597 Commits

Author SHA1 Message Date
IntegerLimit
aa3cad7988 Fix LV Electrolyser quest in HM
Stated that SiO2 turned into Na. Stupid on my part.
2023-01-20 19:42:17 +11:00
IntegerLimit
d06ce85a23 Re-format Storage Drawers Quest 2023-01-19 21:35:09 +11:00
IntegerLimit
12583aab5d Rename Building Gadgets quest
Renames it back to Inspector Gadget
2023-01-19 21:31:52 +11:00
IntegerLimit
3215a26c2c Add note for extruder
Adds a note, saying that the LV version can run basically no recipes.
2023-01-19 21:25:47 +11:00
IntegerLimit
24bdd9c90c Small Changes
Re-format some quests
Fix error in previous commit
Add questbookPowerUnit oredict
Redo GT Electric tools quest
Move GT Electric Tools quest to The Beginning, unlocking with LV Batteries instead of MV
Move Inspector Gadget quest to Genesis
Rename Inspector Gadget quest to Building Gadgets
2023-01-19 21:15:16 +11:00
IntegerLimit
f4da046bb1 Change multiple mentions of Omnicoins to Nomicoins 2023-01-19 18:59:49 +11:00
IntegerLimit
59eaf26952 Add few remaining quests, and cleanup 2023-01-18 11:22:52 +11:00
Ben Montour
8ad5cc3eb5
rough outline of ethylene quests 2023-01-17 17:51:27 -06:00
IntegerLimit
49ec4471dc
Fix again
Fixed it wrongly
2023-01-16 18:57:15 +11:00
IntegerLimit
7784af7eb6
Fix Rubber Plate Hand Crafting
this was wrongly merged.
2023-01-16 18:56:09 +11:00
IntegerLimit
8f0664425e Merge remote-tracking branch 'upstream/main' into processing-lines-p2 2023-01-16 10:04:19 +11:00
tracer4b
20fe061c0d nerf end steel tools 2023-01-15 13:42:58 +08:00
tracer4b
22bc16fe18 fix rubber plate not working 2023-01-15 08:17:34 +08:00
tracer4b
aa967ff9c0 1.5 2023-01-14 21:59:06 +08:00
tracer4b
63040d5fe1 Draconium dust conversion (#197) 2023-01-14 19:42:17 +08:00
tracer4b
3b30e2096c AR force field (#187) 2023-01-14 19:39:10 +08:00
tracer4b
20e8821e7c fix tools in ct 2023-01-14 13:48:35 +08:00
tracer4b
3b9f27817f Update gregtech.cfg 2023-01-14 13:44:36 +08:00
IntegerLimit
8b8a2e1da5
Update qb from #186, and update GTCEu, GCYM and AE2 (#185)
* Mention how it isn't complete

* Edit mode off

* Finish Cobbleworks Line

Also slightly rephrased Quests design.

* Fix Steam Grinder quest in HM

Was requesting Bronze Hulls instead of Machine Hulls.

* Hide Half Ships in NM

* Change Readme to Nomicoins

* Mention processing lines tab in README.md

* Change DML to DME

* Re-organise cobbleworks chain

Also deleted random blank quest

* Re-organise Cobbleworks again

Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete.

* Add new tier two missions to qb

* NM Stuff

State clearly if a quests' task logic is 'OR'
Rename GT Tools quest to GregTech Electric Tools
Explain AE2 autocrafting
Emphasize Hatch and Bus Mechanics
Redo Naq Proc again
Explain main features of JEI Utils

* Update TODO list

* Small Changes [Both HM and NM]

Remove mention of DML in Fish Oil Quest [HM]
Improve Pulsating Polymer Clay Processing Line [NM]
Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM]

* Some changes

Get ready to add PE and PVC chain
Fix qb in accordance with CEu 2.5.0
Fixed some prerequisites

* Seem to fix CT errors

Will check again later.

* Update Mods (GTCEu, GCYM, AE2)

* try to fix ct scripts agan

* Finally fix all ct errors

Tested on both NM and HM.

* 1.5

* Revert "1.5"

This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf.

