
Microverse projectors fix (#139)
* Change Microverse Stuff

Disabled Fluid input hatch for Advanced and Advanced II, allowed mufflers to be anywhere.

(Haven't tested, need to test)

* Fix missing false

* Disable fluid inputs in recipe maps

* Do the same for basic microverse

* Change max fluid inputs of basic to 1

* Update multiblocks_expert.zs

Do the same for expert microverse projectors

* Remove Microverse Vent Stuff

* Delete microverse_vent.png

* Delete microverse_vent.json

* Remove Microverse Vent
2022-11-09 21:57:08 +08:00