515 Commits

Author SHA1 Message Date
IntegerLimit
d1fb70cea2 Hide Half Ships in NM 2023-01-02 19:55:24 +11:00
IntegerLimit
fc9b7bba6d Fix Steam Grinder quest in HM
Was requesting Bronze Hulls instead of Machine Hulls.
2023-01-02 17:39:59 +11:00
IntegerLimit
bdd61b4dc5 Finish Cobbleworks Line
Also slightly rephrased Quests design.
2023-01-01 19:37:37 +11:00
IntegerLimit
d5062ebe0d
Add processing lines, also QB Rewrite Part 2 (#184)
* Some Changes

* ZPM Assembling Machine -> ZPM Circuit Assembling Machine

* More Changes

Removed mentions to EIO Alloys, changed some warnings and added some warnings.

* Small Changes

Changed LV Mixer quest, removed duplicate color change in Energetic Alloy Quest

* Change mention of quartzite to nether

* Fix Issue #144

* More Edits

Heavily edited Hot Titanium Quest and remove extra color reset

* Update LCR Sulfuric Acid requirement's description

* Fix Mutagen Quest not set to appear 'ALWAYS'

* Distillation Tower quest rewrite

Yes, again. Why do you need to put biomass in a distillation tower?

* Kanthal Quest Rewrite

* Small Diesel Quest Rewrite

* Palladium Quest Rewrite

* Tiny Cryogenic Air Distillation Rewrite

Why does it specify 'normal'? I know that normal Nomi used special multiblocks, but I don't feel like that normal is needed.

* Bio Diesel and Glycerol tiny rewrite

* Small Nitrogen Quest Rewrite

* Small Basic Gas Collection Quest Rewrite

* Extra colour change in Noble Gases quest

* Small Addon to Distillation Tower Quest

Mentions how single-block distilleries are better for things like biomass

* Reformat Previous Commit

* Mention LCR skipping steps and reformat Ammonia

Also removed rewards for the chemicals that can be skipped with LCRs, and made those a checkbox quest, similar to the Ally Chloride Quest in the Epoxy Questline. Ammonia was changed to mention distilling liquid air instead of cyrogenic air distillation

* Remove extra colour change in Hypochlorous Acid Quest

* Barium Quest Rewrite

Mention how Naquadah Processing gives barium.

* Rewrite Tier Five Micro Miner Quest and remove colour mess

The colour changes in the quest was crazy!

* Iridium Quest

* Delete accidental DefaultQuests.json in root

* Iridium Quest (This time in the correct place)

* Messy Colour Changes

Three colour changes in a row? (BQ editor)

* Messy colour changes and other

* Boron Quest and colour

* Fission Reactor Rewrite and other

Added alternative biomass method, fission changed to be instructions for 5 by 5 by 5 cryolattice, boron alternative, colour, maybe more

* Assortments of Tiny Changes

* Assortment of Changes

No big changes here!

* Lossless cables rewrite & other

* Oops.

* Rotor quest

* Bunch of small changes (I READ THROUGH THE WHOLE DOC!)

* Bunch of small changes

* Quest Visibility change

Normal -> Always

* Attempt to fix not loading

* Still broken

Upload for now.

* Small changes

* Attempt to fix not loading

Will test later

* FIX NOT LOADING

and Normal-> always

* Fix, without deleting previous commit's progress.

* Change Crystal growing quest

* Its not four, its six!

Well, after #160 at least

* Make better simple automation quest

* Mention fluids

* Fix Issue #162 and other

Fixes Issue #162 by mentioning how the vertical digger was removed, overpowered by gt single and multi block chunk miners, and how the drill is mostly overpowered by the GT Drill. Also, removed extra prequisite for chaos shard quest, and added the alternative of an activated travel dark steel upgrade to staff of travelling quest.

* Quick reformat of staff of travelling quest, now called Travelling Around in Style

* Clean up Actually Additions quests

Added phantomface quest, with empower as prerequisite and in Mid Game chapter, moved phantom booster to mid game chapter, with Phantomface quest as prerequisite

* Small changes

Make late game look neater, add reward for new phantomface quest, add dilithium prerequisite for tier seven and eight microminers

* Fix Issue #150

The hard mode quests are so messed up
Also uploaded the ExpertQuests.json, edited from PR #94
Not going to edit Hard Mode quests, I haven't played it, so I might give wrong advice, and I don't have the time
Also all visibility from Normal -> always

* Upload Default Quests of expert to here

* Small Late Game chapter changes

Re-added tier seven micro miner prerequisite for chaos shards, redid prerequisites for cleaner room

* Huge Matter Energy Refactor

Also added Configuration and Configuration Fluid interface quests, thanks to dev for that descriptions, and thanks to Peter Han for ideas of refactoring this chapter.