* HM Fixes

Fixes HM tools quests with GTCEu 2.5
Fixes LV electrolyser description being misinformative

* HM fixes

fixes HM tool quests with GTCEU 2.5 and other

* More HM Fixes

Fixes Genesis quest, and changes towards new early game progression

* Fix up Genesis quest, edit off

* Ready for release

Remove traces of Ethylene chain, will get it for next update

* Remove final traces of PE and PVC chain

* remove extra wood pulp recipe

* ethylene and diode quest + minor

Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2023-01-14 13:41:32 +08:00
IntegerLimit
8291792d4c Fix up Genesis quest, edit off 2023-01-13 11:06:44 +11:00
IntegerLimit
24cf0414f4 More HM Fixes
Fixes Genesis quest, and changes towards new early game progression
2023-01-13 10:53:40 +11:00
IntegerLimit
0980edeec6 HM fixes
fixes HM tool quests with GTCEU 2.5 and other
2023-01-13 10:44:28 +11:00
tracer4b
4399c7ff87 buff DE reactor to 100M RF/t 2023-01-11 20:24:57 +08:00
IntegerLimit
a23f8d6a2c Finally fix all ct errors
Tested on both NM and HM.
2023-01-11 11:59:42 +11:00
IntegerLimit
f494434f9a try to fix ct scripts agan 2023-01-11 10:56:38 +11:00
IntegerLimit
c8768f5015 Seem to fix CT errors
Will check again later.
2023-01-10 23:12:27 +11:00
IntegerLimit
08af2e5f00 Some changes
Get ready to add PE and PVC chain
Fix qb in accordance with CEu 2.5.0
Fixed some prerequisites
2023-01-10 14:50:41 +11:00
IntegerLimit
cc7e791e1f Small Changes [Both HM and NM]
Remove mention of DML in Fish Oil Quest [HM]
Improve Pulsating Polymer Clay Processing Line [NM]
Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM]
2023-01-08 10:38:20 +11:00
IntegerLimit
eb8a906edc NM Stuff
State clearly if a quests' task logic is 'OR'
Rename GT Tools quest to GregTech Electric Tools
Explain AE2 autocrafting
Emphasize Hatch and Bus Mechanics
Redo Naq Proc again
Explain main features of JEI Utils
2023-01-07 10:38:18 +11:00
IntegerLimit
694a67e1c2 Add new tier two missions to qb 2023-01-05 14:08:58 +11:00
IntegerLimit
95e3c3bfdf Re-organise Cobbleworks again
Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete.
2023-01-04 10:18:30 +11:00
IntegerLimit
4e7b6a2341 Re-organise cobbleworks chain
Also deleted random blank quest
2023-01-03 18:34:59 +11:00
IntegerLimit
d1fb70cea2 Hide Half Ships in NM 2023-01-02 19:55:24 +11:00
IntegerLimit
fc9b7bba6d Fix Steam Grinder quest in HM
Was requesting Bronze Hulls instead of Machine Hulls.
2023-01-02 17:39:59 +11:00
IntegerLimit
bdd61b4dc5 Finish Cobbleworks Line
Also slightly rephrased Quests design.
2023-01-01 19:37:37 +11:00
IntegerLimit
d5062ebe0d
Add processing lines, also QB Rewrite Part 2 (#184)
* Some Changes

* ZPM Assembling Machine -> ZPM Circuit Assembling Machine

* More Changes

Removed mentions to EIO Alloys, changed some warnings and added some warnings.

* Small Changes

Changed LV Mixer quest, removed duplicate color change in Energetic Alloy Quest

* Change mention of quartzite to nether

* Fix Issue #144

* More Edits

Heavily edited Hot Titanium Quest and remove extra color reset

* Update LCR Sulfuric Acid requirement's description

* Fix Mutagen Quest not set to appear 'ALWAYS'

* Distillation Tower quest rewrite

Yes, again. Why do you need to put biomass in a distillation tower?

* Kanthal Quest Rewrite

* Small Diesel Quest Rewrite

* Palladium Quest Rewrite

* Tiny Cryogenic Air Distillation Rewrite

Why does it specify 'normal'? I know that normal Nomi used special multiblocks, but I don't feel like that normal is needed.

