* Some Changes
* ZPM Assembling Machine -> ZPM Circuit Assembling Machine
* More Changes
Removed mentions to EIO Alloys, changed some warnings and added some warnings.
* Small Changes
Changed LV Mixer quest, removed duplicate color change in Energetic Alloy Quest
* Change mention of quartzite to nether
* Fix Issue #144
* More Edits
Heavily edited Hot Titanium Quest and remove extra color reset
* Update LCR Sulfuric Acid requirement's description
* Fix Mutagen Quest not set to appear 'ALWAYS'
* Distillation Tower quest rewrite
Yes, again. Why do you need to put biomass in a distillation tower?
* Kanthal Quest Rewrite
* Small Diesel Quest Rewrite
* Palladium Quest Rewrite
* Tiny Cryogenic Air Distillation Rewrite
Why does it specify 'normal'? I know that normal Nomi used special multiblocks, but I don't feel like that normal is needed.
* Bio Diesel and Glycerol tiny rewrite
* Small Nitrogen Quest Rewrite
* Small Basic Gas Collection Quest Rewrite
* Extra colour change in Noble Gases quest
* Small Addon to Distillation Tower Quest
Mentions how single-block distilleries are better for things like biomass
* Reformat Previous Commit
* Mention LCR skipping steps and reformat Ammonia
Also removed rewards for the chemicals that can be skipped with LCRs, and made those a checkbox quest, similar to the Ally Chloride Quest in the Epoxy Questline. Ammonia was changed to mention distilling liquid air instead of cyrogenic air distillation
* Remove extra colour change in Hypochlorous Acid Quest
* Barium Quest Rewrite
Mention how Naquadah Processing gives barium.
* Rewrite Tier Five Micro Miner Quest and remove colour mess
The colour changes in the quest was crazy!
* Iridium Quest
* Delete accidental DefaultQuests.json in root
* Iridium Quest (This time in the correct place)
* Messy Colour Changes
Three colour changes in a row? (BQ editor)
* Messy colour changes and other
* Boron Quest and colour
* Fission Reactor Rewrite and other
Added alternative biomass method, fission changed to be instructions for 5 by 5 by 5 cryolattice, boron alternative, colour, maybe more
* Assortments of Tiny Changes
* Assortment of Changes
No big changes here!
* Lossless cables rewrite & other
* Oops.
* Rotor quest
* Bunch of small changes (I READ THROUGH THE WHOLE DOC!)
* Bunch of small changes
* Quest Visibility change
Normal -> Always
* Attempt to fix not loading
* Still broken
Upload for now.
* Small changes
* Attempt to fix not loading
Will test later
* FIX NOT LOADING
and Normal-> always
* Fix, without deleting previous commit's progress.
* Change Crystal growing quest
* Its not four, its six!
Well, after #160 at least
* Make better simple automation quest
* Mention fluids
* Fix Issue #162 and other
Fixes Issue #162 by mentioning how the vertical digger was removed, overpowered by gt single and multi block chunk miners, and how the drill is mostly overpowered by the GT Drill. Also, removed extra prequisite for chaos shard quest, and added the alternative of an activated travel dark steel upgrade to staff of travelling quest.
* Quick reformat of staff of travelling quest, now called Travelling Around in Style
* Clean up Actually Additions quests
Added phantomface quest, with empower as prerequisite and in Mid Game chapter, moved phantom booster to mid game chapter, with Phantomface quest as prerequisite
* Small changes
Make late game look neater, add reward for new phantomface quest, add dilithium prerequisite for tier seven and eight microminers
* Fix Issue #150
The hard mode quests are so messed up
Also uploaded the ExpertQuests.json, edited from PR #94
Not going to edit Hard Mode quests, I haven't played it, so I might give wrong advice, and I don't have the time
Also all visibility from Normal -> always
* Upload Default Quests of expert to here
* Small Late Game chapter changes
Re-added tier seven micro miner prerequisite for chaos shards, redid prerequisites for cleaner room
* Huge Matter Energy Refactor
Also added Configuration and Configuration Fluid interface quests, thanks to dev for that descriptions, and thanks to Peter Han for ideas of refactoring this chapter.
* Small Changes
Mostly made stuff neater.
* Heavy Plating -> Double plates, Nitro Diesel -> Cetane-Boosted Diesel
Didn't change for removed quests
Also small cleanup
* Remove Redundant Colour change
* Upload in second place
* Mention how not all energy hatches need to be connected to power
* Update second DefaultQuests
* Small changes
Main fix: Fire water and dew of the void quest now accepts fluids instead of buckets.
* Hard Mode Quest Big Fix
Added cleanroom and cleaner room quests
Made dew of the void and fire water quests retrieve fluid instead of buckets
Made some quests optional (checkbox) due to LCRs (rocket fuel line)
* Upload to second normal quest json
* Upload to second hard mode quest json
* Remove progression quest, added new one in Genesis chapter
* Upload to second json (Normal)
* Add UV machine hull quest
Also reorganised and made chapters cleaner.