* Small Changes

Mostly made stuff neater.

* Heavy Plating -> Double plates, Nitro Diesel -> Cetane-Boosted Diesel

Didn't change for removed quests
Also small cleanup

* Remove Redundant Colour change

* Upload in second place

* Mention how not all energy hatches need to be connected to power

* Update second DefaultQuests

* Small changes

Main fix: Fire water and dew of the void quest now accepts fluids instead of buckets.

* Hard Mode Quest Big Fix

Added cleanroom and cleaner room quests
Made dew of the void and fire water quests retrieve fluid instead of buckets
Made some quests optional (checkbox) due to LCRs (rocket fuel line)

* Upload to second normal quest json

* Upload to second hard mode quest json

* Remove progression quest, added new one in Genesis chapter

* Upload to second json (Normal)

* Add UV machine hull quest

Also reorganised and made chapters cleaner.
Made Fusion MK3 require UV machine hull quest.

* Upload to second json (Normal)

* Fix #174

* Upload to second json (normal)

* Make drawers quest accept normal wood drawers or framed drawers + framing table

* Upload to second json (Normal)

* Rework drawers quest slightly

Mention how hand framing tool decorates for free, made text easier to understand.

* Upload to second json (normal)

* Fix Hard Quest #184

Either oil or raw oil should be accepted

* Add processing lines tab and chapter

* Add PPC Line, with changes that were needed

* Get rid of extra space

* Finish PPC line

Add missing Pulsating Dust Quest, rearrange quests

* Remove extra space

Accidentally added it back in...

* Add cobbleworks line and other

Also added Hydrogen and Oxygen quest, added missing dependencies for tier one and two micro miners, added distilling ender and nether air quests, made radon quest either depend on ender air or tier two micro miner, and cleaned up Into the Microverse chapter.

* Update DefaultQuests.json

* small fixes

Co-authored-by: CrossTech <526383173@qq.com>
Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2023-01-01 12:00:21 +08:00
Pansmith
4b74af8805
Replace DML with DME (#180)
* Initial Replacement

* Replaced configs and scripts

* QB Update

* Removed DML guide to generate DME's

* Update deepmobevolution.cfg

* Update DefaultQuests.json

* removed lined regarding sidedness in qb

* set config values

Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2022-12-28 12:43:44 +08:00
tracer4b
09d596870f 1.4.3 2022-12-23 21:41:17 +08:00
tracer4b
7f5d3b8a22 Merge branch 'main' of https://github.com/tracer4b/nomi-ceu 2022-12-23 21:33:53 +08:00
tracer4b
2d73270144 add overworld recipe for noble gases (#176) 2022-12-23 21:33:50 +08:00
IntegerLimit
32aa9af5c8
Quest Books Rewrite (#152)
* Some Changes

* ZPM Assembling Machine -> ZPM Circuit Assembling Machine

* More Changes

Removed mentions to EIO Alloys, changed some warnings and added some warnings.

* Small Changes

Changed LV Mixer quest, removed duplicate color change in Energetic Alloy Quest

* Change mention of quartzite to nether

* Fix Issue #144

* More Edits

Heavily edited Hot Titanium Quest and remove extra color reset

* Update LCR Sulfuric Acid requirement's description

* Fix Mutagen Quest not set to appear 'ALWAYS'

* Distillation Tower quest rewrite

Yes, again. Why do you need to put biomass in a distillation tower?

* Kanthal Quest Rewrite

* Small Diesel Quest Rewrite

* Palladium Quest Rewrite

* Tiny Cryogenic Air Distillation Rewrite

Why does it specify 'normal'? I know that normal Nomi used special multiblocks, but I don't feel like that normal is needed.

