^TTG-67 work development 10m
^TTG-67 state done
Id have to guess when i scailed stuff backwards i inerted some branches
normals, this caused rendering issues in source. Easy fix.
To do this and force the orientation in one direction or the other, in Edit Mode select the entire mesh (A) and access the Mesh menu. Here select Normals » Recalculate Outside to flip faces /selections outwards, or Normals » Recalculate Inside to invert selections inwards – Mesh » Normals » Recalculate Outside/Inside. Nov 1, 2018
You can see what normals are facing the right way by enabling `Face Orentation`
in viewport overlays.