* Bio Diesel and Glycerol tiny rewrite

* Small Nitrogen Quest Rewrite

* Small Basic Gas Collection Quest Rewrite

* Extra colour change in Noble Gases quest

* Small Addon to Distillation Tower Quest

Mentions how single-block distilleries are better for things like biomass

* Reformat Previous Commit

* Mention LCR skipping steps and reformat Ammonia

Also removed rewards for the chemicals that can be skipped with LCRs, and made those a checkbox quest, similar to the Ally Chloride Quest in the Epoxy Questline. Ammonia was changed to mention distilling liquid air instead of cyrogenic air distillation

* Remove extra colour change in Hypochlorous Acid Quest

* Barium Quest Rewrite

Mention how Naquadah Processing gives barium.

* Rewrite Tier Five Micro Miner Quest and remove colour mess

The colour changes in the quest was crazy!

* Iridium Quest

* Delete accidental DefaultQuests.json in root

* Iridium Quest (This time in the correct place)

* Messy Colour Changes

Three colour changes in a row? (BQ editor)

* Messy colour changes and other

* Boron Quest and colour

* Fission Reactor Rewrite and other

Added alternative biomass method, fission changed to be instructions for 5 by 5 by 5 cryolattice, boron alternative, colour, maybe more

* Assortments of Tiny Changes

* Assortment of Changes

No big changes here!

* Lossless cables rewrite & other

* Oops.

* Rotor quest

* Bunch of small changes (I READ THROUGH THE WHOLE DOC!)

* Bunch of small changes

* Quest Visibility change

Normal -> Always

* Attempt to fix not loading

* Still broken

Upload for now.

* Small changes

* Attempt to fix not loading

Will test later

* FIX NOT LOADING

and Normal-> always

* Fix, without deleting previous commit's progress.

* Change Crystal growing quest

* Its not four, its six!

Well, after #160 at least

* Make better simple automation quest

* Mention fluids

* Fix Issue #162 and other

Fixes Issue #162 by mentioning how the vertical digger was removed, overpowered by gt single and multi block chunk miners, and how the drill is mostly overpowered by the GT Drill. Also, removed extra prequisite for chaos shard quest, and added the alternative of an activated travel dark steel upgrade to staff of travelling quest.

* Quick reformat of staff of travelling quest, now called Travelling Around in Style

* Clean up Actually Additions quests

Added phantomface quest, with empower as prerequisite and in Mid Game chapter, moved phantom booster to mid game chapter, with Phantomface quest as prerequisite

* Small changes

Make late game look neater, add reward for new phantomface quest, add dilithium prerequisite for tier seven and eight microminers

* Fix Issue #150

The hard mode quests are so messed up
Also uploaded the ExpertQuests.json, edited from PR #94
Not going to edit Hard Mode quests, I haven't played it, so I might give wrong advice, and I don't have the time
Also all visibility from Normal -> always

* Upload Default Quests of expert to here

* Small Late Game chapter changes

Re-added tier seven micro miner prerequisite for chaos shards, redid prerequisites for cleaner room

* Huge Matter Energy Refactor

Also added Configuration and Configuration Fluid interface quests, thanks to dev for that descriptions, and thanks to Peter Han for ideas of refactoring this chapter.

* Small Changes

Mostly made stuff neater.

* Heavy Plating -> Double plates, Nitro Diesel -> Cetane-Boosted Diesel

Didn't change for removed quests
Also small cleanup

* Remove Redundant Colour change

* Upload in second place

* Mention how not all energy hatches need to be connected to power

* Update second DefaultQuests

* Small changes

Main fix: Fire water and dew of the void quest now accepts fluids instead of buckets.

* Hard Mode Quest Big Fix

Added cleanroom and cleaner room quests
Made dew of the void and fire water quests retrieve fluid instead of buckets
Made some quests optional (checkbox) due to LCRs (rocket fuel line)

* Upload to second normal quest json

* Upload to second hard mode quest json

* Remove progression quest, added new one in Genesis chapter

* Upload to second json (Normal)

* Add UV machine hull quest

Also reorganised and made chapters cleaner.
Made Fusion MK3 require UV machine hull quest.

* Upload to second json (Normal)

* Fix #174

* Upload to second json (normal)

* Make drawers quest accept normal wood drawers or framed drawers + framing table

* Upload to second json (Normal)

* Rework drawers quest slightly

Mention how hand framing tool decorates for free, made text easier to understand.

* Upload to second json (normal)

* Fix Hard Quest #184

Either oil or raw oil should be accepted

* Add processing lines tab and chapter

* Add PPC Line, with changes that were needed

* Get rid of extra space

* Finish PPC line

Add missing Pulsating Dust Quest, rearrange quests

* Remove extra space

Accidentally added it back in...