Made Fusion MK3 require UV machine hull quest.
* Upload to second json (Normal)
* Fix#174
* Upload to second json (normal)
* Make drawers quest accept normal wood drawers or framed drawers + framing table
* Upload to second json (Normal)
* Rework drawers quest slightly
Mention how hand framing tool decorates for free, made text easier to understand.
* Upload to second json (normal)
* Fix Hard Quest #184
Either oil or raw oil should be accepted
* Add processing lines tab and chapter
* Add PPC Line, with changes that were needed
* Get rid of extra space
* Finish PPC line
Add missing Pulsating Dust Quest, rearrange quests
* Remove extra space
Accidentally added it back in...
* Add cobbleworks line and other
Also added Hydrogen and Oxygen quest, added missing dependencies for tier one and two micro miners, added distilling ender and nether air quests, made radon quest either depend on ender air or tier two micro miner, and cleaned up Into the Microverse chapter.
* Update DefaultQuests.json
* small fixes
Co-authored-by: CrossTech <526383173@qq.com>
Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
* Some Changes
* ZPM Assembling Machine -> ZPM Circuit Assembling Machine
* More Changes
Removed mentions to EIO Alloys, changed some warnings and added some warnings.
* Small Changes
Changed LV Mixer quest, removed duplicate color change in Energetic Alloy Quest
* Change mention of quartzite to nether
* Fix Issue #144
* More Edits
Heavily edited Hot Titanium Quest and remove extra color reset
* Update LCR Sulfuric Acid requirement's description
* Fix Mutagen Quest not set to appear 'ALWAYS'
* Distillation Tower quest rewrite
Yes, again. Why do you need to put biomass in a distillation tower?
* Kanthal Quest Rewrite
* Small Diesel Quest Rewrite
* Palladium Quest Rewrite
* Tiny Cryogenic Air Distillation Rewrite
Why does it specify 'normal'? I know that normal Nomi used special multiblocks, but I don't feel like that normal is needed.
* Bio Diesel and Glycerol tiny rewrite
* Small Nitrogen Quest Rewrite
* Small Basic Gas Collection Quest Rewrite
* Extra colour change in Noble Gases quest
* Small Addon to Distillation Tower Quest
Mentions how single-block distilleries are better for things like biomass
* Reformat Previous Commit
* Mention LCR skipping steps and reformat Ammonia
Also removed rewards for the chemicals that can be skipped with LCRs, and made those a checkbox quest, similar to the Ally Chloride Quest in the Epoxy Questline. Ammonia was changed to mention distilling liquid air instead of cyrogenic air distillation
* Remove extra colour change in Hypochlorous Acid Quest
* Barium Quest Rewrite
Mention how Naquadah Processing gives barium.
* Rewrite Tier Five Micro Miner Quest and remove colour mess
The colour changes in the quest was crazy!
* Iridium Quest
* Delete accidental DefaultQuests.json in root
* Iridium Quest (This time in the correct place)
* Messy Colour Changes
Three colour changes in a row? (BQ editor)
* Messy colour changes and other
* Boron Quest and colour
* Fission Reactor Rewrite and other
Added alternative biomass method, fission changed to be instructions for 5 by 5 by 5 cryolattice, boron alternative, colour, maybe more
* Assortments of Tiny Changes
* Assortment of Changes
No big changes here!
* Lossless cables rewrite & other
* Oops.
* Rotor quest
* Bunch of small changes (I READ THROUGH THE WHOLE DOC!)
* Bunch of small changes
* Quest Visibility change
Normal -> Always
* Attempt to fix not loading
* Still broken
Upload for now.
* Small changes
* Attempt to fix not loading
Will test later
* FIX NOT LOADING
and Normal-> always
* Fix, without deleting previous commit's progress.
* Change Crystal growing quest
* Its not four, its six!
Well, after #160 at least
* Make better simple automation quest
* Mention fluids
* Fix Issue #162 and other
Fixes Issue #162 by mentioning how the vertical digger was removed, overpowered by gt single and multi block chunk miners, and how the drill is mostly overpowered by the GT Drill. Also, removed extra prequisite for chaos shard quest, and added the alternative of an activated travel dark steel upgrade to staff of travelling quest.
* Quick reformat of staff of travelling quest, now called Travelling Around in Style
* Clean up Actually Additions quests
Added phantomface quest, with empower as prerequisite and in Mid Game chapter, moved phantom booster to mid game chapter, with Phantomface quest as prerequisite
* Small changes
Make late game look neater, add reward for new phantomface quest, add dilithium prerequisite for tier seven and eight microminers
* Fix Issue #150
The hard mode quests are so messed up
Also uploaded the ExpertQuests.json, edited from PR #94
Not going to edit Hard Mode quests, I haven't played it, so I might give wrong advice, and I don't have the time
Also all visibility from Normal -> always
* Upload Default Quests of expert to here
* Small Late Game chapter changes
Re-added tier seven micro miner prerequisite for chaos shards, redid prerequisites for cleaner room
* Huge Matter Energy Refactor
Also added Configuration and Configuration Fluid interface quests, thanks to dev for that descriptions, and thanks to Peter Han for ideas of refactoring this chapter.