* Bio Diesel and Glycerol tiny rewrite

* Small Nitrogen Quest Rewrite

* Small Basic Gas Collection Quest Rewrite

* Extra colour change in Noble Gases quest

* Small Addon to Distillation Tower Quest

Mentions how single-block distilleries are better for things like biomass

* Reformat Previous Commit

* Mention LCR skipping steps and reformat Ammonia

Also removed rewards for the chemicals that can be skipped with LCRs, and made those a checkbox quest, similar to the Ally Chloride Quest in the Epoxy Questline. Ammonia was changed to mention distilling liquid air instead of cyrogenic air distillation

* Remove extra colour change in Hypochlorous Acid Quest

* Barium Quest Rewrite

Mention how Naquadah Processing gives barium.

* Rewrite Tier Five Micro Miner Quest and remove colour mess

The colour changes in the quest was crazy!

* Iridium Quest

* Delete accidental DefaultQuests.json in root

* Iridium Quest (This time in the correct place)

* Messy Colour Changes

Three colour changes in a row? (BQ editor)

* Messy colour changes and other

* Boron Quest and colour

* Fission Reactor Rewrite and other

Added alternative biomass method, fission changed to be instructions for 5 by 5 by 5 cryolattice, boron alternative, colour, maybe more

* Assortments of Tiny Changes

* Assortment of Changes

No big changes here!

* Lossless cables rewrite & other

* Oops.

* Rotor quest

* Bunch of small changes (I READ THROUGH THE WHOLE DOC!)

* Bunch of small changes

* Quest Visibility change

Normal -> Always

* Attempt to fix not loading

* Still broken

Upload for now.

* Small changes

* Attempt to fix not loading

Will test later

* FIX NOT LOADING

and Normal-> always

* Fix, without deleting previous commit's progress.

* Change Crystal growing quest

* Its not four, its six!

Well, after #160 at least

* Make better simple automation quest

* Mention fluids

* Fix Issue #162 and other

Fixes Issue #162 by mentioning how the vertical digger was removed, overpowered by gt single and multi block chunk miners, and how the drill is mostly overpowered by the GT Drill. Also, removed extra prequisite for chaos shard quest, and added the alternative of an activated travel dark steel upgrade to staff of travelling quest.

* Quick reformat of staff of travelling quest, now called Travelling Around in Style

* Clean up Actually Additions quests

Added phantomface quest, with empower as prerequisite and in Mid Game chapter, moved phantom booster to mid game chapter, with Phantomface quest as prerequisite

* Small changes

Make late game look neater, add reward for new phantomface quest, add dilithium prerequisite for tier seven and eight microminers

* Fix Issue #150

The hard mode quests are so messed up
Also uploaded the ExpertQuests.json, edited from PR #94
Not going to edit Hard Mode quests, I haven't played it, so I might give wrong advice, and I don't have the time
Also all visibility from Normal -> always

* Upload Default Quests of expert to here

* Small Late Game chapter changes

Re-added tier seven micro miner prerequisite for chaos shards, redid prerequisites for cleaner room

* Huge Matter Energy Refactor

Also added Configuration and Configuration Fluid interface quests, thanks to dev for that descriptions, and thanks to Peter Han for ideas of refactoring this chapter.

* Small Changes

Mostly made stuff neater.

* Heavy Plating -> Double plates, Nitro Diesel -> Cetane-Boosted Diesel

Didn't change for removed quests
Also small cleanup

* Remove Redundant Colour change

* Upload in second place

* Mention how not all energy hatches need to be connected to power

* Update second DefaultQuests

* Small changes

Main fix: Fire water and dew of the void quest now accepts fluids instead of buckets.

* Hard Mode Quest Big Fix

Added cleanroom and cleaner room quests
Made dew of the void and fire water quests retrieve fluid instead of buckets
Made some quests optional (checkbox) due to LCRs (rocket fuel line)

* Upload to second normal quest json

* Upload to second hard mode quest json

* Remove progression quest, added new one in Genesis chapter

* Upload to second json (Normal)

* Add UV machine hull quest

Also reorganised and made chapters cleaner.
Made Fusion MK3 require UV machine hull quest.

* Upload to second json (Normal)

* Fix #174

* Upload to second json (normal)

* Make drawers quest accept normal wood drawers or framed drawers + framing table

* Upload to second json (Normal)

* Rework drawers quest slightly

Mention how hand framing tool decorates for free, made text easier to understand.