* Add cobbleworks line and other

Also added Hydrogen and Oxygen quest, added missing dependencies for tier one and two micro miners, added distilling ender and nether air quests, made radon quest either depend on ender air or tier two micro miner, and cleaned up Into the Microverse chapter.

* Update DefaultQuests.json

* small fixes

Co-authored-by: CrossTech <526383173@qq.com>
Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2023-01-01 12:00:21 +08:00
Pansmith
4b74af8805
Replace DML with DME (#180)
* Initial Replacement

* Replaced configs and scripts

* QB Update

* Removed DML guide to generate DME's

* Update deepmobevolution.cfg

* Update DefaultQuests.json

* removed lined regarding sidedness in qb

* set config values

Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2022-12-28 12:43:44 +08:00
tracer4b
09d596870f 1.4.3 2022-12-23 21:41:17 +08:00
tracer4b
7f5d3b8a22 Merge branch 'main' of https://github.com/tracer4b/nomi-ceu 2022-12-23 21:33:53 +08:00
tracer4b
2d73270144 add overworld recipe for noble gases (#176) 2022-12-23 21:33:50 +08:00
IntegerLimit
32aa9af5c8
Quest Books Rewrite (#152)
* Some Changes

* ZPM Assembling Machine -> ZPM Circuit Assembling Machine

* More Changes

Removed mentions to EIO Alloys, changed some warnings and added some warnings.

* Small Changes

Changed LV Mixer quest, removed duplicate color change in Energetic Alloy Quest

* Change mention of quartzite to nether

* Fix Issue #144

* More Edits

Heavily edited Hot Titanium Quest and remove extra color reset

* Update LCR Sulfuric Acid requirement's description

* Fix Mutagen Quest not set to appear 'ALWAYS'

* Distillation Tower quest rewrite

Yes, again. Why do you need to put biomass in a distillation tower?

* Kanthal Quest Rewrite

* Small Diesel Quest Rewrite

* Palladium Quest Rewrite

* Tiny Cryogenic Air Distillation Rewrite

Why does it specify 'normal'? I know that normal Nomi used special multiblocks, but I don't feel like that normal is needed.

* Bio Diesel and Glycerol tiny rewrite

* Small Nitrogen Quest Rewrite

* Small Basic Gas Collection Quest Rewrite

* Extra colour change in Noble Gases quest

* Small Addon to Distillation Tower Quest

Mentions how single-block distilleries are better for things like biomass

* Reformat Previous Commit

* Mention LCR skipping steps and reformat Ammonia

Also removed rewards for the chemicals that can be skipped with LCRs, and made those a checkbox quest, similar to the Ally Chloride Quest in the Epoxy Questline. Ammonia was changed to mention distilling liquid air instead of cyrogenic air distillation

* Remove extra colour change in Hypochlorous Acid Quest

* Barium Quest Rewrite

Mention how Naquadah Processing gives barium.

* Rewrite Tier Five Micro Miner Quest and remove colour mess

The colour changes in the quest was crazy!

* Iridium Quest

* Delete accidental DefaultQuests.json in root

* Iridium Quest (This time in the correct place)

* Messy Colour Changes

Three colour changes in a row? (BQ editor)

* Messy colour changes and other

* Boron Quest and colour

* Fission Reactor Rewrite and other

Added alternative biomass method, fission changed to be instructions for 5 by 5 by 5 cryolattice, boron alternative, colour, maybe more

* Assortments of Tiny Changes

* Assortment of Changes

No big changes here!

* Lossless cables rewrite & other

* Oops.

* Rotor quest

* Bunch of small changes (I READ THROUGH THE WHOLE DOC!)

* Bunch of small changes

* Quest Visibility change

Normal -> Always

* Attempt to fix not loading

* Still broken

Upload for now.

* Small changes

* Attempt to fix not loading

Will test later

* FIX NOT LOADING

and Normal-> always

* Fix, without deleting previous commit's progress.

* Change Crystal growing quest

* Its not four, its six!

Well, after #160 at least

* Make better simple automation quest

* Mention fluids

* Fix Issue #162 and other

Fixes Issue #162 by mentioning how the vertical digger was removed, overpowered by gt single and multi block chunk miners, and how the drill is mostly overpowered by the GT Drill. Also, removed extra prequisite for chaos shard quest, and added the alternative of an activated travel dark steel upgrade to staff of travelling quest.