* Small Changes
Mostly made stuff neater.
* Heavy Plating -> Double plates, Nitro Diesel -> Cetane-Boosted Diesel
Didn't change for removed quests
Also small cleanup
* Remove Redundant Colour change
* Upload in second place
* Mention how not all energy hatches need to be connected to power
* Update second DefaultQuests
* Small changes
Main fix: Fire water and dew of the void quest now accepts fluids instead of buckets.
* Hard Mode Quest Big Fix
Added cleanroom and cleaner room quests
Made dew of the void and fire water quests retrieve fluid instead of buckets
Made some quests optional (checkbox) due to LCRs (rocket fuel line)
* Upload to second normal quest json
* Upload to second hard mode quest json
* Remove progression quest, added new one in Genesis chapter
* Upload to second json (Normal)
* Add UV machine hull quest
Also reorganised and made chapters cleaner.
Made Fusion MK3 require UV machine hull quest.
* Upload to second json (Normal)
* Fix#174
* Upload to second json (normal)
* Make drawers quest accept normal wood drawers or framed drawers + framing table
* Upload to second json (Normal)
* Rework drawers quest slightly
Mention how hand framing tool decorates for free, made text easier to understand.
* Upload to second json (normal)
* Fix Hard Quest #184
Either oil or raw oil should be accepted
* Allow Heavy Oil and Light Oil to be accepted too
Similar to NM quest
* Upload to second HM json
* straighten out quest lines
* reflect to config override
Co-authored-by: CrossTech <526383173@qq.com>
Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
* Remove Unification Flag
* Test new flags
* Allow dust to be smelted into ingots
At @tracer4b's wanting
* Remove conflicting recipe
* Get rid of some flags
* Get rid of square brackets
* Get rid of extra .flags
* Change Microverse Stuff
Disabled Fluid input hatch for Advanced and Advanced II, allowed mufflers to be anywhere.
(Haven't tested, need to test)
* Fix missing false
* Disable fluid inputs in recipe maps
* Do the same for basic microverse
* Change max fluid inputs of basic to 1
* Update multiblocks_expert.zs
Do the same for expert microverse projectors
* Remove Microverse Vent Stuff
* Delete microverse_vent.png
* Delete microverse_vent.json
* Remove Microverse Vent
* Update Expert Quests
solves #92 and #89
* Replaced oredict with proper GT material
* Reworked "Early Game" questline
-transferred over Cleanroom quest from normal mode
-Microprocessor quest requirements reflect reworked balancing
-Redid integrated logic circuit quest's description to reflect it's new purpose in the hardmode configuration
* Fix cleanroom quest
Finished cleanroom quest migration with proper requirements and icon
* Revert "Reworked "Early Game" questline"
This reverts commit c31e816eb52ae5ba92e5306109fcf85b16fb5b91.
* Revert "Fix cleanroom quest"
This reverts commit 2f507db6744761804535102bc7fe4d4cd40ef391.
* Update Earlygame.zs
fixed the cleanroom being required for CPU recipes to fit with intended progression
* fixed oredict issue
* removed cleanroom requirement
It turns out that it wasnt needed in the first place
* Fixed CPU circuit outputs
* Remove Elite Catalyst Requirement
Removes Elite Catalyst requirement for Basic Microverse Projector quest, as quantum compressors are no longer needed.
* More Quest Fixes
Changes titanium quest to say kanthal instead of nichrome coils
Updated Primal Mana quest to say Extractor instead of fluid extractor
* Text Error
I added an extra n on line 14818 on accident. Has been removed.
* New Cable Coverings
Allows Styrene-Butadiene Rubber to be used to complete the quest, and adds a description on how to make SBR, similar to the description on how to make Silicon Rubber.
* Oil Quest Changes
Allows all four oil types to be used to complete the navigating petroleum quest. Adds a tooltip giving the difference between the oil types.
* CPU Quest and Bad Formatting
Fixed up some weird formatting caused by the BQ editor, and added the CPU quest, which needs the cleanroom. Removes the cleanroom as a prerequisite for first tier four circuits, and added the CPU quest prerequisite for The Last Tier One and The Last Tier Two circuits.
* Added reward for CPUs quest
1x Omninickel [5]
* More Formatting Changes
The BQ editor... Also, I forgot to save half of the changes on commit e0893d4...
* HV Machine Hull Quest
Oops. It needed the cleanroom, and the cleanroom needed it...
* Revert all changes relating to the cleanroom.
* Set task logic to OR, turned edit mode off
* Distillation Tower Quest
Changed 'Fluid Input Hatch must go in the center of the bottom layer' to 'Fluid Input Hatch can go anywhere on the bottom layer'