* Upload to second json (normal)

* Fix Hard Quest #184

Either oil or raw oil should be accepted

* Allow Heavy Oil and Light Oil to be accepted too

Similar to NM quest

* Upload to second HM json

* straighten out quest lines

* reflect to config override

Co-authored-by: CrossTech <526383173@qq.com>
Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
2022-12-23 20:53:17 +08:00
IntegerLimit
023d03b950
Fix Issue #151 and remove conflicting Microversium EBF recipe (#167)
* Remove Unification Flag

* Test new flags

* Allow dust to be smelted into ingots

At @tracer4b's wanting

* Remove conflicting recipe

* Get rid of some flags

* Get rid of square brackets

* Get rid of extra .flags
2022-12-23 19:32:49 +08:00
IntegerLimit
27c511f16a
Replace Recycling recipes (#173)
Sterilized Filter recipes were changed, but not the recycling recipes.
2022-12-16 15:00:22 +08:00
tracer4b
1c4b7aae01 standardise ME cable covering energy use 2022-12-15 14:33:38 +08:00
tracer4b
1afc9f6485 re-impl difficulty lock (#146) 2022-12-13 10:22:03 +08:00
tracer4b
a2dee3d64a fix gas charge pad crash (#147)
Co-Authored-By: 阿丽塔0313 <2249114370@qq.com>
2022-12-13 10:02:57 +08:00
Targuinia
a645772879
Re-add the recipe for ammonium chloride (#155) 2022-12-13 09:50:31 +08:00
IntegerLimit
e53ce1a6bf
Update mods (PAE2 and MBT) (#160)
* Update PAE2

* Change recipe

Change configuration fluid interface terminal recipe, thanks to dev.

* Update MBT

Fixes Issue #159 (According to author of Issue #159, should be fine)
2022-12-13 08:46:03 +08:00
tracer4b
d129c60775 remove expert vanadium chain 2022-11-09 23:04:13 +08:00
tracer4b
40b45ae96c 1.4.2 2022-11-09 22:40:27 +08:00
tracer4b
46e1936dfe remove global gamerules
closes #119
2022-11-09 22:37:53 +08:00
tracer4b
2c097c2c01 fix missing brackets 2022-11-09 22:33:17 +08:00
tracer4b
4b91fbc5d3 fix missing cleanroom req 2022-11-09 22:30:52 +08:00
tracer4b
eeb1ea20f7 remove cpu fix due to 2.4.4 2022-11-09 22:23:32 +08:00
tracer4b
d3ecf98287 hide dark red coal stuff after 2.4.4 2022-11-09 22:22:38 +08:00
tracer4b
9623f0a097 close #135 2022-11-09 22:07:08 +08:00
tracer4b
2346e4953d fix for ceu 2.4.4 2022-11-09 22:06:47 +08:00
IntegerLimit
717aaa6840
Microverse projectors fix (#139)
* Change Microverse Stuff

Disabled Fluid input hatch for Advanced and Advanced II, allowed mufflers to be anywhere.

(Haven't tested, need to test)

* Fix missing false

* Disable fluid inputs in recipe maps

* Do the same for basic microverse

* Change max fluid inputs of basic to 1

* Update multiblocks_expert.zs

Do the same for expert microverse projectors

* Remove Microverse Vent Stuff

* Delete microverse_vent.png

* Delete microverse_vent.json

* Remove Microverse Vent
2022-11-09 21:57:08 +08:00
tracer4b
eee769f9db Merge branch 'main' of https://github.com/tracer4b/nomi-ceu 2022-11-09 21:39:01 +08:00
Max
580c786f2b
Fix Ender Chest recipe to use Steel Crate (#115)
Since GT *chests* in CEu are instead replaced with *crates*, the recipe previously wouldn't work properly
2022-11-09 21:38:20 +08:00
tracer4b
3ba35cce2d Update gregtech.cfg 2022-10-16 01:34:37 +08:00
tracer4b
82e8158732 gas charge pad tooltip warning 2022-10-05 18:27:29 +08:00
tracer4b
9d457231fd fix turbine casing display name 2022-10-04 20:15:45 +08:00
tracer4b
18265d61f0 missed ; 2022-10-02 09:44:20 +08:00
tracer4b
26778cf4d0 fix lazy ae2 script error 2022-10-02 00:00:35 +08:00
tracer4b
b2a0b456c7 mega ebf and freezer recipe fix 2022-10-01 22:50:10 +08:00
tracer4b
223d690517 enable quartz knife 2022-10-01 22:06:32 +08:00
tracer4b
fc5adee9d5 add tempered glass to fused glass oredict 2022-10-01 21:49:40 +08:00
antrobot1234
72ae85177b
Fixed up some issues with the hardmode questline (#94)
* Update Expert Quests

solves #92 and #89

* Replaced oredict with proper GT material

* Reworked "Early Game" questline

-transferred over Cleanroom quest from normal mode
-Microprocessor quest requirements reflect reworked balancing
-Redid integrated logic circuit quest's description to reflect it's new purpose in the hardmode configuration