* Quick reformat of staff of travelling quest, now called Travelling Around in Style

* Clean up Actually Additions quests

Added phantomface quest, with empower as prerequisite and in Mid Game chapter, moved phantom booster to mid game chapter, with Phantomface quest as prerequisite

* Small changes

Make late game look neater, add reward for new phantomface quest, add dilithium prerequisite for tier seven and eight microminers

* Fix Issue #150

The hard mode quests are so messed up
Also uploaded the ExpertQuests.json, edited from PR #94
Not going to edit Hard Mode quests, I haven't played it, so I might give wrong advice, and I don't have the time
Also all visibility from Normal -> always

* Upload Default Quests of expert to here

* Small Late Game chapter changes

Re-added tier seven micro miner prerequisite for chaos shards, redid prerequisites for cleaner room

* Huge Matter Energy Refactor

Also added Configuration and Configuration Fluid interface quests, thanks to dev for that descriptions, and thanks to Peter Han for ideas of refactoring this chapter.

* Small Changes

Mostly made stuff neater.

* Heavy Plating -> Double plates, Nitro Diesel -> Cetane-Boosted Diesel

Didn't change for removed quests
Also small cleanup

* Remove Redundant Colour change

* Upload in second place

* Mention how not all energy hatches need to be connected to power

* Update second DefaultQuests

* Small changes

Main fix: Fire water and dew of the void quest now accepts fluids instead of buckets.

* Hard Mode Quest Big Fix

Added cleanroom and cleaner room quests
Made dew of the void and fire water quests retrieve fluid instead of buckets
Made some quests optional (checkbox) due to LCRs (rocket fuel line)

* Upload to second normal quest json

* Upload to second hard mode quest json

* Remove progression quest, added new one in Genesis chapter

* Upload to second json (Normal)

* Add UV machine hull quest

Also reorganised and made chapters cleaner.
Made Fusion MK3 require UV machine hull quest.

* Upload to second json (Normal)

* Fix #174

* Upload to second json (normal)

* Make drawers quest accept normal wood drawers or framed drawers + framing table

* Upload to second json (Normal)

* Rework drawers quest slightly

Mention how hand framing tool decorates for free, made text easier to understand.

* Upload to second json (normal)

* Fix Hard Quest #184

Either oil or raw oil should be accepted

* Allow Heavy Oil and Light Oil to be accepted too

Similar to NM quest

* Upload to second HM json

* straighten out quest lines

* reflect to config override

Co-authored-by: CrossTech <526383173@qq.com>
Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2022-12-23 20:53:17 +08:00
IntegerLimit
023d03b950
Fix Issue #151 and remove conflicting Microversium EBF recipe (#167)
* Remove Unification Flag

* Test new flags

* Allow dust to be smelted into ingots

At @tracer4b's wanting

* Remove conflicting recipe

* Get rid of some flags

* Get rid of square brackets

* Get rid of extra .flags
2022-12-23 19:32:49 +08:00
IntegerLimit
27c511f16a
Replace Recycling recipes (#173)
Sterilized Filter recipes were changed, but not the recycling recipes.
2022-12-16 15:00:22 +08:00
tracer4b
1c4b7aae01 standardise ME cable covering energy use 2022-12-15 14:33:38 +08:00
tracer4b
1afc9f6485 re-impl difficulty lock (#146) 2022-12-13 10:22:03 +08:00
tracer4b
a2dee3d64a fix gas charge pad crash (#147)
Co-Authored-By: 阿丽塔0313 <2249114370@qq.com>
2022-12-13 10:02:57 +08:00
Targuinia
a645772879
Re-add the recipe for ammonium chloride (#155) 2022-12-13 09:50:31 +08:00
IntegerLimit
e53ce1a6bf
Update mods (PAE2 and MBT) (#160)
* Update PAE2

* Change recipe

Change configuration fluid interface terminal recipe, thanks to dev.

* Update MBT

Fixes Issue #159 (According to author of Issue #159, should be fine)
2022-12-13 08:46:03 +08:00
tracer4b
d129c60775 remove expert vanadium chain 2022-11-09 23:04:13 +08:00
tracer4b
40b45ae96c 1.4.2 2022-11-09 22:40:27 +08:00