* Fix cleanroom quest

Finished cleanroom quest migration with proper requirements and icon

* Revert "Reworked "Early Game" questline"

This reverts commit c31e816eb52ae5ba92e5306109fcf85b16fb5b91.

* Revert "Fix cleanroom quest"

This reverts commit 2f507db6744761804535102bc7fe4d4cd40ef391.

* Update Earlygame.zs

fixed the cleanroom being required for CPU recipes to fit with intended progression

* fixed oredict issue

* removed cleanroom requirement

It turns out that it wasnt needed in the first place

* Fixed CPU circuit outputs
2022-10-01 20:12:48 +08:00
tracer4b
89424eed0a temporary red coal fix 2022-10-01 20:00:01 +08:00
tracer4b
0513c53438 Update AE2FluidCrafting.zs 2022-09-29 18:14:35 +08:00
tracer4b
aa3a80ff2a ae2 fluid crafting compat
closes #90
2022-09-29 18:10:42 +08:00
tracer4b
918d2e4275 fix #98 2022-09-29 17:54:25 +08:00
tracer4b
2aee9763c4 more lazy ae2 2022-09-29 17:54:03 +08:00
IntegerLimit
8e4db5b988
Fix Nomicoins being called Omnicoins (#103)
Lines 146-149
2022-09-29 17:24:17 +08:00
CrossTech
b9cd9c98a8
Change crafting amount to base 8 (#105)
According to Discord feedback, many players prefer base 8 settings because most recipes consume or produce at base 2, 4 or 8 instead of 10
2022-09-29 17:12:37 +08:00
IntegerLimit
63475c4d22
Fix PR #100 (#109)
* Change Task Logic to OR

* Update DefaultQuests.json

Adds the changes made to the DefaultQuests.json in the second override folder.
2022-09-29 17:12:23 +08:00
tracer4b
2cecab6727 disable channels by default in hard 2022-09-29 17:06:12 +08:00
tracer4b
3b3d9831ee flux networks compat 2022-09-23 23:10:14 +08:00
tracer4b
0cfa7072df update default quests in normal overrides 2022-09-23 22:59:01 +08:00
Mark Crewson
93ec0a8492
Allow oredicted ingot to complete the Infinity Ingot quest (#106) 2022-09-23 22:54:21 +08:00
IntegerLimit
9c5ea4f407
More Quest Fixes (#102)
* Remove Elite Catalyst Requirement 

Removes Elite Catalyst requirement for Basic Microverse Projector quest, as quantum compressors are no longer needed.

* More Quest Fixes

Changes titanium quest to say kanthal instead of nichrome coils
Updated Primal Mana quest to say Extractor instead of fluid extractor

* Text Error

I added an extra n on line 14818 on accident. Has been removed.

* New Cable Coverings

Allows Styrene-Butadiene Rubber to be used to complete the quest, and adds a description on how to make SBR, similar to the description on how to make Silicon Rubber.

* Oil Quest Changes

Allows all four oil types to be used to complete the navigating petroleum quest. Adds a tooltip giving the difference between the oil types.

* CPU Quest and Bad Formatting

Fixed up some weird formatting caused by the BQ editor, and added the CPU quest, which needs the cleanroom.  Removes the cleanroom as a prerequisite for first tier four circuits, and added the CPU quest prerequisite for The Last Tier One and The Last Tier Two circuits.

* Added reward for CPUs quest

1x Omninickel [5]

* More Formatting Changes

The BQ editor... Also, I forgot to save half of the changes on commit e0893d4...

* HV Machine Hull Quest

Oops. It needed the cleanroom, and the cleanroom needed it...

* Revert all changes relating to the cleanroom.

* Set task logic to OR, turned edit mode off

* Distillation Tower Quest

Changed 'Fluid Input Hatch must go in the center of the bottom layer' to 'Fluid Input Hatch can go anywhere on the bottom layer'
2022-09-23 22:54:09 +08:00